From the very first punch, Sifu is utterly uncompromising in its design. Absolver developer Sloclap’s latest martial arts beat-em-up is bold, its combat exquisite, its animation top-notch, its music outstanding, and its story – while very simple – is poignant and elegantly told. It’s also unforgiving and unapologetic, with pockets of frustrating moments during which I was certainly not in my happy place. But by the end, Sifu offered me a nearly unparalleled sense of mastery and accomplishment, and I can’t imagine that I would’ve enjoyed it half as much if it pulled its punches.
Sifu begins, as so many revenge-fueled martial arts stories do, with a murder. Your father and martial arts master is killed right before your eyes in what is quite simply one of the best prologue chapters I’ve played in recent memory. It both serves as an excellent tutorial, and a teases at what the future holds for you as you have full access to the entire catalog of unlockable moves. Eight years later, you set off on a journey to kill each of the five people involved.