Pocketpair Warns About Fake Palworld Android and iOS Mobile Games

4 months 3 weeks ago

Pocketpair Warns About Fake Palworld Android and iOS Mobile Games

Pocketpair sent out an alert about fake Palworld mobile games showing up on Android and iOS storefronts. It’s a standard reminder that the company isn’t behind the titles and there are no mobile adaptations of the game.

Here’s the official announcement. In it, Pocketpair noted that it reported the offending Android and iOS apps to both Apple and Google, so the fake Palworld mobile games could eventually disappear.

https://twitter.com/Palworld_EN/status/1752584670322348074

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Jenni Lada

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Review: Granblue Fantasy Relink Wears Its Heart on Its Sleeve

4 months 3 weeks ago

Granblue Fantasy Relink

When I first got my hands on Granblue Fantasy Relink in December 2023, I already knew it was going to be one of my favorite titles of 2024. Having now experienced the game in full, some of that passion cooled, but that doesn't mean that Relink isn't worth playing. While some may certainly feel out out of their depth when engaging with the lore and certain plot beats the game throws their way, it's an incredibly proficient action game with a decent post-game to keep playtime long and players engaged.

Granblue Fantasy Relink starts off with the protagonist character (Gran or Djeeta) and crew on the fantastical airship called the Grandcypher. While traversing the skies they come under fire. The Astral Bahamut is no longer heeding the call of Lyria, a young girl who is capable of harness the power of the Astrals. (These are elemental beings of untold power that appear in the mobile game as raid bosses and summons.) The Grandcypher is nearly destroyed while fighting off the raging Astral, and the crew is sent plummeting towards the sky-island below.

Author
Kazuma Hashimoto

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Granblue Fantasy: Relink keeps crashing, but I've enjoyed the 9 hours I've managed so far

4 months 3 weeks ago

The review embargo for fantastical sky-pirates JRPG Granblue Fantasy: Relink just lifted, ahead of its release tomorrow, and I was on review duty. Alas, I have no review to lay at your feet, because the game booted once as soon as I got it, then didn't work for about five days, and for the rest of this week has booted at a ratio of about 1:8 of successful boot to attempts to boot. It has also crashed twice during cutscenes. It's a shame, because I've quite enjoyed the bits that I have played (which amount to about half of the campaign, in single player). As a cross section of the three of us who have the game, one hasn't been able to boot it at all, and it works apparently perfectly for the other - and we tested both the retail build and the review build. I can't speak to what your odds will be if you get it, but sure, if it works, you'll have a fun enough time, probably?

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Author
Alice Bell

Granblue Fantasy: Relink Review - The Borders Of The Skies

4 months 3 weeks ago

Granblue Fantasy: Relink

Reviewed on: PlayStation 5
Platform: PlayStation 5, PlayStation 4, PC
Publisher: Cygames
Developer: Cygames
Release:
Rating: Teen

The thrill of adventure in a boundless playground tickles the imagination, something intimately familiar to players of Granblue Fantasy, a mobile/browser-based title that has been a hit internationally for over a decade. The original title resembles 16-bit turn-based RPGs like the Final Fantasy or Dragon Quest games of old, leaving daydreams of grander scale and exploits a hopeful wish rather than an inevitable reality. With Granblue Fantasy: Relink, developer CyGames has an opportunity to explore a fantasy world of open skies and magic while pulling the game from a comparatively modest mobile title into a full-blown 3D action game. While not completely successful, Granblue Fantasy: Relink should be lauded for getting most of the way to being a memorable title, but it needed a little more ambition and unique content to reach that goal.

Author
Imran Khan

Granblue Fantasy: Relink review - great real-time combat drives this action-RPG follow-up

4 months 3 weeks ago

At a glance, Granblue Fantasy: Relink, Cygames' action-RPG follow-up to the 2014 original, has all the key ingredients of something easily-dismissible, including all the typical genre stereotypes like impractical fashion sense and annoying voices. But what's underneath is very much worth your time. This is a deep tale of parental abuse, and the struggles of the child to claw their way out from under the shadow of their parent and re-establish their own life - and, naturally, it has a cracking combat system to go alongside it.

That story's really the driving force in Granblue Fantasy: Relink, especially towards the end of the game. The overarching antagonist Lilith is trying to bring about the end of the world, manipulating her adopted child, Id, into putting down anyone who stands in her path. Id's struggles to break free often take precedence over the main plot of saving the world, and that's no bad thing - trying to help Id is a really compelling storyline.

Equally hidden beneath the surface of Granblue Fantasy: Relink is that fact it's quietly a sequel to the 2014 RPG from Final Fantasy veteran composer Nobuo Uematsu, and artist Hideo Minaba - one later spun off into a 2017 anime and the 2020 fighting game that some might know a little better. This time, all the original heroes are back for another bout, including the protagonist Captain, wisecracker Rackam, stoic Katalina, and gruff Eugen, all forming the Skyfarers that sail among the clouds atop a big flying boat.

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Author
Hirun Cryer

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Granblue Fantasy Relink: The Kotaku Review

4 months 3 weeks ago

“That seems familiar.” It’s a phrase I said to myself a dozen times or more in the first two hours of Cygames’ Granblue Fantasy Relink. When a giant monster attacked my boat during the prologue. When I realized my sidekick was a tiny, flying mascot with a high-pitched voice and room for approximately one emotion at…

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Author
Josh Broadwell

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Mayla to Release Hatsune Miku Pumps

4 months 3 weeks ago

hatsune miku pumps header

Mayla will release pumps that draw inspiration from Hatsune Miku on January 31, 2024, and you’ll be able to buy the shoes from Mayla’s website.

The Hatsune Miku pumps from Mayla will come with a special box that uses designs and motifs from her, such as the treble clef and digital circles. Every part of the shoe’s design looks like her. There are big teal ribbons on the side to represent her long pigtails, with the strap in front being pink like her hair accessories. It has an 01 on the inside, much like how Miku has 01 on her arm, and there are frills on the shoes to look like her skirt. The shoes cost 29,920 JPY ($202.70), and this price does not include shipping.

Here is a closer look at the Hatsune Miku shoes:

Author
Stephanie Liu

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Nvidia GeForce RTX 4080 Super review: new price, familiar performance

4 months 3 weeks ago

If the RTX 4070 Super was all about addressing its predecessor’s so-so performance gains, the RTX 4080 Super’s course correction is more deeply rooted in issues of cold, hard coinage. For better and worse, it turns out – while this Super-fied GPU knocks hundreds off the RTX 4080’s starting price, any excitement for a potential new 4K champion is quickly muted by it barely moving the dial on straight FPS output. If, indeed, it’s not somehow running slower.

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Author
James Archer

Is It Crazy that I Want Yet Another Persona 4 Golden Re-Release?

4 months 3 weeks ago

I’ve long since been a Persona 4 stan. Out of the three modern Persona games, P4 has always stood out to me as the best of the bunch. You’ve got a killer cast, a great story, and a timeless soundtrack through and through. And while, yes, Persona 5 may look a lot prettier and flashier than its slightly outdated-looking predecessor, I’d play P4 over P5 any day of the week.

Which is why I think it’s an absolute crime that with the release of Persona 3 Reload, Persona 4 is now officially the ugliest new-school game in the series.

Author
Zhiqing Wan

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Nvidia GeForce RTX 4080 Super review: the 4K GPU shoot-out

4 months 3 weeks ago

We have reached the end of Nvidia's phased roll-out of new RTX 40-series cards, released under the 'Super' moniker - and what have we learned? Essentially, it's a value play at the top and bottom of the new stack, with the RTX 4070 Ti Super landing a touch awkwardly in the middle. The RTX 4070 Super offered the biggest proportionate increase in compute power, delivering a nice performance bump over the vanilla 4070 for the same money, while 4070 Ti Super bumped up VRAM nicely, but delivered less of a frame-rate upgrade. RTX 4080 Super? There are some minor spec bumps, but the reality is that for the most part, you're looking at nigh-on identical performance to the outgoing RTX 4080. You do, however, get a significant price drop - but once again, the feeling is that this is the maximum price the RTX 4080 should have had at launch and we've finally got it, 14 months on from the Ada launch.

The spec table below gives you some idea of how Nvidia has rebalanced the mid and upper range of the RTX 40-series line - but it illustrates the problem in beefing up the existing 4080. There's little scope to increase the specs without moving onto the RTX 4090's AD102 silicon. The firm has pushed as hard as it can with AD103 instead, meaning there's the full complement of 10240 CUDA cores - but it's a mere five percent increase in compute power over the standard RTX 4080. Augmenting this is the fastest GDDR6X modules Nvidia could find, but we're still looking at just a 2.6 percent increase to memory bandwidth over the vanilla 4080.

Author
Richard Leadbetter

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Devolver Digital Teases New Game

4 months 3 weeks ago

devolver digital new game

Devolver Digital has teased a new upcoming game on Twitter (X). The teaser comes in the form of a somewhat bizarre 30-second-long video.

You can watch the video here:

https://twitter.com/devolverdigital/status/1752376128566874609

It shows several black-and-white clips of a pixelated character with a beard and sunglasses looking around and talking. It’s interspersed with text that has an anti-technology bent. The video ends with a close-up of the character’s mouth as he says “Let me be your sun.” Some of the replies are taking guesses at what this game could be. Guesses include a cult game (including a Cult of the Lamb and Rain World collaboration), Hotline Miami 3, Katana Zero DLC, and a Unabomber game. Devolver Digital, or “Daddy Devolver” now on Twitter (X), did not make a follow-up Tweet explaining or revealing anything more about this game.

Author
Stephanie Liu

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Destiny 2 Game Director Joe Blackburn Departing From Bungie Next Month

4 months 3 weeks ago

Destiny 2 The Final Shape Game Director Joe Blackburn Leaving Bungie Departing

Destiny 2 game director Joe Blackburn will leave Bungie next month. He announced this news on X (formerly Twitter) in a thread about a studio ritual called the "End-to-End playtest." In this same thread, Blackburn revealed that longtime Bungie developer Tyson Green will become the new Destiny 2 game director. 

"This ritual will be especially meaningful to me personally, as it will also serve as a moment to pass the torch of Destiny 2 game director to the next era of leadership as I head on a new adventure outside the walls of Bungie," Blackburn writes on X. "As we hit End-to-End next month, Tyson Green will take the reins as Destiny 2 game director. If you've followed Bungie for any length of time, you've heard his name. From Halo PvP to the creation of exotic weapons in Destiny 1, Tyson has been a critical part of Bungie's legacy since Myth II."

Author
Wesley LeBlanc

Update: Rocksteady Gifts Suicide Squad Deluxe Edition Players $20 Of In-Game Currency Following Launch Issues

4 months 3 weeks ago

Suicide Squad: Kill The Justice League Bug Story Completion Deluxe Edition Early Access Offline

Update, 1/31/24:

Developer Rocksteady Studios' new live-service multiplayer shooter, Suicide Squad: Kill The Justice League, went live for Deluxe Edition players on January 30. For those playing in regions like New Zealand, the game went live on January 29 here in the states (but it was January 30 for that region). Those first players were met with an unfortunate "story completion" bug that caused Rocksteady to take the game offline to fix. That fix took hours, leaving those who paid for the Deluxe Edition, which is $30 more than the standard edition, unable to play the game at all as Suicide Squad: Kill The Justice Leauge is an always-online game. 

To make up for that issue, Rocksteady has gifted Deluxe Edition players 2000 LuthorCoins, which is roughly $20 of in-game currency that can be used to purchase cosmetics in the in-game store, as reported by VideoGamesChronicle

"Thank you for being one of our first console players during early access of Suicide Squad: Kill The Justice League," an in-game message from Rocksteady for Deluxe Edition players reads, according to VGC. "We recognize that you've been patient with us during our initial launch server updates and we'd like to show our appreciation for your patience with a special gift of 2000 LuthorCoins. Thank you again!" 

Author
Wesley LeBlanc

Rocksteady gift early Suicide Squad players in-game cash to apologise for game finishing itself

4 months 3 weeks ago

Suicide Squad: Kill The Justice League released into early access for owners of the Deluxe preorder edition earlier this week, granting armchair supervillains prepared to shell out £100 or $100 a headstart on players buying the regular edition, which launches this Friday 2nd February. Or at least, that was the idea.

Like many an online-required live service game before, Suicide Squad's premium access release has been marred by technical bugs and glitches, the most severe of which saw players logging in to discover the main storyline already completed. I guess Rocksteady were serious about not wanting people to treat it like a "life commitment".

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Author
Edwin Evans-Thirlwell

Burnout Paradise Remastered studio teases series revival

4 months 3 weeks ago

Stellar Entertainment is working on a fresh AAA arcade racing title, and not-so-subtly hinting it could be a new Burnout.

The studio previously worked on Burnout Paradise Remastered, as well as Need for Speed: Remastered and Need for Speed Unbound.

According to its website, the studio is currently hiring for a AAA arcade racing title built in Unreal 5 for Gen 5 consoles and PC, which is set to disrupt the racing scene.

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Author
Ed Nightingale

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17 Biggest Games of All Time, Ranked by Install Size

4 months 3 weeks ago

With each generation of video game consoles, games continue to get bigger and better. Worlds are teeming with detail and continue to stretch beyond the horizon. Character models are intricately detailed, and the sheer amount of quests and content for players to work their way through has crept up into the hundreds of hours to complete. So here, we’re looking at the 17 biggest games of all time, ranked by their install size.

A quick note here: to save this from being a very repetitive list of Call of Duty titles, we’ve bundled most of those together. Where possible, we’ve also explained why these games are so huge and on what platforms their install sizes are going to dominate your hard drive. Spoilers: it’s mainly PC!

Author
Chris Jecks

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Resident Evil 4 Remake becomes series' fastest-selling entry, now sold 6.4m

4 months 3 weeks ago

Capcom's Resident Evil 4 Remake has sold another 1m copies over the past three months, for a total of 6.48m units sold worldwide.

This makes it the fastest selling Resident Evil title "by far" - a stat tracked by Alex Aniel, writer of Itchy Tasty: An Unofficial History of Resident Evil - although the game still sits behind the likes of Resident Evil 2 and Resident Evil: Village in terms of total sales to date.

In its recent consolidated financial results, Capcom said these more recent Resident Evil 4 sales have been supported by "ongoing promotional measures" such as free updates for the PlayStation VR2 version.

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Author
Victoria Kennedy

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EA says it can't "acknowledge" Switch 2, but "new platforms are good for us"

4 months 3 weeks ago

The boss of Apex Legends and Battlefield maker EA has been asked about Nintendo Switch 2, ahead of the unannounced console's widely-expected launch later this year.

Quizzed on how Switch 2's arrival will impact EA, the company's CEO Andrew Wilson said he could "absolutely not comment on anything that has not been announced or acknowledge it in any way", before going on to say the company was pumped for "new platforms" in general.

"What I would say," Wilson told investors, "to the extent that platforms over the course of the last 20 years have come out and offered improved CPU, GPU, memory, battery life, screen resolution... where we're able to deliver more immersion for our players, particularly around our biggest franchises like FC, like Madden, like Battlefield, like Apex that has typically been very good for our business.

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Author
Tom Phillips

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Palworld early access review: base building junk food

4 months 3 weeks ago

The greatest compliment I can give to Palworld is that it lights up my brain in the same way a modern Assassin's Creed game does. It taps into the same checklist clearing compulsion that saw me spend over 100 hours in both Odyssey's Ancient Greek archipelago and the Viking open world of Valhalla - only instead of chasing map icons that take you down weird sidequest rabbit holes that riff on Fenton the (sheep)dog, or gobbling up story events just so you can make googly eyes at every warm-blooded human in a ten mile radius, Palworld hooks you in with its enormous catalogue of base building tasks. Not catching the 100+ Pal monsters roaming around its mysterious islands, but crafting the perfect sweatshop to put them to work in. It's one of those, "I'll just add this furnace so I can craft some ingots that will let me make a cooking pot to level up my base, but wait, now I need some ore to make those ingots, and oh god, I've just spent seven hours doing not very much at all, have I?"

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Author
Katharine Castle

At long last, the Final Fantasy Pixel Remaster series on PC gets classic font and music options

4 months 3 weeks ago

When Square Enix announced the Final Fantasy Pixel Remaster collection for Final Fantasies 1 through 6 back in 2021, I was overjoyed. For too long had PC folks had to 'make do' with the quite nasty mobile ports of these games, and the Pixel Remasters looked set to finally rectify that with proper versions replete with their original artwork. But one thing was missing. Well, several things were missing it turns out, but chief among them were, of course, its damn fonts - a point of contention that's plagued many a Square Enix PC port in recent years, and one that fans quickly set about trying to fix with mods. Extra salt was then added to the wound when Square Enix said that last year's Switch and PS4 versions of the Pixel Remaster series would have two different font options straight out of the box - and it's only now that the PC versions have finally caught up.

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Author
Katharine Castle

Sega of America to lay off 61 staff next month

4 months 3 weeks ago

Sega of America will layoff 61 staff next month.

The news has spread following the issue of a Californian WARN (Worker Adjustment and Retraining Notification Act) notice - required by law to give employees 60 days in advance of sizable layoffs.

Eurogamer can confirm, via the Employment Development Department of the State of California, that two separate layoffs of 12 and 49 staff will take place on 8th March.

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Author
Ed Nightingale

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Former Saints Row developers join Clockwork Revolution development

4 months 3 weeks ago

A group of former Volition developers have joined the development of steampunk RPG Clockwork Revolution under the banner of a fresh studio.

Shapeshifter Games has been founded by Volition veterans, following the studio's closure last year and poor reception to its Saints Row reboot. Now, LinkedIn profiles of employees have since confirmed Shapeshifter's first project (thanks TechRaptor).

On LinkedIn, Shapeshifter Games stated it is a co-development studio and revealed it was already working "with a top publisher on their next great IP". Shortly after, inXile Entertainment released a statement announcing its partnership with Shapeshifter to help work on Clockwork Revolution.

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Author
Liv Ngan

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New Enshrouded update targets lost save and progress bugs

4 months 3 weeks ago

Across the foggy realm of Enshrouded's Embervale, innocent Flameborn players have been signing in to find their recent progress unkept, their greatest feats reverted, due to problems with the save data system. Despair no more, for developers Keen Games have released an update for the fantasy survival game that takes aim at save data stability specifically.

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Author
Edwin Evans-Thirlwell

Suicide Squad: Kill the Justice League gifts £16 of in-game currency to £100 deluxe edition owners

4 months 3 weeks ago

Rocksteady has gifted 2000 LuthorCoins of in-game currency to owners of the £100 Suicide Squad: Kill the Justice League deluxe edition, following repeated server downtime over the past few days.

One of the main draws of spending £100 on the game's deluxe edition was its ability to play from Monday this week, before the game's general release on Friday.

But developer Rocksteady has twice had to take Suicide Squad: Kill the Justice League's servers offline to fix problems with the game - leaving the always-online co-op title completely unplayable in the interim.

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Author
Tom Phillips

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Palworld warns of app store clone that could risk your personal data

4 months 3 weeks ago

A mobile version of Palworld has appeared on the Apple App Store, said to be coming soon - but it is not the real deal.

The app, which you can see below in screenshots taken by Eurogamer, appears at first glance to be affiliated with Palworld developer Pocketpair and uses the same promotional images as on PC and Xbox. But this app has nothing to do with Pocketpair, and has instead been published by someone known as Oleksandra Kryccun.

Pocketpair has now said it is aware of this app's existence, and warned players not to be fooled by its arrival on the App Store (we've checked, and can't see it on the Google Play store at present).

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Author
Victoria Kennedy

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Final Fantasy Pixel Remasters on PC finally have feature parity with console

4 months 3 weeks ago

Square Enix has finally updated the Final Fantasy Pixel Remaster series on Steam to offer feature parity with the console versions.

In a new update, assistance features have been added across all six games that allow players to modify the amount of EXP, gil or magic AP they receive, or turn off enemy encounters entirely.

Further, players can switch between the original or newly arranged soundtracks, plus the font type can be switched between modern and classic versions.

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Author
Ed Nightingale

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Speed Crew is an Overcooked-like that swaps out kitchens for pit stops

4 months 3 weeks ago

If I'm over at someone's place with a bunch of people and they say, "Let's play Overcooked!" I will always visibly recoil. The game is bad for my blood pressure and for the solidity of my friendships. So, I am terrified by the prospect of Speed Crew, an Overcooked-like set in racing pit stops as opposed to kitchens. I gave it a whirl and it has promise! Even if I now need a big lie down. I am not cut out for jobs involving manual labour, nor games where I play as someone who needs to perform manual labour.

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Author
Ed Thorn

Nightingale accessibility options turn innocent giant spiders into angry balloons

4 months 3 weeks ago

Inflexion Games have announced accessibility options for Nightingale, the Victorian "gaslamp fantasy" survival game in which you wander the Fae Realms in bowler hat and ballgown, building houses and murdering eldritch wildlife. Among the wildlife you'll murder are giant spiders, which might be a dealbreaker for some people, so it's just as well Nightingale comes with an arachnophobia mode which transforms those spiders into... large, winged balloons with teeth. It also replaces decorative, non-interactive, smaller spiders and scorpions found in the game's environments with ant models. If you have a phobia for ants or menacing balloons, you're out of luck, I guess.

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Author
Edwin Evans-Thirlwell

What to play this February 2024

4 months 3 weeks ago

We're back! And we're past the grimmest month of the year. That's right, it's time for lovely, sunny, er, February! Thankfully, there's an absolute bucketload of interesting games to see you through it.

For the unfamiliar, What To Play This Month is our recurring series where we gather up the best games of the month gone by, and the ones we're most interested in from the month ahead. We missed January, instead pulling together a whopping great 65 games we're excited for in all of 2024 - and I am going to say that was a completely intentional decision, and absolutely not because I was too busy to get January's out in time alongside it. Anyway, here's What To Play This February!

We're sneaking in a few gems from December 2023 here too, since they didn't get their time to shine last month - and also because if you're anything like us, you might've struggled to find time to play them between hectic family holiday visits anyway. Do give them a look.

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Author
Chris Tapsell

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Five of the Best: Castles

4 months 3 weeks ago

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

Castles. They've dominated our imaginations for literal ages, presumably because they were designed as the dominant symbols of wealth and power during those ages. These enormous and elaborate constructions have been at the centre of empires, and stand like crumbly old reminders still of influence that once was. It's no surprise, then, that games have recreated them. Where better to house a final boss? Where better to house an entire game? Castles are big enough, and they're certainly interesting enough environments for us to roam around, as places that don't belong to modern life except as site-seeing attractions. Castles typify something games do so well, in their ability to take us to times gone by. Games and castles go way back, then. But the question is, which game's castles are the best?

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Author
Robert Purchese

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Persona 3 Reload brings the genre-defining RPG to PS5 and Series X at 4K 60fps with RT

4 months 3 weeks ago

Persona 3 is a genre-defining RPG that blazed a trail for all other modern Persona titles and inspired countless other RPGs. Its original incarnation was stranded on the PS2 for over 15 years, but now Persona 3: Reload offers a top-to-bottom remake for modern consoles and PC - including 4K 60Hz gameplay with RT on PS5 and Series X. The 2024 release aims to revitalise and revamp the title for contemporary expectations - but is it the fully actualised remake that fans have been waiting for? And are the graphics an evolution beyond other recent Atlus efforts?

I'm going to work through the console comparisons quickly, because Persona 3 Reload runs with only minor differences to distinguish the Series X and PS5 versions. Both run at what appears to be a native 4K without anti-aliasing, although some UI elements appear lower-res, with only minor lighting differences between the two versions.

Series S looks similar but renders at just 1080p, again without obvious AA. It doesn't feature RT reflections, like Series X and PS5, while shadow resolution has also been reduced. This turnout is a little disappointing, but from a typical TV viewing distance it doesn't look bad - just softer than the Series X and PS5 versions.

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Author
Oliver Mackenzie

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Sega of America Will Layoff 61 Employees in March 2024

4 months 3 weeks ago

sega layoff

In a California WARN notice, Sega of America stated that it will layoff 61 employees on March 8, 2024. Some Sega employees in the quote retweets on social media already announced their impending departure. [Thanks, What Layoff!]

This news comes after two major releases for Sega and Atlus. Like a Dragon: Infinite Wealth came out on January 26, 2024. Meanwhile, Persona 3 Reload will come out on February 2, 2024. These games had worldwide releases. That means that the localization teams in Sega of America worked alongside the Japanese development team’s schedule to put out the products.

Author
Stephanie Liu

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McDonald’s Japan Teases Pokemon Happy Meal Toys

4 months 3 weeks ago

mcdonald's japan pokemon happy meal

McDonald’s Japan teased new Pokemon toys for an upcoming line of Happy Meal toys on social media. It looks like you’ll be able to get toys that look like Pikachu, Piplup, Milcery, and Espurr.

The tweet shows the four Pokemon standing in what looks like a house. The Milcery is floating in the air above the Piplup. It seems as if the Pokemon are to scale, since Milcery is considerably smaller than the other ones. However, Pikachu’s head seems abnormally large in the silhouette in that case. The accompanying tweet reads, “They look like residents of a certain house” along with a thinking face emoji.

All four Pokemon are vastly popular species from the franchise. Pikachu is one of the most recognizable Pokemon, and Piplup clawed its way into popularity ever since its initial appearance in DP. Espurr debuted in XY and quickly gained online popularity due to its blank stare and its sad episode in the anime. Pokemon SV, the current generation of Pokemon, also had a recent event in which players had a higher chance of obtaining a Shiny Milcery, which they could then evolve into a Shiny Alcremie.

Author
Stephanie Liu

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2.0 Honkai: Star Rail Site Shares a Secret About Sam

4 months 3 weeks ago

2.0 Honkai: Star Rail Site Shares a Secret About Sam

HoYoVerse shared the 2.0 Honkai: Star Rail version preview site, and on it is a new character profile for the Stellaron Hunter Sam. It shares insights about the character, a video clip, and new art, and during so notes that this is someone in a mecha suit.

Rather than the 2.0 Honkai: Star Rail Characters section, the new information about Sam shows up in the enemies area. This is because, as revealed during the “If One Dreams at Midnight” Special Program, players will take part in a boss fight against the Stellaron Hunter. The profile for the member of Kafka’s squad confirmed this is actually a character inside of a “mecha suit,” rather than a robot like someone such as Screwllum.

Here is the official description:

One of the Stellaron Hunters, a mysterious warrior donning formidable armor. The mecha suit possesses the power to unleash fiery attacks, engulfing the battlefield in flames.

The profile page also offers a video clip of Sam attacking the Trailblazer and their party.

Author
Jenni Lada

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Here’s the Full Palworld Map

4 months 3 weeks ago

Palworld Downloads Pass 1 Million

Despite being in Early Access, Palworld’s world is huge, meaning players could get overwhelmed when deciding where to travel to first. Here’s the full Palworld map, including the best places to build a base, catch powerful pals, and more.

Full Palworld map

The full Palworld map is gigantic, and even with the fastest flying mount, it would still take a few minutes to get from the top to the bottom. With the map being so big, it’s a good idea to have an idea of places to explore over others so that you can start off your adventure strong.

You can see the full Palworld map below:

Image of the full Palworld map in Palworld.
Image via Pocketpair

Best Base locations in Palworld

Author
Brent Koepp

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Microsoft quarterly gaming revenue up 49% following Activision purchase

4 months 3 weeks ago

Microsoft has shared its Q2 2024 financial results, reporting significant revenue gains across its gaming division - including a massive 61 percent increase in Xbox content and services revenue - following its $69bn acquisition of Activision Blizzard.

As per its Q2 earnings release, Microsoft's gaming revenue increased by 49 percent compared to the equivalent quarter in its previous financial year, with the company recording a 61 percent boost in Xbox content and services revenue - which encompasses money generated by the likes of Game Pass - alongside a three percent increase in Xbox hardware revenue.

Unsurprisingly, Microsoft's Activision Blizzard acquisition was a key driver of its Q2 growth, with the deal contributing to just over $2bn in revenue. However, operating expenses and other costs - including transaction- and integration-related costs - saw the net impact of the Activision Blizzard deal result in an operating loss of $440m.

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Author
Matt Wales

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Starfield's latest patch out now on all platforms following end of Steam beta

4 months 3 weeks ago

Following a little under two weeks of Steam beta testing, Starfield's latest patch is now available for all players on PC and Xbox Series X/S, bringing quest fixes, visual improvements, and more.

As noted in Bethesda's announcement post, Starfield's latest update - officially numbered 1.9.51.0 - has received one additional PC crash fix in the jump from beta to full release. That tweak joins "over a hundred fixes and adjustments" detailed in its previous beta patch notes.

For the most part, updated 1.9.51.0 is focused on quality-of-life improvements and quest fixes, with Bethesda saying it's quashed instances of bulldozed objects reappearing when returning to an outpost, ship hatches being marked as inaccessible, and more. There's also yet another fix intended to stamp out the lingering issue of asteroids doggedly following ships across the galaxy like overly enthusiastic puppies.

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Matt Wales

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Kumamon Island Custom Map Heading to Fortnite

4 months 3 weeks ago

Kumamon Island Custom Map Heading to Fortnite

Kumamoto Prefecture announced the release of the custom Kumamon Island map for Fortnite. The map is a business simulation game that will appear in Fortnite on January 31, 2024. [Thanks, 4Gamer!]

The Kumamon Island game map was developed using Fortnite’s Creative Mode tools by the Kumamoto Prefectural government in collaboration with advertisement company CyberAgent. The map was revealed during a Kumamoto Fortnite Press Conference to promote Kumamoto Prefecture. The custom map will take approximately 40 to 60 minutes to complete.

Kumamon Island is designed to have gameplay similar to that of Tycoon-style games. The setup for the game involves helping various Kumamon in developing a Kumamon robot to promote Kumamoto to the rest of the world, and helping them solve the problems that arise through the robot’s construction. Several of Kumamoto’s tourist landmarks and local products will appear as part of the map, and players will have to build Kumamoto Castle as one of the steps to finish the production of the robot.

You can check out some screenshots from Kumamon Island here:

Author
Daniel Bueno

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