Review: Monster Hunter Rise: Sunbreak Adds to an Already Great Experience
Monster Hunter Rise was, perhaps, one of my favorite games of 2021. It’s hard to believe that over a year has passed since its release on the Nintendo Switch. My original playtime for it totaled around 120 hours. So, as you can imagine, I was elated about the announcement of the Sunbreak expansion. Nothing had me more excited to sink my teeth back into the game and, after spending over 50 hours with Monster Hunter Rise Sunbreak, it feels like the expansion was well worth the wait.
Sunbreak builds upon an already solid foundation, extrapolating on what made Monster Hunter Rise so good. That was the range of movement players could now perform with the aide of the Wirebug. It’s a mechanic I can’t really see myself living without at this point, and Sunbreak adds to this through the implementation of “Morphed Wirebugs.” This makes an already essential mechanic all that more useful.
There are a total of two Morphed Wirebugs available, Gold and Ruby, which have individual effects. The Ruby Wirebug increases the amount of damage done by Mounted Punishes, whereas the Gold Wirebug affects the amount of items a monster will drop when it is attacked during wyvern riding. Since I love to min-max, the Gold Wirebug became my evolution of choice, as it helped me farm items to craft and acquire better armor and weapons.