The technology of Forza Horizon 5: an Xbox Series X masterpiece

2 years 7 months ago

For nearly as long as video games have existed, the racing game has stood as a monument to state-of-the-art technology - an opportunity to dazzle audiences with vividly realized automobiles gliding across virtual highways. As this technology evolved so too did the representation of driving - more advanced physics enabled more realistic simulations while more powerful graphics architecture enabled increasingly vivid recreations of the world around you. As new consoles launched, new racing games would inevitably appear to demonstrate why you needed that new machine. From Project Gotham Racing to Forza Motorsport to Forza Horizon, Microsoft has understood this - and with Forza Horizon 5, Playground Games has delivered an exceptional system showcase.

The defining structure of Forza Horizon is the marriage of driving and open world exploration. Players are plunged into an expansive map packed full of races and events - participation in or simply reaching these events allows players to drive a wide range of powerful cars along the way. To make this work effectively, the game needs to render large open areas that are both visually striking yet completely legible while also retaining near-field detail capable of showcasing both the cars and the environment. Oh, and it needs to do all of this at 200 miles per hour.

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Author
John Linneman

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