Conquer Middle Earth On Your Phone Next Week In Lord Of The Rings: Rise To War

1 hour 46 minutes ago

Net Ease and Warner Bros. Interactive Entertainment are bringing expansive wars in Middle Earth to the palm of your hands. Now announced to release next week, Lord of the Rings: Rise to War is described as a “Geo-Strategic Seasonal Wargame” for mobile devices.

Rise to War puts players in charge of massive armies and your favorite Lord of the Rings characters to take over swaths of the Middle Earth map. All the stars are here, and they can be your generals in battle. Recruit the likes of Gandalf the White, Galadriel, Aragorn, and Legolas to lead your armies to victory. Each has stats and specified roles like Control or Warrior, so choosing the correct characters for each battle is vital.

Lord of the Rings: Rise to War’s map will shift and change with each battle as players and their Fellowships or Warbands take over territory throughout a season.  According to a press release, players can form groups in “a multi-layer Fellowship social structure designed to foster collaborative strategies between players. Based on their choices to side with good or evil, players can form either Fellowships or Warbands with other players and take to the battlefields to triumph over their foes tile by tile.”

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Author
John Carson

Play Age of Empires 4 Early in a Technical Stress Test Today

2 hours 5 minutes ago

Age of Empires 4 is holding a Technical Stress Test starting today, and it will be open to everyone through Steam and the Xbox Insider Hub in Microsoft Store. The test will go from Friday, September 17 at 10 a.m. PT through Monday, September 20 at 10 a.m. PT, according to a news post on the Age of Empires website.

The four civilizations available in the beta are the English, the Chinese, the Holy Roman Empire, and the Abbasid Dynasty. Five different maps will be available with the developers stressing this test is "focused on the multiplayer experience." Single-player options available in the test include playing against AI in the Multiplayer Custom Lobby and playing the game's tutorial, Mission Zero.

A closed beta was held for Age of Empires 4 earlier this year. The developers made some changes since then including an increased camera distance option, "balance work" with the English and Chinese civilizations, and various bug fixes.

Age of Empires 4 is set to launch on October 28. It will be available on PC through Steam and Windows Store. Xbox Game Pass for PC members will be able to access the game on launch day.

It was recently found out that an hour of medieval history documentary material is included in Age of Empires 4.

Author
Petey Oneto

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New Dead Cells update makes it more approachable to newcomers

2 hours 50 minutes ago

Dead Cells has received yet another update, named Practice Makes Perfect, which adds a training area, powerful buffs called Aspects, and other more. The devs say the patch is focused "on improving the ease-of-use and learning curve for everyone (paticularly newcomers & occasional players), without altering the overall difficulty of the game." To facilitate this goal, all the new features are optional – allowing players to execute their sweet dodge rolls with the challenge they prefer.

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Author
Kaan Serin

Titanfall 2 Was Abandoned By EA, And Then Things Got Weird

3 hours 22 minutes ago

The 32nd page of an exhaustive PDF document called "Operation Red Tape'' is christened with the headline, "Discussing throwing 'leads' about Jeanue to an IGN journalist." It was uploaded by the team behind the website SaveTitanfall.com on August 6 as the definitive conclusion on one of the strangest stories in video games. Who was killing Titanfall? Who is Jeanue? Why hasn't Respawn done anything to stop it? I had been trying to answer those questions for months. Now, it appeared that all of my work had been capsized.

"Should throw him the original leads about jean," read the screenshot of a Discord transcript, just below that brutal headline. I felt a twinge in the bottom of my stomach. The "him" here apparently referred to me. Had I really been hoodwinked this badly? Was I trusting the wrong people?

"Would be nice at the very least to get the people who still think that's his real identity to shut up kek," reads the screenshot.

I closed my laptop, delirious, confused, and wounded. The story had been blown to smithereens, and if the report was to be believed, multiple sources were taking me for a ride. All that was left was a slew of exasperating unknowables, but after spending my summer in the strange waters of Titanfall fandom, none of that was a surprise.

Author
Kat Bailey

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The making of Dishonored: Death Of The Outsider, and how Arkane killed a god

3 hours 22 minutes ago

Dishonored: Death Of The Outsider is a revenge and redemption tale, only here the target of your revenge is god. 'We're going to kill a god’ might seem like a well-trodden path in JRPG country, but Death Of The Outsider brings something new to the table. Here, the god is a trickster, a victim, and the source of the player's power. He's a figure that has come to define the Dishonored series as a whole, and is both revered and pitied by its players. So how, exactly, do you go about killing a god like this? I spoke to the developers at Arkane to find out.

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Author
Hirun Cryer

Microsoft Flight Simulator Concorde (Confirmed for Xbox) & F-16 Get New Screenshots; Sim Hotfix, Jersey, & Andrewsfield Released

3 hours 29 minutes ago

Today Microsoft and Asobo released a hotfix update for Microsoft Flight Simulator, whole third-party developers had plenty of reveals and releases to share.

First of all, here’s the changelog of the hotfix, which requires a 465 megabytes download from the Windows Store/Steam on PC, on top of 528 megabytes to be downloaded within the sim (and 10kb in the content manager).

  • Fixed broken night lighting when the renderscale was not set to 100%
  • Added Offscreen pre caching option in the VR menu
  • Fixed some general crashes
  • Fixed the Trim reset button on the Thrustmaster TCA Quadrant
  • Safe mode will no longer trigger when a crash occured when closing the program
  • Missing watermask at Lucerne has been added
  • Color correction for Photogrammetry in Vienna has been tweaked
  • Water crack has been fixed near Moritzburg POI
  • Fixed terrain spike around LOWI
  • Fixed crash with Resync from Aircraft Editor without any aircraft selected

Next, we hear from DC Designs, which provided new screenshots and details about the upcoming Concorde. We also get an official confirmation that it’s coming for the Xbox version of the sim on top of PC.

Author
Giuseppe Nelva

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Sonic creator Yuji Naka is teaching himself how to program his own smartphone game

3 hours 40 minutes ago

Yuji Naka, famed creator of Sonic the Hedgehog, has revealed he's teaching himself how to program his own smartphone game following his departure from Square Enix earlier this year.

Naka joined Square Enix in 2018, and his first project with the publisher - action-platformer Balan Wonderworld - was announced last summer for release this year. Unfortunately, Balan Wonderland was met with generally unfavourable reviews and disappointing sales when it launched in April, and Naka confirmed his departure from Square Enix in June. At the time, he told Twitter, "I'm 55 years old, so I may retire."

It seems Naka has been busy since then, however, and he's celebrated his birthday today by revealing some of what he's been up to since leaving Square. "Thank you for your birthday message," he wrote on Twitter. "Recently I've started studying programs again, and I'm making a simple game for smartphones with Unity."

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Author
Matt Wales

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Sega And Atlus Tease New RPG Announcement For Tokyo Game Show

3 hours ago

Sega and Atlus are set to unveil a new RPG during Day 2 of the Tokyo Game Show 2021, which is October 1. We already knew the companies would have the last presentation of the day according to the event schedule, and they’re gearing up to conclude the second round of livestreams with a bang. 

The publisher has set up a special website for the unannounced title that plays a Japanese-narrated cinematic of an ink quill drawing three fantastical-looking characters overlooking a scenic cliff. It also shows flashes of different characters and melancholy scenes, such as what appears to be a slain woman. The animation concludes by taking viewers to a homepage that currently has a countdown clock ticking down to the game’s reveal at TGS. Translated text of the video’s description simply states “This is a teaser trailer for Sega's new RPG, whose information will be unveiled online at the Tokyo Game Show 2021 on October 1, 2021 (Friday).”

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Author
Marcus Stewart

Deathloop codes: safe, door, and machine code locations

4 hours ago

Where are all of the codes to open safes and doors and unlock machine terminals in Deathloop? In true Arkane tradition, Deathloop is full of safes and locked doors that can only be accessed with three- and four-digit codes. Some of the secrets hidden within are essential to progressing the story, while others just contain some good loot. Some of the Visionaries have also used codes to protect some of their machines, which you'll need to override in order to bypass their security.

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Author
Rebecca Jones

Ultimate Audio Bang #14: big meaty guns slapping meat

4 hours 11 minutes ago

Predictably, Imogen and I begin this week's episode of Ultimate Audio Bang by getting excited about Deathloop before realising that there's plenty of other newsy bits to cover. Listen to get our hot thoughts on the Call Of Duty: Vanguard reveal, Battlefield 2042's delay, the Overwatch League using an early build of Overwatch 2 in 2022, and plenty more shootery things.

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Author
Ed Thorn

Wuchang: Fallen Feathers looks like a Chinese take on Bloodborne

4 hours 12 minutes ago

Following fawning over the Monkey King violence of Black Myth: Wukong, the latest upcoming Chinese game to turn heads with Souls-inspired action and shiny graphics might be Wuchang: Fallen Feathers. A new gameplay trailer released today gives a long look at a sexy babe fighting against plague-mutated people using her melee weapons, firearms, and gut-gouging counters. Yeah, feeling a lot of Bloodborne inspiration here. Have a look below.

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Author
Alice O'Connor

Benchmarking has completely ruined my Steam play time profile

4 hours 12 minutes ago

I don't know if you know this about me, but I love a good list. For the past ten years, I've kept a detailed spreadsheet of all the games I've ever played. The bulk of it catalogues games by platform, but I've also kept a list of all the games I play per year since 2010. Call me crazy, but this document is a great source of joy for me. I love being able to look back and see when I last played a certain game, and it's also interesting to me to see just how many of them I manage to play each year. I also keep similar lists for films I see at the cinema, the books I read, as well as the plays and musicals I see at the theatre. I'm not kidding. I really do love a good list.

Perhaps unsurprisingly, I'm also fascinated by the amount of time I spend playing games, too (and yes, I do have a list for this as well - albeit only for my Nintendo Wii games at the moment). Steam, of course, keeps excellent track of your play time - and because it's always open on my PC, there's no need to keep my own version of it. I can just load up my Steam profile and gaze lovingly at the hours and minutes in my All Games tab. Except I can't anymore, because four years' worth of professional benchmarking has absolutely ruined my play time figures. It upsets me. Because I haven't really spent 130 hours playing Shadow Of The Tomb Raider. Or 38 hours playing Doom. It's all benchmarking, and I wish there was a way to scrub these games clean again so everything can be nice and neat and orderly again, and most of all, accurate.

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Author
Katharine Castle

Mega Man X Monster Hunter Event Brings Rush Skin to Capcom’s RPG

4 hours 19 minutes ago

Capcom has run a number of different cross-over events for Monster Hunter Rise already, and today it announces yet another. This time, Mega Man’s doggo companion Rush comes to the game via a new skin.

The news comes by way of a Tweet from the game’s main channel, which also includes a short trailer that showcases Rush in action for the first time.

Monster Hunter Rise has been a huge commercial boon for Capcom, having helped contributed significantly to Capcom’s most recent financial quarter.

The game was also a critical success; Twinfinite reviewed the game earlier this year, with review’s editor Zhiqing Wang scoring the game 4.5/5 and concluding:

Author
Alex Gibson

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Give yourself a good day by playing Webbed

4 hours 51 minutes ago

It was 3am and Hucks the cellar spider was finally surrounded by, instead of carrying, her wee hatchlings. Clarice, her slightly dim neighbour, was resting after another hour spent fruitlessly stumbling around after an even dafter flying thingy that would eventually blunder right into her face.

Playing Webbed seemed inevitable for someone who watches her ceiling spiders when she can't sleep or finish an article. But within about a minute of playing, it became clear that it's the kind of game that will bring joy to almost anyone. Webbed is immediately brilliant.

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Author
Sin Vega

Sonic Co-Creator Has Gone Indie After Balan Wonderworld

4 hours 52 minutes ago

Sonic the Hedgehog co-creator Yuji Naka has taken a move towards the realm of indie games following this year's disappointing release of Balan Wonderworld.

As translated by VGC, Naka, who turns 56 today (September 17), tweeted thanking fans for their birthday wishes before going on to announce that he's working on a small indie mobile game developed using Unity.

“I’ve recently started learning how to program again, and I’m working on a simple game for smartphones with Unity," said Naka. "I’m making it by myself, so it’s not much, but I’m enjoying programming it. I hope you’ll be able to play with the app when it’s available.”

In April this year, Naka left his position at Square Enix shortly after the studio's dissatisfying release of Balan Wonderworld. The game, which Naka himself worked as the director on, received an overwhelmingly negative response from critics and fans. Naka had previously told IGN that the game was his "one chance" to make a platformer for the publisher.

Upon the title's release, IGN reviewed Balan Wonderworld upon its release and granted it a lowly 4/10. In our verdict for the game, we said that its "half-baked platforming and ill-advised one-button design" unfortunately led to it "being a complete bore".

Author
Jared Moore

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IGN UK Podcast #610: Deathloops and Toffee Hoops

5 hours 6 minutes ago

Cardy, Matt and Emma are here to talk about the delight that is Deathloop. We also have impressions of the Call of Duty Vanguard beta which Emma has been playing, a lovely photo puzzle game called TOEM which Cardy enjoyed, and Matt's journey through the psychedelic rock coming of age tale, The Artful Escape.

Want to submit your own Endless Search, food opinion, or a bit of other nonsense? Feel free to get in touch with the podcast at: ign_ukfeedback@ign.com.

IGN UK Podcast #610: Deathloops and Toffee Hoops

Author
Simon Cardy

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Zelda Skyward Sword Soundtrack Revealed Including Beautiful Music Box

5 hours 12 minutes ago

Today, a treat was unveiled for Legend of Zelda fans, as it was revealed that the original soundtrack for Legend of Zelda Skyward Sword would be getting an official release. In a press release, Nintendo detailed that the original soundtrack of Legend of Zelda Skyward Sword will be released by Nippon Columbia to celebrate the 10 year anniversary of its Wii release.

The release comes with two different versions, which you can see detailed below:

Normal Edition

  • Set of 5 CDs
  • Tall size digipak specifications

Limited Edition

  • Set of 5 CDs
  • Tall size digipak specifications
  • Includes original music box (playing “Ballad of the Goddess”)
  • Luxury BOX specification

Regardless of which version you choose, Legend of Zelda Skyward Sword fans will be treated to five discs of music from the game, with 187 songs. Anyone that wants to play a little extra, though, will get their hands on a “luxury” outer box and a truly beautiful music box which plays ‘Ballad of the Goddess.’ You can check out a video for that box down below.

Author
Andrew McMahon

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Splitgate will have forge mode before Halo Infinite, dev insists

5 hours 15 minutes ago

Splitgate will get its own version of forge mode before it arrives in Halo Infinite, developer 1047 Games has said.

In a response to a tweet by KFCGaming of all places, the official Splitgate account announced the plans.

Forge mode, which made its debut in Bungie's Halo 3, lets players edit and create playable maps that can then be shared with the community.

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Author
Ishraq Subhan

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Deep Insanity Asylum By Square Enix Shows Characters & Gameplay With New Trailer & Screenshots

5 hours 17 minutes ago

Today Square Enix released a new trailer and screenshots of Deep Insanity Asylum, a new JRPG for PC via Steam, iOS, and Android.

The trailer introduces the world of the game and its cast of characters. It also celebrates the opening of pre-registrations for Japan for iOS and Android. The release date in the country has also been announced and it’s on October 14, 2021.

We also get new screenshots providing the first look at gameplay. The game is a JRPG with real-time battles that let the player select skills and includes double speed and auto-play features.

You can check the assets out below.

Author
Giuseppe Nelva

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Cruis'n Blast review - an arcade legend comes home

6 hours 3 minutes ago

A question that pops up often around these parts is where have all the arcade racers gone, and one answer, it turns out, is blindingly obvious; you can find them down at the arcade. Cruis'n Blast, which just launched this week, is part of that other seemingly endangered species, an arcade port that squeezes 2017's gloriously overstated racer onto the Switch, and one that serves up the kind of garish, absurd outrageous entertainment so many of us pine for from our racing games.

Perhaps it's something of a surprise to discover that bonafide arcade games even exist in this day and age, but should you ever be lucky enough to stumble upon one yourself you'll see they're largely propped up by one company alone: Raw Thrills, a small outfit operating out of Skokie, Illinois under the watchful eye of a certain Eugene Jarvis. That'll be Eugene Jarvis, creator of Defender and Robotron amongst other all-time classics, because while the video game world moved on from the smoky scrum of the arcade, Eugene decided to make it his lifelong home.

I'm telling you all this before I get to Cruis'n Blast's outrageous arcade action, its race tracks stuffed with set-pieces that would make Fast & Furious blush and straddled by pairs of 50-foot yetis tearing chunks out of each other, because it seems kind of important to understand what exactly this is. This is the arcade racer emerging from the Galápagos isle of the arcade itself, the result of 30 years of isolated evolution, and a game that's got louder, brasher, somehow more lurid still. What a wonder it is to behold!

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Author
Martin Robinson

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Looks like Warzone bans are being carried over to Call of Duty Vanguard

6 hours 10 minutes ago

Reports are emerging that cheaters banned from Call of Duty Warzone are also banned from Call of Duty Vanguard servers.

Screenshots from cheating Discord servers and forums appear to show that players who received a hardware ID ban on Warzone are unable to login to Vanguard's beta.

CharlieIntel has independently confirmed that players who have received a hardware or account ban on Warzone are unable to play on Vanguard.

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Author
Ishraq Subhan

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Steam Deck dev kit screenshots show a likely Big Picture replacement, SteamOS 3 allegedly leaks

6 hours 18 minutes ago

Whelp, that didn’t take long. Steam Deck dev kits were only sent out to game developers this week, and it looks like Valve’s handheld PC is already getting picked apart. That’s according to SteamDB creator Pavel Djundik, who tweeted screenshots of the Steam Deck UI before claiming the entire SteamOS 3 operating system has been leaked.

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Author
James Archer

Get a Feel For Dying Light 2’s Weapons in Latest Dev Diary

6 hours 20 minutes ago

Dying Light 2 might have recently been delayed once again, but developer Techland isn’t postponing its Dying 2 Know series of developer diaries, which take a deep dive into systems, mechanics, and story beats of the upcoming game. In its most recent episode, we get a more detailed understanding of the type of weapons we can expect to use across the sandbox.

As you’ll see below, there’s more to Dying Light 2’s weapons than just their different specifications and firepower. Each has a quality level that determines its durability, and each falls into a different class suitable for various scenarious. Beyond guns, there’s also a huge range of different melee weapons, and there’s a fair share of different explosives and other gadgets useful in the heat of battle, too.

If you missed out on the last episode of Dying 2 Know you can check it out here; the sequence goes over combat in more general terms, showcasing how gunplay and traversal come together to create unique gameplay possibilities.

Author
Alex Gibson

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