2 years 11 months ago
Late last year, when We Are the Caretakers designer Sherveen Uduwana approached LIONKILLER creator Sisi Jiang with a game idea, the concept for Midautumn was, in his own words, very vague: Asian diaspora, a midautumn festival, and...something about gentrification.
Fortunately, Jiang ran with the concept, teeing up the game's transformation for its announcement today. With Jiang's writing, Uduwana's gameplay and leadership, and the talents of lead environment artist Kiana Mosser, lead character artist Mai Pham, and character portraits by Chi Ngo, the team is ready to show off their roguelike adventure set in a fictional Asian enclave in California, where the spirit world is beginning to encroach on the physical world in parallel with more grounded, real-world gentrification.
[ignvideo url="https://www.ign.com/videos/2021/04/30/midautumn-announcement-trailer"]
Speaking to IGN, Uduwana describes Midautumn's gameplay as similar to recent indie hit Hades, but with a very different premise. It takes place in the town of Nambo Quay, a fictional town founded by Chinese immigrants during the gold rush that is now reckoning with economic instability and frustration that will be familiar to most millennials and Gen Z-ers. The main character, Robin, discovers in the opening act that there's a gate to the spirit world beneath their grandmother's basement, and in exchange for rent, they must descend into its depths to keep the spirit world from wrecking the real one using their grandmother's magic staff.