Final Fantasy XIV Director Apologizes For Endwalker Queue Times, All Active Players To Get 7 Free Days

40 minutes 15 seconds ago

Final Fantasy XIV producer and director Naoki Yoshida has publicly apologized for the ongoing congestion issues occurring in the MMO due to the newest expansion, Endwalker. 

He also revealed that the team will give all active players and owners of Final Fantasy XIV seven days of game time for free to make up for the current queue times and congestion. This news comes after the early access release of Endwalker, which has seen players waiting hours to queue into the game. Many find themselves in the thousands in terms of their spot in queue lines, meaning there’s a large number of people that players must wait in line behind before they’re able to enter the MMO. 

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Wesley LeBlanc

BioWare Won’t Talk About Dragon Age 4 Until Next Year, Could Rule Out Game Awards Appearance

1 hour 30 minutes ago

If you were hoping to see more of Dragon Age 4 during The Game Awards 2021 on Thursday, which was showcased at last year’s show, don’t hold your breath – BioWare says it won’t be talking about the game again until next year. 

This news comes by way of a new blog post recently released by BioWare, as reported by GameSpot, and in it, the team reveals that it’s excited to talk about Dragon Age 4 again next year. Seeing as how The Game Awards 2021 is happening on December 9, it seems another Dragon Age 4 appearance at the annual awards show is not in the cards. 

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“Speaking of building new worlds and stories for you to explore, we want to let you all know that we’re still hard at work on building the next single-player focused experience for Dragon Age,” the blog post reads. “We’re excited for next year when we can talk more about what we’re working on.”

Author
Wesley LeBlanc

UK MP Renews Bid to Ban Console Scalping Bots

2 hours ago

After a failed bid earlier this year, a UK MP is once again bringing a bill to tackle scalping bots, which have caused issues with supplies of next-gen consoles, graphics cards, and other high-demand goods.

UK Member of Parliament Douglas Chapman has written to the government's Secretary of State for Digital, Media, Culture, and Sport in the hope to renew interest in legislation that would look to tackle automated scalping bots that have plagued consumers and inflated prices.

Chapman, who is currently the acting MP for Dunfermline and West Fife, is hoping to increase pressure on the government to act on the issue by raising a new motion on the matter after previously bringing forward a bill earlier this year.

“This time last year it was brought to my attention by constituents that scalpers were using automated bots to bulk buy goods for resale leaving consumers with either no option but to purchase these items at hugely inflated prices or go without, a sorry state of affairs at any time, never mind in the run-up to Christmas," explained Chapman in a press release.

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Jared Moore

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The Game Awards 2021 Hype Trailer Reminds You Of 2021's Best Games

2 hours 48 minutes ago

Over the last couple of years, the Game Awards has become an annual highlight that honors the biggest games and hardest workers in the gaming industry. It's also a night for big reveals, as the Game Awards usually has plenty of new games to show off, updates on highly anticipated titles coming out the following year, and the occasional reveal of a next-gen console that looks like a black monolith. So what can you expect from this year's Game Awards show?

A whole lot of hype, according to this latest trailer that sets the mood for Thursday.

While the hype trailer isn't giving away any clues as to which upcoming games you can expect to see in greater detail, it did shine a spotlight on some of the best titles of the year. Kena: Bridge of Spirits. Resident Evil Village, Deathloop, and It Takes Two are just of the games released this year that earned high praise from across the industry, and that's just the tip of the iceberg when it comes to the creative output of 2021. Expect some of the award categories of 2021 to be hotly contested.

The Game Awards will be streaming live on its official YouTube and Twitch channels, along with direct feeds on social media sites like Facebook, TikTok, and Twitter and right here on GameSpot.

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Darryn Bonthuys

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Fortnite Chapter 3 map hides some big secrets

2 hours 51 minutes ago

This weekend's big Chapter 3 launch - mere hours after Chapter 2's explosive finale - brought with it a brand new map bustling with fresh places to visit, several fan-favourite locations from the game's original map, and plenty of fun Easter eggs and secrets.

There's loads to explore already, but beyond launch there's already a lot more on the way. Next week will bring Spider-Man's web-shooters to the game as a way to swing around. An upcoming crossover for Gears of War will also see Marcus Fenix and Kait Diaz come to the Island.

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Tom Phillips

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Halo Infinite Multiplayer Has Some Hidden Modes on PC

2 hours 56 minutes ago

Halo Infinite's multiplayer mode has some hidden modes on PC, which seem only to be accessible if you boot up the game in offline mode.

As spotted by Reddit user u/WickedSoldier991, Halo Infinite appears to include 14 additional multiplayer game modes as yet unavailable in the main online game, including unreleased Arena, Fiesta, Ranked and Tactical mode.

Players aren't typically able to access the hidden modes unless they launch the game in offline mode. However, as WickedSoldier991 points out that, once discovered, each of the modes can then be saved so that you can access them yourself when online at a later point.

As standard, Infinite's multiplayer mode currently has 17 different playable modes including the likes of Slayer, Oddball, and Capture the Flag. As well as bringing that total up to 31 different multiplayer picks, the secret additional modes include some brand new ways to play as well.

As per PC Gamer, one of the most interesting modes to come from the hidden list is Attrition. In the new mode, players will find that each team is given a limited number of respawns, while additional features such as revives and a Battle Royale Style closing circle are also said to be present. A full list of the hidden modes can be found below:

Author
Jared Moore

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UK voice acting studio reaches agreement with Equity to safeguard voice actors working in games

3 hours ago

A leading voice acting studio in the UK has reached an agreement with Equity, the trade union for performing arts and entertainment workers, to support voice actors working in the games industry.

Specifically, the first of its kind agreement sets out minimum fees and conditions of engagement for voice actors. The hope is that other studios will follow suit.

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Ed Nightingale

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Sounds Like No Dragon Age 4 News At The Game Awards, BioWare Says As It Confirms Single-Player Focus

3 hours 6 minutes ago

To mark Dragon Age Day on December 4, BioWare confirmed that the new Dragon Age game remains in development. However, the company said not to expect any news until 2022. This suggests there won't be any news about the long-awaited RPG during The Game Awards this Thursday, December 9.

"We want to let you all know that we're still hard at work on building the next single-player focused experience for Dragon Age," BioWare said in a blog post. "We're excited for next year when we can talk more about what we're working on."

Dragon Age 4 and The Game Awards have gone hand-in-hand in recent years, with BioWare debuting new teaser for the game back in 2018 and following it up with a new cinematic in 2020.

BioWare's specific wording is that the studio won't "talk" about the new Dragon Age game until 2022, which technically leaves open some wiggle room for the studio to show it before the year is out. But this is just speculation. In any event, we'll know soon, as The Game Awards is just a few days away now.

While fans might not get any new Dragon Age 4 news soon, BioWare has published two new Dragon Age-themed short stories--read them here. In addition to the next Dragon Age game, BioWare is developing a new Mass Effect title.

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Eddie Makuch

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Final Fantasy 14 Director Apologises for Endwalker Login Problems, Offers Free Play Time

3 hours 58 minutes ago

Final Fantasy 14 producer and director Naoki Yoshida has apologized to players regarding login problems that have featured in the game since the early access launch of Endwalker. As compensation, paying players will receive 7 days of free play time.

In a post published on the FF14 website, Yoshida delved further into the issues that have contributed to players' frustrations over the weekend.

"Currently, all Worlds across all regions have been hitting the login cap for extremely long periods of time, and the progression of login queues is being slowed dramatically," explained Yoshida in the post.

"Across the FFXIV service as a whole, the number of simultaneous logins has reached the hardware limit, and as a result, logging in has required an extremely long time, especially during 'peak hours' when we tend to see increased player activity. For this, I am truly sorry."

Issues began cropping up in the game following the early access release of Endwalker last week. A number of players attempting to access Endwalker have been thwarted by various errors codes including the infamous error 2002, as well as errors 4004, 5003, and 5006. In the post, Yoshida spoke further about the causes of these errors before explaining that the team is working hard to address the congestion situation.

Author
Jared Moore

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PlayStation exec fired after paedophile sting claim

4 hours 15 minutes ago

Sony has fired PlayStation Network senior vice president of engineering George Cacioppo, after a livestream which appears to show him caught in a paedophile sting.

The footage finds Cacioppo, wearing a "PS5" T-shirt, in front of his house at nighttime, apparently ready to meet the person approaching him. When a flashlight is turned on his face, he quickly returns to his house.

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Tom Phillips

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Halo Infinite Single-Player Campaign Review

7 hours 16 minutes ago

Halo Infinite’s single-player campaign, like a new generation of Master Chief’s MJOLNIR armor, powers up a 20-year-old series, by both returning to its roots and blazing new trails to build off of. By shifting to an open-world map while retaining the classic gameplay both on foot and in its iconic vehicles, it offers a level of freedom in combat not seen in any prior Halo game. There’s a lot to do in this expansive playground, and completing its never-dull-or-overwhelming list of activities earns more combat options and, ultimately, more fun. It doesn’t quite recapture the environmental variety or memorable story of the original trilogy, but it’s still a thrilling return to form for one of gaming’s most beloved series, and for Master Chief himself.

It’s Got a Nice Ring to it

The change from the traditional linear series of combat arenas to letting you freely explore the Zeta Halo ring where Infinite takes place marks the first time developer 343 Industries has broken from the blueprint that Bungie drew 20 years ago. All of that space proves to be a natural fit for what’s always been a sort of sandbox-style shooter at heart, where unexpected things happen. In Infinite, that same thing is true on a grander scale.

But you aren’t dropped straight onto the ring and set loose. Instead, the first couple of the 25 hours I spent completing it on Heroic difficulty take place indoors, and that intro works well as a way to get acquainted with Halo’s literal new gameplay hook, the Grappleshot, as well as the first of many delightfully challenging bosses.

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ADavy

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Halo Infinite campaign review - Master Chief makes a leap of faith, and sticks the landing

7 hours 16 minutes ago

It's a leap of faith, Halo Infinite. 343 took that old, reliable Halo formula, that magic golden triangle of combat its predecessor perfected, and dared to spread it across a sort of open world. It could have gone horribly wrong. Based on how the campaign looked just a year ago, I thought it had done. But I'm delighted to report 343 stuck the landing - like Master Chief slamming into the new and mysterious Halo ring upon which Infinite is set.

I thought Halo 5: Guardians did a lot right, but I get the feeling 343 has tried to leave it behind as it plots out Halo's future. Infinite is a spiritual reboot of the franchise, set chronologically after the controversial events of Halo 5, but taking inspiration from Bungie's seminal Halo: Combat Evolved not just in gameplay feel, but in tone, aesthetic and setting.

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Author
Wesley Yin-Poole

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Halo Infinite campaign: the Digital Foundry analysis

7 hours 16 minutes ago

Halo Infinite is a brilliant game. Honestly, against the odds, I feel that 343 has delivered one of the best first-person shooters of the last decade. It's a release that far exceeds the studio's previous work on Halo 4 and 5 in terms of design and in nailing the 'combat sandbox' experience. Worries I had about the transition to an open world have been assuaged and despite the seemingly difficult development period, I simply love the game. Is it perfect? Certainly not. There are numerous tech issues to address and fundamentally, I'm not sure this is the game that was originally envisaged based on reviewing early marketing assets. Regardless though, you've got to play it.

Let's tackle the thorny issue of the open world first. The gradual shift in the games business away from linear design to wide-open play areas crammed with busy work and filler content is becoming a real issue - franchise titles like Far Cry and Assassin's Creed exhibit these issues at their worst. Thankfully, Halo Infinite's approach to level design works brilliantly, just as the preview build suggested, taking the foundational building blocks of Halo 1's second mission and expanding it into something far larger in scope. It works and it retains much of what makes Halo special while introducing a level of freedom that feels like a natural extension. Think OG Crisis rather than latter-day Far Cry and hopefully you'll get some idea of what I mean.

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Author
John Linneman

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Halo Infinite Review – Spider-Chief? Master-Man?

7 hours 17 minutes ago

Halo Infinite on Xbox Series X

For the past four or five years, Microsoft has been attempting to close the gap with Sony when it comes to cinematic, AAA experiences. PlayStation has become synonymous with third-person, story-driven games that take players on epic journeys across frost-bitten mythological lands and immersive historical settings, while Microsoft’s studios have struggled to reach the same dizzying highs. Halo Infinite, however, marks a turning point in this narrative — not quite an all-conquering great, but certainly a sign that Microsoft has started to find its footing when it comes to evolving its iconic franchises with new, exciting design. Infinite’s incredible production value, which marries cutting-edge visuals to simply sublime gameplay, pushes forward a movement kickstarted by Gears 5 back in 2019.

Importantly for Halo fans, it’s a clear indication that 343 Industries has been listening to fan feedback following the divisive Halo 5 and, more recently that iffy gameplay trailer from last year. Combining another epic adventure with everyone’s favorite gruff-voiced Spartan, Master Chief, with a refined but still hectic multiplayer mode, Halo Infinite is a return to form and one you absolutely cannot miss out on.

Halo Infinite offers up two distinct experiences — one a lengthy adventure with Master Chief in its campaign, and the other a chaotic arena shooter multiplayer experience. For the sake of clarity, this review will be covering both under clear headings, and both parts of the game will play a part in determining the game’s final score at the bottom of this review.

Author
Chris Jecks

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Halo Infinite Review – Spider-Chief? Master-Man?

7 hours 17 minutes ago

Halo Infinite on Xbox Series X

For the past four or five years, Microsoft has been attempting to close the gap with Sony when it comes to cinematic, AAA experiences. PlayStation has become synonymous with third-person, story-driven games that take players on epic journeys across frost-bitten mythological lands and immersive historical settings, while Microsoft’s studios have struggled to reach the same dizzying highs. Halo Infinite, however, marks a turning point in this narrative — not quite an all-conquering great, but certainly a sign that Microsoft has started to find its footing when it comes to evolving its iconic franchises with new, exciting design. Infinite’s incredible production value, which marries cutting-edge visuals to simply sublime gameplay, pushes forward a movement kickstarted by Gears 5 back in 2019.

Importantly for Halo fans, it’s a clear indication that 343 Industries has been listening to fan feedback following the divisive Halo 5 and, more recently that iffy gameplay trailer from last year. Combining another epic adventure with everyone’s favorite gruff-voiced Spartan, Master Chief, with a refined but still hectic multiplayer mode, Halo Infinite is a return to form and one you absolutely cannot miss out on.

Halo Infinite offers up two distinct experiences — one a lengthy adventure with Master Chief in its campaign, and the other a chaotic arena shooter multiplayer experience. For the sake of clarity, this review will be covering both under clear headings, and both parts of the game will play a part in determining the game’s final score at the bottom of this review.

Author
Chris Jecks

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Guilty Gear -Strive- Reveals Baiken as Next DLC Character

11 hours 37 minutes ago

Today Arc System Works revealed the fourth DLC character that will be added to its popular fighting game Guilty Gear -Strive-.

The new character is a returning one, Baiken, and she will be released in late January.

You can check out her reveal trailer below, even if it doesn’t exactly show much.

Guilty Gear –Strive–is currently available for PS5, PS4, and PC. It has shipped over 500,000 copies.

Author
Giuseppe Nelva

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Dungeon & Fighter Fighting Game DNF Duel by Arc System Works Reveals Ranger in New Trailer

13 hours ago

Today Nexon released another brand trailer of the upcoming fighting game DNF Duel, inspired by the Dungeon Fighter franchise (also known as Dungeon & Fighter in Korea).

The trailer focuses on one of the available characters, the Ranger, showing his gunslinging moves in battle against the Inquisitor

As usual, it feels very familiar if you compare visuals and gameplay to Arc System Works’ games. This shouldn’t surprise considering that Nexon hired the popular Japanese fighting game developer to create the game. The previous trailer featuring the Berserker the one showing the Inquisitorthe one showcasing the Grappler, and the trailer focusing on the Striker give the same feeling.

You can check it out and see what I mean for yourself below.

Author
Giuseppe Nelva

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Activision Blizzard Lays Off 'At Least a Dozen' Raven Software Quality Assurance Contractors

16 hours 40 minutes ago

Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.

Activision Blizzard has laid off "at least a dozen" quality assurance contractors from the Call of Duty studio Raven Software as part of a restructuring effort at the studio.

As reported by The Washington Post, current employees confirmed that even more contractors "will be informed over the next few days if they have been laid off too."

Raven Software worked with Infinity Ward on Call of Duty: Warzone and developed Call of Duty: Black Ops Cold War alongside Treyarch. According to Raven employees, the studio will be meeting with these contractors between December 3-8 to "tell them if they are being promoted or terminated on January 28." As of this writing, "about a third" of Raven Software's QA testers have been informed they are being laid off.

Author
Adam Bankhurst

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