3 years 11 months ago
Predator is the perfect property for an asymmetrical multiplayer game. Dead By Daylight has been a hit for a few years and Friday the 13th was short term fun, but jumping into the shoes (does he wear shoes?) of the iconic hunter in Predator Hunting Grounds had the potential to be the best yet.
A match is four vs. one, with a Fireteam picking a drop point before venturing into the jungle to complete a multi stage mission, all while anticipating an attack from the Predator, who’s being controlled by the lone player.
As the Fireteam, it’s a pretty generic first-person shooter. The movement is a bit clunky, there’s strangely almost no recoil while firing, and aiming is very floaty. It doesn’t feel horrible though, and popping bad guys in the head is still quite satisfying, even though the enemy AI is hilariously dumb, seemingly not having eyes or ears.
The progression system is well designed too, giving you new attacthments and weapons to use as you level up, even giving you the chance to make another custom loadout every ten levels of so.
Saying that, the Fireteam missions feel like a mode from a time when multiplayer was tacked on to single-player games back in the PlayStation 3 and Xbox 360 days. It doesn’t have the depth or quality of other multiplayer shooters. It’s serviceable, but nothing more.
However, how fun playing as the Fireteam is is down to a few other factors, some of which are out of the players’ control.
First of all, and probably most important, is that Predator Hunting Grounds is at its best when you’re playing with a full squad of friends. Being able to listen out for the Predator’s clicking and make sure you’re staying together makes the missions a lot more tense.