Demon's Souls' State of Play Shows Off 12 Minutes of PS5 Gameplay
Settle in for 12 minutes of new Demon’s Souls footage in this special State of Play presentation: https://t.co/RISnoWg3Mr pic.twitter.com/KhmpS6tubJ
Settle in for 12 minutes of new Demon’s Souls footage in this special State of Play presentation: https://t.co/RISnoWg3Mr pic.twitter.com/KhmpS6tubJ
Take-Two Interactive, is currently in talks to acquire Codemasters, the developers behind the Dirt, F1, and Project Cars racing franchises. If the deal goes through, Take-Two will add Codemasters to its roster of developers which includes Rockstar, 2K, Private Division, and more.
In a press release, Take-Two announced their intentions to acquire the entire share capital of Codemasters. According to the press release, the Board of Codemasters intends to recommend to shareholders to accept Take-Two’s offer.
“Take-Two believes that the combination of Take-Two and Codemasters would bring together two world-class interactive entertainment portfolios, with a highly complementary fit between Take-Two's 2K publishing label and Codemasters in the racing genre,” Take-Two stated.
“In addition, Take-Two believes that it can bring benefits to Codemasters' performance by leveraging Take-Two's global distribution network and 2K’s core operating expertise in publishing, including live operations, analytics, product development, and brand and performance marketing.”
[ignvideo url="https://www.ign.com/videos/2020/10/30/dirt-5-official-launch-trailer"]Take-Two currently owns several major properties such as Rockstar’s Grand Theft Auto and Red Dead Redemption. They also own 2K, makers of the popular NBA 2K, PGA Tour, and Mafia franchises among others. Take-Two has also made ventures into smaller (or at least less massive) labels like Private Division, which published Obsidian’s The Outer Worlds and the Kerbal Space Program franchise.
Both the PS5 and Xbox Series X consoles are great. In fact, we gave each of them an 8 out of 10 in their respective reviews. But that doesn’t mean they’re identical. They both arrive at similar goals through different means, from form factor to storage to controllers and more. IGN editors Jonathon Dornbush (Podcast Beyond) and Ryan McCaffrey (Podcast Unlocked) took a look at six major categories to see which console does what the best.
Accessibility is something that is very important to Insomniac Games, @PlayStation & @MarvelGames. Below is a list of some of the major accessibility features you can expect to see come November 12th in #MilesMoralesPS5 & #MilesMoralesPS4. pic.twitter.com/O94sAGG1Le
We have important message to share with you#TheMedium #Blooberteam #XboxSeriesX #XboxSeriesS #PCgame #STEAMgame pic.twitter.com/XbpQUOyJj3
After a generation of figuratively towering above its rivals with the monstrously successful PlayStation 4, one thing is certain: Sony’s next-generation contender will also loom large over its peers... literally. This thing is massive. However, what the PlayStation 5 lacks in subtlety it more than makes up for in potential, thanks in part to its amazingly fast SSD but mostly to its truly remarkable new controller, the DualSense.
While a good deal of what folks are going to be able to squeeze out of 2020’s salvo of shiny new hardware may be bottlenecked to some degree by the screen that they own, the PS5’s unique DualSense democratises a next-gen gaming experience for all, delivering an amazing new level of haptic feedback that really needs to be felt to be believed.
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Make no mistake: the austere and unceremonious nature of the box and packaging is in stark contrast to the PlayStation 5 itself, which is far and away the most flamboyant-looking console I’ve ever owned. Rather than a single shell, the PS5 appears to be made up of four separate pieces: a glossy, black case sandwiched between a pair of warped, matte-white plastic plates, with a detachable stand.
Marvel’s Spider-Man: Miles Morales follows up Insomniac’s beloved PS4 exclusive with a new entry on PS4 and PS5 at launch. Only revealed earlier this year, there’s been some confusion and differing discussion around how big a game Miles Morales would be compared to the original, including comparisons to Uncharted: The Lost Legacy, a shorter spin-off from the mainline Uncharted series.
But how long does it actually take to beat the game? We asked those on the IGN staff that have beaten the game for their experience with how long it took (and don’t worry, there won’t be any story spoilers!). [ignvideo url="https://www.ign.com/videos/2020/11/06/marvels-spider-man-miles-morales-review"][poilib element="accentDivider"]
An update from the development team: Control Ultimate Edition will arrive on next generation platforms early 2021.
Kerbal Space Program 2 has been delayed again, Take-Two Interactive announced in its second fiscal quarter report. Kerbal Space Program 2 is now scheduled for the fiscal year 2023, which is as early as April 2022 or as late as March 2023.
Notably, KSP 2 creative director Nate Simpson took to the game’s official forums to inform the community, saying the game would now arrive in 2022.
"I know this is frustrating, especially considering that this isn’t the first time we’ve adjusted our schedule,” Simpson wrote. “We knew we were taking on an immense technical and creative challenge when we started this project. We’ve heard time and again from this community that quality is paramount, and we feel the same way. It’s not enough to deliver a bunch of new features – those features have to be woven together into a stable, polished whole. We’re creating a reliable foundation on which players and modders alike can build for another decade or more. That involves solving problems that have never been solved before, and that takes time.”
When the technical enhancements for Gears 5 on the Xbox Series X were announced, they included a PC Ultra visual feature set, PC Ultra HD Textures, 4K 60fps including during cinematics on the Series X, 120fps in versus multiplayer, and a plethora of other visual improvements. After having spent a considerable amount of time with it myself, I’m left wondering what’s more impressive: the fact that they succeeded on these promises, or that Microsoft has set such an impressive standard for itself in terms of what we can expect from the Series X in the future.
The Series X offers a wide array of options in the ‘performance vs visual quality’ toolkit of the console, and putting this new hardware to the test on day one is the ‘enhanced’ version of The Coalition’s Gears 5. This is our performance analysis of Gears 5 on the Xbox Series X. Watch the video below or scroll down to read the full deep dive.
[ignvideo url="https://www.ign.com/videos/2020/11/05/xbox-series-x-performance-test-how-gears-5-proves-its-a-beast"]The Coalition has succeeded in creating something truly remarkable: achieving native 4K at 60fps throughout the campaign with a visual quality that matches the PC version of the game at Ultra settings. With cutscenes rendered in real time using the Unreal engine, Gears 5 manages to hit 4K 60fps, even during in-engine moments like the Hammer of Dawn sequence which the team admitted was incredibly taxing to develop. It uses technology like Variable Rate Shading which only renders a portion of the screen at full resolution (like a characters face) which is where your eye would naturally go, but the depth of field background for example would be rendered at a lower quality as it doesn’t need to take up that processing power. They also use Temporal Upscaling which will dynamically change the game's resolution as needed every 4 frames.
Capcom issued a statement on Thursday saying it was the victim of a cyber-attack by a third party. The company confirmed that at this time there is no reason to believe customer data was breached.
Capcom stated that the attack occurred in the early hours of November 2 and affected access to certain systems, including email and file servers. Capcom has confirmed a third party was responsible for the attack, but has yet to provide any information regarding the third party’s identity. As a result of the attack, Capcom says it has halted some operations of its internal networks as of November 2.
“Capcom expressed its deepest regret for any inconvenience this may cause to its various stakeholders,” Capcom wrote. “Further, it stated that at present there is no indication that any customer information was breached. This incident has not affected connections for playing the company's games online or access to its various websites.”
[ignvideo url="https://www.ign.com/videos/2020/05/27/why-video-game-leaks-are-here-to-stay"]Capcom says it is coordinating with law enforcement and “other related authorities,” as well as carrying out an investigation and working to restore its systems.
IGN has reached out to Capcom for additional comment and will update our story if we receive a response. Capcom is far from the only major game company dealing with a serious breach of security. Ubisoft was recently the victim of a hack that resulted in the source code of Watch Dogs Legion (a whopping 560 GB of data) being leaked online. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/law-abiding citizen for IGN.NVC is available on your preferred platform!
I’m huddled up inside a rickety old attic somewhere in the farmlands of Verdansk. The crack of sniper fire echos through the lumber yard to the north, taunting me. There’s nothing but a half-mile of dirt and grass between me and the next safe zone. Short version: This is where I live now. Then the pitter-patter of boots beneath me. Without even realizing it, I’ve pivoted my tepid little shotgun towards the stairs, listening for the boots to move from the soft dirt to the brittle wood. Two roarings blasts later, I’m somehow still alive. With my position given away to anyone within 100 yards, it won’t be for long.
Whether it’s in the sprawling Warzone or the tighter confines of a deathmatch, Call of Duty has always let players absorb the sights and sounds of chaos. With everyone’s eyes on how flashy a next-gen Call of Duty will look, it’s easy to forget how audio can truly plant you in the middle of a gunfight or under the shadow of an artillery shell. Even as Treyarch looks back to the early 80’s -- complete with its pervasive Reaganism, analog toys, and Robert Redford hairstyles -- for its thematic inspiration for Call of Duty: Black Ops - Cold War, its team of sound designers and engineers is equally excited for what next-gen consoles are bringing to the mixing table.