IGN

Demon's Souls' State of Play Shows Off 12 Minutes of PS5 Gameplay

3 years 5 months ago
PlayStation has shared a brand new State of Play that shows off 12 minutes of PS5 gameplay for Demon's Souls. As revealed on PlayStation.Blog, this new deep dive into PS5 launch title Demon's Souls is presented by creative director Gavin Moore, and it focuses on the offline experience of this remake of the 2009 PS3 classic.
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Adam Bankhurst

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PS5 Lets You Automatically Turn Subtitles On for All Your Games

3 years 5 months ago
The PlayStation 5 comes with a variety of accessibility options, including the option to create custom presets so all your games play similarly when you first boot them up. That means, for example, if you prefer playing with subtitles on, you can make it so that subtitles will be turned on by default for each new PS5 game. Sony revealed the preset options during a tour of its UI and settings earlier this week. Now that we can talk more in-depth about the PS5, we know exactly how presets work and what players can change. To configure your PS5 presets, players can go to Settings, then Saved Data and Game/App Settings then to Game PResets. From there you’ll have the option to change Subtitles and Audio that will let you turn subtitles and preferred audio options on by default for any new game. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The other options also include “Difficulty” so you can preset a difficulty between Easiest, Easy, Normal, Hard, or Hardest; “Performance or Resolution” which lets you choose to prioritize FPS or resolution where applicable; and ‘Camera Controls’ which lets you preset whether you want normal or inverted camera controls. For IGN’s full rundown of new PS5 features, check out our PS5 wiki. And for our reviews check out our PS5 review, DualSense Review, and Pulse Headset review.
Author
Matt T.M. Kim

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Every PS5 Launch Game

3 years 5 months ago
See all the new games you can play at launch for the PlayStation 5.
Author
Brendan Graeber

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What's Your Game of the Generation? (So Far)

3 years 5 months ago
Welcome back to Game Scoop!, IGN's weekly video game talk show. It's the last episode of this console generation! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing the contenders for Game of the Generation. Breath of the Wild, Red Dead Redemption II, God of War, Overwatch, and so much more. They also have thoughts on Watch Dogs Legion, Spider-Man Miles Morales, Pikmin 3, and Hyrule Warriors: Age of Calamity. The music in this episode is from the original Metal Gear. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher   Find previous episodes here!
Author
Daemon Hatfield

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Star Wars: When Does The Mandalorian Take Place?

3 years 5 months ago
With The Mandalorian returning for a second season on Disney+, fans are finally getting their Baby Yoda fix again. The series continues to chronicle the misadventures of Din Djarin and his adorable sidekick as they seek out other Mandalorians and navigate a galaxy still reeling from the fall of the Empire. One of the biggest questions surrounding the new series is also the most basic - when does The Mandalorian take place? Read on for a detailed breakdown of when the series is set and why this time period is so pivotal to the Star Wars timeline. [widget path="global/article/imagegallery" parameters="albumSlug=the-mandalorian-season-2&captions=true"]

When Does The Mandalorian Take Place?

Season 1 of The Mandalorian takes place approximately five years after the events of Return of the Jedi. That also puts it about nine years after the events of Star Wars - A New Hope. The series is fleshing out the Star Wars timeline after the events of the original trilogy, but it's still set nearly 30 years before The Force Awakens, so don't expect characters like Rey or Kylo Ren to show up. It's unclear exactly how much time has elapsed between Seasons 1 and 2, but we'd guess a few months at most. In Season 2 Din can be seen wearing a brand new Beskar armor piece on his right thigh, suggesting he and The Child had a few adventures in between seasons. That story may be explored in one of the tie-in comics or novels Lucasfilm is currently developing.
Author
Jesse Schedeen

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Take-Two Confirms Interest in Acquiring Codemasters

3 years 5 months ago

Take-Two Interactive, is currently in talks to acquire Codemasters, the developers behind the Dirt, F1, and Project Cars racing franchises. If the deal goes through, Take-Two will add Codemasters to its roster of developers which includes Rockstar, 2K, Private Division, and more.

In a press release, Take-Two announced their intentions to acquire the entire share capital of Codemasters. According to the press release, the Board of Codemasters intends to recommend to shareholders to accept Take-Two’s offer.

“Take-Two believes that the combination of Take-Two and Codemasters would bring together two world-class interactive entertainment portfolios, with a highly complementary fit between Take-Two's 2K publishing label and Codemasters in the racing genre,” Take-Two stated.

“In addition, Take-Two believes that it can bring benefits to Codemasters' performance by leveraging Take-Two's global distribution network and 2K’s core operating expertise in publishing, including live operations, analytics, product development, and brand and performance marketing.”

[ignvideo url="https://www.ign.com/videos/2020/10/30/dirt-5-official-launch-trailer"]

Take-Two currently owns several major properties such as Rockstar’s Grand Theft Auto and Red Dead Redemption. They also own 2K, makers of the popular NBA 2K, PGA Tour, and Mafia franchises among others. Take-Two has also made ventures into smaller (or at least less massive) labels like Private Division, which published Obsidian’s The Outer Worlds and the Kerbal Space Program franchise.

Author
Joseph Knoop

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Xbox Series X Final Impressions and Audience AMA – Unlocked 468

3 years 5 months ago
Welcome to a special two-hour episode of Unlocked that was recorded live with all of you, along with special guest panelist Parris Lilly from Gamertag Radio! We played the Series X for two hours now that the review embargo has lifted, and answered a lot of your questions along the way. We also talked through our final impressions of Microsoft's new consoles. If you normally listen to the podcast feed of Unlocked, we'd encourage you to watch the video version on this one! Subscribe on any of your favorite podcast feeds, or grab an MP3 download of this week's episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring an interview with Brian Raffel, the cofounder of Raven Software – the studio behind Star Wars Jedi Knight II Jedi Outcast, Soldier of Fortune, Heretic, Hexen, Star Trek Voyager Elite Force, Marvel Ultimate Alliance, X-Men Origins Wolverine, and this year's Call of Duty Black Ops Cold War, among many others: [ignvideo url="https://www.ign.com/videos/2020/10/27/working-on-call-of-duty-star-wars-star-trek-and-more-stories-from-raven-softwares-cofounder-ign-unfiltered-54"] It's already been an incredibly fun year of Xbox coverage, and the best is yet to come. Join us! Oh, and feel free to leave us a video Loot Box question below using Yappa and you might be featured on an upcoming episode! [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
Author
Ryan McCaffrey

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Where to Preorder iPhone 12 Pro Max and iPhone 12 mini

3 years 5 months ago
The latest batch of Apple iPhone products are now available for preorder. With their 5G functionality and MagSafe accessories, the jump to iPhone 12 is somewhat more substantial of an upgrade than we've seen in the past few iterations.

Preorder Apple iPhone 12 Max Pro

Amazon has unlocked iPhone 12 Max Pro versions available for preorder right now in various configurations. Walmart, Apple and Best Buy's landing pages are for specific carriers and the prices vary depending on terms and conditions. [poilib element="commerceDeal" parameters="slug=apple-iphone-12-pro-max-preorders"]

Preorder Apple iPhone 12 Mini

Just like its bigger sibling, Amazon's offering unlocked iPhone 12 mini for preorder, and the other retailers have them linked to cellular carriers. [poilib element="commerceDeal" parameters="slug=apple-iphone-12-mini-preorders"] The new line of iPhones work with Apple's reincarnated MagSafe accessory line. If you remember those great charging connectors on older Apple MacBooks, the ones where you could trip on the cord and it would just fall out instead of destroying the cord, the connector and the computer, Apple's revived it for the iPhone. You can buy MagSafe chargers at Amazon and pretty much everywhere else right now, although Amazon won't have them in stock again until November 11 (you can still place an order, though). Beyond 5G and MagSafe, there are quite a few meaningful upgrades to make the newest iPhone better than its predecessors, including LiDAR integration, the ability to shoot RAW photos, and more. The iPhone 12 Max Pro and iPhone 12 mini release on November 13.
Author
Seth G. Macy

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PS5 vs Xbox Series X: Which Does What Best

3 years 5 months ago

Both the PS5 and Xbox Series X consoles are great. In fact, we gave each of them an 8 out of 10 in their respective reviews. But that doesn’t mean they’re identical. They both arrive at similar goals through different means, from form factor to storage to controllers and more. IGN editors Jonathon Dornbush (Podcast Beyond) and Ryan McCaffrey (Podcast Unlocked) took a look at six major categories to see which console does what the best.

Author
Ryan McCaffrey

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Insomniac Details Accessibility Features In Marvel's Spider-Man: Miles Morales

3 years 5 months ago
Insomniac Games has detailed some of the major accessibility features coming to Marvel's Spider-Man: Miles Morales. The news arrives in the form of a detailed Twitter thread, in which Insomniac ran through a number of important accessibility options including the ability to auto-complete QTEs, change button taps to button holds and remap controls. Players will also be able to enable assist features for the game's chase sequences and increase the auto-aim and dodge window in combat.

Accessibility is something that is very important to Insomniac Games, @PlayStation & @MarvelGames. Below is a list of some of the major accessibility features you can expect to see come November 12th in #MilesMoralesPS5 & #MilesMoralesPS4. pic.twitter.com/O94sAGG1Le

Author
Jordan Oloman

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The Medium Delayed to January 2021

3 years 5 months ago
The Medium has been delayed to January 28, 2021, due to COVID-19 and, most likely, Cyberpunk 2077's new release date. The game was originally due to be released on Xbox Series X, S and PC on December 10. Announced on Twitter, the delay is down to COVID-19 related production issues and "the current schedule of other titles on the market". That presumably means Cyberpunk 2077, which was itself delayed to December 10. It's not the first game to push back release due to CD Projekt Red's RPG - we've seen Everspace 2 and the Path of Exile end-game expansion shift dates explicitly because of Cyberpunk before this.
Author
Joe Skrebels

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GTA 5 and Red Dead Redemption 2 Next-Gen Backwards Compatibility Announced

3 years 5 months ago
Rockstar has announced that Grand Theft Auto 5 and Red Dead Redemption 2, as well as numerous other older games from the developer, will be backwards compatible on PS5 and Xbox Series X|S consoles. The PS4 and Xbox One versions of GTA 5 and RDR 2 will be playable on the new next-gen consoles. Progress can be carried across, either through the use of cloud saves or manual transfer via USB storage or LAN/wi-fi transfer, for campaign save games. Progress in the Online components of GTA and RDR will be carried across via your Rockstar Social Club profile, provided you sign in with the same PSN/Xbox Live account you used previously. [ignvideo url="https://www.ign.com/videos/2020/06/11/grand-theft-auto-5-enhanced-edition-trailer-ps5-reveal-event"] In addition to GTA 5 and RDR 2, the most recent version of L.A. Noire (as well as the VR Case Files on PS4) will also be backwards compatible on next-gen. Also detailed by Rockstar are the developer’s other games that will be available through backwards compatibility. On Xbox, these 360 and original Xbox games will be playable: Bully: Scholarship Edition, GTA 4, GTA: Episodes from Liberty City, GTA: San Andreas, Midnight Club: Los Angeles, Red Dead Redemption, Rockstar Games Presents Table Tennis. As for PS5, these games available from the PS Store will carry over to PS5: Bully, GTA 3, GTA: San Andreas, GTA: Vice City, Manhunt, Max Payne, Red Dead Revolver, The Warriors. [ignvideo url="https://www.ign.com/videos/2018/11/27/the-first-17-minutes-of-red-dead-online-gameplay"] Rockstar has yet to announce any form of free next-gen update for these games, and so while they will likely be enhanced due to the power of the next-gen consoles, none of these games will be optimized or upgraded for PS5 or Xbox Series X right now. We do know that there will be GTA 5: Enhanced Edition for next-gen, although it's unclear if this is a paid-for re-release or a free update.
Author
Matt Purslow

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IGN UK Podcast #564: A Birth of a Generation

3 years 5 months ago
The next generation is upon us. Cardy, Matt and Jesse are here to tell you about their time so far with the PS5, Xbox Series X and Series S. Plus their impressions of Spider-Man: Miles Morales, Astro's Playroom, Dirt 5 and Fuser. It's a bumper episode with lots to talk about that there's barely time for crisps and sandwiches, but of course they find some. Remember, if you want to get in touch with the podcast, please do: ign_ukfeedback@ign.com.

IGN UK Podcast #564: A Birth of a Generation

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Author
Simon Cardy

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PS5 DualSense Can Be Used to Play PS3

3 years 5 months ago
We've confirmed that the DualSense controller can be used to play PS3 – so we naturally made a video of us testing that by playing the original PS3 version of Demon's Souls with it.
Author
Joe Skrebels

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PT Reportedly Has PS5 Backwards Compatibility Removed By Konami Before Release

3 years 5 months ago
After hope for backwards compatibility, PT appears not to work on PS5 through any means. But strangely, it seems that hasn't always been the case, with Konami reportedly removing compatibility ahead of the new console's launch. As reported by Polygon, the now-iconic horror game teaser for Silent Hills was seemingly playable on PS5 using a file transfer in October. However, after an update, the game can no longer be played on the new console - something IGN Japan has confirmed. Polygon reports that, when contacted for comment, Sony said the change was a "publisher decision", meaning Konami would have specifically blocked the game from being played on new hardware (and effectively making it even harder for the game to be preserved, after it was made non-downloadable on the PS Store). [ignvideo url="https://www.ign.com/videos/2020/04/25/how-pt-became-a-modern-urban-legend"] Interestingly, Konami told us in October that it was "testing" its PS4 games for backwards compatibility, and couldn't confirm whether PT would work. We did however know that it would not be downloadable from the PS5 store, even if already owned. We've contacted the publisher for comment. In a long, strange history, this is yet another odd turn in the tale for PT.
Author
Joe Skrebels

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Godfall Is a Six-Month PS5 Console Exclusive

3 years 5 months ago
Godfall is a console exclusive on PS5 for six months after launch, at which point it is free to head to other platforms. The Godfall PS5 launch trailer, includes a small piece of text at the end of its runtime: "Also available on PC. Not available on other consoles until at least 05/12/21." Godfall will be available on PC as well as PS5 at launch on November 12, but this news suggests that it may also come to Xbox or other platforms after the timed exclusivity deal is up on May 12, 2021. [ignvideo url="https://www.ign.com/videos/2020/11/05/godfall-launch-trailer"] In other Godfall news, the game's PC specs were recently revealed, so head over to our explainer article to figure out if your rig can run it. You can also check out our interview with the game's developers about loot, progression and more. Godfall is just one of many big November releases, but if you're intrigued as to what else is on offer, check out our roundup of all of the games dropping around the launch of the next-gen consoles. The game will be a launch game for the PlayStation 5, and if you want to peruse our impressions of Sony's next-gen console before you buy, you can catch our PS5 review here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Author
Jordan Oloman

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EA Sports to Release 'Multiple New Franchises' in the Coming Years

3 years 5 months ago
EA says its Sports division plans to release "multiple new franchises in the years ahead", adding to its existing portfolio. In the latest EA financials, CEO Andrew Wilson discussed the continuing growth of its FIFA, NHL, Madden and UFC franchises, but added a brief mention of new series, saying, "We also have plans to add to our core EA SPORTS portfolio with multiple new franchises in the years ahead." Wilson didn't go into more detail about those mooted franchises. It may be that he means brand new sports games, more diverse versions of existing EA sports (college football or street soccer, for example), or returns to abandoned franchises –EA Sports has previously made golf, boxing, cricket, and snowboarding games, among others. [ignvideo url="https://www.ign.com/videos/fifa-21-review"] EA clearly has big plans for EA Sports in general, with Wilson explaining that the division will see a "significant expansion that will span new games, more geographies and more ways to engage." He adds that the compamny has "six new soccer mobile games in development for new genres and new markets," and points out that Ultimate Team modes have grown by 25% this year. While the division is clearly working for its parent company, EA Sports' approach to monetization and development iteration have become increasingly controversial in recent years. This year, we've bemoaned Madden 21's stagnant Franchise mode, and seen EA fined potentially millions of dollars for its loot box-like Ultimate Team packs in Europe. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News.
Author
Joe Skrebels

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PS5's Activity Cards Explained: Our Pre-Launch Experience

3 years 5 months ago
One of PS5’s new UI features comes in the form of Activity Cards, a series of game-specific and more general panels available in the PS5’s Control Center. While we saw some specific-use cases in the PS5 UI reveal, we’ve now had a bit more hands-on time with them in multiple games, and can better explain how they work. Specifically, we can speak about using them in conjunction with Marvel’s Spider-Man: Miles Morales and Astro’s Playroom. And of course, you can see more of the PS5’s UI in our full PS5 review. [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"]

PS5 Overall Use

No matter what game we’ve played on PS5, some Activity Cards are a constant. A newsfeed card has been apparent whenever pulling up this feature. It has changed somewhat in our pre-launch experience - when Insomniac revealed new videos for Marvel’s Spider-Man: Miles Morales, for example, that took the prominent featured spot on the newsfeed card. As of right now, it’s unclear what other console-wide cards may be added in the future, but they do offer Sony a platform to directly flag any major updates to players, no matter what game they’re playing. Additionally, a recent media capture card has been present for me while using the PS5, letting me quickly access my previous screenshots and clips captured via the Share button. [widget path="global/article/imagegallery" parameters="albumSlug=ps5-ui-screenshots&captions=true"]

Astro’s Playroom Activities Cards

Diving into game-specific uses, Astro’s Playroom offers a bit more of a clear use case for future games. A host of game-specific cards will pop up while playing, based on recent use of Playroom, and I’ve seen both Trophy-specific cards and Level-focused ones featured most often. Playroom is split into four main worlds, each with four levels apiece.
Author
Jonathon Dornbush

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What PS5's Create Button Actually Does

3 years 5 months ago
Of the many changes Sony’s new PS5 controller, the DualSense, brings with it is an alteration to the Share button on the DualShock 4, which has let us post clips of Fall Guys wins and Spider-Man photo mode pics for years. But what, if anything, does the Create button actually bring differently to the PlayStation experience? Well, now that we have had time with the PS5, we can share a bit more about what the new button actually does differently, and what has stayed the same. [ignvideo url="https://www.ign.com/videos/first-look-at-the-ps5-ui"] For all its newness, the Create Button actually brings up a rather understated UI - as opposed to the PS4’s Share UI that came in from the side, the Create button temporarily fills the bottom of your screen with a minimal black bar and a few icons. Far more quickly – and with no lag compared to the slow-moving PS4 UI – you're able to share your current screen as a screenshot, capture recent gameplay, or start a recording for future play. With the capture recent gameplay option, the PS5 has temporarily saved the last few minutes of play, and lets you clip out the last 15 seconds, the last 30 seconds, and more increments of time – all the way up to the last hour of gameplay. And of course, with the start recording option, the PS5 will then capture any subsequent gameplay. [widget path="global/article/imagegallery" parameters="albumSlug=ps5-ui-screenshots&captions=true"] When it comes to those capture options for video and photos, there are actually plenty of customization options directly available from the Create button share screen, which is arguably one of the best new features for the button.
Author
Jonathon Dornbush

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Astro's Playroom PS5 Review

3 years 5 months ago
For a free game that comes with the PlayStation 5, one largely designed just to showcase all the bells and whistles of Sony’s next-gen DualSense controller, Astro’s Playroom is surprisingly fun. It’s not just a great toybox to experience the DualSense’s haptic feedback, adaptive triggers, microphone, and more, it also delivers the best proof-of-concept pack-in I’ve played since Wii Sports. This is a truly joyous homage to PlayStation history, as well as an experimental platformer I can only hope to see turned into a larger experience during the PS5’s lifetime. Developed by Team Asobi, Astro’s Playroom follows in the impressive footsteps of its excellent PSVR exclusive, Astro Bot: Rescue Mission. Much like that adventure crafted its levels and challenges around the concept of viewing a platformer in VR, here Team Asobi has really considered what it means to build one around the DualSense. You could technically play these levels without any of the DualSense’s new functionality, but like its predecessor Playroom serves as a strong argument for just how immersive an experience can be when fully using this new technology. [widget path="global/article/imagegallery" parameters="albumSlug=astros-playroom-ps5-screenshots&captions=true"] Astro’s literal Playroom is, amusingly, the “inside” of your PlayStation 5 console, with its CPU Plaza hub offering you gateways to four main worlds: Cooling Springs, GPU Jungle, Memory Meadows, and SSD Speedway.
Author
Jonathon Dornbush

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PS5 UI Does Not Have Custom Themes

3 years 5 months ago
The PlayStation 5’s UI brings with it a host of changes that evolve what players experienced on the PS4, and while things like Trophies, Account Avatars photos, and more have made the transition, one notable piece of the PS4 UI has not made the next-gen leap - themes. Themes have played a big role in the life of the PS4 as a way of customizing the console’s UI. Both static and dynamic themes have been available by the hundreds for players to purchase or grab for free, some reskinning the icons to a game-specific look, or adding music from your favorite games to your PS4 hub. Other, more static themes just change the look, but still let players add an additional personal touch. [ignvideo url="https://www.ign.com/videos/ps5s-ui-the-5-biggest-gamechangers"] The PS5, as of our pre-launch experience, has no themes. IGN has reached out to Sony about the decision to not have themes for PS5, and whether it’s a feature the company is considering adding back in. We’ll update this story should they respond, but there’s at least one likely reason we aren’t seeing themes. For the most part, PS5’s UI takes an inverse approach to the PS4’s. Sony’s soon-to-be last-gen system largely put all its icons on display at once and made them the focal point of the UI. A host of games, apps, and settings icons are often shown all prominently on screen simultaneously. The PS5’s UI moves many of those features to the top of the screen, or even more directly in the pop-up Control Center menu, which acts as an overlay to the PS5. Instead, each PS5 game we’ve seen so far comes with its own mini-theme of sorts. Take Marvel’s Spider-Man: Miles Morales, which showcases a big piece of art for Miles in his Spidey suit while one of the game’s themes plays in the background. But if you switch over to Astro’s Playroom, a new piece of Astro art dominates the screen, with music from that game playing.
Author
Jonathon Dornbush

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How Long Is Astro's Playroom for PS5?

3 years 5 months ago
Astro’s Playroom will be a free pack-in for PS5 owners, a chance to test out all the new functionality of the DualSense controller - and have something to play while bigger games and install and download. But given its pack-in nature, and PlayStation not really having as much of a precedent (PS4’s The Playroom was arguably more of a showcase for the additional PS4 camera, and was basically a collection of virtual toys), many may be wondering if Astro’s Playroom is a full game, a minigame suite, or something else. To help answer these questions, here is the experience of some of IGN’s staff about their time with Astro’s Playroom. [ignvideo url="https://www.ign.com/videos/2020/11/06/astros-playroom-review"] [poilib element="accentDivider"] Jonathon Dornbush, Reviewer and Senior News Editor First off, I’m happy to confirm Astro’s Playroom is a full game, particularly because of one notable inclusion - a Platinum trophy. But whether you’re a trophy hunter, Astro’s Playroom is structured very much like a full game, albeit a relatively short one. I’ve 100%’d Astro’s Playroom, collecting everything in its four worlds, including hidden artifacts and more, and the experience took me roughly about 6 - 7 hours.
Author
IGN Staff

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PS5 Has 667GB of Usable Storage Space

3 years 5 months ago
PlayStation 5 will allow for 667GB of usable storage space on its 825GB SSD. IGN can confirm that the console, when totally emptied (including having deleted pack-in game Astro's Playroom), offers 667GB, meaning 158GB is reserved for the operating system and essential files. With game sizes continuing to grow, that 667GB may not go too far - as an example, the PS5 version of Call of Duty: Black Ops Cold War takes up 135GB of SSD space alone (seemingly without installing Warzone). [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] You will be able to expand the storage on a PS5 relatively easily by installing off-the-shelf NVMe drives, which can be plugged in by popping off the consoles' removable faceplates. By comparison, Xbox Series X offers 802GB of usable space (from a 1TB drive) and Xbox Series S offers 364GB (from a 512GB drive). By a very small margin, PS5 does offer the most efficient use of a solid state drive out of the next-gen consoles launching next week – 19.1% of its drive is untouchable, as opposed to 19.8% of Xbox Series X and 28.9% of Xbox Series S. [ignvideo url="https://www.ign.com/videos/2020/10/09/biggest-ps5-teardown-takeaways-next-gen-console-watch"] We also have news on why PS5 doesn't seem to have custom themes, what its new Activity Cards are fo
Author
Joe Skrebels

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PS5 Console, Spider-Man, Astro's Playroom Review Impressions

3 years 5 months ago
On this week's episode of IGN's PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Lucy O'Brien, Janet Garcia, and Mitchell Salztman to discuss our PS5 review embargo impressions. We talk about the hardware, playing with it and the DualSense over the last few days, and our impressions of Astro's Playroom and Marvel's Spider-Man: Miles Morales PS5. We don't spoil any of the game talk, but expect to hear our thoughts on why the DualSense has wowed us, how Spider-Man continues the franchise in fantastic form, and why Astro's Playroom is a joyful free launch pack-in you shouldn't miss. [widget path="global/article/imagegallery" parameters="albumSlug=ps5-console-first-look-size-comparison&captions=true"]
Author
Jonathon Dornbush

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PlayStation 5 Review

3 years 5 months ago

After a generation of figuratively towering above its rivals with the monstrously successful PlayStation 4, one thing is certain: Sony’s next-generation contender will also loom large over its peers... literally. This thing is massive. However, what the PlayStation 5 lacks in subtlety it more than makes up for in potential, thanks in part to its amazingly fast SSD but mostly to its truly remarkable new controller, the DualSense.

While a good deal of what folks are going to be able to squeeze out of 2020’s salvo of shiny new hardware may be bottlenecked to some degree by the screen that they own, the PS5’s unique DualSense democratises a next-gen gaming experience for all, delivering an amazing new level of haptic feedback that really needs to be felt to be believed.

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Make no mistake: the austere and unceremonious nature of the box and packaging is in stark contrast to the PlayStation 5 itself, which is far and away the most flamboyant-looking console I’ve ever owned. Rather than a single shell, the PS5 appears to be made up of four separate pieces: a glossy, black case sandwiched between a pair of warped, matte-white plastic plates, with a detachable stand.

Author
Luke Reilly

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How Long Is Spider-Man: Miles Morales?

3 years 5 months ago

Marvel’s Spider-Man: Miles Morales follows up Insomniac’s beloved PS4 exclusive with a new entry on PS4 and PS5 at launch. Only revealed earlier this year, there’s been some confusion and differing discussion around how big a game Miles Morales would be compared to the original, including comparisons to Uncharted: The Lost Legacy, a shorter spin-off from the mainline Uncharted series.

But how long does it actually take to beat the game? We asked those on the IGN staff that have beaten the game for their experience with how long it took (and don’t worry, there won’t be any story spoilers!). [ignvideo url="https://www.ign.com/videos/2020/11/06/marvels-spider-man-miles-morales-review"]

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Author
IGN Staff

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Marvel's Spider-Man: Miles Morales PS5 Review

3 years 5 months ago
Miles Morales may just be finding his footing as a superhero, but his first solo game proves developer Insomniac has comfortably hit its stride as it converts its stand-alone hit into a series. Marvel’s Spider-Man: Miles Morales is a flashy starring debut for Miles, telling as engaging a story as the original Marvel’s Spider-Man while simultaneously improving upon pretty much every minor gripe I had with that already great game. It may be smaller overall, but every facet of it feels more essential: the incredible swinging mechanics, storytelling, and animation of Peter Parker’s adventure return, joined by meaningful updates to side missions, Miles’ flashy new moves, and the captivating spirit of New York City. While it can be played on PlayStation 4, this is a gorgeous introduction to the PlayStation 5. Miles Morales takes advantage of improved lighting and particle effects to make this former New Yorker achingly miss the city I once called home, and swinging feels even better at 60fps than at 30. [ignvideo url="https://www.ign.com/videos/2020/11/06/the-first-22-minutes-of-spider-man-miles-morales-on-ps5"] Marvel’s Spider-Man established Miles’ role alongside Peter Parker, and this solo outing makes it clear just how much room there is in Manhattan for multiple Spider-Men to shine. Actor Nadji Jeter returns to the title role and gives the newly heroic Miles a sincerity, heart, and excitement that stands tall alongside other depictions out there – from the Oscar-winning Into the Spider-Verse animated movie, to the original Brian Michael Bendis/Sara Pichelli comic run, and the ongoing Saladin Ahmed comic arc.
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Jonathon Dornbush

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Control for PS5 and Xbox Series Delayed to 2021

3 years 5 months ago
The next-gen version of Control: Ultimate Edition for PS5 and Xbox Series has been delayed until early 2021. Remedy Entertainment revealed the news on Twitter, issuing a short statement: "Control Ultimate Edition will arrive on next-generation platforms early 2021. We want the final quality of the game to be awesome, and so we need a bit more time to work on it. Thank you for your understanding and patience!" The next-gen release of Control was initially slated for a digital release at the end of 2020, within the launch window of the PlayStation 5 and Xbox Series consoles.
Author
Jordan Oloman

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Kerbal Space Program 2 Delayed Again to at Least 2022

3 years 5 months ago

Kerbal Space Program 2 has been delayed again, Take-Two Interactive announced in its second fiscal quarter report. Kerbal Space Program 2 is now scheduled for the fiscal year 2023, which is as early as April 2022 or as late as March 2023.

Notably, KSP 2 creative director Nate Simpson took to the game’s official forums to inform the community, saying the game would now arrive in 2022.

"I know this is frustrating, especially considering that this isn’t the first time we’ve adjusted our schedule,” Simpson wrote. “We knew we were taking on an immense technical and creative challenge when we started this project. We’ve heard time and again from this community that quality is paramount, and we feel the same way. It’s not enough to deliver a bunch of new features – those features have to be woven together into a stable, polished whole. We’re creating a reliable foundation on which players and modders alike can build for another decade or more. That involves solving problems that have never been solved before, and that takes time.”

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Joseph Knoop

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Xbox Series X: Gears 5 Performance Analysis

3 years 5 months ago

When the technical enhancements for Gears 5 on the Xbox Series X were announced, they included a PC Ultra visual feature set, PC Ultra HD Textures, 4K 60fps including during cinematics on the Series X, 120fps in versus multiplayer, and a plethora of other visual improvements. After having spent a considerable amount of time with it myself, I’m left wondering what’s more impressive: the fact that they succeeded on these promises, or that Microsoft has set such an impressive standard for itself in terms of what we can expect from the Series X in the future.

The Series X offers a wide array of options in the ‘performance vs visual quality’ toolkit of the console, and putting this new hardware to the test on day one is the ‘enhanced’ version of  The Coalition’s Gears 5. This is our performance analysis of Gears 5 on the Xbox Series X. Watch the video below or scroll down to read the full deep dive.

[ignvideo url="https://www.ign.com/videos/2020/11/05/xbox-series-x-performance-test-how-gears-5-proves-its-a-beast"]

FRAMERATE

The Coalition has succeeded in creating something truly remarkable: achieving native 4K at 60fps throughout the campaign with a visual quality that matches the PC version of the game at Ultra settings. With cutscenes rendered in real time using the Unreal engine, Gears 5 manages to hit 4K 60fps, even during in-engine moments like the Hammer of Dawn sequence which the team admitted was incredibly taxing to develop. It uses technology like Variable Rate Shading which only renders a portion of the screen at full resolution (like a characters face) which is where your eye would naturally go, but the depth of field background for example would be rendered at a lower quality as it doesn’t need to take up that processing power. They also use Temporal Upscaling which will dynamically change the game's resolution as needed every 4 frames.

Author
Destin Legarie

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Capcom Victim of Cyber Attack

3 years 5 months ago

Capcom issued a statement on Thursday saying it was the victim of a cyber-attack by a third party. The company confirmed that at this time there is no reason to believe customer data was breached.

Capcom stated that the attack occurred in the early hours of November 2 and affected access to certain systems, including email and file servers. Capcom has confirmed a third party was responsible for the attack, but has yet to provide any information regarding the third party’s identity. As a result of the attack, Capcom says it has halted some operations of its internal networks as of November 2.

“Capcom expressed its deepest regret for any inconvenience this may cause to its various stakeholders,” Capcom wrote. “Further, it stated that at present there is no indication that any customer information was breached. This incident has not affected connections for playing the company's games online or access to its various websites.”

[ignvideo url="https://www.ign.com/videos/2020/05/27/why-video-game-leaks-are-here-to-stay"]

Capcom says it is coordinating with law enforcement and “other related authorities,” as well as carrying out an investigation and working to restore its systems.

IGN has reached out to Capcom for additional comment and will update our story if we receive a response. Capcom is far from the only major game company dealing with a serious breach of security. Ubisoft was recently the victim of a hack that resulted in the source code of Watch Dogs Legion (a whopping 560 GB of data) being leaked online. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/law-abiding citizen for IGN.
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Joseph Knoop

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When Is Metroid Prime 4 Coming Out? - NVC 533

3 years 5 months ago
Welcome to Nintendo Voice Chat! Metroid Prime 4 was announced almost three and a half years ago, and there's still no launch window in sight for the long-awaited sequel. This week, join Zach Ryan, Tom Marks, Janet Garcia, and Seth Macy as they recount Metroid Prime 4's history to this point, and give their best guesses for when the game will actually release. Plus, reactions to Nintendo's latest sales numbers, an update to IGN's Top 25 Switch Games list, and more! Casey DeFreitas is on temporary leave from IGN, recovering from an injury she's been dealing with this year. We wish her the very best in her recovery, and look forward to her return! You can read her full statement on Twitter. Timecodes!
  • 00:00:00 Welcome!
  • 00:01:35 An update from Casey
  • 00:03:30 Metroid Prime 4 discussion
  • 00:30:27 Nintendo's latest sales numbers
  • 00:33:15 More news
  • 00:49:35 What we're playing
  • 00:57:19 Question Block!

NVC is available on your preferred platform!

Author
Logan Plant

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Nintendo Raises Profit Predictions After Another Successful Quarter for Switch Sales

3 years 5 months ago
The Nintendo Switch continues to sell incredibly well according to the company’s latest financial briefing. The Switch has now surpassed lifetime sales for the NES, and Nintendo has updated its financial forecast to show a 50% profit increase by the time the fiscal year ends. Nintendo shipped 6.86 million Switch consoles in the previous fiscal quarter (for a total of 68.30 million units) which continues a strong trend for Nintendo since the start of the fiscal year. The continued success of the Switch has allowed Nintendo to raise its profit forecasts from 300 billion yen to 450 billion yen. An increase of 50%. In software, Animal Crossing: New Horizons has continued to sell well, becoming the second best-selling Nintendo Switch game at 26.04 million copies. It trails only Mario Kart 8 Deluxe and has overtaken games like Super Smash Bros. Ultimate and The Legend of Zelda: Breath of the Wild. Overall, Nintendo has sold 456.49 million games for Switch so far, more than Nintendo 3DS and Wii U life-to-date, respectively. Recent software releases have also done well, such as Super Mario 3D All-Stars which has sold 5.21 million units since its September release date. See: The Top 10 Best Selling Switch Games (first-party, worldwide). [ignvideo url="https://www.ign.com/videos/2020/10/28/hyrule-warriors-age-of-calamity-official-demo-trailer"] Nintendo predicts it will sell 24 million Switch consoles this fiscal year, showing the system succeeding even amidst a new console generation from Xbox and PlayStation.
Author
Matt T.M. Kim

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PS5 Won't Support SSD Expandable Storage at Launch

3 years 5 months ago
Sony has confirmed that PS5 will not support SSD expandable storage at launch. As reported by The Verge, a Sony spokesperson has stated that PS5's SSD expandable storage will be "reserved for a future update," but no further window was given. Back in March 2020's PlayStation 5's system architecture 'deep dive,' Sony's Mark Cerny did mention (23:30 in the video below) that support for expandable storage would most likely be "a bit past" launch, and that appears to hold true. [ignvideo url="https://www.ign.com/videos/2020/03/18/ps5-deep-dive-reveal"] The PlayStation 5 has a dedicated internal slot that will fit a standard stick-shaped M.2 SSD, but it will seemingly be disabled when PS5 is released on November 12, 2020. Cerny also warned against purchasing an M.2 SSD until Sony gives official word on which SSDs will be fully supported and optimized on PS5 to give you the best performance. It's important to note that PS5 will support USB external storage at launch, and this will be a good way to play PS4 games or those that don't need to utilize the faster speed of the SSD. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The Xbox Series X and Xbox Series S, on the other hand, will support expandable SSD storage at launch with the official 1 TB Seagate Storage Expansion Card that will fit into a dedicated slot on the back of the consoles. Hopefully, the support for expandable storage won't be too far in the future, as we already know that games like
Author
Adam Bankhurst

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Why Next-Gen Audio Makes Call of Duty Even Crazier

3 years 5 months ago

I’m huddled up inside a rickety old attic somewhere in the farmlands of Verdansk. The crack of sniper fire echos through the lumber yard to the north, taunting me. There’s nothing but a half-mile of dirt and grass between me and the next safe zone. Short version: This is where I live now. Then the pitter-patter of boots beneath me. Without even realizing it, I’ve pivoted my tepid little shotgun towards the stairs, listening for the boots to move from the soft dirt to the brittle wood. Two roarings blasts later, I’m somehow still alive. With my position given away to anyone within 100 yards, it won’t be for long.

Whether it’s in the sprawling Warzone or the tighter confines of a deathmatch, Call of Duty has always let players absorb the sights and sounds of chaos. With everyone’s eyes on how flashy a next-gen Call of Duty will look, it’s easy to forget how audio can truly plant you in the middle of a gunfight or under the shadow of an artillery shell. Even as Treyarch looks back to the early 80’s -- complete with its pervasive Reaganism, analog toys, and Robert Redford hairstyles -- for its thematic inspiration for Call of Duty: Black Ops - Cold War, its team of sound designers and engineers is equally excited for what next-gen consoles are bringing to the mixing table.

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Author
Joseph Knoop

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PS5's Destruction AllStars Solo, Multiplayer Modes Explained

3 years 5 months ago
Developer Lucid Games has detailed all the game modes, including Mayhem, Carnado, and more, that will be available at launch for its upcoming PlayStation 5 exclusive Destruction AllStars. Destruction AllStars, which was once a PlayStation 5 launch title, will now be released in February 2021 on PlayStation Plus and will let players from around the world compete in modes that can be played in solo, in a team with AI, or with friends and rivals in online multiplayer. [ignvideo url="https://www.ign.com/videos/2020/11/05/destruction-allstars-gameplay-trailer"] Mayhem is the first mode that was described in Destruction AllStars' latest PlayStation.Blog update, and it plays like a classic deathmatch. It is playable in solo and teams, and tasks players with dealing damage and wrecking as many opponents as possible within a given time limit. The player with the highest score at the end of the round will win. Carnado, playable in both solo and teams, is all about risk and reward. It allows you to earn Gears - AllStars' collectable in-game items - for damaging or wrecking competitors. You can also sacrifice your vehicle by driving it into the Carnado to score points, and will then be forced to get a new vehicle or steal one for a quick points boost. Stockpile is Destruction AllStars' take on capture and control and is a team-based mode.
Author
Adam Bankhurst

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