Astria Ascending Is a Very Beautiful, Very Overwhelming JRPG
It doesn’t take much to convince me to check out a new JRPG. I love the genre, even if I can be picky about what I play at times. But show me a JRPG with a light watercolor palette and pretty hand-drawn art, and I’m sold. Bonus points if you tell me that it’s being worked on by members of the teams that made Final Fantasy, NieR: Automata, and Bravely Default. That’s exactly what Astria Ascending is, but during my time with the preview build, I couldn’t help but feel like the game was buckling under its own weight.
Right off the bat, Astria Ascending makes a hell of an impression. I was immediately drawn into its very aesthetically pleasing world, thanks to the gorgeous line art and detailed environments. It looks way too similar to VanillaWare’s own distinct art style to be considered truly unique, but hey, having your game look like a VanillaWare game isn’t a bad thing at all.
The voice acting does leave a bit to be desired, but the character designs are simply beautiful, and the story setup is intriguing, too. Your party is made up of eight Demigods who have been chosen to protect and save the world before inevitably marching off to their deaths once their three months are up. It’s a grim setup, but one that’s immediately interesting as it sparks up all sorts of discussion about how much these characters value their lives against the safety of the world.
It’s a great premise and the game looks pretty, but unfortunately that’s about all the praise I can give to Astria Ascending. Past that strong first impression, I quickly found myself getting a little overwhelmed with everything the game started throwing at me.