4 years 5 months ago
If you took Death Stranding’s delivery-based gameplay and traded its oppressive post-apocalyptic setting for a tropical toy town with overblown physics you’d have Totally Reliable Delivery Service. In a similar vein to Goat Simulator and Human: Fall Flat, this game is shambolic by design in order to derive maximum humour from the resulting unpredictability, but it takes it to such an extreme that it’s not always easy to identify where the deliberate wonkiness ends and the unintended rough edges begin. As a result, Totally Reliable Delivery Service is just as likely to trigger fits of laughter as it is to spark fits of anger.
[ignvideo url="https://www.ign.com/videos/2020/02/17/totally-reliable-delivery-service-release-date-trailer"]
Up to four players, either locally in split-screen or online, can cooperatively tackle 100 different deliveries dotted around an island-based sandbox. I say up to four players but what I really mean is a minimum of two, because although Totally Reliable Delivery Service can technically be played solo, it is a vastly inferior experience when you don’t have additional dopey deliverymen bumbling along with you to either help or hinder your progress.
Deliveries can be tackled in any order and your success in completing them awards you a gold, silver, or bronze trophy, some cash, and a cosmetic item to customise your character with. I didn’t really find any of these rewards particularly compelling, though, especially the cash which seemingly can’t be spent anywhere, and my only real motivation for undertaking each delivery was the chaos that would typically unfold en route between each dispatch zone and reception point.