Mass Effect Legendary Edition Review Part 3: Mass Effect 3

2 years 7 months ago

Having finished Mass Effect 3 Legendary Edition, it’s hard to fathom why this excellent action role-playing game was quite so controversial when it came out in 2012. Granted, the endings were revised to be both clearer and a bit more nuanced since – and they still aren’t all that good. But the bulk of its 50+ hours are the same, and on the whole it’s as much of a gut-punching, head-scratching continuation of the trilogy as ever. Is it the best Mass Effect? No, not quite – as I said the first time I played it, Mass Effect has followed the same pattern as Star Wars: the original trilogy’s second episode was the high point and the third, while still very strong and visually impressive, didn’t quite stack up (and everything after was questionable at best). Its final moments may not quite stick the landing, but just about everything up to that point is stellar.

As far as the remastering goes, Mass Effect 3 Legendary Edition has seen the fewest changes of the Legendary trilogy. It looks roughly the same as Mass Effect 2’s Legendary version, holding up nicely thanks to its improved textures and more detailed models. I still remember being taken aback by the horribly smeared textures on uniforms in the opening scene when I first played on PC in 2012, but here they’re sharp as can be in 4K, right down to the medals on chests. Only a few things stand out as stiffly animated or chunkily low resolution (like Admiral Anderson’s weird armored baseball cap, for instance), and although you can still expect a fair number of animation glitches, I never hit anything more severe than that. Rest assured, watching numerous full-blown Reapers strut their high-definition stuff as they wreak havoc across a battlefield does feel like a great payoff to two games’ worth of buildup for this race of sentient war machines.

Author
Dan Stapleton

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What's In The Fortnite Item Shop Today - November 6, 2021: Monopoly Back Bling Debuts

2 years 7 months ago

It's a new day in the Fortnite Item Shop, and this time what's newly on sale isn't a character, but a set of back bling celebrating Monopoly, the timeless (and time-consuming) board game. Along with that new bundle, there are classic skins, some still-available crossover characters, and more. Here's everything in the Fortnite Item Shop for November 6, 2021.

The new Monopoly Tokens back bling bundle puts all the classic board game player pieces into one buying option. Both the game's original pieces and some tokens from newer editions are included in the eight-piece complete set, and though they're not sold separately, they're pretty cheap for a bundle of this size relative to the store's usual pricing.

Here's every piece in the bundle that costs 800 V-Bucks:

  • Scottie Dog
  • Rubber Ducky
  • Hazel
  • T-Rex
  • Penguin
  • Racecar
  • Top Hat
  • Battleship
Ask the banker for some V-Bucks.

Elsewhere in the shop, you can still find the new League of Legends crossover Jinx skin with her complete bundle that comes with back bling, a pickaxe, multiple loading screens, and more. Eco has returned too, which is a fan-made skin that we featured in a story earlier this year about how Fortnite fans have made some of the game's most popular skins.

Author
Mark Delaney

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Mecha Strategy JRPG Relayer for PS5 & PS4 Gets New Screenshots & Details About Job System

2 years 7 months ago

Today Kadokawa Games shared with a press release new screenshots and gameplay details of its upcoming mecha strategy JRPG Relayer.

We learn that each character pilots a mecha belonging to four classes, Assault, Tank, Sniper, and Scout.

Depending on their mecha class, they can learn five jobs, divided into three stages. Each class has different jobs to learn.

Each job group is divided into “beginner,” “intermediate,” and “veteran” stages. When you unlock all the abilities of a job, you can evolve it into the following stage.

Once you complete your beginner job for a character, you have to pick one of two options in a branch, while intermediate jobs will evolve into the respective veteran jobs. You cannot undo the choice unless you respec the abilities you have learned.

By unlocking abilities you unlock both active skills that need to be used in battle, and passive perks that are always in play.

Characters in an assault mech can use backstab attacks when equipping a melee weapon. Their basic job is Fighter, and they can evolve it either in Vanguard and then Braver emphasizing firepower, or Shinobi and then Ninja emphasizing defense and avoidance.

Vanguards fight on the front line making use of active skills that increase hate, attack power, and defense power. Braver has abilities that moderately increase hate and buff all starts, albeit not as much as a tank.

When Shinobi attack they will recover their hp and increase their defense, so you can fight while making sure you stay alive at the same time. Ninja specialize in lowering hate, so they can launch their attacks without being targeted by the enemy.

Incidentally, in case it wasn’t clear, “hate” is a value that indicates how much attention you draw from the enemy and determines who gets attacked by the AI. MMORPG players will likely be familiar with it and similar concepts like enmity or aggro.

Author
Giuseppe Nelva

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Iron Banter: This Week In Destiny 2 — The Dangling Threads

2 years 7 months ago

The Techeuns have been gathered and the Festival of the Lost is over, and so we've entered a period of Destiny 2 in which, uh... not a lot is happening. Bungie is still keeping busy with its weekly adjustments and tweaks to the Trials of Osiris, and it's been really fascinating to watch the process as the developer works to enhance that mode. But November is something of a catch-up month for Destiny 2 players. We've got some time to kill.

I missed last week's Iron Banter, so this is a good catch-up opportunity for me as well. Rather than talk about the ongoing Trials experiments once again--we'll probably do that next week--this feels like a good chance to look around the world of Destiny 2 and think on all the things that haven't been a part of the Season of the Lost. A lot of story ideas are in motion in various corners of the solar system, and it's not clear where they're headed or how they'll converge. So let's talk about the threads that remain dangling.

The Missing Emperor And The Struggling Empress

Calus was an ominous and constant presence in the solar system up until recently, so what happened to him?

Author
Phil Hornshaw

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Animal Crossing Happy Home Paradise DLC Players Warned Of Remodel Bug

2 years 7 months ago

"Don't remodel your neighbors' houses when the airport is open" sounds like one of those bizarre, antiquated laws that was put on the books for a very specific reason a hundred years ago and was then forgotten about, but right now it's a very real rule you should follow in Animal Crossing: New Horizons.

A tweet from the official Nintendo UK account warns players not to go to resident services and request to model a neighbor's home while the airport gates are open, lest they experience unintended "gameplay bugs." The same tweet was made by the official Nintendo of Australia and New Zealand account, though notably Nintendo of America hasn't said anything about it yet.

Author
Rebekah Valentine

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Microsoft Flight Simulator F-16, Concorde, & More Get Dev Updates; Busan, Pyongyang, & Lahore Announced; Ackland Airport Release Announced

2 years 7 months ago

Third-party developers have shared a ton of news for Microsoft Flight Simulator today, including looks at upcoming aircraft and scenery add-ons.

SC Designs shared a development update with screenshots of its F-16 Fighting Falcon.

“Big news for all you Viper fans! After going through the many ( many! ) requests made by followers over the past few weeks, I have added a number of new features to the Fighting Falcons that should, I hope, keep most folks happy.The first addition is that of Conformal Fuel Tanks to all of the models, which are selectable via the Auxiliary fuel tanks setting in the in-sim payload menu. These CFTs will appear when filled with fuel, but will only vanish if manually set to 0 contents ( just like the wing tanks ) so they don’t disappear off the fuselage when fuel flow switches to internal tanks while in flight.

The second addition is the return of the IFF “box cutter” sensors on the Falcon’s nose. These are made visible via the IFF Selector switch in the cockpit, allowing the user to decide whether they appear or not on the fuselage. Although the Falcons are not modeled with particular blocks in mind, this option I feel does enhance the variety of the product a little further. The aircraft will also be coded to carry AMRAAM missiles on the wing-tips, as well as AIM-9s, as a few fans asked for this to be added.

Author
Giuseppe Nelva

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Every Upcoming Animated Series Based On Video Games

2 years 7 months ago

Animated adaptations of video games generally receive more faith from players than their live-action counterparts. That’s understandable; most games are animated in one form or another, so it’s easier to replicate an aesthetic than to find actors and build sets that match the source material exactly. On top of the myriad of live-action shows based on games, there’s an equally sizable, if not larger, slate of animated series on the horizon. If you’re a fan of animated takes on the medium, here’s a snapshot of every upcoming TV series to keep an eye on with trailer links where applicable.  

Author
Marcus Stewart

Ubisoft employees launch petition seeking public support for improved working conditions

2 years 7 months ago

A Better Ubisoft, a group of Ubisoft employees campaigning for improved working conditions at the publisher, has launched a petition seeking public support for reform following what it sees as an inadequate response to its demands from senior management.

Last summer saw a wave of Ubisoft employees calling out toxic work conditions within the company - including allegations of serious sexual misconduct aimed at members of senior management - after which Ubisoft CEO Yves Guillemot pledged to "do everything in [his] power to ensure that everyone... feels welcomed, respected, and safe".

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Author
Matt Wales

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Mario Party Superstars’ Online Play Really Brings Joy To The Game

2 years 7 months ago

I have been purchasing and playing Mario Party games since the series began back in 1998 on the Nintendo 64. But as a relative loner in real life, it’s hardly ever been a party for me. Aside from the odd family gathering, most of my Mario Party career has been me against AI opponents. Mario Party Superstars finally…

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Author
Mike Fahey

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The Medium Dev Bloober Team Is Cooking Up An All-New Horror Title With Rogue Games

2 years 7 months ago

Developer Bloober Team and publisher Rogue Games are collaborating together for their next project on new-generation hardware and PC.

Bloober Team is known most recently for The Medium, as well as Layers of Fear, Observer, and Blair Witch. Rogue Games is made up of industry veterans from many different companies such as Sony, Activision, Electronic Arts, and Apple.

“We couldn’t be more excited to collaborate with Rogue on this incredible project,” wrote Bloober Team CEO Piotr Babieno in a statement. “We pride ourselves on making games that push the boundaries of originality and immersion, and we’re delighted to be working alongside a company that shares our vision.”

No other details about the game were revealed other than that it is aiming to utilize the newest generation of consoles, the PlayStation 5 and Xbox Series X|S.

Author
George Yang

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Skyrim Anniversary Edition Price Revealed Alongside Upgrade Path Option For Special Edition Owners

2 years 7 months ago

Skyrim’s 10th anniversary is upon us and Bethesda is re-releasing it, yet again – this time packaged as the Anniversary Edition. 

This new edition includes every piece of Creation Club content ever released, including additional quests, armor, and gameplay modes. It also comes with a new-gen patch for PlayStation 5 and Xbox Series X/S players. When the Anniversary Edition was announced back in August, Bethesda revealed that the new-gen update would be free to all who own the Special Edition of Skyrim, which was released during the previous generation of consoles. 

Author
Wesley LeBlanc

How To Create Or Join A Clan In Call Of Duty: Vanguard

2 years 7 months ago

Call of Duty: Vanguard is now available, and you'll likely want an easy way to team up with friends or meet new players to party up with in multiplayer. Vanguard's new clan feature replaces Modern Warfare and Warzone's Regiments system, but it works similarly to allow players to party up for more rewards.

Being part of a clan will give you a colored Clan Tag to use, rewards you with 10% Bonus XP for playing with members of your clan, and gives unique Calling Card Frames by leveling up your clan. The clan is leveled up simply by members playing matches and completing challenges.

Here's how to create or join a clan in Call of Duty: Vanguard.

How To Create A Clan

Create A Clan feature

You can create your own clan by opening up Vanguard's Social menu by pressing Triangle or Y on console. Then go to the Clan tab and choose the Create option. This lets you decide details like what the clan will be named and what Clan Tag your members will display.

Simply follow the on-screen instructions to set up your clan, which includes entering a 5-character (max) Clan Tag, creating a custom emblem, and setting the privacy settings. You can choose from four different privacy settings: private, invite only, request invite to join, or public.

Author
S.E. Doster

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Every console tested: can Xbox One really run Forza Horizon 5?

2 years 7 months ago

We called it an Xbox Series X masterpiece and that isn't hyperbole - Playground Games has delivered a phenomenal game and a sensational audio-visual experience for its flagship console. However, this is a cross-gen release: somehow, Forza Horizon 5 has to run on last-gen machines and still live up to the expectations of quality expected from a first-party studio production. Admittedly, we were sceptical about its chances but Playground Games was always optimistic - and having put every version through its paces, the studio has delivered.

Quite how Playground would deliver this was always the crucial question and it was very satisfying to visit the studio a few weeks back to see exactly how it was done, my tour kicking off with a look at a remarkable cross-platform comparison system the studio developed. Using one controller and a network of Xbox consoles, I was able to see the demanding jungle stage of the intro drive playing out in real-time across five of the six iterations of the game, with the debug camera used to zero in on the various rendering techniques Playground had developed for the game. From there, moving from left to right, I could see how each console delivered the scene: Xbox Series X quality and performance, Series S equivalents, then finally, the base Xbox One. Xbox One X? I didn't see that but I needn't have worried, it's a fitting send-off for the Microsoft's first 4K console.

Author
Richard Leadbetter

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Shin Megami Tensei V, Delayed Games, Favorite Nintendo RPGs | All Things Nintendo

2 years 7 months ago

This week's episode of All Things Nintendo is coming out on time. However, many of the games we discuss will not be doing the same. While this week's big topic is Shin Megami Tensei V (out next week), the theme in our quick-hit news segment is pretty obvious: game delays. Host Brian Shea is joined by Game Informer features editor Kimberley Wallace to talk about all the delays and to chat about what this newest entry to the SMT series brings to the table.

If you'd like to follow the people from this episode on Twitter: Brian Shea (@brianpshea), Kimberley Wallace (@kstar1785)

The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry's most recognizable name. Each week, Brian is joined by different guests to talk about what's happening in the world of Nintendo. Along the way, they'll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Author
Brian Shea

Final Fantasy VII: The First Soldier Gets Release Date & New Trailer Showing Epic Opening Cutscene

2 years 7 months ago

Today Square Enix has announced the launch date and released a brand new trailer of its upcoming mobile game Final Fantasy VII: The First Soldier.

The trailer showcases the backstory of the game, on top of a look at some cinematic battle scenes that are intended to convey the atmosphere of the title.

We also learn that the game will launch on November 17th, 2021.

Pre-registrations are already open and have passed the 770,000 mark already. Below you can find a list of bonuses.

  • 300,000 – Chocobo Egg
  • 500,000 – Shinra Mask Skin
  • 770,000 – Shinra Bike Skin
  • 1,000,000 – Shinra Utility Vehicle Skin
  • 2,000,000 – Shinra Helicopter Skin

You can watch the trailer below, alongside a Japanese TV Commercial.

Author
Giuseppe Nelva

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Avatar: The Last Airbender Gets Some Dope Officially Licensed Swag

2 years 7 months ago

If you love Avatar: The Last Airbender and have always wanted to emulate their fashion, then SuperGroupies has just the perfect collection for you. The entertainment-based fashion brand revealed its brand new line of officially licensed gear earlier today by way of a press release.

In the collection, fans can get their hands on a variety of different Avatar: The Last Airbender-themed watches, backpacks, and model keychains. You can check out the images and product information for yourself below.

Author
Andrew McMahon

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343 Industries Details Halo Infinite Battle Pass System, Including How Switching Between Them Will Work

2 years 7 months ago

343 Industries has released new information about the Halo Infinite Battle Pass system, including how players will be able to switch between passes. 

In a new interview with IGN, Infinite Head of Design Jerry Hook and Lead Progression Designer Chris Blohm discussed how the game’s approach to battle passes will work in the free-to-play multiplayer. They said it's aimed at keeping all kinds of players returning to it. 

Click here to watch embedded media

“We wanted to be able to say, ‘Hey, look, when you put 10 bucks in, you keep that 10 bucks’,” Hooks told IGN

That’s alluding to the fact that battle passes in Infinite never expire, meaning if you don’t finish a given battle pass before its associated season is up, you can still work on it in the next season. According to Hook and Blohm, though, you’ll only be able to work on a single battle pass at any time, so if you’re working on the prior season’s battle pass still, you won’t be able to advance at all in the current one. However, that current one will always be available for when you’re ready to tackle it. 

Author
Wesley LeBlanc

Game Scoop! 650: PS3, Wii Turn 15 - Remembering the Launches

2 years 7 months ago

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Sam Claiborn, Justin Davis, and Mark "I Don't Know What a Sequel Is" Medina -- are looking back on the launches of the PS3 and Nintendo Wii. And, of course, they play Video Game 20 Questions.

Watch the video above or hit the link below to your favorite podcast service.

Listen on:

Apple Podcasts

YouTube

Spotify

Stitcher

Find previous episodes here!

Author
Daemon Hatfield

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Forza Horizon 5 Accessibility Settings Detailed, American And British Sign Language Coming Soon

2 years 7 months ago

Forza Horizon 5

Microsoft has proven itself to be a leader in video game accessibility, and the features available in Forza Horizon 5 support reaffirm that status. In a blog post yesterday, Playground Games’ Mike Brown detailed a large swath of toggles and settings that make Horizon 5 playable for those who may be hearing or visually impaired or have other accessibility needs.

Highlighting the importance of these features in his post, Brown wrote, “We want everyone in the world to be able to experience our game, and with more than an estimated 400 million gamers with disabilities across the globe, it is vital that all players be able to tailor their gameplay in a way that works best for them.” Many of the features present come from conversations with the Gaming & Disability community, which detailed various barriers to entry to the development team. Here are some of the accessibility features described in the blog post available in Forza Horizon 5 upon release:

Author
John Carson

Couple Co-Op Adventure It Takes Two Arrives on EA Play Today

2 years 7 months ago

Earlier today, Hazelight released its critically acclaimed co-op adventure game, It Takes Two, on the subscription service known as EA Play.

To celebrate It Takes Two’s arrival to EA Play, a press release that gives a little background information on the game and its success was created. We’ve copied it below for you to take a look at:

Get ready for the wildest co-op adventure of your life!

EA’s genre-bending platform adventure game, It Takes Two, has entered The Play List, and is now available to all EA Play members. 

With more than two million copies sold since launch, It Takes Two recipient of 9 perfect scores and more than 35 total scores of 90+ – lets players embark on a co-op journey as the clashing couple Cody and May, two humans turned into dolls by a magic spell. Trapped in a fantastical world where unpredictability hides around every corner, players experience a metaphorical merging of gameplay and narrative that pushes the boundaries of interactive storytelling. From the award-winning Hazelight Studios, It Takes Two whisks players on a wild and wondrous ride where only one thing is for certain: we’re better together.

EA Play is a great way to get more from the games you love. Members can access exclusive in-game challenges and rewards, unlock special member-only content, play early trials of select brand-new titles, and get instant access to a collection of EA’s best-loved series and top titles. Plus, members also save on purchases of EA digital content, with a 10% member discount.

Author
Andrew McMahon

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WoW Classic Season Of Mastery Won't Include Class Balance Changes

2 years 7 months ago

World of Warcraft Classic's upcoming Season of Mastery will feature a faster content rollout schedule and more challenging raids, but it won't include changes to the game's classes.

In a new forum post outlining design intentions for the upcoming WoW Classic season, Blizzard writes that despite raid encounters taking longer and bosses having more health, it isn't looking to make adjustments to classes.

Fans have been concerned that longer fights will mean that mana dependent classes will suffer compared to classes like warriors and rogues, which use other resources like rage and energy to use abilities and deal damage.

"We're not insensitive to this concern, but our intention behind increasing the health of raid bosses is to make up for the better itemization on gear and improved talents provided by the 1.12 version of items and classes," Blizzard writes. "We want to make sure players actually stay in combat long enough to engage with the boss mechanics, and we believe that the changes made to encounters might inspire new strategies for raids."

Blizzard goes on to state that based on beta testing for the new season, groups which stacked warriors and rogues in raids seemed to struggle more than groups with a greater diversity of classes. That being said, Blizzard admits there are a lot of variables in play, and will keep an eye on the situation and make adjustments if needed.

Author
Cameron Koch

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The Retro Game and Cryptocurrency Booms Intersected in One Wild Pinball Auction

2 years 7 months ago

I can't explain how Jim Blasko made his money. His Facebook page proudly touts that he once spent 50 Bitcoin on a canary yellow Lamborghini. That same car is emblazoned across his Facebook header image, complete with three models in black negligee emerging out of the doors somewhere in the Nevada desert.

Blasko is a crypto guy, and crypto guys, in my experience, are famously ambiguous when it comes to their wealth and influence. What I do know is that Blasko purchased 37 machines at September's Museum of Pinball auction in Banning, California. He topped out at an $8,000 purchase of a Teenage Mutant Ninja Turtles pinball machine, and claims to have had a huge bid in for Computer Space — widely regarded as the first commercial video arcade machine ever made — before getting out-maneuvered by another patron. "I may have missed out on it," says Blasko. "That piece might be worth $100,000 in a couple of years."

The arcade collecting community was anticipating this auction for months. The Museum of Pinball in Banning, California (hence the commonly used nickname for the museum and its auction, “Banning”) had cultivated one of the largest hoards of vintage pinball machines, video arcade games, and other electro-mechanical devices designed to gobble up quarters in the world. But over the course of two weeks, owner John Weeks liquidated his entire catalogue due to the pandemic economic downturn. More than 1,000 games went up for sale, representing a once-in-a-lifetime opportunity for longtime hobbyists to supplement the remote corners of their stockpile with all sorts of offbeat rarities.

It was a dream come true… until the high-rollers showed up.

Author
Kat Bailey

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Rainbow Six Siege: High Calibre Trailer Shows Off New Operator Thorn, Full Reveal Coming November 8

2 years 7 months ago

Developer Ubisoft Montreal has revealed Rainbow Six Siege: Operation High Calibre via a new trailer. The trailer showcases the upcoming season's new operator: Brianna "Thorn" Skehan, a defender. A full reveal of Operation High Calibre is scheduled for November 8 at 10:30 AM PT / 1:30 PM ET.

Official details on Thorn have yet to be released, but we get a decent look at her unique gadget in her reveal trailer. In the trailer, we see Thorn use a throwable, seemingly proximity-activated gadget that can stick to surfaces. When inert, the gadget is blue, but once the attackers close in on it, the device flashes red and after a brief delay it explodes into multiple pentagon-shaped pieces of shrapnel.

Based on the trailer, Thorn looks a lot like a more aggressive version of Kapkan. Instead of setting charges exclusively on entry-points and lying in wait, the trailer makes her out to be a more mobile defender that roams the map and baits attackers into falling victim to her unique gadget in carefully constructed ambushes.

Author
Jordan Ramée

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