FromSoftware has released 15 minutes of new gameplay footage from Elden Ring, the studio's highly anticipated next game.
The gameplay is comprised of multiple segments, each looking at Elden Ring's many fundamentals. While looking much like Dark Souls in many ways, there are clearly many differences in the way Elden Rings plays. The open world provides a somewhat Skyrim-like atmosphere, something particularly heightened when a dragon descends on the player character out of nowhere.
The gameplay reveals that Elden Ring's bonfire alternatives are known as a Site of Grace, and they project rays of guiding light that can be used to find new areas. The open world nature of the game means you can ignore such guidance and go wherever you please, though.
A map, built out using map fragments, can be customised using pins to highlight finds such as crafting materials or dangerous enemies. Much like in Zelda: Breath of the Wild, beacons can be placed on the map that appear as pillars of light in the game world, for use in navigation.
Much of the gameplay shown involves the discovery of Stormveil Castle, a big dungeon in the Limgrave region of the world. Here we see the difference in navigation between the big open areas of The Lands Between, which can be explored on horseback, and the more labyrinthine dungeon interiors.