IGN

The Biggest Game on Roblox Just Opened Its Own Development Studio

50 minutes 17 seconds ago
The developers behind record-breaking Roblox game Adopt Me have launched an entire new studio to support it, called Uplift Games. A press release from Uplift Games reveals that whilst the studio was “originally founded by two talented Roblox developers, the team has now expanded to a 40-strong game studio, including a mix of experienced Roblox creators and veteran developers". Roblox is a hugely popular online platform, which allows players to create their own games for others in the community. Its success has been enormous, particularly with young players and, after going public in March, it was revealed that Roblox is now worth more than development giants Take-Two and Ubisoft combined. [ignvideo url="https://www.ign.com/videos/2021/04/14/a-roblox-player-poses-as-a-journalist-fools-white-house-officials"] Adopt Me originally launched on Roblox in 2017, and has gone on to become “the fastest growing and most successful Roblox title of all time”. Adopt Me is a game created within Roblox, where players can “build houses, collect and trade over 150 cute pets, and use in-game tools to create their own fun with friends”. The game has seen over 22 billion visits to date, and set a new world record for concurrent players on Roblox, hitting 1.92 million concurrent users in April 2021.
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Liam Wiseman

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New World: Hands-On With 1 of the Expeditions

1 hour 24 minutes ago
One of the best parts of any great MMORPG is its dungeons, and it sounds like Amazon Game Studios’ New World is bringing those in droves when it releases this August, launching with six whole dungeons - called expeditions - that range from mid-level to endgame content. The very first one you’ll get to visit is Amrine Excavation, which is immediately easy to pick up and fight through with a team, minus a highly challenging boss sequence towards the end that can sneak up on you if you’re not prepared for it. But it’s pretty unremarkable if you aren’t already engaged with New World’s overarching storyline, which, if you’re not all caught up, takes place in the high fantasy world of Aeternum. This world is host to an ongoing war between players and The Corruption, a malevolent force that seeks to, well, corrupt everything in its path. The Corruption is especially dangerous when in contact with the mystical substance called Azoth, a substance that is simultaneously vital to the world’s inhabitants, highly vulnerable to The Corruption’s influence, and so prevalent throughout Aeturnum that it is central to the conflict that drives the story as well as the PvP battles. [widget path="global/article/imagegallery" parameters="albumSlug=new-world-may-2021-screenshots&captions=true"] Absolutely none of that is necessary to know if you only want to delve into a dungeon and kill some monsters for loot, which is exactly what I did. This first expedition unlocks when you’re level 25. And because of that low level gate, things are kept pretty simple as you work your way through a linear corridor with your party, fighting monsters and collecting loot as you go, then eventually spreading out and fighting tougher monsters for even better loot. The dungeon itself looks pretty run-of-the-mill, featuring mostly standard grays and browns without much else to flavor it.
Author
Gabriel Moss

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Mass Effect Legendary Edition Is on Sale for $51 (Out Friday)

2 hours 18 minutes ago
Mass Effect Legendary Edition is set to release for PS4, Xbox One, and PC on May 14. BioWare says the game will also feature  "targeted enhancements" on PS5 and Xbox Series X. Mass Effect Legendary Edition preorders are now available for all platforms. It's even on sale for $50.94 on PlayStation and Xbox (or see it on Amazon UK). If you're into steelbook cases, you get one for free when you preorder from Best Buy.
Author
Chris Reed

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Nier Reincarnation: Yoko Taro's Mobile Game Available for Pre-Registration

2 hours 24 minutes ago
If you still want more Nier in your life, Square Enix and Applibot have announced the pre-registration for the mobile spinoff NieR Re[in]carnation is open today for North America and Europe.

Nier Reincarnation is a whole new mobile RPG set in the Nier universe directed by Yoko Taro and Daichi Matsukawa. Nier Reincarnation stars a Girl in White who wakes up in a realm called the Cage. This girl is aided by a ghost named Mama and two venture into this world trying to regain the girl's memories.

Author
Matt T.M. Kim

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PS5 Got Nike Shoes, So Xbox Seems to Be Getting Adidas Shoes

2 hours 39 minutes ago
Last week PlayStation revealed a pair of PlayStation 5 themed sneakers with Nike, and now it looks like Xbox is partnering with Adidas on its own console-themed shoes. Complex cites "sources familiar with the upcoming collaboration" in its report, which offers a sample of an Xbox-branded Adidas shoe. The brand deal remains unannounced, but Complex says that the schedule of the collaboration will see four Xbox-themed shoes coming this year, with more potentially planned for 2022. [caption id="" align="aligncenter" width="1400"] Reported image of work-in-progress Xbox sneakers. (Source: Complex)[/caption] The 2021 shoes mentioned will all reportedly be variants of Adidas' popular Forum basketball silhouette. As can be seen in the image of a work-in-progress sample above, the shoe has multiple Xbox details, including a distinct logo on the side and a lattice trim around the heel reminiscent of the top vent of the Xbox Series X.
Author
Jordan Oloman

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No, the Gears of War Devs Aren't Working on a Star Wars Game

3 hours 51 minutes ago
After Gears of War developer The Coalition confirmed that it was working on 'multiple new projects', rumors sprung up saying the team was working on a Star Wars game. Sadly, that's not the case. In a Reddit post by senior community manager Shaun Akerman (TC_Kilo on Reddit), he confirmed that the team at The Coalition are not working a Star Wars game, stating: "Just to clarify regarding the Star Wars thing. We are not working on any such title. We have nothing else to announce at this time." [ignvideo url="https://www.ign.com/videos/2021/01/14/how-star-wars-games-can-flourish-now-that-ea-lost-exclusivity"] The original rumour popped up earlier this month, with GamesBeat's Jeff Grubb summarising, “Now, I've heard rumours that [there] could be a Star Wars thing from out of the Coalition. But I haven't been able to confirm that, and these are rumors are kicked around in a few different places [...] Basically I'm not putting any money on that”. Yesterday, The Coalition confirmed it will now make the leap to developing future projects on Unreal Engine 5, and that it did indeed have multiple projects planned. That led to fan speculation that the Star Wars project was among them – but the studio stepped in to deny that early on.
Author
Liam Wiseman

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PSVR 2 Reportedly Includes 4K Lenses, Eye Tracking, and Haptic Feedback

5 hours 31 minutes ago
PSVR 2 will reportedly include a 4K display, eye tracking, haptic feedback, and more according to a newly published report. UploadVR cites multiple "reliable sources" on the matter, who say that Sony has shared details with its partners about these PSVR 2 features. The report suggests that the new revision of the headset could feature a "4000x2040 pixels (2000x2040 per eye)" resolution, gaze tracking and a lens separation adjustment detail, a feature that can be seen on the Valve Index headset. The 4K resolution would be a big step up from the original PlayStation VR, which featured a 960x1080 pixels per eye – and a small step up on the popular Oculus Quest 2 headset's 1832x1920 per eye. Eye tracking within the headset will allow for foveated rendering, a technique that allows VR experiences to reduce the quality of rendering in players' peripheral vision – essentially allowing for developers to increase the quality of what players actually see. [ignvideo url="https://www.ign.com/videos/2018/01/12/heres-our-wishlist-for-psvr-2-beyond-526-teaser"] Another feature mentioned in the report is haptic feedback, which the report suggests could be implemented via a motor in the headset (and would complement the headset's new controllers, which also feature haptic feedback). An onboard camera would track the position of the controllers, reducing the amount of peripherals needed to make the headset work.
Author
Jordan Oloman

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Resident Evil Village Has Shipped Over 3 Million Units Globally

9 hours 57 minutes ago
Since its launch on May 7, Resident Evil Village has shipped over 3 million units globally. Capcom announced the news in a press release, revealing that this newest entry available on PS5, PS4, Xbox Series X/S, Xbox One, and PC is off to a strong start. [ignvideo url="https://www.ign.com/videos/2021/05/07/13-things-you-need-to-know-before-starting-re-village"] Since 1996, cumulative shipments of Resident Evil games have exceeded 100 million and Village builds upon the success of Resident Evil 7 biohazard, which itself has shipped 8.5 million units as of December 31, 2020. This news also follows Capcom's announcement that it has hit record-high profits for the fourth consecutive year, in big part due to the releases of both Monster Hunter Rise and the remake of Resident Evil 3. In our Resident Evil Village review, we said that playing it "is like visiting a disturbing and deadly Disneyland, where every attraction is a house of horrors.
Author
Adam Bankhurst

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VVVVVV Creator's Next Game Is Entirely Made in Roblox

19 hours 9 minutes ago
The creator of VVVVVV, Terry Cavanagh, has just released his next game -- but unlike VVVVVV, you won't find it on typical storefronts. Instead, in order to play Climb the Giant Man Obby, you'll need to venture into Roblox. In a blog post, Cavanagh announced the "obby," which is Roblox shorthand for "obstacle course" (or just a platformer) and a popular genre to make among first-time creators on Roblox. "For the past year or so, I’ve been kinda fascinated by Roblox – a massively popular multiplayer game platform, mostly aimed at kids," Cavanagh writes. "So recently, I decided to try making a game for it!" [ignvideo url="https://www.ign.com/videos/2021/02/24/roblox-freeze-tag-trailer"] "I didn’t expect how much I was going to love working in Roblox Studio," Cavanagh added. "I’ve been working on this on-and-off for about three months, which makes it one of my biggest freeware projects ever." Cavanagh detailed his development journey with Roblox in a lengthy Twitter thread that goes back to the end of March. The thread offers glimpses of his process of adapting to Roblox's creation tools as Cavanagh first attempted to recreate the outfit worn by the fellow in the "How do you do, fellow kids?" meme, then turned his player character wearing that outfit into a giant man to then build a climbable obstacle course around. The ensuring obby has, per Cavanagh, about 30 or so "stages" which include obstacles like giant rotating fidget spinners, extremely narrow platforms, and ziplines.
Author
Rebekah Valentine

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Battlefield 6 Is Teasing a Potential June Reveal

21 hours 59 minutes ago
The next Battlefield game could potentially be revealed in June according to a cheeky tweet from the game's official Twitter account. A new Battlefield game is finally coming later this year after the series took a brief hiatus from annual releases. While Battlefield games are typically released in the fall, a reveal next month could be in the cards. "Words that rhyme with Soon: June Boom," the Battlefield Twitter account posted. A likely indication that whatever the folks at EA DICE are working on, we could see it next month.
Author
Matt T.M. Kim

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Dontnod CEO Says Life is Strange Is 'Not Our Strategy' For Now

22 hours 53 minutes ago
Though Dontnod's seen success with games like Tell Me Why and Vampyr, it's still primarily associated with Life Is Strange. In addition to pioneering the series with the original Life Is Strange (which was widely praised by critics and sold over three million copies) Dontnod is also responsible for Life Is Strange 2 and The Awesome Adventures of Captain Spirit. But according to CEO Oskar Guilbert, Dontnod is now ready to move on. "Never say never," Guilbert said. "But for the moment it's not our strategy, yeah. We want to create our own IPs. That's what we want to do." Despite its association with Life Is Strange, Dontnod doesn't own the intellectual property. Square Enix does. And Square Enix recently announced that Life is Strange: True Colors will be developed by Deck Nine, which also worked on Life Is Strange: Before the Storm. That on its own doesn't prevent Dontnod from ever returning to Life Is Strange, but, at least for now, more Life Is Strange isn't in the studio's plans. [ignvideo url="https://www.ign.com/videos/2019/12/03/life-is-strange-2-the-complete-season-trailer"] Head of publishing Xavier Spinat added immediately after, "But we are looking at what's happening, of course. Because our fans are looking at it, and so we are looking at it." Guilbert elaborated further on the importance of Dontnod owning its own games, tying it into other topics we addressed during the interview like the studio's long-term stability. He also talked about Dontnod’s determination to remain independent and not have its portfolio influenced by outside editorial decisions. "We think that this is something really important for the company, for the ownership of the teams, and for the future of Dontnod," he said.
Author
Rebekah Valentine

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Dontnod 'Refused Several Proposals' of Acquisition to Maintain Independence

22 hours 54 minutes ago
At a time when it seems like every independent studio that grows to a certain size and has a hit game or two is getting acquired by a giant entity, Dontnod is growing while fiercely proclaiming its ongoing independence. Speaking to IGN, Dontnod CEO Oskar Guilbert says that Dontnod had actually turned down a number of companies who wanted to acquire it in recent years. "To be honest, we refused several proposals," he says. "There are a lot of people who are interested [in] the game industry and see the game industry as a new El Dorado for investing. "...We raised 40 million euros in January. But for us, it was really important that the historic shareholders still have the majority, and still can keep the company independent. That's something really important for us." Why is Dontnod so adamant that it stay independent? For Guilbert, it comes down to the identity that Dontnod has built up over the years. [ignvideo url="https://www.ign.com/videos/2020/08/27/tell-me-why-review"] "The values, the kind of games we want to do — it's really important for us that we keep this identity of the company for the future. [...] I don't want to be pretentious, but we're one of the game companies which do these kinds of games — like Life is Strange, like Tell Me Why, and Vampyr also in a sense. We really want to continue doing this. And we are lucky because our current partners, our people who put a lot of money in our company still let us do what we want to do. "...Intuitively I think people know what it means, a game made by Dontnod.
Author
Rebekah Valentine

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Teen Titans' Beast Boy Joins Fortnite Later This Week

23 hours 26 minutes ago
Beast Boy from DC's Teen Titans is coming to Fortnite later this week. He'll be able to join his comic teammate Raven, and there will even be a chance to earn some specific Beast Boy and Raven rewards when the animal shapeshifter lands on the island. Beast Boy will be available on Thursday, May 13 at 5 pm PT/8 pm ET on the Fortnite item shop. He'll come with the requisite back bling (a controller strapped to a pizza box), and custom pickaxe. Furthermore, Beast Boy will come with both his superhero outfit and a casual outfit, plus his Go Ape Emote will let him transform into a green gorilla. Beast Boy Bundle For anyone who can't wait until Thursday, Fortnite players will have the opportunity to unlock Beast Boy early in the Teen Titans Cup, a duo tournament beginning on May 12. Teams that score at least eight points can also earn a new Beast Boy and Raven Loading Screen from artist Gabriel Piccolo that highlights the couple's romance.
Author
Matt T.M. Kim

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12 Minutes Is Like a Dramatic Stage Play With A-List Actors

1 day ago
I was smitten with writer-director Luis Antonio’s time-loop drama 12 Minutes from the moment it first appeared during Xbox’s E3 2019 press conference, after which it was one of the most-talked-about surprises of the show. Playing it then only reinforced my enthusiasm. It’s no wonder that the noted and trusted tastemakers at publisher Annapurna picked it up, and thankfully it's now due for release on Xbox platforms and PC “soon.” I played a recent, seemingly near-final build of 12 Minutes (via Parsec on PC), and while I have plenty of new compliments to lob at it in a moment, I’ll start with the same faux-complaint I had the first time: I didn’t have nearly enough time to dig into it! Both my 2019 hands-on and my latest one were under 30 minutes each, which meant that I got to do a few loops and dig into the murder mystery, and then my time was up. This time, as before, I walked away from my time with 12 Minutes and couldn’t stop thinking about it. Where is it going? How is it going to resolve? Who killed the wife’s father? [widget path="global/article/imagegallery" parameters="albumSlug=12-minutes-screenshots&captions=true"] But I’m getting ahead of myself. Twelve Minutes is, at first glance, extremely simple. It takes place entirely in a married couple’s apartment, with the camera looking down on them from above. You play the husband (voiced by James McAvoy), who arrives home, starts talking to his wife (played by Daisy Ridley), sits down for a special dessert to celebrate some good news your wife has to share, and then...there’s a knock on the door.
Author
Ryan McCaffrey

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Gears of War Series Moving to Unreal Engine 5 for 'Multiple New Projects'

1 day 1 hour ago
The Gears of War series is getting 'multiple new projects', all of which will be developed on the upcoming Unreal Engine 5. In a blogpost, developer The Coalition announced that it is has started "shifting our resources to next-gen development using Unreal Engine 5." It also confirmed that this isn't just for Gears 6, saying it will be "developing on UE5 for multiple new projects in the coming years." However, don't expect an announcement for a new Gears game anytime soon; the developer makes clear that, "Shifting to a new engine is a big undertaking, so we want to be clear that we will not be announcing any new projects or titles for some time." [ignvideo url="https://www.ign.com/videos/2020/05/13/ps5-unreal-engine-5-tech-demo"] Unreal Engine 5 was announced last year with a spectacular PS5 tech demo, which aims to help create games that would be deemed impossible to make with current technology, but help increase efficiency for developers. It was impressive enough that Sony invested $250 million in creator Epic Games, with Epic CEO Tim Sweeney saying, "I guess they liked it!" As for its current projects, The Coalition made clear that Gears 5 updates Operation 7 and Operation 8 will be coming during the course of 2021. "Each Operation will have two drops including new characters, new maps, and special events, reads the post. "Through the end of the year, we will have store updates with exciting new content as well as featured playlists." [ignvideo url="https://www.ign.com/videos/2020/11/05/xbox-series-x-performance-test-how-gears-5-proves-its-a-beast"] The Gears series has a long histroy with the Unreal Engine, beginning life at the engine's creator, Epic Games.
Author
Joe Skrebels

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Movie Director Says Resident Evil Village Copied His Monster Design

1 day 1 hour ago
A disgruntled movie director has suggested that Capcom copied his monster design for a boss fight in Resident Evil Village. The claim has come from Dutch director Richard Raaphorst via LinkedIn, who states that the design of a boss monster from Resident Evil Village is the same as a creature from his 2013 horror movie Frankenstein’s Army. He reads, “In 2013 I directed my film Frankenstein’s Army. It’s a crazy monster movie filled with my own creature designs, one of which has been used - completely without authorization or credit in the newest Resident Evil game.” Light spoilers for Resident Evil Village follow. [ignvideo url="https://www.ign.com/videos/2021/05/05/resident-evil-village-review"] The monster in question is a boss fight from the Heisenberg’s Factory section of the game, where you fight a monster with a propeller for a head called Sturm. In Frankenstein’s Army, a similar monster appears as an unnamed human creature with a propeller for a head (you can watch a video of the movie scene here).
Author
Liam Wiseman

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Carnage Explained: Who Is Venom 2's Villain?

1 day 1 hour ago
The first trailer for Venom 2: Let There Be Carnage has arrived, and guess what? It features Carnage! But who exactly is the very red, very scary symbiote bad guy? It all started with Spider-Man's black alien costume in the comics, which betrayed him and wound up in the hands of his bitter rival Eddie Brock -- who became Venom. But it also spawned an even meaner and deadlier nemesis in the form of Carnage. This bloodthirsty sadist has racked up quite a body count over the years, and even the Avengers have been hard-pressed to bring him to justice. And now the Woody Harrelson character (also known as Cletus Kasady) is finally arriving on the big screen. With that in mind, here's everything you need to know about this symbiote psychopath... [widget path="global/article/imagegallery" parameters="albumSlug=venom-let-there-be-carnage-easter-eggs&captions=true"]

Carnage Explained: The Basics

Carnage is basically the closest thing Spider-Man's rogues gallery has to a Joker. Most of Spidey's enemies have some tragic or redeeming qualities. Not Carnage. He's a force of nature who lives to kill, destroy and sow chaos. And he's not particular about the order in which he does so. Carnage-Marvel-Comics-comic-bookCletus Kasady was already an accomplished criminal and sadist even before gaining superhuman powers. But after spending some time as Eddie Brock's cellmate and gaining a symbiote costume of his own, he's become one of the most proficient killers in the Marvel Universe. He's incredibly strong and very difficult to put down once the blood starts flowing.
Author
Jesse Schedeen

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Sony Now Expecting PS5 Shortages to Continue Into Next Year

1 day 2 hours ago
It sounds as though PS5 supplies will continue to be limited into 2022. It was never going to be easy launching a new console in the middle of a worldwide pandemic, and Bloomberg now reports that Sony has spoken to a “group of analysts” about the supply constraint issues affecting PlayStation 5 supplies, reportedly warning that shortages will continue into 2022. “I don’t think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn’t be able to catch up with demand,” Hiroki Totoki reportedly told the analysts. [ignvideo url="https://www.ign.com/videos/2020/04/16/ps5-stock-to-be-limited-in-first-year-says-report-ign-news"] Global shortages of semiconductors, which are used in almost all computing devices, has made it increasingly difficult for the continuing demand for PS5 consoles to be met. Semiconductors are a crucial part of the PS5 architecture, and the shortages have let to delays in the console's production cycle. Ever since the PS5 launched in November 2020 it has been difficult for both retail stores, and consumers, to get their hands on one. Both the effects of the COVID-19 pandemic, and the trade war started by the Trump administration against China have affected the ability for electronics manufacturers to get hold of these parts.
Author
Liam Wiseman

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Resident Evil Village Used a Giant, Grumpy Stand-In for Lady Dimitrescu's Performance Capture

1 day 4 hours ago
The actor behind Lady Dimitrescu has revealed more about the motion capture process that brought the character to life – including a big, grumpy pole that was used to simulate her 9'6" eyeline in real life. Lady Dimitrescu actress Maggie Robertson has been delighting fans during Resident Evil Village's launch weekend by responding to fan art and complementing cosplays of the popular character, as well as providing a behind-the-scenes look at the game. In one post Robertson revealed "the grumpy stand-in," a giant pole with a soft head marked with a frowny face. According to Robertson, this was used during performance capture to "mark Lady D's actual size and eye lines" while on set.
Author
Jordan Oloman

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Capcom Has Broken Its Profit Records for the Fourth Year in a Row

1 day 4 hours ago
Capcom has revealed that it has hit record-high profits for the fourth consecutive year, with much of that success coming down to Monster Hunter Rise and Resident Evil 3 sales. In a press release regarding its last fiscal year, Capcom announced net sales were up 16.8%, operating income was up 51.6%, ordinary income was up 51.8%, and net income to the parent company was up 56.3%. The developer of franchises such as Devil May Cry, Monster Hunter, and Resident Evil attributed much of the success to new entries in core franchises like Monster Hunter Rise (which shipped 4 million copies in its first weekend alone) and the remake of Resident Evil 3. However, it also recognised the continued success of previously released games and expansions like Monster Hunter World: Iceborne, which have seen gamers jumping in retroactively, no doubt down to new entries in the franchise bringing in new players. It also cites strong sales for next-gen versions of games like Devil May Cry 5 Special Edition. [ignvideo url="https://www.ign.com/videos/2021/03/30/natural-history-expert-reacts-to-monster-hunter-rise"] Not only did this lead to the fourth consecutive year of record profits, but also the eighth consecutive year of operating income growth. Despite receiving the pandemic-related boost that many video game companies have shown in the past year, Capcom's forecasting that it will beat its income and profit records again next year.
Author
Liam Wiseman

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Activision No Longer Working With Call of Duty Actor After Sexist Comments

1 day 6 hours ago
Activision has said that it will no longer work with Call of Duty voice actor Jeff Leach after a series of sexist comments Leach has made surfaced on social media. Leach was responsible for the voice of Simon 'Ghost' Riley in 2019's Call of Duty: Modern Warfare and Call of Duty Mobile. As part of a Twitter thread from YouTuber NitroLukeDX, a video featuring some of Leach's past remarks has been circulating on social media. The video includes clips from Leach, across multiple streams, making explicit, sexual, and hateful remarks about women. The video below includes offensive language:
Author
Jordan Oloman

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Final Fantasy 7: The First Soldier to Get a Closed Beta in June 2021

1 day 10 hours ago
Final Fantasy 7: The First Soldier is getting a Closed Beta Test in June 2021 that will give those with Android devices a chance to try out the upcoming battle royale mobile game. The Final Fantasy 7: The First Soldier Closed Beta Test will take place from June 1 - June 7, and the registration period for those interested is currently underway. Those with a 64-bit Android device with Android 7.1 or newer and at least 3GB of available memory can sign up here until May 27, 2021. [ignvideo url="https://www.ign.com/videos/2021/02/25/final-fantasy-vii-the-first-soldier-teaser-trailer"] This test will only be for those in the US and Canada, and game data and progress will not be transferred over to the full game when it launches later this year. However, Square Enix will let you stream the game should you be accepted into the Beta. Final Fantasy 7: The First Soldier was announced alongside Final Fantasy 7: Ever Crisis - a "chapter-structured single player game covering the whole of the FFVII timeline - including the events of the original game and the FFVII compilation titles." This battle royale game takes place in Midgar 30 years before Final Fantasy 7.
Author
Adam Bankhurst

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Remnant: From the Ashes to Get a Free Next-Gen Upgrade This Week

1 day 10 hours ago
Remnant: From the Ashes will be receiving a free next-gen upgrade for PS5 and Xbox Series X/S on May 13, 2021. Announced on Remnant: From the Ashes' Twitter, this next-gen upgrade will allow for the game to run at 4K/30 FPS or 1080p/60 FPS on both PS5 and Xbox Series X. On Xbox Series S, just the framerate will be improved as the console is only capable of outputting resolution of up to 1440p. [ignvideo url="https://www.ign.com/videos/2019/08/20/remnant-from-the-ashes-review"] As an added bonus, cross-play is being added between Xbox and Windows 10 Store players. Remnant: From the Ashes is a third-person survival action shooter that is set in a post-apocalyptic world overrun by monstrous creatures. In our review, we said that it "is a co-op action-RPG that's punishing and grotesque, but exciting and beautiful all at the same time. Despite the occasional difficulty spikes and slightly disappointing gear system, the thrill of finally beating a boss that’s had your number for hours is unmatched." Remnant: From the Ashes was part of March 2021's PlayStation Plus games and was available until early April. If you missed it on PlayStation, it is currently available on Xbox Game Pass. [widget path="global/article/imagegallery" parameters="albumSlug=top-10-soulslikes&captions=true"] For more, check out where Remnant: From the Ashes landed on our list of the best Soulslike games. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story?
Author
Adam Bankhurst

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Call of Duty: Warzone May Soon Add Rambo and Die Hard's John McClane

1 day 10 hours ago
Alongside Verdansk '84, Call of Duty: Warzone looks to be continuing the celebration of the 1980s as it is teasing the arrival of both John Rambo and Die Hard's John McLane. A few days ago, the Call of Duty Twitter account asked if anyone knew "SURVIVORJOHN#1009062?" Their #WarzoneReport is pretty impressive as it shows they have 552 kills, and infinite K/D ratio, 0 deaths, 5 games played, 5 wins, and 7 hours played. Screenshot_2021-05-10 Call of Duty on TwitterBy doing a bit of digging into the history of Rambo, you will find that there have been five Rambo films (5 games played and 5 wins) - which all have a combined runtime of 7.8 hours (7 hours payed) - and Rambo has not yet died in his films (0 deaths) and has killed, according to Fandom.com, exactly 552 people (552 kills). John McClane's tease is a bit more involved, as there is a brand new website - NakatomiDuctCleaning.com - that hints at his arrival. On Twitter, Call of Duty said "Air ducts are a complicated network of danger. If yours are in need of repair, call the best business at Nakatomi Duct Cleaning." Screenshot_2021-05-10 Call of Duty on Twitter For those unaware, Nakatomi Corporation was where McClane's estranged wife worked.
Author
Adam Bankhurst

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The Witcher 3's PS5 and Xbox Series X Upgrade May Feature Fan-Made Mods

2 days 23 hours ago
The Witcher 3's PS5 and Xbox Series X/S next-gen upgrade may be implementing fan-made mods like The Witcher 3 HD Reworked Project when it launches later this year. As reported by Kotaku, The Witcher 3 HD Reworked Project's creator Halk Hogan announced that he has been in talks with CD Projekt Red about including his mod in the upcoming release. [ignvideo url="https://www.ign.com/videos/2021/04/02/the-future-of-cyberpunk-2077-the-witcher-on-ps5-xbox-series-x-next-gen-console-watch"] "Hello my dear friends! It’s been a long time since the last video," Hogan wrote. "I know I announced a new HDRP preview in early March but I was silent the whole time. Sorry for that. But in return, I have some good news, and the reasons why I was quiet and why I don’t have too much to show. "I think the most important news is that I got an official message from CDPR about cooperation. While it’s not certain yet, it’s very likely that HDRP will be included in the official next generation update. I will inform you what’s next.
Author
Adam Bankhurst

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The Untold Drama and History Behind Final Fantasy 5's Fan Translation

3 days 1 hour ago
Most notable RPGs from Japan and other countries in modern gaming get official translations for other territories at or soon after launch, but that wasn't always the case. There's a long lineage of RPGs whose well-known English translations stem from fans, not developers. From the proto-Persona Shin Megami Tensei: if… to the beloved tactical RPG Bahamut Lagoon, many of the most obscure, yet beloved, foreign-language RPGs of the '80s and '90s have been painstakingly translated into English by hard-working amateurs. The proliferation of this phenomena can be traced back to a handful of teenagers whose disagreements and messy ambition ultimately paved the way for one of the most notable fan-works of the 1990's: a working English hack of Final Fantasy V. Of the members of RPGe, the group credited with producing the hack, none of them better reflect the heady days of early fan translation than Derrick "Shadow" Sobodash, a lonely high-school student who didn't let his lack of technical expertise or Japanese knowledge stop him from tackling such a demanding project.
Author
Steven Wright

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How Epic's 'Project Liberty' Weaponized Fortnite Fans Against Apple

3 days 18 hours ago

On August 14 last year, just 24 hours after Fortnite was removed from the App Store over Epic's bypass of Apple's internal payment system, Epic launched Nineteen Eighty-Fortnite. The video, a parody of an old Apple ad from the titular year, positioned Epic as a hero fighting back against the Orwellian Big Brother Apple, destroying the "App Store Monopoly" with a sledgehammer. All of this was accompanied by the hashtag "#FreeFortnite" as a call to action to its playerbase: Fortnite, the beloved video game players love, was in danger. And Epic had arrived to stop the bad guys who wanted to take it away.

[ignvideo url="https://www.ign.com/videos/2020/08/13/fortnite-1984-apple-parody-video-short"]

The very put-together and professional-looking Nineteen Eighty-Fortnite did not come together as some kind of knee-jerk response to Apple doing something completely unexpected. The video was clearly a planned, calculated move from Epic, prepared months in advance in case Apple made the decision to show Fortnite the door. In fact, the entirety of #FreeFortnite and its associated video propaganda, in-game character skins, and competitions to win hats was a movement to turn public sentiment against Apple and force the multi-trillion-dollar corporation to do what the multi-billion-dollar corporation wanted it to do. With the game removed from mobile storefronts and smartphone players unable to play any longer, Epic wanted to make sure the audience knew who to blame. Epic, the sledgehammer-wielding hero, was here to beat up the mean ol' monopoly.

Author
Rebekah Valentine

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Days Gone PC Won't Support DLSS Or Ray Tracing

3 days 18 hours ago
Days Gone is the latest PlayStation exclusive to head to the PC. Today, developer Bend Studio has shared some details about what settings players can expect to find on the PC version. Unfortunately, Days Gone on PC will not support DLSS or ray tracing. In an FAQ for Days Gone's PC version, Bend revealed that the upcoming PC release will not support Nvidia's Deep Learning Super Sampling (DLSS) technology which uses deep learning to upscale lower-resolution images in real-time. It's a pretty cool bit of tech that increased frame rate substantially depending on the game. Likewise, ray-tracing won't be supported on PC either meaning the powerful light rendering techniques in new-gen systems will be absent on PC for Days Gone. [ignvideo url="https://www.ign.com/videos/2019/03/25/days-gone-story-trailer"] However, Days Gone will boast a bunch of customizable options for PC. Everything from an increased level of detail, foliage draw distance, shadow quality, renders, textures, Field of View, and more will be scalable to varying degrees. Days Gone also supports 60 FPS or unlocked framerate as well as ultra-wide monitor support. PlayStation's last PC port, Horizon Zero Dawn, also lacked ray tracing and DLSS support, which was notable because Horizon ran on the Decima engine.
Author
Matt T.M. Kim

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How Long Does Each (Numbered) Resident Evil Take to Beat?

3 days 18 hours ago
Resident Evil Village is officially available, and according to early players, it takes around 10 hours to beat. How does this compare to the other original numbered entries in the Resident Evil franchise? According to the Main Story completion on howlongtobeat.com, Resident Evil Village is the fourth-longest Resident Evil game behind Resident Evil 6's 21.5 hours, Resident Evil 4's 16 hours, and Resident Evil 5's 12 hours. That makes it longer than Resident Evil 7: Biohazard's 9 hours, Resident Evil and Resident Evil 3: Nemesis' 6.5 hours, and Resident Evil 2's 6 hours.
Author
Adam Bankhurst

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