3 years 6 months ago
If you’d have told me six months ago that the first proper Xbox Series X game I’d ever play would be Yakuza: Like a Dragon, I’m not sure I’d have guessed it. But now that I’ve spent some time wandering the streets of Japan with my party members in this modern-day-set RPG, I’d also never have guessed how much fun I’d have with this delightfully bizarre, completely self-aware adventure.
If, like me, this Xbox Series X launch title is your first Yakuza game, the good news is that Sega describes Like a Dragon as an entry point for newcomers; no prior knowledge of the franchise is needed. That said, here’s what I’ve learned about Yakuza so far: it’s weird. And not just that, it knows it’s weird and it leans into that delightful weirdness. The result is an RPG I can honestly say is unlike any I’ve played before. Let me tell you about that first, and then I’ll talk about how it is as a Series X experience.
[ignvideo url="https://www.ign.com/videos/2020/10/12/yakuza-like-a-dragon-6-minutes-of-xbox-series-x-gameplay"]
The preview build threw me into chapter 5, around six hours into the game. I don’t have the full story, obviously, but from what I can pick up after watching the excruciatingly long cutscene that kicks off chapter 5 (seriously, it’s 18 minutes long; my Series X went into screen-saver mode!), you as Ichiban Kasuga along with your fellow three party members are trying to solve the mysterious death of your boss. The big change for those who are already familiar with the series is that the combat is now turn-based. You’ll encounter a group of “threatening men” and, in traditional JRPG style, you’ll be thrown into a battle. The attacks you can tee up range from over-the-top to straight-up hilarious – and some of them are unique to your party member’s Job as well. For instance, I changed one party member’s Job to Chef (think of Jobs as traditional fantasy RPG character classes with modern names), and suddenly I had spatula-based attacks.