Action-packed Rainbow Six Siege cinematic represents an evolution for the franchise

1 year 8 months ago

Right before the Grand Finals of last week's Rainbow Six Siege Six Invitational tournament, Ubisoft Montreal debuted a CGI mini-movie to culminate both Year 4 and the end of the recent in-game event "Road To S.I." The exciting clip not only adds a little more to the ongoing Siege lore but also seems to shift both the tone and focus of the online shooter in a whole new direction.

During the six-minute Tournament of Champions cinematic, two teams taken from Siege's 50+ roster compete in a typical five-on-five face-off. The Attackers are comprised of Sledge, Thatcher, Hibana, Blitz, and Dokkabei, while the Defending team features Mira, Pulse, Doc, Mozzie, and everyone's favourite sociopath, Caveira. Throughout this intense, hard-hitting showdown, the operators are working together -- yet against each other -- to essentially "win" a sporting event, held before a screaming crowd of thousands in an abandoned Roman arena. A literal site of gladiatorial competition.

Action-packed Rainbow Six Siege cinematic represents an evolution for the franchise screenshot

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Author
Chris Moyse

Mattel Is Making Cute Mini NFC-Enabled Toys For Minecraft Earth

1 year 8 months ago

Minecraft Earth is a mobile game that released last year and reminded a lot of folks of Pokemon GO. But some mini toys announced at the New York Toy Fair are going to give Minecraft Earth something Pokemon GO doesn’t currently have: Collectible toys that can give you in-game power-ups and rewards.

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Author
Zack Zwiezen

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Now Playing: Vagrant Story, Halo: The Master Chief Collection, River City Girls, And More

1 year 8 months ago

Hello! We're back again to ask about and discuss the games we're playing right now. The GameSpot team is usually busy keeping up with the biggest releases, but other times we're catching up on games we missed, replaying old favorites, experiencing classics for the first time, or just dabbling in odds and ends for a spell. Below you can see a sampling of the games that we're playing, the reasons we're playing them, and what we love about them so far.

But don't just stop at reading our responses; we want to hear from you, too! Tell us all about what you're playing in the comments section below and what's got you so juiced about them.

So please, join us and ramble on about all the super cool video games you're playing! We know you need to talk about it as much as we do. And if you're playing the same games from previous weeks, that's fine too! You're more than welcome to talk about why you still love it!

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GameSpot Staff

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Devotion's short-lived horror will be preserved at Harvard University

1 year 8 months ago

I’ll probably never get to play Devotion. A year on from the Taiwanese horror game’s abrupt removal from Steam, there’s still no sign of it returning to sale. That doesn’t mean Red Candle Games’ work needs to be lost to history forever, though. This month, the developers announced that Devotion – and predecessor Detention – will be preserved in the Harvard-Yenching Library collection at Harvard University.

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Author
Natalie Clayton

Toilet Cat, Quit Hogging The Toilet

1 year 8 months ago

Hello! This week we cut up some giant ships, complain about the long load times in Destiny 2, find a dead body in Animal Crossing, dream about Skate 4, fall in love with a weird Fortnite skin and meet the wonderful Toilet Cat.

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Author
Zack Zwiezen

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Microsoft Flight Simulator has all the airports on earth

1 year 8 months ago

Microsoft Flight Simulator has all the airports in the world, its developers have said.

37,000 airports were manually edited by the developers.

In the video below, Sven Mestas, lead game designer at French studio Asobo reveals the astonishing work done by its airport team, which expanded on the 24,000 simulated airports in 2006's FSX, to the hugely ambitious target set for this year's game.

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Arcade1Up's NBA Jam Cabinet With Online Multiplayer Now Available For Pre-Order

1 year 8 months ago

Arcade1Up showed off an array of new arcade cabinets at CES 2020, and the NBA Jam cabinet with online-multiplayer capability was among the top of our list for the best of the big tech show. Now, as Toy Fair 2020 kicks off in New York City, Arcade1Up has opened up pre-orders for its new machines--NBA Jam, Frogger, and Pac-Man 40th Anniversary Edition. All three machines can now be ordered from GameStop.

The NBA Jam cabinet's capable of online multiplayer across all three of its included games: NBA Jam, NBA Jam Tournament Edition, and NBA Hangtime. Up to four players on four different machines are able to play together. We spoke to Arcade1Up at CES 2020, where the company told us it's worked to license the majority of the players who appeared in the classic game.

Frogger, on the other hand, focuses on Konami's classic games. The cabinet includes Frogger, Time Pilot, and Time Pilot '84. We played the Frogger machine at CES 2020 and were impressed with the light-up marquee and panel art of the classic, jaywalking frog.

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Author
Mat Paget

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A year after it was pulled from Steam, Taiwanese horror game Devotion preserved at Harvard University

1 year 8 months ago

Devotion has secured its future at Harvard University a year after it was pulled from Steam.

The superb horror game, developed by Taiwan studio Red Candle Games, launched on Steam in the spring of 2019, but after it was found to contain an unflattering reference to China's president, Xi Jinping, it sparked an outcry among Chinese players that led to the withdrawal of its Chinese distributors, the closure of Red Candle's account on Weibo, one of China's largest social media platforms, and the removal of the game from Steam.

A year later, and with a re-release looking unlikely, Red Candle has finally found a home for Devotion - the Harvard-Yenching Library at Harvard University.

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4A Games on next-gen: "We are fully into ray tracing"

1 year 8 months ago

It's official. 4A Games are fully committed to ray tracing technology for its next big game and the implications are exciting. The firm is in preparing for the next generation with initial work concentrated around RT - strongly suggesting that ray tracing support isn't an afterthought built into next-gen console silicon, but a key feature of the design.

In an interview centred on 4A Games' excellent work in bringing Metro Redux to Switch, we asked CTO Oles Shishkovstov for his reaction to publicly revealed aspects of next generation console hardware. "We are fully into ray tracing, dropping old-school codepath/techniques completely," he told us.

The firm is keeping its cards close to its chest but 4A has already shipped Metro Exodus on PC with DXR ray tracing support and is currently assessing options for its next step. "Internally we experimented a lot and with spectacular results so far. You will need to wait to see what we implement into our future projects," Shishkovstov told us.

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A Street Cat's Tale set to claw at your Switch's heartstrings this March

1 year 8 months ago

I've been reporting on the public nuisance that is cats for quite some time now, so it should come as no surprise that I'm back to alert the world to another cat-astrophic video game. This time, however, things take a slightly sadder turn as we're dealing with homeless kitties. They don't have homes! How could that not make you sad?

A Street Cat's Tale is set to hit Switch this March, and hopefully redeem the sullied name that house cats have given the species.

A Street Cat's Tale set to claw at your Switch's heartstrings this March screenshot

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Author
Wes Tacos

Metro Redux on Switch: the making of an 'impossible' port

1 year 8 months ago

It began with Doom 2016 - a Switch port so ambitious, it simply didn't seem possible. However, since then, a procession of technologically ambitious current-gen console titles have migrated onto the Nintendo console hybrid, culminating in the arrival of the wonderful Metro Redux from 4A Games - highly impressive conversions and perhaps the closest, most authentic first-person shooter ports we've seen. So what's the secret? How do developers manage to achieve such impressive results from five-year-old Nvidia mobile hardware?

"At first, I did have really big concerns performance-wise," admits 4A's chief technical officer, Oles Shishkovstov. "You know, going from base PS4/Xbox One with approximately six and a half or seven CPU cores running at 1.6 GHz to 1.75GHz down to only three cores at 1.0GHz sounds scary. The GPU was fine, as graphics can be scaled up and down much easier than, for example, game simulation code."

The results of the conversion work are certainly impressive bearing in mind the yawning gap in CPU specs. 4A started out by translating over the existing Metro Redux games from PS4 and Xbox One (and to stress the point, Switch doesn't get last-gen ports here), a process the 4A team carried out very quickly, but this early version of the game could only manage frame-rates of around seven to 15 frames per second. The games were entirely CPU-bound.

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EVE Online will let you hide a frigate inside your battleship, for emergencies

1 year 8 months ago

Dang it, you’ve sunk my battleship. It’s fine, it had a smaller boat inside it all along. No, that’s definitely how the game Battleships work. I know what I’m talking about. Time was in EVE Online, losing your spaceship meant losing the fight. But CCP are mixing up intergalactic PVP by announcing new Frigate Escape Bays – getting you back in the fight by turning some of New Eden’s biggest ships into starfaring matryoshka dolls.

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Author
Natalie Clayton

The Messenger developer Sabotage Studios to reveal new title in March

1 year 8 months ago

Sabotage Studios, the indie developer behind the excellent 2018 platform adventure The Messenger, is teasing the release of its next title, which it appears will be announced as soon as next month.

Keeping its cards close to its chest for now, Sabotage released a tweet featuring a slightly-animated image of a total eclipse, along with the message "New game reveal... Spring Equinox 2020... March 19." As to whether the new game will itself feature the upcoming equinox as part of its gameplay or storyline elements is a mystery - but that would sure make for some apt timing for said announcement. It should be noted that the music in the background is a cover of The Messenger theme "Beneath the Tides."

The Messenger launched back in the summer of 2018 to universal praise from critics and players. Initially released on PC and Nintendo Switch, the challenging love letter to games such as Ninja Gaiden was ported to PS4 in March of 2019, expanding its fanbase. The quality of The Messenger no doubt ensures fans are very excited for whatever Sabotage has lined up for its next release. Fortunately we won't have to wait much longer to find out.

The Messenger is available now on PS4, PC, and Nintendo Switch.

The Messenger developer Sabotage Studios to reveal new title in March screenshot

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Author
Chris Moyse

Create and explore bizarre stock image landscapes with Sok-Worlds

1 year 8 months ago

Dreams? Never heard of it. Media Molecule’s swish toolset might be locked down to PlayStation folks, but those rascals at Dutch indie collective Sokpop have already given us one better. The latest entry in their twice-monthly release catalogue is Sok-Worlds, a set-dressing toy for making and exploring 3D simple collages. Who needs modelling, scripting and animation tools when Google image search is sitting right there, anyway?

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Author
Natalie Clayton

Priceless Play – 22 February 2020

1 year 8 months ago

If you’ve been reading Priceless Play for a while, you know that I’m a PhD student. Here in the United States, a significant part of being a PhD student is being employed as a Teaching Assistant, or TA. TAs do a lot of important work to keep a university running smoothly: we grade assignments and papers, facilitate classes, give lectures, and act as a liaison between students and faculty. We hold office hours, plan lessons, attend lectures, and try to always stay a chapter ahead of our students’ readings. We do all of this on top of our own research, our dissertation work, and (nearly obligatory) travel for academic conferences. It is rewarding work, but gosh is it tiring.

The TAs at University of California, Santa Cruz (or UCSC) have been on strike for the past week, demanding an adjustment to their wages to keep up with the high cost of living in the San Francisco area. In solidarity with striking student workers, I’ve put together a collection of games about community, labour, self-care, and surviving in the university system.

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Author
Kat Brewster

Fire Emblem Heroes to allow paid pass subscribers to purchase Resplendent Heroes

1 year 8 months ago

Nintendo's super-popular mobile battler Fire Emblem Heroes continues to push out the added benefits offered to those subscribed to its new and controversial monthly subscription pass. In a recent reveal, it is noted that pass owners will be able to outright buy Resplendent Heroes once each Summoning Event ends, should they fail to pull them as rewards.

Resplendent Heroes, summarised, are particularly limited characters, usually attired in lavish costumes as the name denotes. Subscribers will already be receiving two of these characters each month as part of the subscription plan, but previous Resplendents will also be made available to purchase for an extra $5 USD per hero - this is obviously in addition to the $10-a-month subscription fee.

It's hard not to be cynical, especially when it was recently revealed that Fire Emblem Heroes is the most successful Nintendo mobile title by a huge margin, having made over $656 million since its launch back in 2017. Comments from players on Twitter succinctly and sincerely convey the community's chagrin over these recent paid editions.

Fire Emblem Heroes is available now on iOS and Android devices. The "R0kkr Sieges" event gets underway this weekend offering Orbs and Hero Feathers as rewards for battling shadowy variants of popular warriors.

Fire Emblem Heroes to allow paid pass subscribers to purchase Resplendent Heroes screenshot

Author
Chris Moyse

Valve insists Index VR will be back in stock before Half-Life: Alyx comes out

1 year 8 months ago

Valve has said Coronavirus means it'll have "far fewer" Index units for sale than planned amid the launch of the hotly-anticipated Half-Life: Alyx.

The virtual reality headset-exclusive Half-Life: Alyx comes out on 23rd March 2020, and while it works with any headset that supports SteamVR tracking, Valve has designed the game to make the most of Index and its controllers. For more on that, check out Digital Foundry's guide to the best VR headset for Half-Life Alyx.

As such, Index has been in hot demand - and while Valve promised it will be available to buy before Half-Life: Alyx's launch, it sounds like actually getting hold of one will be a real struggle.

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Wait, is Sonic the Hedgehog the best video game movie ever?

1 year 8 months ago

Less than a year ago today, the Sonic the Hedgehog movie was not in a good place. Leaks about the project pointed to a Sonic most fans wouldn't recognize and an extremely unfortunate teaser poster only made things worth. When the first trailer officially debuted, it was met with universal scorn from fans over Sonic's design. It got so bad, the director Jeff Fowler -- who I might add is making his feature directing debut with this movie -- promised the studio would redesign Sonic.

After a few million dollars and some extra time in post, we got a new Sonic trailer with a Sonic that actually looked like Sonic. It may have cost a lot of money and the special-effects company responsible for his redesign may not have survived long enough to see the film release, but that move may have saved this project. Because Sonic the Hedgehog is, dare we say...good? In fact, it may be the best video game adaptation to date.

That's just one of the topics on this episode of Podtoid. CJ, Charlotte, Occams, and Dan talk about hostess bars in Yakuza 2 Kiwami, Journey to the Savage Planet, clown porn, Final Fantasy VIII Remastered, and if the PlayStation 5 is worth $500. Then stick around after the show for an all-new Spoilsport covering Sonic the Hedgehog. All that, plus Charlotte says the word 'fluffer,' on Podtoid Episode 433.

Wait, is Sonic the Hedgehog the best video game movie ever? screenshot

Author
CJ Andriessen

What are we all playing this weekend?

1 year 8 months ago

Woof, what a week. Most of the RPS gang came together for serious meetings and serious dinners, and it was lovely to see everyone – including many people I hadn’t even met so far. It is a bit of a trek if you happen to live in Scotland, mind. And they have the heating up real high. And none of the tourist guides warn you that you can’t drink the tap water down there. Poison. But lovely to see everyone.

What are you playing this weekend? Here’s what we’re clicking on!

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Author
Alice O'Connor

Mortal Kombat 11 Spawn look revealed with tie-in toy tweet

1 year 8 months ago

We have gotten our first real look at the design of comic-book anti-hero Spawn as he will appear in Mortal Kombat 11. A tweet from Spawn's creator, Todd McFarlane, contains images of an action figure based on the grim avenger, sporting his NetherRealm Studios design.

Surprisingly enough, he looks like Spawn, complete with his unholy crimson cape, jacked-to-fuck body, and penchant for spiked gauntlets, boots, and belts. Most notable is the fact that Spawn is carrying a mighty short-sword, which will no doubt come into play on the many battlefields of MK 11. An alternate image sees Spawn carrying the dismembered head of MK's own revenge-filled inferno wielder, Scorpion.

The first gameplay trailer for Spawn will be broadcast next month at the Final Kombat tournament, which takes place in Chicago, Illinois on March 7. Spawn joins MK 11 on March 17, and is the final kharacter to arrive as part of the game's initial Kombat Pass. I'm in absolutely no doubt that this release will be followed by a second run of DLC kharacters in the future.

Mortal Kombat 11 is available now on PS4, PC, Xbox One, and Nintendo Switch.

Mortal Kombat 11 Spawn look revealed with tie-in toy tweet screenshot

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Author
Chris Moyse

Whatcha been playing this week, Destructoid?

1 year 8 months ago

Ooooh, yer boy Moyse is a little sickly this weekend. Perhaps its just the spirit of the season, or maybe the ol' convention/travel bugs from last week took a little longer to gestate than usual. Either way, I'm depicting a weekend filled with hot lemony drinks and ice-cream (a Proven Cure for all illnesses). But I'm fine, let's just call this an occupational hazard. I don't think it's unfair to suggest that I literally put my life on the line to bring you content.

Having been playing catchup since my trip to The Great White North, I've not been playing many games this week. I've put some time into obvious regulars Rainbow Six Siege (went pretty well) and Mortal Kombat 11 (utterly atrocious) all of which is keeping me away from the two games I'm actually trying to play right now: Bloodstained: Ritual of the Night, and Control. Hopefully this week I'll have the opportunity to jump on both.

But to business. You know what to do by now, drop us a quick note below fill in the community on your favourite vidya gamez right now. It doesn't matter if they're new releases, backlogged adventures, or replaying classics. This is always a popular post every week, and I for one really appreciate that you share with us. So yeah, "do the thing", as the great Macho Man Randy Savage once said.

Have a wonderful weekend, from all of us at Destructoid.

Whatcha been playing this week, Destructoid? screenshot

Author
Chris Moyse

PUBG Update Adds Cross-Platform Play for Xbox One and PS4

1 year 8 months ago

The latest PlayerUnknown’s Battlegrounds update now allows PUBG players on both Xbox One and PlayStation 4 to party up and play together.

The 6.2 update for consoles now live on the PUBG public test server expands the in-game friends list to add friends from a different console to invite into a single party or custom match.

The friends list now contains four tabs: the existing friends list on the current platform, PUBG friends from the other platform, recent players, and the current lobby.

The cross-platform feature only works between Xbox One and PlayStation 4 versions, and not PC. The 6.2 update is currently available on the PTS, and will be live for all players on March 3.

The update will also add more detailed waypoints to consoles, which was tested on the PC version last November.

The 6.2 update on PC released earlier this week, and contains many of the changes coming to consoles on March 3, such as grenade changes, loot tuning for new map Karakin, adjusted blue zone effects, and more.

It also added a Team Deathmatch mode where two teams of eight fight over seven maps in first-person perspective with no knockdowns or friendly fire. Teams win rounds by reaching 50 kills or the most kills in 10 minutes, and the first team to win two rounds wins the entire match.

The post PUBG Update Adds Cross-Platform Play for Xbox One and PS4 appeared first on Twinfinite.

Author
Tom Meyer

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Dead or Alive 6 Atelier Ryza & Gust Costumes & Hair Color Change Get Release Date & First Image

1 year 8 months ago

Today Koei Tecmo released the first look at the upcoming crossover DLC for Dead or Alive 6, alongside its release date and more information.

We already knew that the crossover will include the “Atelier Ryza” Mashup Costumes (from Atelier Ryza: Ever Darkness & the Secret Hideout) and the “Gust” Mashup Costumes, including respectively three and 16 costumes.

But now we get to see some of them, and to know that they’ll relese really soon, on Tuesday, February 25. 

You can check them out below and see if the costumes entices you to grab the upcoming DLC. 

Author
Giuseppe Nelva

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Sonic 101 Video Gives New Fans A Crash Course In Sonic The Hedgehog History

1 year 8 months ago

The Sonic the Hedgehog movie has gained traction and popularity around the world in the past week. And with that popularity came new fans, so SEGA decided to send them to school — the School of Sonic, that is.

On the heels of the movie’s success, SEGA released a new video on YouTube Friday about the history of Sonic for new fans of the franchise aptly titled Sonic 101: A Brief History of Sonic the Hedgehog, and who better to give that history lesson than the voice behind the Blue Blur, Roger Craig Smith.

In just under three minutes, Smith gives the rundown on Sonic’s origins on the SEGA Genesis (Mega Drive for fans outside the U.S.) and the plotline of his battle against Dr. Eggman with the help of his friends, as well as his transition from 2D to 3D graphics in the Adventure era.

Smith even made fun of Sonic’s death as a plot device for Sonic ’06 when he talked about what Sonic had been up to since the jump to 3D made him taller, harder, better, faster and stronger, including turning into a Werehog in Unleashed, traveling through time to meet his younger self, and revisiting 2D platforming on more than occasion with Sonic 4, not to mention Sonic Advance 1 through 3 and Sonic Battle on the Game Boy Advance in the early 2000s.

It’s refreshing to note that he did not make Sonic’s 2D and 3D incarnations look as though they’re two different characters as SEGA had done in Generations and Forces. He simply made the 2D and 3D phases of Sonic just that, phases.

The video ends with Smith saying, “Sonic is just getting started.” With nearly 30 years of capturing the hearts of gamers with his outrageous speed and devilishly good looks through his games, comic books, TV shows and now a feature-length film, the future is looking bright for the blue hedgehog.

Author
Cristina Alexander

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Report: EA Canceled a Star Wars Battlefront Spinoff Last Year

1 year 8 months ago
A new report says EA quietly canceled yet another Star Wars video game last year in 2019, this time a planned spinoff of Star Wars: Battlefront. According to Kotaku, EA canceled a third Star Wars game, code-named “Viking.” Although details regarding Viking’s plot and settings are a secret, the report says it was planned to be a spinoff of Star Wars: Battlefront with open-world elements. [widget path="global/article/imagegallery" parameters="albumSlug=every-ea-star-wars-project&captions=true"] Project Viking wasn’t a complete unknown. After Visceral’s Star Wars game under Uncharted director, Amy Hennig was canceled, EA Vancouver inherited some assets from project Ragtag to work on its own game which became project Orca. When Orca was also canceled, EA Vancouver began working on a third Star Wars project that was planned to be released in fall 2020. This project was Viking. According to Kotaku’s sources, Viking was being developed by EA Vancouver with the help of Criterion, best known for the Burnout series. Unfortunately, the cross-national development and multiple studios involved created a “too many cooks” situation and the project’s scope soon became too ambitious for its planned year and half development time.
Author
Matt Kim

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