2 years 11 months ago
If you’ve played the remastered Halo games in recent years, then you know the joy of being able to instantaneously swap between the original creation and the modern recreation with the push of a button. But where Halo 1 and 2 Anniversary were given this treatment only a decade later, the developers at Merge Games aim to do the same with Alex Kidd in Miracle World: a game that’s a whopping 35 years old.
So far the result is a stunning overhaul that’s beautiful and modern, yet still immediately recognizable. As I toggled back and forth between old and new, I was continuously blown away by the night-and-day difference in everything from the once-pixelated levels, now made into beautiful, detailed landscapes, to the bizarre bosses that have been transformed into cartoonish masters of roshambo.
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What was once a barren blue background with a few clouds here and there now has mountains, trees, a colorful sky, and even a sun that casts light and shadow over the level. An enemy that was once a very plain-looking frog has been transformed into a bug-eyed, cross-eyed leaping weirdo. And yet each area and every enemy is unmistakably the Miracle World I remember playing on my grandfather’s Master System. During my playthrough, I stopped as often as possible to switch between the old and new versions to appreciate the differences and marvel at how far we’ve come in 35 years.
The most jarring difference, though, wasn’t in what I saw but what I heard. Miracle World’s audio overhaul is staggering, and the beeps and boops of the original retro soundtrack have been completely recreated with instrumentals or just reimagined altogether. The soundtrack has quite a few bangers that had me humming as I jumped, punched, and helicoptered my way through each stage.