IGN

EA Reveals Full PS5, Xbox Series X Upgrade Plan

3 years 5 months ago
The PlayStation 5 and Xbox Series X|S are only a week away from launch and EA has revealed its plans for bringing its newest games to next-gen systems. Some titles, like Madden NFL 21 and FIFA will receive full next-gen upgrades, while others will be backward compatible with some enhancements. In a new blog post, EA has broken down which games are receiving next-gen upgrades and which games will be backward compatible. This being next-gen it’s never simple and some titles will receive some extra features but not full upgrades. Some enhancements are also not uniform either. Star Wars: Squadrons will receive new FPS modes on the Xbox Series X|S, but only improved lighting effects on PS5. [ignvideo url="https://www.ign.com/videos/2020/06/15/star-wars-squadrons-official-trailer"] Here’s EA’s full rundown of next-gen plans for its current games:

EA Sports Madden NFL 21 and FIFA 21

Madden 21 and FIFA 21 will be backward compatible on next-gen systems if you already own the PS4 or Xbox One/X/S version of either game. On December 4, existing owners will be able to redeem a free next-gen upgrade for Madden 21 and FIFA 21 for either the PS5 or Xbox Series X|S. The upgrade will be available until NFL 22 and FIFA 22 are released next year. Online content such as Ultimate Team, The Yard, Franchise modes, and Volta Football will also transfer between generations.

Star Wars: Squadrons

Star Wars: Squadrons will receive a new framerate upgrade for Xbox Series X|S players where they can choose to focus either on better visuals or better framerate. Squadrons can run at 1440p at 60 FPS on Xbox Series S and up to 2160p at 60 FPS on the Series X. In performance mode, players can achieve 1440p at 120 FPS on Series S and 2160p at 120 FPS on Series X while sacrificing some of the better lighting models and improved visuals. On PlayStation 5, EA says Squadrons will run with improved lighting and the same resolution and framerate as on the PlayStation 4 Pro.
Author
Matt T.M. Kim

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Tony Hawk's Pro Skater 1 and 2's Crash Bandicoot 4 Crossover Announced

3 years 5 months ago
Activision has announced that Tony Hawk's Pro Skater 1 & 2 will be getting a crossover with Crash Bandicoot 4: It's About Time with Crash-themed in-game items, including nine shirts, three hats, and one skateboard deck. This first-ever crossover between Crash Bandicoot and Tony Hawk will begin tomorrow, November 6, and arrives as part of a free title update. Fans can take a look at a short clip below that hints at some of the items that will soon be available. [ignvideo url="https://www.ign.com/videos/2020/11/05/tony-hawks-pro-skater-1-2s-crash-bandicoot-4-crossover"] This Crash content is part of a bigger update that will also bring The Birdman Pack that is benefitting The Skatepark Project. This pack includes classic and additional boards from Birdhouse and Powell-Peralta and a new TSP deck created specifically for charity. This limited time Create-A-Skater 10-deck bundle will be available for $4.99 USD and 100% of Activision's net proceeds will "help support the construction of public skateparks for youth in undeserved communities." Furthermore, players will be able to replay Tours mode with individual skaters, allowing them to max out stats of their favorite characters.
Author
Adam Bankhurst

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Star Wars Jedi: Fallen Order Is Joining Xbox Game Pass, Sort Of

3 years 5 months ago
Star Wars Jedi: Fallen Order will become available to EA Play subscribers on November 10, 2020, the same day that EA Play is being added as a perk for Xbox Game Pass Ultimate subscribers, meaning that Star Wars Jedi: Fallen Order is coming to Xbox Game Pass, sort of. Announced by EA, 2019's Star Wars Jedi: Fallen Order will be one of the many bonuses of EA Play that both Xbox Series X/S (via backward compatibility) and Xbox One owners subscribed to Xbox Game Pass Ultimate will be able to take advantage of. EA Play also offers exclusive in-game challenges, rewards, discounts, member-only content, early trials of new EA games, and instant access to a collection of other EA titles with The Play List. [ignvideo url="https://www.ign.com/videos/2019/11/15/star-wars-jedi-fallen-order-review"] For those on PC, members with an Xbox Game Pass Ultimate of PC subscription will be able to download Star Wars Jedi: Fallen Order and other EA games on December 10, 2020. In our review of Star Wars Jedi: Fallen Order, which was released in 2019, we said, "It’s been ages since we got a great single-player Star Wars action game, but Jedi: Fallen Order makes up for a lot of lost time.
Author
Adam Bankhurst

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Fortnite Could Be Playable on iOS Again Through Nvidia GeForce Now

3 years 5 months ago
Fortnite could be playable again on iOS through a reported upcoming version of cloud streaming service, Nvidia GeForce Now, which would allow Epic Games to bypass the iOS App Store on iPhones. Nvidia GeForce Now is a cloud streaming service that allows users to play their games wherever they have internet access. It's already available on PC, Android, and Mac. According to the BBC, a new version that runs on the Safari browser is expected to launch before the winter holidays, which could offer an avenue for iPhone users to play Fortnite on their phones once again. Nvidia has yet to comment on the report. [ignvideo url="https://www.ign.com/videos/2020/08/13/fortnite-1984-apple-parody-video-short"] Because Nvidia GeForce Now would go through Apple's web browser, Safari, instead of through its iOS App Store, the 30% commission cut Apple charges for software on its App Store would be a moot point. It's this 30% commission cut that saw Epic and Apple clash over the iOS version of Fortnite to begin with. Epic decided to bypass this cut by altering the price of Fortnite V-Bucks in a new direct payment system in response to Apple's "exorbitant" App Store fees earlier this year. This eventually turned into a legal battle that later made its way in-game as an event for all players. As of today, Fortnite is not available on iOS.
Author
Wesley LeBlanc

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IGN's Next-Gen Console Launch Coverage Schedule

3 years 5 months ago
It's finally time! With the launch of the PS5 and Xbox Series X/S, we are going to have loads of content coming out over the next few weeks to satisfy all your next-gen needs. To give you a good sense of what's on the horizon, we decided to create a schedule that we'll update with all of our biggest next-gen content. From previews and unboxings to reviews and features, we have a ton of coverage planned that we're super excited to share with you, and this schedule will be the convenient and easy guide to it all. We hope so, anyway! We have received a lot of questions about the timing of game and hardware reviews. We will share what we can below, and keep this page updated. Note that many game publishers choose to not make the timing of their press embargoes public.

IGN's Next-Gen Console Launch Coverage Schedule

Our next-gen launch content started at the end of October with our Xbox Series X and PS5 console unboxings. You can expect plenty of in-depth features, guides, next-gen console, game and hardware reviews, and livestreams beginning November 5th and continuing full force ahead.
Author
Jessie Wade

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How the Xbox Series X/S Controller Share Button Works

3 years 5 months ago

The Xbox Series X and Xbox Series S both have a new, improved controller that features a Share button. This new button, located under the Menu and View buttons, allows you to instantly capture moments of gameplay, without the need to scroll through menus or use any voice commands. Need to know exactly how it works? IGN is here to help.

By default, tapping the Share button once will immediately take a 4K screenshot of whatever is on your screen at that moment. Holding the Share button for a few seconds will record a 1080p video of the last 30 seconds of gameplay, a feature known as ‘Record what happened’. You’ll know when these functions have triggered as an Xbox notification will pop up to tell you that the screenshot/clip has been saved to your library.

You can quickly find your newly saved screenshots and clips by opening the Capture & Share menu. Tap the Xbox Guide button on the controller to open the Guide Menu, and you’ll see a notification indicator over the tab on the right of the window that features the same logo as seen on the Share button. This is the Capture & Share menu, and if you scroll over to it you’ll be able to see your new screenshot/clip in the ‘Recent Captures’ section.

[ignvideo url="https://www.ign.com/videos/xbox-series-x-console-unboxing"]

The Capture & Share menu can be used to take screenshots and capture a clip of gameplay, too, if you’d rather not use the Share button. It can also be used to start a recording if you plan on capturing a longer session than the few seconds saved by the ‘Record what happened’ function of the Share button.

Author
Matt Purslow

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Xbox Series X/S Quick Resume Works Even If You Unplug the Console

3 years 5 months ago

Xbox Series X’s Quick Resume feature, which is also available on the Xbox Series S, is arguably its most ‘magical’ new offering. It allows you to quickly swap between multiple games without booting them up fresh, and resume playing from where you left off. It's perfect for getting a few rounds of Halo in with your friends between longer stretches of a big campaign game, without losing progress. The best bit, though? Quick Resume remembers where you were even if you unplug the console.

So how do you use it? Quick Resume doesn’t require any set up. It’s part of the default feature set of the Xbox Series X|S, and works from the moment you open a game. To ‘engage’ Quick Resume, simply stop playing a game and head back to the Dashboard. Boot up a second game, play around with that for a while, and then re-open your previous game. A ‘Quick Resume’ logo will appear in the upper-right corner of the screen as the game loads, which takes around five or so seconds. You’ll then find yourself in exactly the same spot as you were when you left the game. Recent games primed for Quick Resume can be identified in the Guide Menu by a small icon next to the game name.

[ignvideo url="https://www.ign.com/videos/2020/03/16/xbox-series-x-quick-resume-tech-demo"]

You can have multiple games ‘stacked’ in Quick Resume, but there is a limit. While Microsoft has not revealed an upper limit, I find that the system caps out at five games, with the game I haven’t played in the longest time being the one that has to boot from scratch again. It may be that this limit depends on the games being stacked, though.

Author
Matt Purslow

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NBA 2K21 on PS5: First Hands-On Impressions

3 years 5 months ago
I was especially excited to play NBA 2K21 on PS5 because it is one of just a couple next-gen launch games that is being built specifically for the new consoles. Yes, 2K21 is out right now on PS4, but the next-gen edition of the popular basketball sim is a new, built-from-the-ground-up version that has unique tech, modes, and features. Developer Visual Concepts took the same next-gen-do-over approach last time around with NBA 2K14, and the PS4 version ended up being pretty bare-bones next to that year’s PS3 game. Not so with 2K21. It’s got everything that’s in the current-gen version now and more, including a bold new City mode and deeper WNBA integration. But first, let’s talk about the most fun part of any sports game’s generational transition: the graphics. The native 4K/60fps presentation in NBA 2K21 is impressive. Among the few dozen launch titles across both the PS5 and the Xbox Series X, this might be the one you fire up first to show off your new next-gen console’s horsepower. Animations are much better, with foot planting and momentum being key areas of improvement. Players also now take procedural steps instead of just canned animations, which leads to less “skating.” [widget path="global/article/imagegallery" parameters="albumSlug=nba-2k21-playstation-5-screenshots&captions=true"] Player faces are, of course, more detailed than ever, and a little thing that sells it is that everyone else looks much better now too, from the crowd (which finally has kids in it!) to the referees, people at the scorer’s table, dance team, mascots, mop boys, cameramen, security guards, etc. Visual Concepts says they’ve added custom AI routines for 150 NPCs in the arena’s lower-bowl.
Author
Ryan McCaffrey

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Yakuza: Like a Dragon - Here's What Comes in Each Edition

3 years 5 months ago
Yakuza: Like a Dragon is slated to launch on PS4, Xbox One, Xbox Series X|S, and PC on November 10 (see it at Amazon). The next-gen console upgrade is free to all owners, and will be available for Xbox Series X|S when the game launches, and for PS5 when the console launches on November 12. Like its many predecessors, it's an action-RPG set in Japan's criminal underworld. It that follows a low-ranking gang member named Ichiban Kasuga, a new protagonist for the series, who is released to find that his clan has been destroyed. As you can probably imagine, it's time for revenge. The game has a revamped combat system compared to previous entries. You control a team this time around, with turn-based beat-'em-up combat. It also offers 19 unique jobs to take on and 50 side quests, that will surely range from the serious to the downright ridiculous. Fans of the series would have it no other way.
Author
Chris Reed

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PS5 Won't Be Sold In Physical Stores on Launch Day

3 years 5 months ago
Sony has confirmed that PS5 launch-day sales will be online-only this year, meaning there will be no physical units available for purchase in-stores on its launch day of November 12, 2020. Revealed on PlayStation.Blog, Sony has made this decision "in the interest of keeping our gamers, retailers, and staff safe amidst COVID-19," and confirmed that "all day-of launch sales will be conducted through the online stores of our retail partners." [ignvideo url="https://www.ign.com/videos/2020/10/27/astros-playroom-ps5-preview-dualsense-is-a-fun-evolution"] This means that no PS5 units will be available in-store for purchase on launch day, so Sony asks that people "please don’t plan on camping out or lining up at your local retailer on launch day in hopes of finding a PS5 console for purchase." Those who have already pre-ordered a PS5 will be able to pick-up their new console, but those who have yet to secure a pre-order will unfortunately be out of luck on launch day if they were hoping to find one in-stores. For those who are able to pick up a PS5 on launch day thanks to a pre-order, and for those who secure one in the days after, there are a ton of great games to look forward to, including Marvel's Spider-Man: Miles Morales, Demon's Souls, Sackboy: A Big Adventure, Assassin's Creed Valhalla, and much more. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] For more on PlayStation 5, check out our PS5 unboxing video and our hands-on impressions of the DualSense and A
Author
Adam Bankhurst

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Xbox Series S Review

3 years 5 months ago

There’s never been a console like the Xbox Series S. Not to be confused with the Series X, this much smaller and much cheaper next-generation Xbox doesn’t just sacrifice an optical drive, it’s significantly less powerful than its bigger sibling and aims for upscaled 1440p resolution instead of true 4K. The results are mixed. Depending on how you plan to play, the S might make a ton of sense, and it’s only $300 instead of $500 for the X. But for anybody who’s serious about gaming on Xbox, its shortcomings may leave you kicking yourself for not springing for the Series X instead.

The Series S’s hardware is similar to the Series X’s RDNA2 architecture, but its CPU is clocked down and it has less RAM. In short, it’s a 4-teraflop console versus the Series X’s 12.1. Think of it like a base model car with a V6 and very few options, compared to the fully-loaded V12 that is the Series X. [ignvideo url="https://www.ign.com/videos/xbox-series-s-console-unboxing"] [widget path="global/article/imagegallery" parameters="albumSlug=xbox-series-s-and-series-x-comparison-photos&captions=true"]

The difference between the S and the X is, well, black and white. It’s significantly smaller, even smaller than the Xbox One S, but there’s no disc drive, so there’s no way to install disc-based games or watch Blu-rays. I wouldn’t call it ugly, but its shape and appearance is slightly awkward, in a sort of adorable way. The large black air vent on the top makes it resemble a speaker more than a console. On the front there’s the offset power button and one USB 3.2 port. On the back it has all the same ports as the Series X: the HDMI out port, two more USB ports, an ethernet port, a storage expansion slot, and of course power – thankfully there’s no brick! Of course, sharing ports with the Series X means there’s none of the Xbox One’s TV passthrough or optical audio here, either.

Author
Ryan McCaffrey

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Xbox Series S Has 364GB of Usable Storage Space

3 years 5 months ago
Xbox Series S' 512GB SSD allows for 364GB of usable space for storage of games, apps, captures, and more. IGN can confirm that 148GB is reserved for the console's operating system and essential system files. While not unexpected, it does lead to questions about exactly how many games players will be able to store on their new console, especially with file sizes ballooning in recent years. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] We found out earlier this year that the Xbox Series X uses 198GB of its 1TB drive for the same files.
Author
Joe Skrebels

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Need for Speed Hot Pursuit Remastered Review

3 years 5 months ago

They say if it ain’t broke, don’t fix it – and 2010’s Need for Speed: Hot Pursuit definitely ain’t broke. On the one hand, Need for Speed Hot Pursuit Remastered is about as barebones as remasters come: other than sprucing up the visuals, adding a few more decorative objects around the tracks, and introducing a garage for showing off cars between events, there isn’t much surprising or new here. But on the other hand, that’s a big part of why this is a straightforward remaster done right, giving a much needed tune up and a fresh coat of paint to an already awesome arcade racer.

Criterion Games came out swinging when EA first handed it the reigns to the Need for Speed franchise a decade ago. As its first outing, Hot Pursuit brought the sense of reckless speed and excitement that Criterion was known for from its Burnout games, revitalizing the Need for Speed series and still standing as one of its best games. It says a lot about just how great it is that, with minimal changes, Hot Pursuit feels and plays just as good today as it did back then.

Author
David Jagneaux

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Xbox Series X Review

3 years 5 months ago

The Xbox Series X sneaks up on you. It’s a minimalist block with precisely one curve on the entire thing. And when you turn it on, the dashboard looks almost identical to the one that Xbox One gamers have been using for years. Even the power button makes the same beeps, and the packed-in controller is barely changed. It’s not until you fire up a game and are launched into smooth, native 4K amazingly quickly that the Series X justifies spending $500 to upgrade. This console makes few compromises and, even though there’s no killer app out of the box that immediately screams “This is next gen!” after just a short while with it, going back to even an Xbox One X would be agonizing.

Author
Ryan McCaffrey

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Star Wars Squadrons Dev Confirms Its Next Project Is Not a Star Wars Game

3 years 5 months ago
Star Wars: Squadrons developer EA Motive has confirmed that, while it is working on "something pretty special," it is not a new Star Wars project EA Motive took to Twitter to put a stop to some speculation that its next game would in-fact take place, much like Star Wars: Squadrons, in that galaxy far, far away. "Due to human error (hey, it happens!) we've seen a lot of speculation," EA Motive wrote. "While we're not working on a new Star Wars project, we are working on something pretty special.
Author
Adam Bankhurst

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Demon's Souls on PS5's Character Creator and Photo Mode Revealed

3 years 5 months ago
The character creator and photo mode have been revealed for PS5 launch title Demon's Souls, and it will allow players to customize their appearance with up to 16 million permutations. As revealed on PlayStation.Blog, the team behind Demon's Souls has added many more options to create your character than were featured in the PS3 original and is ensuring that there is "satisfying variety possible for those who wish to tinker with every slider." [widget path="global/article/imagegallery" parameters="albumSlug=demons-souls-ps5-character-creator-screenshots&captions=true"] Considering that Demon's Souls also has both seamlessly integrated synchronous and asynchronous multiplayer elements, it was important for the team to give players the power to craft the avatar they wished to show off.
Author
Adam Bankhurst

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PS5 Seemingly Won't Support Native 1440p Resolution

3 years 5 months ago
The PS5 apparently won't support a native 1440p resolution, according to IGN Italy, which says it received official confirmation from Sony Europe on Wednesday. This is bad news for PlayStation fans with 1440p gaming monitors, as it means the PS5 will not play ball with the intended resolution for the set, likely upscaling from 1080p to compensate. We've contacted Sony for comment. [ignvideo url="https://www.ign.com/videos/2020/10/27/ps5-console-unboxing"] The PlayStation 5 can output a maximum of 8K resolution, and 4K at 120 FPS via HDMI 2.1-compliant TVs. It'll be fine at 1080p resolution too, but the in-between resolution used by many PC gamers seemingly won't be supported by the new console at launch. Earlier in the week we learned that PS4 exclusive Days Gone will run at up to 60 FPS on PS5 with Dynamic 4K. The DualSense controller will also seemingly feature a removable faceplate that could be swapped out with custom designs. The PS5 launches on November 12 & November 19 worldwide. Preorders for the PlayStation 5 are currently sold out, but if more go up they'll be in our PS5 preorder guide right away. For everything you need to know about PlayStation 5, check out our PS5 guide.
Author
Jordan Oloman

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Bethesda Employee T-Shirt Seemingly Confirms Starfield Leaks

3 years 5 months ago
A T-shirt worn by a Bethesda employee seemingly confirms a series of Starfield leaks that made their way onto the internet this year. As spotted by user Rynderend on Reddit, Bethesda Game Studios managing director Ashley Cheng was seen sporting a Starfield development team shirt in a Develop: Brighton award ceremony live stream, during which Bethesda boss Todd Howard accepted the Develop Star Award. [caption id="attachment_2434265" align="alignnone" width="1436"]Bethesda's Ashley Cheng, with patch design enhanced. Bethesda's Ashley Cheng, with patch design enhanced.[/caption] A patch-like design on Cheng's shoulder depicts a planet's surface and the stars above – and has been seen in Starfield leaks over the past few months. It can be seen most clearly on the astronaut's suit in September's Imgur dump of images purporting to be from an early build of the game. Many were sceptical about the legitimacy of the leaks at first, but this connection draws a clear link to Bethesda's upcoming title.
Author
Jordan Oloman

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Animal Crossing: New Horizons Is On Course to Become Nintendo Switch's Biggest-Selling Game

3 years 5 months ago
Animal Crossing: New Horizons continues to see huge sales and, with 26.04 million copies sold, could well topple Mario Kart 8 Deluxe as the Nintendo Switch's best-selling game before too long. In Nintendo's latest financial results, the company announced that New Horizons had sold over 14 million copies in the first half of the Japanese financial year, keeping it above the likes of Super Mario Odyssey, Pokemon Sword & Shield, Zelda: Breath of the Wild, and Super Smash Bros. Ultimate in the software best-sellers chart. It's a total sales figure only beaten by Mario Kart 8 Deluxe, which sold over 4 million copies in the same period, putting it at 28.99 million copies.
Author
Joe Skrebels

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Arcade1Up Introduces Its First Sit-Down Arcade Driving Cabinet

3 years 5 months ago

Arcade1Up, the makers of retro arcade cabinets and other accessories, has introduced their first sit-down arcade driving cabinet. Check out the trailer below.

[ignvideo url="https://www.ign.com/videos/2020/11/04/arcade1up-introduces-its-first-ever-sit-down-driving-arcade-cabinet"]

The cabinet includes 1986’s Outrun, 1989’s Turbo Outrun, 1992’s Outrunners, and 1988’s Power Drift. Most notably, rather than having to stand to play it like a normal arcade cabinet, the package includes a custom matching bench seat, just like the arcades of days gone by. Check out the gallery below.

[widget path="global/article/imagegallery" parameters="albumSlug=arcade1up-outrun-cabinet-screenshots&captions=true"]

Arcade 1Up's Outrun cabinet also includes a steering wheel, brake, and pedal peripherals, a 17-inch LCD screen, a variable volume switch, dual speakers, and a light-up marquee. Like most of Arcade1Up’s offerings, the cabinet is a little smaller than the more bulky machines you’d find in classic arcade, but definitely not by much this time around. The Outrun cabinet measures 45.8 inches in height, while the bench seat measures: 38.5” x 19.8” x 18.5”. The box itself measures 6.75” x 47.75” x 23.75”.

Weighing in at a spritely 113lbs, this mini Outrun is a blessing to backs everywhere, considering the original cabinet could reach 350lbs, according to VintageArcade.

Author
Joseph Knoop

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How Control, Alan Wake, and Quantum Break Are All Connected

3 years 5 months ago

Remedy has been playing the long game. Ever since the release of Alan Wake in 2010, the studio has been teasing the tortured writer’s return through sneaky easter eggs, retrospective references, and alternate reality games. But with Control: AWE and the official launch of the Remedy Connected Universe, the studio’s methods have pivoted into something far more surreal.

Remedy regained the publishing rights for the Alan Wake franchise back in 2019. Then, in March 2020, the studio signed a deal with Epic Games to publish two next-gen titles. The first is a AAA multi-platform game already in pre-production – which plenty of fans are hoping is a sequel to 2010’s cult hit Alan Wake – and the second is a smaller-scale project within the same franchise. Remedy is also working on a live-service multiplayer title called Vanguard.

Narratively, the team’s most recent release – the AWE expansion for Control – has raised far more questions than it answered, and we’re going to do our best to piece together Remedy’s fractured web of interconnected worlds, stories, and games.

[poilib element="accentDivider"]

SPOILER WARNING: THIS ARTICLE CONTAINS FULL SPOILERS FOR CONTROL, ALAN WAKE, QUANTUM BREAK, AND THE AWE EXPANSION

[poilib element="accentDivider"]

[ignvideo url="https://www.ign.com/videos/2020/09/01/how-control-and-alan-wake-are-linked"]

Author
Jordan Oloman

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NBA 2K21 to Introduce Multiplayer 'City' on PS5, Xbox Series X and S

3 years 5 months ago

Building off their previous work on “The Park” and “The Neighborhood” modes, NBA 2K developer Visual Concepts has announced new NBA 2K21 social multiplayer hub dubbed “The City” for next-gen consoles. Check out the trailer below.

Starting with NBA 2K14, Visual Concepts introduced the idea of a social hub filled with opportunities to play pick-up games of basketball, alongside some ridiculous mini-games. That eventually expanded into the “Neighborhood” mode, an even bigger hub with more to do and seasonal changes. Check out screenshots from the City in the gallery below.

Visual Concepts says the City will be “many, many times larger” than previous Neighborhoods. The City is comprised of four different districts, each run by a rival Affiliation. Visual Concepts adds that “hundreds” of players will populate each City.

[ignvideo url="https://www.ign.com/videos/2020/11/04/nba-2k21-welcome-to-the-city-trailer"]

“The City is our most ambitious execution of a virtual basketball community...ever,” Visual Concepts executive producer Erick Boenisch said in a lengthy blog post.

Players all start out in Rookieville, a dock community where they must prove themselves against other MyPLAYERS before actually gaining access to the City. The four Affiliation-controlled Burroughs each have their own aesthetic and unique basketball courts that promise new MyPLAYER progression.

The City also houses an Event Center area, a giant shining monolith where all new and returning events will be hosted, as well as competitions between Affiliations. LED screens and lighting will change the mood of the Event Center depending on the occasion.

Author
Joseph Knoop

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Tell Us: What's Your Best Guess for Metroid Prime 4's Release Date?

3 years 5 months ago
Hey, listen! We love hearing your feedback on Nintendo Voice Chat, and now you once again have the chance to make your voice heard on NVC. At the bottom of this article, you will find an option that lets you share a brief video with us and the IGN community, powered by audio and video commenting tool, Yappa. We want as many NVC fans as we can get to answer this question for next week's episode: What's your best guess for Metroid Prime 4's release date?

Here's how you can participate:

  • Create a Yappa account or sign in with a Facebook, Google, Disqus, or LinkedIn account.
  • Look for the video commenting box at the bottom of our articles on both desktop and mobile web. Note that the feature is currently not available on our mobile apps.
  • Hit the green bar with the speech bubble icon, allow access to your mic and camera if your permission settings require that step.
  • You can choose between audio and video recording. We’d prefer video to see your face (and only your face, please -- although Samus and Master Chief helmets or God of War face paint, etc. are cool with us), but you can use the audio-only option if you’re having a bad hair day.
  • When you can see your face, hit record to start recording your video. Hit stop when you’re done. You can leave a message that's up to 45 seconds long.
  • You can rewatch your video and then choose to cancel or post.
  • If you'd rather upload a video you recorded separately, you can use the Upload Media function to do so. This'll be handy to show off your amiibo or classic games collections. But please, no copyrighted content.
  • You can watch and share videos from fellow commenters by clicking on their icons and you can follow contributors you like as well.
Still have questions?
Author
Logan Plant

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Los Angeles Dodgers' Cody Bellinger Will Cameo in Assassin's Creed Valhalla

3 years 5 months ago
Cody Bellinger, outfielder for the Los Angeles Dodgers, is playing a character in Assassin's Creed Valhalla. The Major League Baseball star did the motion capture, voice acting, and face modeling for Otta Sluggasson, a character players can encounter on their journey through the game. Sluggasson is described as "a Dane with a knack for hitting rocks very very far." In his reveal, he is shown swinging a spiked club like a baseball bat, showing off his slugging skills to Eivor, the player character in Assassin's Creed Valhalla. You can check out the reveal video below. [ignvideo url="https://www.ign.com/videos/2020/11/04/assassins-creed-valhalla-cody-bellinger-picks-up-a-viking-axe-video"] In an interview with ESPN, Bellinger called himself a video game nerd, and was very excited about his role in the game, saying, "It felt pretty cool to be a Viking. I got to make Viking moves and added a baseball swing to it. You can't fight me, but Otta Sluggasson would win if there were fighting." It's been a busy year for Bellinger, as he and the Dodgers just won the 2020 World Series over the Tampa Bay Rays. Bellinger has played for the Dodgers for all four years of his already-decorated MLB career, winning Rookie of the Year in 2017, and Most Valuable Player in 2019. [widget path="global/article/imagegallery" parameters="albumSlug=assassins-creed-valhalla-new-screenshots&captions=true"] Celebrity cameos in video games are nothing new, but it's more common to see high-profile actors crossover into video game roles.
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Logan Plant

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Call of Duty: Black Ops Cold War File Size Revealed on Console and PC

3 years 5 months ago
Call of Duty: Black Ops Cold War is almost here and Activision has revealed the storage space required on consoles and PC for pre-loading. As expected, the storage space required on consoles and PC is around or more than 100GB of space. Activision has shared pre-loading details for Call of Duty: Black Ops Cold War. On PS4 and Xbox One pre-loading will begin on November 5 at 9 pm PT while on PC pre-loading will begin on November 10 at 10 am PT. Pre-loading on next-gen systems will begin on each system’s respective launch date. So November 10 for Xbox Series X|S and November 12 for PlayStation 5. All of which is before the official November 13 launch date for Black Ops Cold War. [ignvideo url="https://www.ign.com/videos/2020/10/15/call-of-duty-black-ops-cold-war-fireteam-dirty-bomb-trailer"] How Big is Black Ops Cold War? To pre-load Black Ops Cold War, players will need to ensure they have the right amount of available storage to launch the game. Here are the storage space numbers required for each system.
  • PS4: 95GB
  • PS5: 133GB
  • Xbox One: 93GB
  • Xbox Series X|S: 136GB
  • PC 125GB (Full Game on Ultra Graphics), 82GB (Full Game), 35GB (Multiplayer Only)
[poilib element="accentDivider"] Activision says players on both PC and console can choose to uninstall specific game mode packs such as Campaign or Zombies to reduce the overall file size. With only a few short weeks to go until Black Ops Cold War is released, check out IGN’s hands-on Black Ops Cold War preview. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.
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Matt T.M. Kim

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Sea of Thieves Xbox Series X/S Optimizations Announced

3 years 5 months ago
Sea of Thieves will feature faster load times and 60 FPS on Xbox Series X and Xbox Series S, as well as resolutions of 4K on Series X and 1080p on Series S. Announced on Sea of Thieves' official Twitter, these optimizations are revealed less than a week from the launch of both the Xbox Series X and Xbox Series S on November 10, 2020. Sea of Thieves is just one of Microsoft's console exclusives that will be getting upgrades on these new next-gen systems alongside games like Gears 5, Ori & the Will of the Wisps, Gears Tactics, Forza Horizon 4, Halo: The Master Chief Collection, and more. [ignvideo url="https://www.ign.com/videos/2020/03/19/sea-of-thieves-review-2020"] Originally released in 2018, Sea of Thieves is a game that has seen constant updates and improvements. So much so, we re-reviewed the game earlier this year. In our updated review for Sea of Thieves, we said, "is a pirate fantasy sandbox with an enormous amount of things to do, made unpredictable and exciting by the addition of other players. Coordinating together across the deck of a massive pirate ship is pure chaos at times, but it’s also endlessly entertaining.
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Adam Bankhurst

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Among Us to Add New Map, Accounts System and More

3 years 5 months ago
Innersloth has pushed an update to Among Us and outlined a small roadmap for future content, with a new map, an account system and colourblind support on the way. A new developer blog post on the Among Us news hub over on Steam mentions that Innersloth is working on an account system, set to arrive as early as December, which will let players report toxic or hacking accounts, with friend lists to follow after that. The team is also hard at work on a free new map, which is apparently bigger than Polus and features brand new task types, is themed after Henry Stickmin, and will be free to all players. Professional translations into multiple languages are also in the pipeline, as well as full-blown colourblind support. The latest update has brought bug fixes and anonymous voting to the game, which marks every vote as grey to obscure voting intention and make ejections even more mysterious. Taskbar modifiers have also been added to the Among Us options, with Meeting mode making it so the taskbar only updates during a meeting, or Invisible mode, which removes the taskbar entirely. [widget path="global/article/imagegallery" parameters="albumSlug=among-us-screenshots&captions=true"] Innersloth also mentioned that it's working on dealing with cheating and hacking in the game. "Some cheats still work and now there are bugs too. There will be more server updates to fix all of this, but rushing anti-hacks is what caused the bugs, so cleaning things up is a slower process. Also rest assured that any threats made in the game are false and your devices and data are safe. If you see a hacker, ban them or find a different room," the blog reads. Interested in the Among Us phenomenon?
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Jordan Oloman

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Yakuza: Like a Dragon Review

3 years 5 months ago

The Yakuza games have always been about smacking people in the face with traffic cones, bicycles, and street signs, but the development team behind Yakuza: Like a Dragon has taken arguably the boldest swing in the series to date. A shift from the reflex-testing beat-’em-up action of previous games to a more structured, turn-based JRPG-style combat system seemed like a genuine gamble when it was first revealed, but the end result successfully manages to introduce a more tactical form of team-based street fighting without sacrificing any of the series’ signature flair and offbeat humour. A lengthy late-game level grind made completing its story more of a drudge than it needed to be, though, meaning that although I found Like a Dragon to initially be as refreshing as a can of Suntory Highball, by the end I felt as weary as someone who’d had a few cans too many.

Author
Tristan Ogilvie

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PS5 DualSense Controller Seemingly Also Has a Removable Faceplate

3 years 5 months ago
The PS5 DualSense controller's black faceplate is seemingly removable, suggesting that players could swap it out for custom designs in the future. As can be seen in a video from John Glasscock on YouTube, the lower black plating that covers the thumbstick on the DualSense can be snapped out and reapplied with relative ease, "with pretty much no tools required". Glasscock is shown removing the plate simply by gripping the sides of the peripheral and applying some force, although it may be that he's previously used a thin tool to loosen the plate. It's not clear if removing the plate could void any warranty on the controller, so we currently don't recommend trying it yourself. This suggests that players will be able to customize their DualSense, either through first-party revisions of the controller or third-party solutions (as per Sony's approval). However, whether third-party plates could be sold is currently up in the air - only this week, we saw a third-party outlet creating custom plates for the PS5 console itself apologizing and cancelling all orders after the company was pressured by Sony. [ignvideo url="https://www.ign.com/videos/why-sony-wont-let-you-buy-ps5-custom-plates-ign-daily-fix-"] The video also shows how the controller's lightbar works in-game on the PS4 via Remote Play and offers some PS3 gameplay using the DualSense peripheral.
Author
Jordan Oloman

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Phasmophobia Dev 'Reconsidering' Early Access Plans After Huge Success

3 years 5 months ago

Breakout ghost hunting game Phasmophobia has been so successful that its developer has had to ‘reconsider’ their original plans for the game’s future in Early Access, taking more time for bug fixes and new content before hitting a ‘full‘ release.

Kinetic Games is made up of a single developer – going by the name Dknighter – who created the game as a debut solo project, with no formal development training. As such, the initial plans for the game’s Early Access were fairly limited: “I was originally planning the Early Access to be short”, Dknighter tells me in an email interview, “where I just add a few more maps, ghost types and equipment. However, due to the game’s popularity, everyone's expectations are increased so I am going to have to reconsider my plans for the game’s future.”

[ignvideo url="https://www.ign.com/videos/phasmophobia-first-time-ghost-hunting-goes-terribly-wrong"]

Dknighter doesn’t go into detail about the details of the new plans, but it seems the game will remain in Early Access for longer than planned, and may well be more ambitious in the additions it makes. For now, however, the developer's focusing on existing features, rather than new ones.

“At the moment my only focus is getting the major bugs fixed before I begin working on new content. These bug fixes would usually be sent out when they are ready but, due to me having to update a lot of the game’s code, a lot of new systems need testing, so the next update will be a big stability and bug fix update. After these bugs are fixed the new content will likely get bundled together in big updates. All new updates can be played on the beta version of the game, which everyone can access through Steam.”

Author
Joe Skrebels

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Pokemon GO Has Earned $1 Billion in 2020 and Is Having Its Best Year Yet

3 years 5 months ago
Pokemon GO has allegedly brought in an estimated $1 billion in player spending in 2020 so far, making it the best year yet for the app that lets you catch virtual Pokemon in the real world. As reported by Sensor Tower, Pokemon GO earned $832 million in player spending in its launch year of 2016. Spending declined in 2017, but it has continued to rise through the first 10 months of 2020. It is up 11% from 2019's total, and up 30% from the first 10 months of 2019. The COVID-19 pandemic has clearly had an impact on Pokemon GO, and developer Niantic had made temporary changes to help Pokemon GO work better for those staying at home. It recently said it was removing some of them, but that change most likely attributed to some of the success from this year, especially for those in more rural areas. [ignvideo url="https://www.ign.com/videos/star-wars-director-rian-johnsons-pokemon-trailer-pokemon-go-fest-2020"] Sensor Tower also mentioned that Pokemon GO has ranked as the "No. 3 mobile game by global player spending outside of third-party stores, such as those in China." It sits behind only PUBG Mobile and Honor of Kings. To date, Pokemon GO has accumulated nearly $4.2 billion in player spending globally, with the USA proving to be the most lucrative with revenue reaching $1.5 billion, or 36.3% of total spending. Japan ranks #2 at $1.3 billion and Germany ranks #3 at $238.6 million. Google Play accounts for the majority of Pokemon GO's revenue, beating out Apple's $1.9 billion by generating more than $2.2 billion. As far as downloads go, Pokemon GO has seen nearly 600 million unique installs worldwide, with the US ranking #1 for downloads at 109 million installs.
Author
Adam Bankhurst

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Dragon Quest XI S Definitive Edition Gets a 10-Hour Demo That Transfers Over to Full Game

3 years 5 months ago

Square Enix has released a 10-hour demo for Dragon Quest XI S - Echoes of an Elusive Age - Definitive Edition (say that five times fast) on PS4, Xbox One, and PC. Even better, Square Enix says all your progress will transfer over to the full game if you decide to purchase it.

One might be shocked to hear that a game’s demo can last 10 hours, given that some games last all of six. Considering Dragon Quest XI players can easily rack up 100+ hours before hitting the ending, it’s a little more understandable.

[ignvideo url="https://www.ign.com/videos/2019/10/24/dragon-quest-xi-s-definitive-edition-story-trailer"]

Square Enix announced the demo in a blog post. You can get the PS4 version here, the Xbox One demo here, or the Steam demo here.

“To be frank, calling this a demo is kind of underselling it,” Square writes. “The download lets you play through the entirety of the opening chapters - a gargantuan chunk of game that could take you around 10 hours, depending on how you play.”

Square Enix also added that players who complete the demo will receive a “little treat” for players who complete the demo, although they’re not revealing what it is.

Author
Joseph Knoop

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BloodRayne 1 and 2 are Getting PC Remasters in November 2020

3 years 5 months ago
Ziggurat Interactive has announced that enhanced versions of both BloodRayne and BloodRayne 2 will be released on Steam and GOG on November 20, 2020. BloodRayne: Terminal Cuts and BloodRayne 2: Terminal Cuts are enhanced and updated versions of the games that follow the adventures of the red-headed dhampir (Vampire/Human) who must stop a madman bent on using occult relics to bring about a new age of domination for the Third Reich and, in the second game, her siblings who are looking to create a new era of Vampire supremacy. [ignvideo url="https://www.ign.com/videos/2020/11/03/bloodrayne-1-and-2-terminal-cut-teaser-trailer"] These games will receive support for higher display resolutions (up to 4K/3830x2160), upscaled cinematic videos, support for modern gamepads, improved rendering with up to 4x anti-aliasing, support for higher texture resolutions allowing for use of original, uncompressed textures, and more. BloodRayne was first released in 2002 and its sequel - BloodRayne 2 - came out in 2004. The series saw a bit of a revival with 2011's BloodRayne: Betrayal, but this downloadable sidescrolling game for Xbox Live and PSN did not sell well and, as a result, a new 3DS title was indefinitely put on hold. BloodRayne 2 was actually one of the first 13 backward compatible games on Xbox One, but there was no mention as to whether these enhanced ports will make their way to either current or next-gen consoles. [widget path="global/article/imagegallery" parameters="al
Author
Adam Bankhurst

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Days Gone on PS5 Will Run at Up to 60 FPS with Dynamic 4K

3 years 5 months ago
Bend Studio has revealed that PlayStation exclusive Days Gone will run on PS5 at up to 60 FPS with Dynamic 4K. Bend Studio announced the news on Twitter and also confirmed that save transfers will be in place from PS4 to PS5. Days Gone follows 2018's God of War as a PS4 game that will support up to 60 FPS on the PS5, and is another game on the list of PlayStation Plus Classics that are getting these upgrades. [ignvideo url="https://www.ign.com/videos/2019/04/25/days-gone-review"] In our review of Days Gone, which was released in 2019, we said it "feels bloated, like a movie that goes on for an hour longer than it needs to or should’ve. It’s messy and confused, but peppered with genuinely thrilling encounters with rampaging hordes of zombies and occasionally breathless firefights.
Author
Adam Bankhurst

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The Source Code for Hacking Game Watch Dogs: Legion Has Seemingly Been Hacked

3 years 5 months ago
A game all about hacking - Watch Dogs: Legion - has seen its source code seemingly hacked in a real-world event that assuredly makes it one of the more ironic stories of 2020. As reported by ZDNet, a ransomware gang by the name of Egregor, in October 2020, claimed to have obtained access to the internal networks of both Ubisoft and Crytek and stole data. Unfortunately for Ubisoft, DSOGaming has said that Egregor appears to have possession of the source code of Watch Dogs: Legion and it has since leaked it online at a size of around 560 GB. [ignvideo url="https://www.ign.com/videos/2020/10/28/watch-dogs-legion-review"] DSOGaming notes that this could lead to enabling mods for Watch Dogs: Legion and cracking the game's anti-piracy measures. Crytek appeared to have been hit even harder, as documents from the company's game development division have allegedly been obtained and contain "resources and information about the development process of games like Arena of Fate and Warface, but also Crytek's old Gface social gaming network." It is yet unclear how Egregor gained access to these networks, but groups like this tend to steal data, encrypt it, and then hold it ransom and force these companies to pay a exorbitant fee to prevent them from leaking the files. [widget path="global/article/imagegallery" parameters="albumSlug=biggest-video-game-leaks-of-2019&captions=true"] Both Ubisoft and Crytek have yet to announce anything publicly, possibly hinting that these intrusions by Egregor have not impacted any consumer-facing aspects of their businesses. In our review of Watch Dogs: Legion, which was released on October 29, 2020, we said its "bold us
Author
Adam Bankhurst

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Friday the 13th: The Game to Get Final Update and Close Dedicated Servers

3 years 5 months ago
Friday the 13th: The Game will be receiving its final update this month, November 2020, and its dedicated servers will be shut down as well. Announced by publisher Gun Interactive, Friday the 13th: The Game will still be playable via peer to peer Quick Play and Private Matches, and Database Servers will remain active, which house all player progression and unlocks. The final patch will fix " a long list of player issues," and finalized patch notes will be made available a week prior to the update going live. Furthermore, the official forums for the game will be archived in a locked state, and game's social channels will be "switching to a more minimal approach, keeping our social media channels active for any necessary announcements only." [ignvideo url="https://www.ign.com/videos/2017/06/01/friday-the-13th-the-game-review"] Those who have yet to purchase Friday the 13th: The Game will still be able to do so and will "continue to receive the support of JasonKillsBugs.com as a resource for troubleshooting." Players will also be able to continue to indefinitely take advantage of Double XP, CP, and Tape Drop Rates that were set at the start of the COVID-19 pandemic. In our review of Friday the 13th: The Game, which was released in 2017 following a successful Kickstarter campaign, we said "When you’re playing as Jason, this is unquestionably the best Friday the 13th game ever made. I really appreciate the genuine love for the franchise on display here. Hunting down players and executing them in spectacularly gory scenes is an homage that warms my lifelong Friday-fan heart.
Author
Adam Bankhurst

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