3 years 10 months ago
A single room with a pair of friendly NPCs, enough space to dodge-roll, and a wall to leap off of – that's all it took to convince me that Gestalt: Steam & Cinder, an upcoming revolver-firing, sword-slashing platformer, will be worth picking up this year. Aletheia's movement and attack options are on-point.
As you might've seen (but no worries if you missed it), Gestalt has a demo up this week on Steam. You should play it! Or at least consider it among the literal hundreds of other newly-released demos.
If the opening is any indication, Gestalt will have an expansive cast of characters and lots of side-quests.
There are a few things to note that you might've missed in trailers or other coverage. For starters, Aletheia has to manually reload her gun (using LT) and draw it (RT) before firing shots. That might sound like a small-ish detail, but it has big implications. Her foes – mostly thugs and robots, in the case of the demo – have health and "break" meters that she can effectively burst down with bullets to stun them.
Facing off against common creeps and especially the first boss, a man-turned-beast, I felt pressure to constantly be on the move, sneak in slashes, and find windows of opportunity to fire off shots and reload. Aletheia has generous i-frames on her forward and backward dodges, but still. It's all so fast.