3 years 1 month ago
"In a sense, it all started with Undertale," Chris Nordgren, a VFX artist and co-founder of Foreign Gnomes, tells me of music battler RPG Everhood.
It's kind of the elephant in the room (or email, in this case) when I interview him about the game, which shares obvious, immediate visual similarities with Toby Fox's 2015 indie darling. That's on purpose. It's also not where the similarities end.
"[Undertale is] a game that I’ve very much admired," Nordgren says. "But before I first played it, I admit that I looked down on Undertale because of its minimalist art direction. As a visual effects artist, it worked against my interests at the time, but that perception completely shattered when I actually started playing Undertale!
[ignvideo url="https://www.ign.com/videos/2021/03/04/everhood-launch-trailer"]
"We’re not afraid to say what’s inspired us. It was a deliberate choice to make our game share some aesthetic similarities with Undertale. Some people might say we did that too much—and maybe they’re right in a few instances—but we wouldn’t want to change anything.
"The entire game is really compressed into great moments from other games. If you really scour every scene in Everhood, you’ll likely find a reference to another game, even if it looks completely different."
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It would do Everhood a massive disservice, however, to accuse it of being some kind of copy of Undertale. Having played it through to one of its multiple endings, it's more appropriate to call Everhood a response to Undertale, especially with regards to how the player interacts with the beings they encounter throughout the titular world.
Without spoiling Everhood: you play as a puppet-like character who simply goes by Red.