City-builders are compelling for a reason: it’s fun to build a little hamlet from scratch, then watch as it slowly grows into a village, a town, a city, and before you know it, it’s a whole damn kingdom. It’s incredibly satisfying when things go your way, and you can just sit back, relax, and watch as more people flock to your kingdom hoping to find a spot there to settle down. Until it’s not. City-builders can also become a bit of a nightmare if you’re careless in your resource management, though it’s always possible to bounce back with time. Patron, however, shows no such mercy.
Developed by Overseer Games, Patron is a beautiful medieval city-building game that isn’t afraid to punish the player for being overly ambitious or careless with expansion.
During my first run, I was excited by the prospect of building proper houses and shelter for the homeless people milling about my lands, so I did that. Then, I started gathering resources by cutting down trees and mining the rocks in my surrounding areas. Soon after, I started looking into building even more facilities and houses to grow my population. After all, the more people you have, the faster you’ll be able to gather resources, right?
Right… except I’d completely forgotten about that one note in the reviewer’s guide. The note that told me not to get too greedy with expansion when I was just starting out, and that I should focus on preparing for the first winter. Yeah, about that. By the time winter rolled around, I found that I was woefully underprepared for the harsh conditions. My people starved, they were unhappy, and eventually, my population dwindled.
As it turns out, it’s pretty difficult to make a comeback once your population has shrunk in Patron. It was a nightmare situation, and my only option was to just start a new game and do better than I did my first time around.