3 years 10 months ago
CrossfireX is on its way to Xbox, and I got to spend a couple hours with its multiplayer suite ahead of its open beta on June 25. On paper, it’s a tactical team-based shooter that will probably remind you of Counter-Strike at first glance. At least, that’s how it went for me. That’s probably because CrossFire originally debuted for PC in 2008, back when Counter-Strike ruled team-based shooters largely unopposed. And Smilegate’s shooter enjoyed huge popularity in Asia as well. Now, CrossfireX is trying to replicate that success in the West. The new version – which will also include a bespoke single-player campaign crafted by Remedy (the makers of Control) – attempts to modernize both the look and feel of the game for Xbox One in 2020, and after a couple hours, it’s a mixed bag.
I started out in Classic Mode – which means no ADS or sprinting – on an outdoor map called Black Widow playing Team Match. This play area looks straight out of Counter-Strike, not that that’s a bad thing. There are plenty of routes to take between the A and B objective points; one team attacks, attempting to plant a bomb, while the other squad defends. Standard stuff abound here: loadout choices, a melee knife, shotguns, assault rifles, etc. It looks OK and plays OK too. It’s far from bad, but this probably isn’t going to be the mode you use to try and get your friends to play CrossfireX with you.
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That honor is likely to go to Spectre Mode, another ADS- and sprint-free Classic scenario where, again, one team is trying to plant their C4 and the other team is charged with stopping them. The twist, however, is that the attacking crew are spectres – ninja-like combatants armed only with two knife attacks. They’ve got one ace up their sleeves, however: if they hold still, they turn completely invisible.