Eurogamer

Goldeneye 007 is out for Series X/S and Switch - but how do the ports compare to the N64 version?

2 hours 53 minutes ago

Since its original release on Nintendo 64, GoldenEye 007 has become an almost mythical game, the subject of countless stories about its four-player split-screen deathmatches or objective-driven single-player missions. That mythos has led to remasters and re-releases over the years, but the recent releases for Xbox consoles and Nintendo Switch still came as a shock.

While their arrival is certainly a cause for celebration, it didn't take long before the complaints started rolling in too - over the quality of the emulation, the controls and even the music. Given the response, I had to find out just what exactly is going on with these re-releases and that's what we're here to do today.

Despite its impact, GoldenEye's never had a perfect remaster. The closest we got was an Xbox 360 title that featured a ton of promise - updated visuals with a toggle for the original look, 60fps gameplay, perfect image quality and smooth controls - but it all fell apart at the last minute and was only leaked in playable form in 2021. The game changed the face of FPS and defined the N64, but for a long time it seemed like rights issues would prevent any remaster from coming to market, despite the efforts of countless developers pitching reboot plans.

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John Linneman

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A second Wo Long Fallen Dynasty demo drops later this month

2 hours 55 minutes ago

A second Wo Long Fallen Dynasty demo will be available from 24th February.

The bite-sized snippet of Team Ninja's dark Soulslike fantasy will be playable on PC via Steam, PS5, Xbox Series X, and last-gen consoles, too, which is good news for anyone who missed out on the PS5/XSX-only demo last time.

As is usually the case, save data from your time with the demo will "transfer to the final game", and if you complete it, you'll unlock the "Crouching Dragon Helmet" DLC in the full game, too.

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Author
Vikki Blake

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SNL brings The Last of Us' treatment to a fake Mario Kart adaptation, and the trailer is brilliant

3 hours 27 minutes ago

Pedro Pascal has taken his gruff portrayal of The Last of Us' Joel and applied it to an entirely different kind of video game character: Mario.

In a spoof teaser for a completely made-up TV adaptation of Mario Kart on Saturday Night Live last night (4th February), Pascal and the SNL team showed what could happen if HBO applied the same kind of treatment to a Mario adaptation. And it's brilliant.

“HBO’s The Last of Us is a hit, proving that a video game can become a prestige dystopian drama. In Spring, HBO is doing it again with another iconic game," claims the profound - if overdramatic - voiceover.

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Author
Vikki Blake

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This new Steam Workshop mod lets you play classic PS1 Resident Evil 2 in VR

3 hours 53 minutes ago

Flatscreen to VR mods for Resident Evil games are no strangers to Ian's VR Corner. Thanks to the sterling work of modder Praydog, I've been able to play my way through both the Resident Evil 2 and Resident Evil 3 Remakes and I've had the pleasure of getting up close and personal with Lady D in Resident Evil Village VR way before the PSVR 2 version of the game was even announced.

However, on this week's episode of Ian's VR Corner (or should that be Leon's VR Corner?), you can watch me time travel back to the 90s as I dive face first into an incredibly detailed VR recreation of the classic PS1 version of Resident Evil 2!

Resident Evil 2: Source was originally made for the flat version of Half-Life 2. After Steam Workshop support was added to the free Half-Life 2 VR Mod recently, the mod's creator gave permission for it to be ported to VR and that's exactly what someone has done! To play the mod for yourself, all you'll need are a copy of the original Half-Life 2 and of course the free Half-Life 2 VR mod. Then you just have to subscribe to Resident Evil 2: Source VR mod in Steam Workshop and, next time you load up the Half-Live 2 VR mod, you'll find all the RE2: Source maps in the 'Workshop' menu on the main title screen.

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Author
Ian Higton

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American judge dismisses Switch Joy-Con drift lawsuit

5 hours 59 minutes ago

An American judge has dismissed a lawsuit filed against Nintendo for its Joy-Con drift issues, saying the case cannot proceed because the owners agreed to Nintendo's End User License Agreement (EULA) that "disallows lawsuits".

Despite attempts to argue that underaged children - who used the handheld system - cannot enter into the agreement, the federal judge ultimately ruled that the agreement was with the "de facto owners", the parents, and not the children who actually used the console.

Consequently, the judge dismissed the action, stating that the parents should have entered legal arbitration rather than a lawsuit, as instructed by the EULA (thanks, NE).

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Author
Vikki Blake

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Garry Schyman on composing the fantasy score of Forspoken and finding a voice for Frey

7 hours 53 minutes ago

"It's quite a stunning world that [the developers] created, so it gave me an opportunity to write some very beautiful music," says Forspoken co-composer Garry Schyman. "It really was an opportunity to write something that's not just combat and not just dark; it was an opportunity to write melodies."

Forspoken is the latest fantasy epic from Square Enix, following a young woman named Frey who finds herself transported from modern day New York to the strange world of Athia. Composers Garry Schyman (the BioShock series, Middle-earth: Shadow of Mordor, and more) and Bear McCreary (God of War Ragnarök, and Amazon's Rings of Power series) took on the job together of writing music for Frey's adventure.

But how do you create the sound of a fantasy world through music? And what is the musical voice of Frey?

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Author
Ed Nightingale

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John Carpenter's latest gift to gaming

7 hours 53 minutes ago

I love John Carpenter. How can you not, after all he's given us? There might not be a game that carries his name, but the entire medium is in debt to the tension of all-time horror classic The Thing, to the deliriously over-the-top spectacle of Escape from LA (and of course to Snake Plissken, who from his first appearance in 1981's Escape from New York laid down an early archetype of the digital hero).

Video games are enamoured with John Carpenter, and he loves them back in turn; his passion for playing anything from Sonic Mania to Assassin's Creed has been well chronicled, and it's a small shame he's not going to be directing the adaptation of his beloved Dead Space he recently inadvertently revealed.

Carpenter has recently given the world of videogames another small gift, and it might be one of the finest yet. In one of his regular short appraisals of whatever he's playing at any particular time, Carpenter recently delivered his verdict on the recent Dead Space remake. 'E.A.'s refurbished DEAD SPACE is exciting and scary,' he wrote. "Great game!'

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Author
Martin Robinson

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Dying Light franchise has sold more than 30 million copies combined

23 hours ago

Dying Light 2 will shortly turn one year old, and to mark the upcoming anniversary, developer Techland has confirmed the zombie game franchise has collectively shifted more than 30 million units.

As part of the first anniversary celebrations, Techland also revealed that it has a "plethora of celebrations and updates for the community", including a 50 per cent off sale and hints that the franchise has plans to branch out to "other medias".

There'll be a week-long celebration wherein players can win goodies by completing community goals in the Bloody Anniversary event and Dropkick Weekend, where premium bundles can be won. And if you watch or participate in Dying Light 2 livestreams between now and 7th February, there'll be more "nostalgic swag via Twitch Drops", too.

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Author
Vikki Blake

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Here's 12 minutes of all-new footage from Resident Evil 4 Remake

1 day ago

Capcom has released 12 whole minutes of new Resident Evil 4 Remake footage.

Capcom partnered with Game Informer to share the new teaser, sharing "an extended gameplay walkthrough of the game’s fifth chapter", set right after Leon meets Ashley. You can check it out below (thanks, Resetera):

As well as showing off the church and cemetery sequences - and lots of meaty combat, of course, including a battle with Luis Serra - the video also reveals a sneaky QTE (you'll find it at 6.38 mins in) which is interesting given Resident Evil 4 Remake reportedly has "barely any" QTEs at all.

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Author
Vikki Blake

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Evil Dead: The Game's battle royale mode, Splatter Royale, is free and out now

1 day 1 hour ago

Evil Dead: The Game's new - and free - Splatter Royale mode is now live.

The 40-player battle royale mode introduces two new weapons - the long-range Grenade Launcher and the Scythe - as well as new premium character Ruby Knowby, voiced by Lucy Lawless. There's also a new free Kandarian Facelift outfit for Pablo, too.

Alongside the free battle royale mode, players can also get hold of the Immortal Power DLC Bundle, which includes Ruby Knowby, who - as a dark one - can regenerate health, increase her possession resistance, and boost the damage of her weapons. She can also "consume souls to make her aura stronger and charger her unique ability, triggering a deadly blast that damages evil units within range and heals nearby Survivors".

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Author
Vikki Blake

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Deliver Us The Moon sequel Deliver Us Mars is out now

1 day 2 hours ago

Frontier Foundry's sequel to Deliver Us The Moon, Deliver Us Mars, is out now.

The sequel enables players to explore "a multitude of environments", all of which will reportedly offer different gameplay challenges, puzzles, vehicular traversal, and secrets.

You can see it in action in the teaser below:

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Author
Vikki Blake

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Elden Ring's upcoming anniversary "live show" will feature "giveaways, contests, cosplay, and PvP"

1 day 3 hours ago

Elden Ring publisher Bandai Namco has revealed plans to host an "event" on the critically-acclaimed game's first anniversary.

Bandai Namco invited fans to "save the date" of an anniversary event set to take place on 25th February in Stockholm, Sweden. Fans who can't be there in person can join in via a livestream on Twitch.

The "live show" will host "giveaways, contests, exclusive prizes, pub quiz, drinks, cosplay, and PvP". And whilst there's no formal word about the eagerly-anticipated DLC, I doubt it'll surprise you to hear that fans are desperately hoping that this may be when From Software finally drops more information. Watch this space, I guess.

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Author
Vikki Blake

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Tim Schafer joins the AIAS Hall of Fame at the upcoming DICE awards

1 day 5 hours ago

Double Fine Productions founder Tim Schafer will be inducted into The Academy of Interactive Arts & Sciences' (AIAS) Hall of Fame.

Schafer - best known for games like Grim Fandango, Psychonauts, and Broken Age - will be honoured at the 26th annual DICE event later this month (not to be confused with EA's Stockholm studio of the same name).

"Tim's creative impact on the industry cannot be understated," said Meggan Scavio, president of the AIAS. "For over 30 years, he has heralded imaginative games that have inspired countless others with his humour and originality. We are thrilled for Tim to be inducted into our Hall of Fame."

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Author
Vikki Blake

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There's no Game Pass game quite so cruel as Darkest Dungeon

1 day 7 hours ago

It's astonishing how, eight years on and now freshly added to Game Pass, Darkest Dungeon still manages to feel unlike anything else. Blown up on my telly, this could easily be something new. That horror-movie voice over still shakes my bones, that paper-drawn art still oozes style. But it's not that which really stands the game apart.

What stands Darkest Dungeon apart is an invisible line, drawn in the ground somewhere, that determines how far developers go - how far they're prepared to go - to challenge their audiences. Cross that line and a game becomes unfair. Cross it, and you risk turning an audience away. Few do. But Darkest Dungeon doesn't care; Darkest Dungeon delights in it.

The entire premise of the game is cruelty. Cruelty towards the heroes you send into the depths and cruelty towards you, the player directing them. Whereas in other games, you're invisibly looked after until the game feels you're comfortable with it and attached to it, here, you're eternally, mercilessly, dragged down. In many ways, Darkest Dungeon doesn't want you to win. Why else would it pit so much against you?

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Author
Robert Purchese

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Activision Blizzard will pay $35m settlement following SEC's workplace misconduct probe

1 day 19 hours ago

Activision Blizzard will pay $35m USD to settle charges raised by the US Securities and Exchange Commission (SEC) following a probe relating to workplace misconduct.

The SEC launched its investigation into Activision Blizzard in September 2021, subpoenaing CEO Bobby Kotick and other senior executives to provide their internal communications regarding the company's response to the high-profile allegations of widespread misconduct and harassment within the company.

After concluding its investigation, the SEC charged that the publisher had failed to maintain disclosure controls and procedures that would ensure it could adequately collect and analyse employees' complaints of workplace misconduct. As a result, it said, Activision Blizzard's management lacked sufficient information to "understand the volume and substance of employee complaints about workplace misconduct", leaving it without the means to determine whether larger issues existed that needed to be disclosed to investors.

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Author
Matt Wales

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Xbox shooter CrossfireX and its Remedy developed campaign shut down in May

1 day 21 hours ago

Developer Smilegate has announced the impending closure of its year-old Xbox multiplayer shooter CrossfireX, which will shut down on 18th May - a move that'll also affect its Remedy developed single-player campaign.

CrossfireX - the console version of Smilegate's hugely popular PC shooter Crossfire - launched for Xbox One and Xbox Series X/S last February, combining the multiplayer component of the PC original with a specially developed single-player campaign.

A little over a year on from that troubled launch, Smilegate has announced it'll soon be ending support for the game. "It is with the deepest regret that we are informing you of our decision to end support for CrossfireX on May 18, 2023," it wrote in a statement on its website. "Since the launch of the game, we have worked tirelessly to bring it to a point where we can all be proud, and throughout it all we have had the honour and pleasure of supporting our players."

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Author
Matt Wales

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Among Us' 2023 roadmap promises new map, improved matchmaking

1 day 23 hours ago

Developer Innersloth has shared its development plans for the next 12 months of social deduction hit Among Us, confirming the year ahead will bring the likes of improved matchmaking and a brand-new map.

Innersloth's roadmap is a little light in terms of ETAs, but it's first order of business - user interface and user experience updates for Among Us - are said to be "coming soon".

"We want to make playing Among Us an easier, more intuitive experience," the developer explained in a post accompanying its new roadmap. "This means big focus on adding multiple updates to the UI and UX...of the game. Cleaning up the account merging flow, updating the store to be easier to navigate, making it easier to see how you can report a toxic player... these are all things we want to work on, and more."

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Author
Matt Wales

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The Last of Us Part 1 gets 25-day delay on PC

2 days ago

The Last of Us: Part 1 will arrive on PC a little later than expected, with Naughty Dog announcing a new 28th March release date to ensure the game arrives "in the best possible shape".

The Last of Us Part 1 - Naughty Dog's new-gen spruce-up of the acclaimed 2013 stealth survival horror - initially launched for PlayStation 5 last September, and the long-promised PC version was eventually confirmed to be arriving on 3rd March this year.

With a month to go until its originally planned launch date, however, Naughty Dog has confirmed a 25-day delay. "Let's get right to it," the studio wrote in a statement shared on Twitter. "We initially announced The Last of Us Part 1 PC release would be 3rd March, but we've decided to push its launch date out by just a few week; it will now be released on 28th March."

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Author
Matt Wales

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Microsoft "listening" as EU joins others in formally contesting Activision Blizzard deal

2 days ago

Microsoft has responded to the European Union's now-formalised antitrust warning, slapped down to contest its attempt at an Activision Blizzard acquistion.

The EU's intent to object to Microsoft's proposed $68.7bn deal was first reported last month. Now it has been finalised - and Microsoft has said it was "confident" it could address the issues raised.

As expected, the EU has intervened over a percieved risk in Microsoft owning Call of Duty, something it fears could reduce competition in the video games industry, Politico reported today.

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Author
Tom Phillips

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Jeff Minter's reimagining of '80s arcade prototype Akka Arrh out this month

2 days ago

Legendary game designer Jeff Minter's psychedelic reimagining of Atari's '80s arcade prototype Akka Arrh comes to PC and consoles on 21st February.

The original Akka Arrh was created by Atari's Mike Hally and Dave Ralston in 1982, but the unfinished prototype never went into full production and only three cabinets are still said to exist. More recently, however, the prototype did get an airing in last year's superb Atari 50: Anniversary Celebration collection.

Minter's reimagining of Akka Arrh will take the core of the original and build it out into "a cascade of words, colour, shapes and sound [flowing] around your turret as you desperately fight off swarms of inbound attackers".

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Author
Matt Wales

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Hi-Fi Rush tech review: a visual treat indebted to comics and TV cartoons

2 days 1 hour ago

Hi-Fi Rush is superb. Announced at Microsoft's Developer_Direct showcase last week and released immediately thereafter, the game is a wildly creative effort from developer Tango Gameworks. There are elements of action, platformer, rhythm and side-scroller games, all held together by an incredible sense of style and bold visual choices.

This is a wild, courageous game that succeeds on just about every level - and it's an eye-popping visual treat as well. It's also the first major first-party Microsoft title in over a year, ending a prolonged drought for exclusive Xbox software. Today, we'll be taking a look at Hi-Fi Rush's daring flair and beat-matching brawling action, and try to get a sense of what makes this game tick.

Let's explain how the game works, before we get into the technical nuance. It's really a thrill ride from the get-go, a snappy character action game where you dodge, attack, parry, jump, grapple, and unleash a host of special abilities, all actions beautifully animated and super responsive. On a basic level, it's not so different from something like Devil May Cry, but the key is that most in-game actions work better when timed to match the background beat. For example, attacks get a bonus when they're done to the beat, which is conveyed through the idle animations, game environment and UI as well as the music. Similarly, enemies moves correspond to musical moments, helping you anticipate their actions. The system never feels overwhelming and quickly becomes natural.

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Author
Oliver Mackenzie

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Without a major Final Fantasy release, Square Enix sales are down this year

2 days 2 hours ago

Square Enix has detailed its financial results for the current financial year up to 31st December 2022, and recorded an annual fall in sales and income.

The Final Fantasy publisher recorded net sales of 255bn yen (£1.6bn), down nearly seven percent on the same nine-month time period year-on-year. Operating income was 41bn yen (£258m), down nearly 18 percent on the same time period year-on-year.

Over the nine months ending 31st December 2022, Square Enix launched a large number of games but lacked a major Final Fantasy release. Instead, between April and December 2022, Square Enix released Nintendo Switch exclusive Live a Live, fantasy farming sim Harvestella, The Diofield Chronicle, Valkyrie Elysium, Tactics Ogre: Reborn, and Star Ocean: The Divine Force, among others.

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Author
Tom Phillips

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Destroyed Ukraine mega-plane headed to Microsoft Flight Simulator

2 days 5 hours ago

The hulking Ukrainian-built Antonov An-225 Mriya - the world's largest-ever aeroplane - is coming to Microsoft Flight Simulator on the anniversary of its destruction by Russian forces.

The Mriya - of which only one was ever made - was bombed on 27th February last year while resting at an airfield near Kyiv, in the early days of Russia's invasion.

Now, the Mriya will get a new lease of life as part of a paid addition for Microsoft Flight Sim, with "all proceeds going to Antonov/Ukraine", Kotaku reported.

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Author
Tom Phillips

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The Last of Us episode 3 was originally "two hours" and made Craig Mazin cry "so hard it hurt"

2 days 5 hours ago

Episode three of HBO's The Last of Us adaptation has already been lauded as one of the best hours (and a bit) of television by many. However, there was a time when it was nearly twice as long.

Talking to Deadline, series co-creator Craig Mazin revealed that one cut was "almost two hours or something like that".

Please note, there are spoilers for The Last of Us below.

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Author
Victoria Kennedy

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Roller Drama is secretly a brilliant houseshare simulator

2 days 5 hours ago

Hello! I've been playing Roller Drama over the last week or so. It's not a long game, I gather, but I'm taking it slow, because it feels, in its own way, like it's a whole world I am being dunked in, and I want to make the most of it, and to live it as fully as I can.

It's a wonderfully strange thing. In Roller Drama you play as a coach to a roller derby team. You play the matches - which are brilliant and tactical and exhausting, and I have yet to finish one without someone on the team dropping on the track out of sheer knackerdness - and in between you knock around the house you all live in together, solving surreal little puzzles and talking to a ghost who looks a bit like Shakespeare. There's a cat involved too, who, physics fans will be glad to hear, may or may not be dead. It's hard to tell.

It's rare for a game with this many pieces to fully click, I think. But Roller Drama is clicking for me. And that's because I like the hectic, thoughtful spin on a sport I can barely comprehend, and also because this game, I think, is secretly something very coherent and very welcome. It's secretly an absolutely stellar houseshare simulation.

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Author
Christian Donlan

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The Coalition reportedly cancels two unannounced games to focus on Gears 6 next

2 days 5 hours ago

Xbox studio The Coalition has reportedly cancelled two unannounced games in order to focus solely on its next project: Gears 6.

That's according to Giant Bomb's Jeff Grubb, speaking on his Game Mess Mornings show, who claims this is a knock on from recent layoffs at Microsoft.

He said the developer had been working on two smaller projects, as well as support work on Halo Infinite and assisting Epic with its The Matrix Awakens Unreal Engine 5 tech demo.

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Author
Ed Nightingale

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Pokémon: Detective Pikachu movie sequel still "in active development"

2 days 6 hours ago

A sequel to the Pokémon: Detective Pikachu movie could still happen, according to the film's production company - despite years of silence on a possible follow-up.

A Detective Pikachu sequel was first discussed months ahead of the original movie's release, with Legendary Entertainment keen to capitalise on pre-launch hype. Sadly, we've not heard much more on a possible Pikachu return ever since, despite the movie's popularity upon release.

Now, Legendary Entertainment has claimed its sequel is still "in active development" when questioned on its status by Polygon. What this exactly means is unclear.

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Author
Tom Phillips

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Knockout City to shutdown in June, private server version incoming

2 days 6 hours ago

Knockout City, the free-to-play "dodgebrawl" game, is set to shutdown in June.

It means the game's ninth season - launching on 28th February - will be its last, before servers are shut down on 6th June.

"This was an extremely difficult decision for us, but a necessary and important one for our studio," reads a farewell blog post from Jeremy Russo, game director at developer Velan Studios.

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Author
Ed Nightingale

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Is The Last of Us the best video game adaptation ever?

2 days 8 hours ago

Hello and welcome to the Eurogamer Newscast, which this week is all about the best (and worst) video game adaptations. We've all been watching The Last of Us which has become a properly massive TV event - but it's not the first great video game adaptation by any means.

Is it the best? It's certainly up there - though there's strong competition already from things like Netflix's Cyberpunk: Edgerunners and The Witcher series, and the wonderful League of Legends animation Arcane. Beyond those? We have some personal favourites - you'll have to listen to find out which.

Joining me to pick out our highlights and lowlights are Ed Nightingale and Victoria Kennedy, and yes, the Chris Barrie-starring Angelina Joie Tomb Raider film does indeed get a mention.

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Author
Tom Phillips

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What we've been playing

2 days 8 hours ago

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've found ourselves playing over the last few days. This time: Hockey, Wonderland and colouring books.

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

I wasn't expecting an actual hockey game! As in, one you can full-on real-time play. I haven't played one of those since the 90s, back when playing them felt like sliding around on Marmite - like playing the early FIFA games, actually.

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Author
Robert Purchese

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Daytona USA was one of the miracles of the XBLA era, so grab it while you can

2 days 9 hours ago

Sometimes you really don't know how good you've got it. Just over a decade ago Sega dropped a batch of Model 2 ports on PlayStation 3 and Xbox 360, providing impeccably presented emulations of some of the games that carved its reputation in 90s arcades. Virtua Fighter 2, Cyber Troopers Virtual-On and Sonic the Fighters all received near-immaculate re-releases, but the best of the lot was the first to arrive: Daytona USA, AM2's almighty racer which, back in 2011, got a port that had no right being as good as it was. It's about to be delisted from Microsoft's marketplace, so I'd strongly suggest you grab it while you can.

What makes it so special? First off it's worth acknowledging the impact of the 1994 original - or at the very least the impact it had on me and millions of other impressionable young players. 3D games weren't anything particularly new or novel - I remember my first glimpse of Virtua Fighter, running on Sega's Model 1 board, in the dark corner of a bowling alley - but the texture-mapping introduced by the Model 2 felt like a bigger step forward still. Somehow I was lucky enough to find myself at London's Trocadero when it made its debut here in the UK, a large crowd gathered around as we all patiently waited to take our turn behind the wheel. It felt like a glimpse of the future.

There's more to Daytona USA than technical prowess, though, and it stands out as an icon of Sega's legendary 90s output. It's not quite as groundbreaking as Virtua Racing, and I don't think it plays quite as well as Sega Rally Championship, but Daytona USA has a special charm all of its own. It's the arcade racer as a rhythmic experience, something its designer Toshihiro Nagoshi would expand upon in his Edge column nearly a decade after the game's original release.

Author
Martin Robinson

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EA's canned Titanfall project reportedly single-player campaign in Apex Legends

2 days 18 hours ago

Following Bloomberg's recent claims EA had cancelled an unannounced single-player game set in the Titanfall/Apex Legends universe, reliable leaker Jeff Grubb has shared additional details, saying the project was a "Titanfall-feeling" single-player campaign that would have been included in Apex Legends rather than being a standalone title.

Grubb, who's been in a particularly leaky mood this evening, made the claims during a Giant Bomb podcast (as transcribed by VGC), saying he'd heard from sources that the cancelled project was part of a broader push to expand the scope of Apex Legends.

"In two weeks from now, Apex Legends is going to get Team Deathmatch, and that was always part of a plan to turn Apex Legends into this platform where you could get all kinds of different shooter experiences from an expanded Apex Legends/Titanfall world", Grubb explained.

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Author
Matt Wales

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The Sims 4 getting life-stage-focused Growing Together expansion in March

2 days 19 hours ago

EA has revealed The Sims 4's previously teased new Infants life stage will arrive as a free update to the base game on 16th March, and it'll launch alongside the newly revealed Growing Together Expansion Pack, which aims to expand gameplay options across all life stages.

The Sims 4's new Infants life stage is intended to bridge the existing gap between newborns and toddlers, fleshing out Sims' earliest years by introducing adorable little toerags with their own personalities, needs, emotions, and sentiments.

The free update will give players the tools to create and modify infants in Create-a-Sim, and includes a broad range of clothing, accessories, and hairstyles. It'll also feature various Infant-themed interactions, including the ability to adopt Infants, change their nappies, given them a nap, put them down to sleep, and more.

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Author
Matt Wales

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Zombie MMO The Day Before gets 10-minute gameplay trailer following latest delay

2 days 21 hours ago

Developer Fntastic has shared a 10-minute gameplay trailer for its now twice-delayed open-world zombie survival MMO The Day Before.

Fntastic announced The Day Before back in 2021, and its striking reveal trailer helped propel it to the top of Steam's most wishlisted games chart. Since then, though, it's received two last-minute delays in rather bizarre circumstances - first, Fntastic suddenly announced it was switching development to Unreal Engine 5 a month before its initial June 2022 release date, setting launch back by a year, then at the end of January, with just two months to go before its revised launch date, the developer pulled the game's Steam listing and announced another nine-month delay, this time blaming a trademark dispute.

The extremely limited amount of footage seen of The Day Before as all that played out only helped to fuel internet speculation the game was some sort of scam - suggestions Fantastic recently rebuffed, arguing, "We didn't take a penny from people: no crowdfunding, no pre-orders, no donations. The game is fully funded by Mytona, one of the largest mobile publishers in the world, who checked the game's build at every milestone per our contract."

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Author
Matt Wales

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Back 4 Blood won't get more new content as dev shifts focus to next game

2 days 22 hours ago

Developer Turtle Rock has confirmed it won't be releasing any more new content for its co-op zombie shooter Back 4 Blood as the studio shifts its focus to its next project.

Back 4 Blood - which combines Left4Dead-style zombie slaughter with a sprinkling of deck-building to bring variety to playthroughs - launched back in October 2021 and has received a total of three paid expansions since then.

The most recent of these, River of Blood, launched in December, and is now confirmed to be the last new content releasing for the game. Turtle Rock shared the news on its website, explaining work on its next title is now underway and that the studio "doesn't have enough folks to continue working on Back 4 Blood" at the same time.

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Author
Matt Wales

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Insomniac's Wolverine could reportedly launch as early as autumn 2024

2 days 23 hours ago

Insomniac Games' take on Wolverine could reportedly launch as early as next autumn, with the studio said to be aiming for a "hard R" tone.

Word on Insomniac's PS5-exclusive Wolverine title - which was described as being "very early in development" when it was teased back in September 2021 - comes via the ever-leaky Jeff Grubb, speaking during a recent Giant Bomb livestream (thanks VGC).

According to Grubb, two potential Wolverine launch windows have been surfaced by his sources; the game could possibly arrive as early as a year after Insomniac's highly anticipated Spider-Man 2, which is currently expected to launch this autumn, but the studio is also said to be "still very much talking about 2025" internally. "But if anyone can pull off releasing two major, triple-A, massive games in back-to-back years," Grubb added, "it is Insomniac."

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Author
Matt Wales

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Sony Dualsense Edge PS5 controller review: features beyond compare

2 days 23 hours ago

More than two years on from the PS5's release, Sony's new DualSense Edge controller offers a premium upgrade over the gamepad bundled with the console - and a rival to Microsoft's Xbox Elite controller. It's a competition-focused pro gamepad with back paddles, fully remappable buttons, adjustable triggers and swappable parts. The Edge costs a steep £210/$200 at launch - so is it worth the premium? And how does it compare to third-party alternatives - not to mention the Xbox Elite controller? Let's find out.

First, let's give the original DualSense its dues. The £60/$70 controller got off to a flying start, with the bundled Astro's Playroom game showcasing its features beautifully at launch - from adaptive triggers and haptic feedback to a speaker, gyrometer and accelerometer. Other titles like Returnal and Ratchet and Clank: Rift Apart make great use of the hardware features too, but there's also much more basic implementations - like in Call of Duty, where the trigger resistance is more a barrier to the action than an immersive revolution.

Despite this mixed success in using its more advanced features, the DualSense is also an ergonomically superior controller to its predecessors - and that carries over to the DualSense Edge too.

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Thomas Morgan

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Dragon Age Inquisition's horse sprinting was actually an illusion

3 days ago

A fresh development titbit from Dragon Age Inquisition studio BioWare has revealed the game's ability to make your horse "sprint" was in fact just an illusion.

Indeed, the game simply "added speed lines and changed the camera so it felt faster", BioWare veteran John Epler has revealed.

Epler, now creative director on the upcoming Dragon Age Dreadwolf, was responding via Twitter to a thread of little-known development facts, stunning fans.

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Author
Tom Phillips

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Alan Wake developer's Crossfire campaign among latest Xbox Game Pass departures

3 days 2 hours ago

Microsoft has listed the latest six titles set to leave its Xbox Game Pass subscription, which will include Alan Wake and Control developer Remedy's Crossfire X: Operation Catalyst campaign.

CrossfireX joined Xbox Game Pass exactly a year ago. 12 months on, its time is now up, alongside fellow February 2022 additions Besiege, Infernax, Skul: The Hero Slayer and The Last Kids on Earth.

Remedy's work on Crossfire X marked a departure for the studio best known for its spooky atmospheric shooters, as it formed part of the larger Crossfire title developed by Korean studio Smilegate. Martin dubbed it "smart dumb FPS action".

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Author
Tom Phillips

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