November 2021

Dawn of the Monsters Gameplay and Details Revealed

2 years 5 months ago

Publisher WayForward (also known as the beloved developer behind games like Contra 4, Duck Tales Remastered, and A Boy and His Blob) is partnering with developer 13AM Games on Dawn of the Monsters, a new co-op brawler in which you get to play as a Kaiju who stands up to other giant monsters and inadvertently trashes the fully destructible fictional city of New Toronto in the process. It is due out in the first half of 2022 for PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC.

There are four playable beasts: Megadon, Ganira, Aegis Prime, and Tempest Galahad. Each has Brutal Rage abilities, Cataclysm Attacks, and finishing moves. As you can see in the trailer above and in the screenshots below, Dawn of the Monsters has a unique comic book-like art style, and WayForward says that the kaiju designs are done by legendary Godzilla character creator Shiji Nishikawa and Godzilla comic book artist Matt Frank.

It won't be all boss fights across Dawn of the Monsters's 35 missions; there are over a dozen regular enemy types standing in your way as well, and you're able to bring one friend into the battle in co-op. You can also customize your kaiju.

Expect to see and hear more about Dawn of the Monsters next year as its release window approaches.

Author
Ryan McCaffrey

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From Software is streaming 15 minutes of Elden Ring gameplay tomorrow

2 years 5 months ago

If you're hungering for more news on Elden Ring, From Software's next foray into Soulsian adventure, you're in luck; the developer is showcasing 15 minutes of gameplay footage in a newly announced livestream tomorrow, 4th November.

From hasn't shared details on exactly what it plans to show (although it's entirely possible the developer may choose to focus on some of the Elden Ring action players will be able to experience in next week's closed network test), but proceedings get underway at 2pm GMT/7am PDT tomorrow, on both YouTube and Twitch.

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Author
Matt Wales

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Elden Ring Gameplay Showcase Locked in For Tomorrow

2 years 5 months ago

FromSoftware is ready to reveal yet more of its highly anticipated upcoming action RPG, Elden Ring. The developer has today announced that a 15-minute gameplay showcase will air tomorrow across YouTube and Twitch.

This will be the most comprehensive look we’ve yet seen of Elden Ring’s gameplay, given that up until now the gameplay that has been shown has been part of an in-engine cinematic trailer.

Elden Ring is now set to launch on Feb. 25 following a brief delay last month from its original release date roughly one month prior.

Later in November the game will run its first closed network test, hosted between Nov. 12 and 14; unfortunately, if you’ve not registered yet then you’re out of luck as the due date was earlier this week.

Author
Alex Gibson

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8 Ways to Prepare for Animal Crossing New Horizons’ 2.0 Update & Happy Home Paradise

2 years 5 months ago

Animal Crossing New Horizons is about to receive a major free update and a hefty chunk of DLC to accompany it in the form of Happy Home Paradise. Combined, there’s a ton of new content coming to your island (and on farther shores) to spend your Bells on and sink your teeth into. However, life catches up with all of us, and if you’ve abandoned your island in recent months, or just want to make sure you’re ready for everything coming your way, we’ve compiled a quick list of ways you can prepare for Animal Crossing New Horizons 2.0 update and Happy Home Paradise excursion.

Author
Chris Jecks

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Apex Legends Loba Edition Comes With Exclusive New Arms Dealer Skin

2 years 5 months ago

From time to time, Respawn releases themed editions of Apex Legends that feature specific characters, and now, it’s Loba’s turn. So far, Bloodhound, Lifeline, Octane, Bangalore, Gibraltar, Pathfinder, and Mirage all have themed editions of the game that grant them special Legendary skins.

This edition comes with the new Arms Dealer Legendary skin, the 30-30 Repeater Silver Lining Legendary skin, Fractal Wolf gun charm, the Quartermaster Andrade Legendary Badge, and 1,000 Apex Coins to spend however you want.

Apex Legends Loba Edition Items

This new themed edition can be purchased right here for $19.99 on the official site, along with the rest of the special editions for all of the Legends mentioned above.

You can check out the trailer for this new Loba Edition of Apex Legends below to see her Arms Dealer skin in-game:

Author
Ethan Anderson

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Starz Renews Wrestling Drama Heels for a Second Season

2 years 5 months ago

Earlier today, Heels lead actor Stephen Amell took to Twitter to confirm that a second season of the Starz wrestling drama has been confirmed.

According to Deadline, it was also confirmed that Trey Tucker (Bobb Pin) and Robby Ramos (Cottonmouth) will not only be reprising their roles but that they’ve also been promoted to series regulars. Mike O’Malley is also set to return as the showrunner for Heels’ sophomore season.

President and CEO of Starz Jeffrey Hirsch had the following to say regarding the show getting a sophomore season:

“It’s clear from the critical and fan acclaim that the stories and characters from the Duffy Wrestling League have made a connection with audiences bringing a community that is not often found to premium TV,” said Hirsch. “I’m excited for our amazing cast and executive producers to get back into the ring together for a second season.”

Author
Andrew McMahon

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Spider-Man's Final Boss Battle Was Improved by Desire to Avoid Crunch, Insomniac CEO Says

2 years 5 months ago

Insomniac Games' spectacular 2018 game Spider-Man was originally meant to end with the hero and Doctor Octopus fighting all across New York City.

Insomniac CEO Ted Price revealed the original boss fight plans at last week's Develop: Brighton conference per GamesIndustry.biz. But the scope of the finale the studio envisioned couldn't be realized without resorting to crunch, which would clash with the company's goals of increasing employee wellbeing and reducing burnout.

"The temptation is to just brute force it, put our heads down and run through the brick wall," Price said. "But the team took a step back and thought about what was important to the players, and that was the breakdown of the relationship between Peter and his former mentor, Doctor Octavius."

The fight was ultimately a one vs. one battle between Spider-Man and Doc Ock atop a Manhattan building. The team scaled back its ambitions and Price said the decision didn't just help the developers but improved the game itself.

"They rethought the fight and realized they didn't need to destroy half of New York to pay off the relationship," Price said. "In fact, it would have worked against what we were going for. As a result, the final battle is much more up close and personal, and has a far bigger emotional impact than planned — and it fit within the time we had."

Author
Samantha Nelson

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Galaxy Trucker Board Game Review

2 years 5 months ago

Back in 2007, when the original Galaxy Trucker came out, real-time tabletop games were still a novelty. As a result, the novel ship-building system it used where everyone grabbed tiles from the same pile and raced to finish first, made it a big hit.

As time went on, however, the concept proved to have big staying power. While other games explored the real-time design space, Galaxy Trucker carried on selling in droves and received several expansion sets. Now it’s back in stores with a new, tweaked formula to try and appeal to a whole new generation of gamers.

What’s in the Box

While the cartoon art style might not be to everyone’s tastes, there’s no denying it’s a fresh look that suits the game. The bulk of this weighty box is taken up by card punchboards from which you pop the array of ship-building tiles and other tokens. Joining them are a sand timer, some wooden dice and a deck of cards.

But it’s the plastic components that are the star of this show. Some fun little plastic astronaut and alien figures are here, along with lots of marbled plastic cubes to represent cargo. But best of all are the batteries, little tubes of neon plastic that look like they ought to be sour candy. Don’t eat them.

Author
Chris Reed

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Danny Trejo Was Added to Far Cry 6 Too Early

2 years 5 months ago

Ubisoft has said that it accidentally added a mission featuring Hollywood actor Danny Trejo into Far Cry 6 early and that it has subsequently begun removing it from the game.

In a statement released on Twitter, Ubisoft explained that the mission "Dani & Danny vs Everybody", which included the Spy Kids and Sons of Anarchy actor, had been released into the game by mistake. "The Dani & Danny vs Everybody mission is a work-in-progress and was accidentally released early," read the statement. "We're working to remove it and look forward to when players can check out the final version."

Since raising the mistake with its fanbase, Ubisoft has begun rolling out an update to Far Cry 6 that will see the mission removed from the game. While the studio has said that it will add the mission back into the game at a later date when it has been completed, some of the community were keen to point out that they'd already finished it.

Author
Jared Moore

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Rainbow Six Siege Reveals New Operator Thorn; Operation High Calibre Teased

2 years 5 months ago

Today Ubisoft teased a new operation for its popular squad tactical shooter Tom Clancy’s Rainbow Six Siege, and revealed its new operator.

The operator is named Thorn, and from the roadmap, we know she hails from Ireland. We also know she’s a defender. She’ll be at the center of the new operation named High Calibre.

The new operation and Osa’s gameplay will be fully revealed on Monday, November 8.

You can watch the trailer below and read some flavor text from the official website.

“Hey Cav,

There’s a lot to be said about specialist Brianna “Thorn” Skehan, considering I’ve known her for quite some time. We haven’t been in contact in a while, but her right hook leaves a lasting impression that I won’t soon forget.

Author
Giuseppe Nelva

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SpellForce III: Reforced Delayed For Console Until Next Year

2 years 5 months ago

THQ Nordic has delayed the launch of its Reforced edition of SpellForce III for consoles. It was originally set to release in tandem with the free PC update on Dec. 6, bringing the unique RTS/RPG hybrid to PlayStation and Xbox platforms for the first time. That date has now been pushed back until March 8, 2022.

For those not up to speed, here’s a full overview of the new features you can look forward to when the game finally does release:

Campaign:

  • Improved RTS mechanics and reworked RTS faction designs, introduced in the two expansions
  • Reworked Skill trees
  • Improved Quests
  • Improved Coop Mode
  • Improved loot distribution
  • Improved balancing
  • Complete rework of the hub
  • All campaign/quest logic issues are fixed

Additionally to these campaign features, the Reforced Edition will have a visually and functionally enhanced User Interface, full gamepad support, and new content:

Author
Alex Gibson

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Battlefield 2042 is having a ten-hour trial for EA Play and Game Pass subscribers

2 years 5 months ago

Those looking to try before they buy when it comes to Battlefield 2042 will soon have the opportunity to do just that if they're EA Play or Game Pass subscribers, courtesy of a ten-hour early access trial starting next Friday, 12th November.

EA's newly announced offer runs alongside a similar early access event for EA Play Pro subscribers and anyone that's pre-ordered the Gold or Ultimate editions of Battlefield 2042. However, while both those group will have access the game for an entire week ahead of its 19th November launch, early access will be capped at a total of ten hours across the week for those joining in via EA Play and Game Pass.

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Author
Matt Wales

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Nintendo Will Make 20% Fewer Switch Consoles Than Expected Through March

2 years 5 months ago

If you thought buying a Nintendo Switch was tough over this past year, that challenge is not going to let up anytime soon. 

That’s because Nintendo will be making 20% fewer Switch consoles than expected through March, according to a new report from Nikkei Asia. The 20% reduction translates to roughly 6 million fewer Switch consoles, as Nintendo originally planned to manufacture and ship 30 million Switch units by March. Nikkei Asia reports that the planned number has been reduced to 24 million. 

Click here to watch embedded media

As you might expect, the reason for this reduction in production is chips, or rather, the ongoing shortage of chips. The same chip shortage that has made buying video cards, new vehicles, PlayStation 5s, and Xbox Series X/S consoles is the same shortage affecting Nintendo. 

“We are assessing their [component shortages] impact on our production,” a Nintendo spokesperson told Nikkei Asia.

Author
Wesley LeBlanc

Mobile MOBA, Honor Of Kings, Getting Live-Service Open-World Spinoff

2 years 5 months ago

Honor of Kings, the extremely popular mobile MOBA, is getting a live-service, open-world spinoff game called Honor of Kings: World. 

This news comes by way of Kotaku, which reports that World will be following in the vein of Genshin Impact. It will have live-service components, a global launch, and locales and a narrative based on or at least inspired by Chinese mythology. 

Click here to watch embedded media

The new trailer, which launched over the weekend, features a gorgeous and flashy open world significantly more open than that seen in Honor of Kings...which makes sense considering Honor of Kings: World is meant to be an open world title. As noted by Kotaku, World will likely end up being massive – its MOBA predecessor, Honor of Kings, is one of the biggest games in the world, surpassing over 100 million daily players in 2020

Author
Wesley LeBlanc

Scenic Survival Game Among Trees Exits Early Access November 10

2 years 5 months ago

After spending years in Early Access, the beautiful survival game Among Trees is ready for prime time. Developer FJRD Interactive announced today that the game will officially launch on November 10 for PC.

Among Trees was first revealed during The Game Awards in 2018 and launched in Early Access in June 2020. Set in a scenic, living forest, your task is to gather materials and food to survive. You’ll chop down trees to build a cabin, which you can upgrade by adding new rooms to unlock cooking, crafting, sewing, and gardening. Speaking of that last mechanic, you can construct an entire greenhouse to grow food to consume raw or use as ingredients for recipes. You can also build a hydration system and even a brewery. 

Click here to watch embedded media

The gorgeous world includes forests and caves. As peaceful as it looks, it’s not without its dangers. Predators such as bears roam its landscape, which you’ll need to avoid to prevent a The Revenant situation. If that’s too much excitement for your blood, a peaceful Zen mode allows you to enjoy Among Trees’ laid-back vibe without killer animals breathing down your neck. On the friendlier side, you can adopt and train a fox companion to help you locate valuable resources. 

Author
Marcus Stewart

Luigi’s Mansion Tracks How Much Dust You Vacuum Down To The Milligram

2 years 5 months ago

Nintendo’s lunch-box shaped GameCube isn’t a machine we’d consider powerful by today’s standards, but it feels like we’re always learning something cool about the early aughts gaming platform. Case in point: 2001 launch title Luigi’s Mansion is constantly tracking how many microscopic dust particles you suck up with…

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Author
Ian Walker

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Marvel's Midnight Suns Delayed to the Second Half of 2022

2 years 5 months ago

As a part of its second-quarter earnings announcement today, Take-Two Interactive announced that Firaxis' upcoming Marvel strategy game, Marvel's Midnight Suns, is being delayed into the second half of next year.

This isn't a massive bump as the Midnight Suns was previously planned for March 2022. Now, it's looking at somewhere between July and December of that year. In a press release, the company implied that the delay was connected at least in part to increases in the difficulty of making games as technology has improved.

As it becomes possible to make bigger and more technologically interesting games, those games are also tougher and take longer to make.

"While we don’t take delays lightly, we know that our proven success has been rooted firmly in our 'player-first' approach and unwavering commitment to delivering the highest quality entertainment experiences," reads the press release. "We believe it is far better to provide the extra time needed for a product – especially a new IP – to reach its full potential and drive long-term success as a permanent franchise in our industry-leading portfolio."

Firaxis' Twitter account provided a similar statement moments prior:

Author
Rebekah Valentine

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Microsoft Flight Simulator Lockheed L-1049 Super Constellation Showcased in New Videos

2 years 5 months ago

Today third-party developer Red Wing Simulations released four new videos about its upcoming vintage propliner for Microsoft Flight Simulator.

It’s a Lockheed L-1049 Super Constellation, which will soon unleash its four engines onto the simulated world.

We get to see a simple startup sequence, the warmup, the taxi procedure, and the aircraft’s ancient autopilot system.

You can watch it below.

Author
Giuseppe Nelva

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Motorcycle Mechanic Simulator 2021 Revs Its Way to PC on Nov. 17

2 years 5 months ago

Ever fancied yourself as a bona fide grease monkey? Well, now’s your chance! Yes, Polish indie developer Play2Chill SA‘s upcoming repair-’em-up sim, Motorcycle Mechanic Simulator 2021, has just got an official launch date of Nov. 17 for PC.

The news comes by way of a freshly cut trailer revealing the formal release date. Go ahead and take a gander at said video down below:

Accompanied by some suitably rockin’ guitar riffs, the new footage showcases what you’ll be getting up to in the game. Not only will you be busy tinkering and tuning up your own set of wheels, but you’ll also get to design your own repair shop, before finally taking your new creation out on the road.

While you’ll begin the game with your own small-scale garage, you’ll soon be able to build your empire into a thriving enterprise replete with a bevy of customers, bikes, furniture, custom parts and test tracks.

If you want to experience the game for yourself, a free demo is available right now.

Author
Dylan Chaundy

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Call of Duty: Vanguard Featurette Is All About Creating the Cinematic Experience

2 years 5 months ago

Today Activision Blizzard released a brand new video of the upcoming FPS Call of Duty: Vanguard.

The video is a featurette focusing on how the developers created the cinematic experience telling the story of the game. The team received the help of cinematographer Hoyte van Hoytema for this one, and we hear what kind of support and advice he provided.

You can check out the video below.

Call of Duty: Vanguard is coming to PS5, PS4, Xbox Series X|S, Xbox One, and PC on Nov. 5.

Author
Giuseppe Nelva

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New Battlefield 2042 Gameplay Trailer Showcases New Look at Battlefield Portal in Action

2 years 5 months ago

Today Electronic Arts released a brand new trailer of its upcoming first-person shooter Battlefield 2042.

The trailer focuses on revealing new gameplay of the Portal mode, which lets players create their own matchups between rosters of previous Battlefield games. If you want to pitch World War II soldiers against modern operators, that’s one of the many possibilities offered.

You can watch the mayhem in action below.

Battlefield 2042  will launch on Nov. 19, 2021, for PS5, PS4, Xbox Series X|S, Xbox One, and PC.

Author
Giuseppe Nelva

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Video Games Stuck In Development Hell: Part 3

2 years 5 months ago

One of the most exciting things that can happen in gaming is the announcement of that sequel or spiritual successor you’ve been begging for. There’s no shortage of those kinds of announcements these days, but sometimes those announcements can feel like mistakes, particularly when a game is nowhere near ready. 

Sure, the hype is exciting, but there’s no real purpose to announcing a game years and years ahead of time other than marketing, of course. If a game enters what’s informally known as development hell, that announcement can sting a lot, both for the studio behind it and the fans excited about it. 

In Part 1 of this series, Game Informer detailed the development history of games like Pikmin 4, Dead Island 2, Skull & Bones, and more. Part 2 explored the development hell of five more games, and Part 3, the final part of this series, examines another five projects.

Author
Wesley LeBlanc

Marvel's Avengers Revealed To Be A Disappointment To Square Enix In Annual Report

2 years 5 months ago

Marvel's Avengers

Square Enix has released its annual report for its 2021 fiscal year, which reflected on the games released during the initial months of the COVID pandemic. Marvel's Avengers is revealed in the report to be considered "not proven successful," though lessons were learned from the project.

Taking on a Games as a Service (or GaaS) model, Marvel's Avengers was described as an "ambitious title" for Square Enix. The complications that come with planning for the long tail of a service-focused title with the shift to developers working from home compounded the challenges. "We were able to surmount these challenges and release the game, but it has unfortunately not proven as successful as we would have liked," says Square Enix President Yosuke Matsuda in the report.

Though, there is a silver lining according to Matsuda, and takes the project as a learning opportunity. He says, "Nonetheless, taking on the GaaS model highlighted issues that we are likely to face in future game development efforts such as the need to select game designs that mesh with the unique attributes and tastes of our studios and development teams." As a result of finding out certain lessons of GaaS the hard way, Matsuda says, "While the new challenge that we tackled with this title produced a disappointing outcome, we are certain that the GaaS approach will grow in importance as gaming becomes more service-oriented."

Author
John Carson

Marvel's Midnight Suns Delayed To Second Half Of 2022

2 years 5 months ago

Firaxis has announced that its superhero strategy game, Marvel’s Midnight Suns, won’t make its March release window. The game requires some more polish, so it will instead launch during the back half of 2022. A more exact date was not provided.

The studio tweeted a statement by creative director Jake Solomon explaining the delay. Simply put, the game needs more time in the oven to come together, and four months from now won’t be enough. “These extra months will be used to add more story, cinematics, and overall polish and will be essential in helping us make our vision a reality,” reads Solomon’s statement. You can read the full announcement in the tweet below.

Author
Marcus Stewart

13 Games To Try If You Like Destiny 2

2 years 5 months ago

If you love playing Destiny 2, but also appreciate playing other games every once in a while, then welcome: You’re in the right place. And if you actually don’t like playing Destiny 2, but wish you had something similar to get lost in, then you’re in the right place, too.

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Author
Ethan Gach

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Masahiro Sakurai Can't Imagine Super Smash Bros. Continuing Without Him

2 years 5 months ago

The future of Super Smash Bros. hangs in the balance as Masahiro Sakurai contemplates what's next.

In an interview with Japanese publication Famitsu which IGN has independently translated, Sakurai spoke about the development of Super Smash Bros. Ultimate and how it could or couldn't continue without him.

"I’m not thinking about a sequel,” Sakurai told Famitsu following the release of Sora, the final Super Smash Bros. Ultimate DLC character. And while Sakurai says he was never thinking about a sequel during development, he also "can't say this is definitely the last Smash Bros."

But even if a team decides to develop a new Smash Bros. game, Sakurai admits that he "can't see any way right now to produce Smash Bros. without me."

Super Smash Bros. is Nintendo's ambitious fighting game series that pits iconic Nintendo characters against each other. In recent entries, Super Smash Bros. has brought in famous guest characters like Ryu, Cloud, and most recently Sora.

Nintendo traditionally has had a Super Smash Bros. entry for every one of its major consoles since the Nintendo 64. However, what direction will the series go after the Nintendo Switch's lifecycle? Will there continue to be new entries and characters, or will Ultimate simply be ported over and over again?

For now, though, Sakurai is taking a much-deserved rest.

Author
George Yang

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Marvel's Avengers Was a 'Disappointing Outcome' According To Square Enix President

2 years 5 months ago

Marvel's Avengers hasn't had the warmest reputation since it launched last year, but now we've got some words from Square Enix's president about its own internal reception.

In Square Enix's annual report for 2021, president Yosuke Matsuda says that Marvel's Avengers was an ambitious GaaS (Games as a Service) release. However, Avengers was not as successful as the company would have liked.

"We overcame a variety of unexpected difficulties in the final phase of the game’s development, including needing to transition to work-from-home due to the pandemic. We were able to surmount these challenges and release the game, but it has unfortunately not proven as successful as we would have liked," Matsuda says.
Matsuda said Square Enix would learn from its experience with Avengers and work to produce games that "mesh with the unique attributes and tastes of our studios and development teams."

"Nonetheless, taking on the GaaS model highlighted issues that we are likely to face in future game development efforts such as the need to select game designs that mesh with the unique attributes and tastes of our studios and development teams," said Matsuda. "While the new challenge that we tackled with this title produced a disappointing outcome, we are certain that the GaaS approach will grow in importance as gaming becomes more service oriented."

Author
George Yang

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Take-Two Canceled an Unannounced Game and It Cost Them $53 Million

2 years 5 months ago

Update: According to a Bloomberg report, the unannounced game in question was being developed by Mafia 3 studio Hangar 13 and was code-named Volt.

The report goes on to say that the game had been in development since 2017, and had troubles with reboots, technological hiccups, and COVID-19. The studio's employees will meet to discuss next steps on Thursday.

Update 4:03pm PT: A Kotaku report has provided a few more details about the canceled title, saying it was a third-person action title similar to Destiny, and was canceled because Take-Two determined the costs of development were too high compared to the game's commercial viability.

“We are confident that there are many opportunities for H13 employees to work on other games in development, both at H13 and across the label," wrote studio head Haden Blackman in an email to staff today. “2K has also assured me that the company believes H13 can deliver a critical and commercial success, and we will begin developing future projects soon.”

Approximately 200 people are impacted by the game's cancellation, Kotaku reports.

Original story:

Games get canceled all the time, and while we occasionally hear about them via official announcements or reporting, more often they are canceled before they ever reach the news. We got a rare glimpse into the process during Take-Two's earnings today, which revealed that an unannounced game cancellation cost the company $53 million.

Author
Rebekah Valentine

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Take-Two Is Preparing for a Major Surge in Big Game Releases

2 years 5 months ago

Take-Two, the parent company behind Rockstar, 2K, and Private Division, appears to be cooking up something big.

For the last year and change, they've been telling shareholders to expect a significant, hefty release slate down the pipeline, promising last fiscal year a total of 93 games in the coming five years, and more recently outlining its plans for a slate of "immersive core releases" over the next three years.

During today's earnings call, Take-Two continued to lay out expectations in a similar manner. Between April of 2022 and March of 2024, it's preparing over 60 new releases: 23 "immersive core" titles, similar to its 2K sports games, GTA, and Red Dead Redemption; six games from its independent game publishing label, Private Division; 20 mobile games, four "mid-core" games that are either arcade titles like WWE Battlegrounds or just generally smaller in scope than, say, GTA; and nine games that are either ports or remasters.

That's a significant uptick from what Take-Two has produced in the past, specifically in the immersive core department. In recent years, Take-Two has largely produced a few big games per year, mostly annual 2K releases and then, sporadically, a GTA or Red Dead. On average, to get to 23 in that time frame, it would need to produce seven to eight big blockbuster games each year of that period. That's a lot of GTAs.

Author
Rebekah Valentine

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