Welcome to GameNotebook
GameNotebook.com is a site dedicated to news and notes related to games and game design.
Take a look around and browse our syndicated gaming news or original notebook pages.
Thanks for visiting, come back soon!
GameNotebook.com is a site dedicated to news and notes related to games and game design.
Take a look around and browse our syndicated gaming news or original notebook pages.
Thanks for visiting, come back soon!
To say Capcom fumbled Street Fighter V is an understatement. SF5 launched in an incomplete state, going all-in on “esports” to the point that it shipped without even basic single-player modes, and the flat, offense-heavy combat came off so canned, so rote, that it almost felt turn-based. (Also, Ken had bananas for…
Reviewed on:
PC
Platform:
PlayStation 5, Xbox Series X/S, PlayStation 4, PC
Publisher:
Capcom
Developer:
Capcom
Release:
Rating:
Teen
It’s no secret that Street Fighter V got off to a disastrous start, and despite years of course correction, its flawed foundation made a comeback difficult. By contrast, Street Fighter 6 is a thorough response to its predecessor’s failings, defined by well-considered central mechanics, formidable single-player offerings, and a plethora of smart decisions that make for a powerful opening punch.
Back in February 1991, Capcom released Street Fighter 2 to arcades. Unbeknownst to Capcom at the time, Street Fighter 2’s massive success would cause it to become the blueprint for fighting games - a genre the game effectively created upon its release. This blueprint proved to be so influential that even some of Street Fighter 2’s most underwhelming elements are still being parroted in fighting games today. As a result, more than 30 years later, one constant in the fighting game genre has always remained true: the story mode is gonna suck.
There have been some valiant attempts at rectifying this in the last decade, but the core issue has always remained the same; fighting games are inherently designed to be played against other people, and back-to-back fights with AI controlled characters will never be able to properly match the competition of the real thing. Yet, with Street Fighter 6, Capcom have seemingly done the impossible. Street Fighter 6 has the best story mode in any fighting game I’ve played. Admittedly a low bar, but still, Capcom could have easily half-assed the story mode, just as so many other fighting games still choose to do, and still have been widely praised based solely on the strength of its multiplayer. Instead, Capcom are offering fighting game developers a new blueprint to copy - one that prioritises teaching new players above everything else.
Street Fighter 6 feels like a response, the counter-punch from a developer bruised and battered after a heavy defeat. You can't call it a comeback - for the fighting game core Street Fighter 5 served its purpose well enough. But you can call it a triumphant return to the ring; better, wiser and with a new plan of attack.
Street Fighter 5 launched half finished. Online play was a broken mess, the story mode was barebones and there was no arcade mode - a fighting game prerequisite. Street Fighter 6 follows up on that release disaster with a meaty campaign mode unlike anything we've seen in the series, an online hub that recreates the feel of an old-school arcade, and a raft of single-player options to fuss over. All this on top of a world class combat system and fighting feel. It's a fantastic package - perhaps the best Street Fighter's ever had.
Last week a video was released featuring two senior developers working on Diablo IV: Associate Game Director Joseph Piepiora and Art Director John Mueller. In the clip the pair were presented with a series of questions from “fans”, which they answer at length, but it didn’t take long for some digging to find that the…
Timur Kvasov is a veteran concept artist based in Serbia who has done work for companies like Tencent and 5518 Studios.
Mods have for decades been a way for fans to create content for their favourite games, and for decades have been seen as a community pursuit, something free, something people do for the love of it. Over the last few years, though, that stance has begun to change.
CD Projekt Red has revealed that The Witcher 3: Wild Hunt has sold over 50 million copies worldwide.
Furthermore, CD Projekt Red also confirmed that the series as a whole has surpassed 75 million copies sold. This includes 2007's The Witcher, 2011's The Witcher 2: Assassins of Kings, and 2015's The Witcher 3: Wild Hunt.
The School of the Wolf is growing! 🐺 Over 50 million people joined Geralt of Rivia on his Path of finding Ciri and defeating the Wild Hunt!
— The Witcher (@witchergame) May 29, 2023
Thank you for your enormous support over the years! ❤️ pic.twitter.com/lhMHmgF34z
CD Projekt Red is currently working on several games in The Witcher series, including Project Polaris, which is presumably The Witcher 4. It likely won’t be released until 2025 at the earliest as it only entered pre-production in March 2022. The studio is also working on a remake of the first Witcher game and has confirmed that it will feature an open world.
Noctua's fans are legendary in the PC space, offering exceptional performance and reliability in a love-it-or-hate-it brown and beige colourway. Their premier 120mm fan is the NF-P12, and this model has now been discounted to £12.95 at Amazon UK. That's a lot to pay for a single fan, but these fans normally cost double - think upwards of £22 for a single fan! - so this is actually a heck of a bargain.
Samsung's T7 Portable SSD is one of the best performing options on the market, offering 1050MB/s reads and 1000MB/s writes in a portable USB-attached form factor. It normally costs around £130 for a 2TB size, but today you can pick up this model for £104.96 - a great deal for an external SSD of this calibre!
Next month sees the release of Magic: The Gathering’s Universes Beyond expansion for Lord of the Rings. The Tales of Middle-Earth card game will, say creators Wizards of the Coast, introduce a diversity to the endlessly reworked franchise that hasn’t been seen before.
Final Fantasy XVI’s combat is fast, chaotic, and, most importantly, fun. There are plenty of combos to pull off, and in just the small taste of the action during my cover story trip to Square Enix’s Tokyo, Japan, office, I saw so much variance in setting up Clive’s combative abilities that I can’t wait to see what others do in-game.
I also watched combat director Ryota Suzuki play through some of the most challenging encounters in the game, and unsurprisingly, he excelled, taking maybe one or two hits in the 20 minutes he played. He used combos I didn’t really comprehend – admittedly, he was playing at a much later portion of the game than I had hands-on access with – and it got me thinking: is he excited to see what players do with FFXVI’s combat, much like I was sitting there watching him pull off intricate combos against myriad enemies?
“I’ve always tried to give players a lot of freedom when it comes to the controls and the action in the game, and give them lots of options that they can take and then do their own thing with,” Suzuki tells me. “So I’m expecting that there’s going to be a lot of weird things that they’re going to do with certain abilities. I can’t say what those abilities are, but I already have a few ideas because I’ve left a lot of things open-ended in that way.
Ahead of the Alone in the Dark Spotlight event on May 26, 2023, publisher THQ Nordic and developer Pieces Interactive offered a hands-off early look at Edward Carnby and Emily Hartwood’s Southern Gothic horror adventure at Derceto manor. (David Harbour and Jodie Comer are the actors that will be giving life to Edward and Emily, respectively.) The new Alone in the Dark takes cues from modern industry standards established by games such as the recent Resident Evil remakes, and even seems to model its own two-protagonist structure in a similar manner to the recent Resident Evil 2 remake.
Creative Director and Writer Mikael Hedberg said that they used the original 1992 Alone in the Dark as foundation for this new entry in the series. Publisher THQ Nordic added that the re-imagination of the 1992 classic will include many callbacks and references to it, while also serving as a post-modern reflection on the nature of remakes. This could be seen during the presentation in the interactions between Emily and Edward when arriving to Derceto. Emily remarks that she dreamt about seeing her uncle Jeremy die in the same way as he did in the original game, but that the manor looked different. Meanwhile, Carnby feels like he’s been at Derceto before.
If you’re as sick of AAA development practices and staff treatment as you say you are, then you really ought to be looking a lot deeper into the world of indie development. And wouldn’t you know it, along with nine from earlier today, we’ve another 10 unknown or under-known indie games that are well-deserving of your…
On May 27, the development team behind Wii and GameCube emulator Dolphin announced a massive roadblock: Nintendo's legal team was moving to prevent the software from launching on Steam. While the Dolphin team is investigating its options, the project is currently "indefinitely postponed." Here's the full quote from their blog post:
It is with much disappointment that we have to announce that the Dolphin on Steam release has been indefinitely postponed. We were notified by Valve that Nintendo has issued a cease and desist citing the DMCA against Dolphin's Steam page, and have removed Dolphin from Steam until the matter is settled. We are currently investigating our options and will have a more in-depth response in the near future.
We appreciate your patience in the meantime.
Originally reported by PCGamer, this is not actually a DMCA takedown, just the warning of one. Kellen Voyer, an attorney who specializes in intellectual property and technology law spoke with PCGamer and said, "Here, there is no allegation that Valve is currently hosting anything that infringes Nintendo’s copyright or, more broadly, violates the DMCA. Rather, Nintendo is sending clear notice to Valve that it considers Dolphin to violate the DMCA and should it be released on Steam, Nintendo will likely take further action."
Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place. At the very least, remakes offer a great way to play antiquated or less accessible experiences on modern hardware.
The remake boom has been in full swing in recent years to the point that it’s starting to get tough to keep track of all the projects in the works. Thankfully, we’ve gathered as many of the announced remakes (not remasters) that we could find and gathered them in one neat list, arranged chronologically by release window. This will be an evolving list that will be updated as new remakes are announced and released, so be sure to keep an eye on it over the coming months.
With the first volume of the Oshi no Ko manga, we saw Aka Akasaka setting the stage. Aqua and Ruby, Ai Hoshino’s children, definitely play major parts. But a lot of the focus is on ensuring we care as much about their idol mother Ai as they did, to help ensure we’re invested in the story and things to come. With volume 2 of the Oshi no Ko manga, the kids don’t need to share the spotlight anymore, and it especially starts setting the stage for Aqua to begin taking steps to find answers and work toward his new goal.
This isn’t to say that Ruby doesn’t also feature quite often in these chapters. Rather, it’s more that Aqua is a driving force for many of the actions in the second volume of the Oshi no Ko manga. After all, it begins with him working behind the scenes to make Ruby believe she didn’t make it through one idol audition. Only for it to show a page later that her brother faked it using the phone of his mentor, Director Taishi Gotanda. This moment is brief, but immediately pulls the attention away from her by showing exactly how the events of the first volume changed him irrevocably and that he’s already willing to do terrible things in the name of his plans for revenge.
Today is another out of sync Bank Holiday for me. It's not one in Ireland, so I'm the only one rattling around in here at the moment. And it occurs to me that the vast, vast, vast majority of you will never have met me in real life. The evidence that I exist in physical space is comparatively minimal! How do you know I'm not an AI? An AI could probably replicate my writing style quite thoroughly, because there are at present many thousands of my - mine, my own - words on the internet, and they and everything else have and are being scraped by AI. This thought process is as a result of a few AI things intersecting with my workspace at once recently. Several of them are quite funny, and also not. If you think AI tools are actually good for writers then I have to assume you don't really think much about either.
As a newcomer to System Shock, I'd like to take a moment and declare my undying love for SHODAN, aka Sentient Hyper-Optimised Data Access Network, aka the murderous AI villain who engulfs the entire remake. Literally. As a captured hacker onboard the Citadel space station, you've been asked to remove the "ethical constraints" from the station's artificial intelligence (that's SHODAN) in an obviously shady exchange. You get back your freedom plus a cool cybernetic implant, and the megacorp executive who's in charge of the operation gets to do evil things with the new ethically unconstrained station.
Things don't work out for either of you. Months pass by and you've woken up, still on the Citadel, but this time the humans have turned into bloodthirsty mutants, killer robots and cyborgs attack with a vengeance, and my beloved SHODAN runs the whole bleak party.
The System Shock remake begins in much the same way as 1994's original game. Exactly the same events take place, but they've been rejigged. The opening cutscene to the original System Shock has this noisy, head-bopping beat playing in the background. The retro animation was kind of surreal, almost like it was straight out of a fever dream. The remake blunts some of that energy in exchange for something more palatable.
Robosen Robotics has for some years fostered a fun partnership with Hasbro and its Transformers license, including an awesome fully transformable Generation 1 Optimus Prime that would change between robot and truck on its own.
In a similar spirit, the same team now has a new robotic collectible coming to market, this time emulating the Optimus Prime character as he appears in the new Rise of the Beasts live-action film. Instead of full transformation like the previous G1-style incarnation, this new collectible is built as a display piece that can shift between various aerial action poses, speak lines of dialogue, and respond to voice and app commands from your phone or other device.
The figure features 21 precision servo motors and 69 microchips. Even before mounting on his included stand, Prime stands at 16 inches tall.
The team even brought in legendary voice actor Peter Cullen to reprise his role and record brand-new lines for the character to spout.
The new Rise of the Beasts Optimus Prime limited edition collectible will put you back a hefty sum; it’s currently on a preorder sale of $699 (instead of the regular price of $899). If that's not too high a price for controlling an intergalactic hero, he's all yours. The vaunted Aubobot leader will be ready to head out on a mission to your home in the fourth quarter of 2023.
If you don’t follow a game particularly closely, then the storms that occur within its communities can seem very bizarre. Take Final Fantasy XVI—obviously a game with a huge fanbase and a lot of people very excited for next month’s release—but one where you might have missed the furore over its UI. Or indeed the fuss…
Final Fantasy XVI is the most action-forward game in the mainline series’ history, and while it’s been a point of contention between players excited for this and fans of the franchise who yearn for something turn-based, it’s hard to deny the combat looks flashy and fun. And as someone who’s played a few hours of the game, I can say it is.
While I attribute most of that to how great it feels to control Clive, it turns out there might be some tricks developer Creative Business Unit III learned developing Final Fantasy XIV’s action to make FFXVI’s combat feel even more satisfying beyond the actual gameplay.
“For example, in boss battles, when you have an attack and you may see certain areas on the ground that light up to show that’s where the attack’s going to be, that’s something you might recognize from Final Fantasy XIV,” Naoki Yoshida, the game’s producer, tells me. “Moving to this real-time action-based battle system, we wanted players not to be overwhelmed with what was going on on-screen because there’s a lot going on. We didn’t want any situations where players will be playing and think, ‘Okay, I just took damage. Why did I take damage? I don’t know why.’ They wanted to make it very understandable to players so they didn’t feel like they were being ripped off.”
If you're looking for a deal on PS5 games, controllers, headsets, SSDs, and more over the Memorial Day weekend, you've arrived at the right place. Below, we're tracking all the best deals on everything PlayStation, including new releases, older favorites, and even top premium items like the best OLED TV or soundbars for PS5.
If you don't like what you see, you can always come back another time! We frequently update this page with all the best PS5 deals, so you're more than likely to find something you love when returning. For now, here are all the best PS5 and PlayStation deals right now.
The MP600 Pro is Corsair's fastest M.2 SSD and the "LPX" model is "optimized for PS5" because it includes a rugged preinstalled heatsink that is slim enough to fit in the PS5 bay without any issues. We like this RAM so much, we rated it the best PS5 SSD for 2023. For even more PS5 SSD deals, check out our full roundup here.
If you've got the console, you'll need the games as well. Video game deals can come and go a lot, so I'd also highly suggest following @IGNDeals on Twitter where we'll regularly post all kinds of discounts on the stuff you really want to buy (including PS5 games!) For now, here's the best PS5 video game deals you can find in 2023.
Even with the most serious games, there will be all sorts of memes and jokes surrounding them. They can involve absurdity of situations, play with the disconnect between an exceptionally silly kind of joke and serious situation, and highlight unintended implications that can arise from certain sorts of characters. What’s wonderful about the Elden Ring: The Road to the Erdtree gag manga is that it keeps this loving tribute to the game and maintains a similar sort of dramatic artistic direction, while being completely bonkers and playing with what we know about characters. It hits these notes perfectly, without being too over-the-top.
For example, the Elden Ring manga stars a Tarnished named Aseo who would either be picked by an extremely skilled player or someone just going into the game for a laugh: The Wretch. Given the person’s intelligence is quite low, even after Melina dumps points into the stat, it seems like the latter is the case. For almost the entire first volume, he’s running around in a loincloth. Which means there’s a running gag about where he even keeps his potion vials. As some reactions involve dashing in headfirst into danger or just dropping and preparing to die, we’re definitely presented with one of the silliest protagonists who is failing upwards in the funniest ways.
[gallery columns="1" size="full" ids="965081" link="file"]
Do you know DMA Design? Great development studio – up in Edinburgh, Scotland. Founded all the way back in 1987 by gaming industry icon David Jones. You may not know some of its first games on the Commodore 64, Amiga, and Atari ST, but you’ve probably heard of its breakthrough hit, Lemmings. Or maybe the SNES racer Uniracers? I’m sure I’m forgetting something…
The studio is still around today – working on some games you may know – but never mind those; I want to take you back all the way to 1998 and introduce you to a forgotten gem called Body Harvest for the Nintendo 64. Body Harvest is a 3D shooter that lets players take on an invading army of space bugs across multiple time zones, from 1916 to the bitter end on the aliens’ homeworld in 2046.
Let’s get this out of the way: not all gems sparkle brightly. If you’ve got an N64 sitting around in the attic and you can find a working Body Harvest cartridge, you will find a game that will capture your attention not for how well it plays or for how well it held up over the years. It doesn't and it didn’t. Body Harvest is still fun to play because of all the things it attempted during those pioneering years of 3D gaming, when Super Mario 64 shook the game development community awake to say that it was time to put 2D SHMUPs and sidescrollers on hold for a bit and try something new. It's a playable piece of history, with some genuinely sophisticated ideas and riveting moments.
Hello, sit down, and welcome. It’s time for some Indiegeddon! This is where I distract the entire Kotaku crew with a barbecue-based holiday, and take over the site with indie games that otherwise struggle to get coverage on major gaming sites. You, in turn, wishlist then buy all these games, causing a total revolution…
This time around, I'm looking at a gaming mouse that swaps the usual buttons for mechanical keyboard style keycaps, a Bluetooth speaker that has more RGB than my gaming PC, and a see-through keyboard. All three peripherals do something a bit different - but which of them are actually worth buying? That's what I'm here to find out, so after weeks of testing let's see the results.
Here's a question: why don't gaming mice have keycaps, like mechanical keyboards? This way, you could change how your mouse looks in a matter of seconds, letting you match your keyboard or just create a unique style. That's the weird idea behind the Lofree Touch EO909, a mouse that replaces the left and right buttons with unique PBT keycaps that sit atop Cherry MX-style stems.
With its beige body and curiously tall yet narrow design, the EO909 certainly stands out as a retro-inspired oddity even before you've popped on your choice of artsy keycaps ($84.99 with the mouse). Looking closer, you'll see another rare feature: a small OLED display with a DPI, battery and connection method readout (wired USB-C, Bluetooth and 2.4GHz with a USB dongle fitted on the underside of the mouse are your options here).
Xbox owners are always looking for a great deal, especially as our love for Game Pass is twinned with how great of an offer it is! So, if you are looking for a discount on anything Xbox-related, you've come to the right place. We've got deals on Xbox SSDs, Game Pass, OLED TVs, and so much more! Check out all the relevant deal links we've left just below.
While Game Pass does fill the video game-shaped hole in our lives with Xbox, there's no denying there's still something special about owning your games as well. With that in mind, here are the very best Xbox video game deals available at the moment.
If you've been after any new accessories for your console, such as a new controller or headset, then you're in the right place.
The long Memorial Day weekend isn't traditionally known for its great video game prices, but you can get discounts on first party games like Animal Crossing and Super Smash Bros. right now, among others. Best Buy and Amazon are running sales right now, so it's a good opportunity to grab some games and save some cash.
The Nintendo Switch is a runaway success, now sitting at number three in the list of all-time best-selling consoles. Some of the most popular games of the last five years have exclusive homes on the Switch, and unlike Nintendo consoles of yore, first-party Nintendo Switch game deals are fairly commonplace.
TL;DR: Indie and first-party games
The final set of Pandaemonium raids in FFXIV arrived via Anabaseios tier with Patch 6.4. A collection of four different raids, this offers a series of new, challenging fights for player to engage in as the Pandaemonium story wraps up in Final Fantasy XIV. In order to unlock the Anabaseios Pandaemonium raids, players will need to make sure a few prerequisites are met. Among these are completed content and required item levels.
To unlock Pandaemonium Anabaseios in FFXIV, players must have completed the Pandaemonium Abyssos raid tier. Once they have done this and are item level 615, they can dive into the raids. In order to unlock the raid series itself, they will need to accept the "Eater of Souls" quest in Labyrinthos at X:8.6, Y:27.5. To unlock the entire raid series, players will need to complete each tier. They can obtain one drop per week, which is distributed through a "roll" system, where they will need to roll against other players for the item they want.
Since this is the final raid tier Pandaemonium, this will conclude the story. Eventually, players can unlock the Savage version of the raids to obtain higher item level gear. This will appear in a future update patch.
Final Fantasy XIV is available for PC, PlayStation 4, and PlayStation 5.
Final Fantasy XIV Patch 6.4 introduced another Extreme Trial, this in the form of The Voidcast Dias. Players will unlock the normal version of this Trial through completing Main Scenario Quests. It will be the last encounter of Patch 6.4 and will require players to be item level 615 at minimum. If players are not at the required level to complete The Voidcast Dias and unlock the Extreme Trial in FFXIV, they can either purchase weapons and armor from the market board or run The Aetherfront. The Aetherfront will be unlocked before The Voidcast Dias, so you can make up for any item level differences in a couple of runs.
After that, you can unlock The Voidcast Dias Extreme in FFXIV. Once you complete the Main Scenario Quests for Patch 6.4, go to Old Sharlayan and speak to The Wandering Minstrel at X:12.6,Y:14.2. You can teleport close to The Wandering Minstrel from the main Aetheryte to The Scholar's Harbor Aetheryte. Just head south and you'll see them.
[caption id="attachment_965395" align="alignnone" width="1200"] Screenshot by Siliconera[/caption]
Everyone’s got a favorite Pokémon game. Whether it’s one of the mainline RPGs where you catch ‘em all and become champion, or one of the spin-offs that show new sides of the world and people’s relationship to the titular Pocket Monsters, the series has given people a lot of different ways to inhabit its huge world.…
There’s a certain je ne sais quoi about RPG Maker games--especially the horror ones--that make them incredibly memorable and impactful, and Pocket Mirror: GoldenerTraum is no exception. This is the definitive remaster of Pocket Mirror, which originally came out in 2016. Like its predecessors, such as The Witch’s House, its retro appearance belies a thoughtful and meaningful message. The execution of it can be hit or miss, depending on how open you are to indirect storytelling.
Pocket Mirror: GoldenerTraum follows the story of an amnesiac girl who wakes up in a bizarre castle. As she wanders through it in search of her name, she meets a plethora of strange and hostile girls and entities. All of them seem to know more about her than she does, though none are willing to explain anything. Through these encounters, the girl discovers more about herself, her past, and just how she came to be. The story very rarely spells things out for you. In fact, some endings and routes never unravel the mystery of the protagonist's past. This adds to the overall replay value of the game, even if you’re not trying to get all the endings. However, it can make the game a bizarre and surreal experience.
AI is coming to games, whether we like it or not. Last night’s Nvidia keynote showed just how powerful—and devastating—that’s going to be. The company’s CEO, Jensen Huang, showed off how its freshly announced “Omniverse Avatar Cloud Engine” (ACE) can create real-time interactive AI NPCs, complete with improvised…
Sometime before SHODAN’s ethical constraints were removed and the rogue AI set about converting the people of Citadel Station into cyborgs, a researcher named Stacy Everson found a smoking gun hidden among the blinking servers of the spaceship’s library. Not an assault rifle or mini-pistol, but a decades-old email chain between her TriOptimum bosses and a psychologist named Jeffrey Hammer. In the early stages of Citadel’s construction, Hammer suggested that each level of the station be designed in such a way as to induce stress and anxiety, so that experts could study their impact on the human psyche during space travel.
“I always knew something was off about this place!”, wrote Stacy to a colleague. “We are just rats in a maze.”
Diablo IV’s Hardcore mode now has even higher stakes – immortalizing the first 1,000 players to reach level 100 by adding their names to a statue of Lillith.
“Think you can cheat death?” asked Blizzard in a tweet (below). “Reach level 100 on hardcore mode and tweet #Diablo4Hardcore with proof to have your username immortalized on a statue of Lilith.”
Diablo’s infamous hardcore mode has the highest stakes of all – a single character death will permanently delete that character. But if you can rush through without succumbing to any of Diablo IV’s monstrous bosses, you could have your BattleTag immortalized forever.
Think you can cheat death?
— Diablo (@Diablo) May 26, 2023
Reach level 100 on hardcore mode and tweet #Diablo4Hardcore with proof to have your username immortalized on a statue of Lilith.
Offer limited to first 1000, restrictions apply: https://t.co/TLWxZwG0aQ
Get started June 1st. pic.twitter.com/pvVLZNPgx8
As well as reaching Level 100 in hardcore mode, players will also need to submit proof, in the form of a photo or video, to Blizzard.
Keanu Reeves channelled his inner Johnny Silverhand when he reunited with his rock band Dogstar to play their first public show for over two decades at the 2023 BottleRock Napa Valley music festival.
Reeves, who played Cyberpunk 2077's rockstar-turned-warrior Johnny Silverhand, took to the Verizon stage with his bass guitar on May 27. He performed to the crowd of festivalgoers alongside Dogstar's drummer Robert Mailhouse and guitarist/vocalist Bret Domrose.
According to the San Francisco Chronicle, Dogstar attracted a sizable crowd with their set, which included songs from their back catalogue and their forthcoming album, generating plenty of cheers and even proclamations of love for "John Wick" throughout the afternoon.
Mailhouse offered Reeves some welcomed advice before heading out on stage with the band after a long hiatus from live public performances. "He was just super positive," Reeves told the outlet. "He was like, 'Listen to the music. Just be present in the song, and it will go from there.'"
Dogstar was formed in 1991 and had moderate success with two studio albums and an EP before disbanding in 2002. However, Reeves had the opportunity to embrace his inner rock star again by lending his voice and likeness to rebel rockerboy Johnny Silverhand in Cyberpunk 2077.
Warning: This article contains minor spoilers for the opening hours of The Legend of Zelda: Tears of the Kingdom.
The Legend of Zelda: Tears of the Kingdom is a very open world game, with players able to do more or less anything they want in any order. This means what's intended to be the game's starting area can be completely skipped, though the oddness of this is noticed by Hyrule's NPCs.
Once players float down from the sky islands at the beginning of the game, they're very much pointed towards Lookout Landing, a simple base that not only kicks off the main quest and provides a place to gear up, but gives players access to a very important key item: the paraglider.
Skipping Lookout Landing therefore doesn't make much sense for those looking to experience every part of Tears of the Kingdom and access one of its important traversal methods, but it's an option nevertheless. That being said, the citizens of Hyrule will notice (and question) the decision to skip it.
"Hey, Link, you haven't been to Lookout Landing yet, have you?" asks one Goron, pointed out by Reddit user BlackTecno. "They should be searching for Princess Zelda and investigating the Upheaval. It might be a good idea to go there. It's just south of Hyrule Castle."
That's not the only unique dialogue either. "If you are planning on travelling to the other regions in your investigation, why don't you visit Lookout Landing?" says a citizen of Gerudo Town. "Hmm? You aren't familiar with Lookout Landing?"
The Zora people drop plenty of hints too. "That reminds me... Link, you have not yet visited Lookout Landing, correct?"
Yakuza fans desperate for more information on Lika a Dragon 8 could hear more at RGG Summit: Summer 2023, which Sega has announced will take place on June 15.
Revealed in a tweet (below), the showcase from Yakuza developer Ryu Ga Gotoku Studio will be available to stream at 8pm Pacific / 11pm Eastern, meaning June 16 at 4am UK / 1pm AEST.
Sega has yet to reveal how fans can watch along but, as was the case last year, it will likely be streamed on its official Twitch channel.
Get ready for RGG Summit Summer 2023!
— RGG Studio (@RGGStudio) May 28, 2023
📅 June 15
⏰ 11PM ET / 8PM PT
📺 Stay tuned for live stream details#RGGStudio#RGGSummitSummer2023 pic.twitter.com/01WYJ4uAqI
The publisher didn't share any information on what fans can expect, though RGG Studio primarily focuses on the Yakuza franchise (which has been rebranded as Like a Dragon in the west) and it's likely we'll get an update there.