The Legend of Zelda: Skyward Sword HD Review – It’s Still Your Zelda
When Skyward Sword was originally released back in 2011, the game was praised for its innovative use of motion controls, beautiful art style, and creative level design. Ironically, 10 years later, those seem to be the strongest points of criticism when looking back at how it has aged over time.
The Wii’s motion controls are often unreliable when compared to the gyroscope counterpart that’s now more common, the graphics back then look muddy next to today’s standards, and after playing Breath of the Wild, Skyward Sword’s linear level design could arguably be seen as a negative.
It’s a shame that some of Skyward Sword’s most talked-about strengths at the time of its release didn’t end up aging well. So many other elements truly shine and make it a standout game in the series, and those are the things that deserve to be talked about when discussing the game.
That’s why I was delighted to find that Skyward Sword HD improves upon nearly every part of the original game that had not aged so gracefully. Although there are still some minor aspects that don’t feel up to par with the standards of a Legend of Zelda game, the outstanding moments of Skyward Sword HD easily make up for it.
Skyward Sword HD is a must-play for any Zelda fan.
It is the first game in the series chronologically and it tells us the story of how the legend came to be. Zelda isn’t a princess yet; she’s the daughter of the school headmaster. Link isn’t a hero yet; he’s a friend to Zelda and a knight in training. There’s no Master Sword or Ganon just yet. This is where it all began.