IGN

Among Us Reportedly Had 'Half a Billion Monthly Active Users in November'

3 years 4 months ago
Among Us was allegedly played by roughly half a billion players in November, making it "by far the most popular game ever in terms of monthly players." As reported by SuperData, Among Us' earnings figures are comparatively smaller than other titles with as a similar amount of active players considering it isn't heavily monetized. The PC version, which costs $5 USD, was responsible for 64% of the revenue from August to November despite only accounting for 3% of the player base. [ignvideo url="https://www.ign.com/videos/2020/12/22/among-us-review"] SuperData also revealed that the launch of World of Warcraft: Shadowlands led to the highest monthly revenue for the MMO since 2008 and highest player count since 2010. Additionally, Assassin's Creed Valhalla sold 1.7 million units digitally and performed 50% better than Assassin's Creed Odyssey. Even though Among Us was originally released in 2018, 2020 is the year it found incredible success and popularity thanks to top streamers around the world playing it. U.S. Representative Alexandria Ocasio-Cortez even played Among Us on Twitch to encourage voting and drew in over 430,000 viewers. In our Among Us review, we said it "lives up to the hype created by its delayed explosion in popularity, for the most part. It's a style of intense, refreshing multiplayer experience that simply didn't catch on digitally before recently.
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Adam Bankhurst

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3,300-Year-Old Baboon Skull May Tease a Fabled Land

3 years 4 months ago
Archaeologists have discovered that a 3,300-year-old baboon skull may tease a fabled land said to have been visited often by Egyptians, according to a report from ScienceMag. This fabled land is known as Punt, or "God's Land," and according to hieroglyphics, is a land first visited by Egyptians 4500 years ago. Egyptians continued to visit Punt for more than 1000 years, bringing back goods like hardwoods, metals, resins, and exotic animals — like baboons — but until now, archaeologists didn't have evidence that these goods ever made their way back to Egypt. [ignvideo url="https://www.ign.com/videos/2017/10/24/the-history-behind-assassins-creed-origins"] "It's an extremely important step in better understanding this mysterious land that we still don't fully grasp," American Center of Oriental Research archaeologist, Pearce Paul Creasman, said. The skull in question belongs to that of a hamadryas baboon and dates back to 3,300 years ago. It was discovered by archaeologists in the 19th century in the ancient Egyptian city of Thebes, according to Science Mag, and it was stored away in the British Museum. Dartmouth College primatologist, Nathaniel Dominy, recently discovered this skull archived at the museum and it might be the hard evidence archaeologists have been looking for to prove the existence of Punt. Egyptians saw hamadryas baboons as the embodiment of Thoth, a god of wisdom, and connected the baboons to Amun-Ra, which is the Egyptian sun god.
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Wesley LeBlanc

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Psychonauts 2: New Artwork, Interview With Tim Schafer

3 years 4 months ago
As 2020 draws to a close, Double Fine celebrates its 20th anniversary and its first full year as part of Xbox Game Studios. To mark the occasion as well as look ahead to Psychonauts 2's release in 2021, Double Fine president and legendary game designer Tim Schafer sent over a pile of new Psychonauts 2 concept art (check it out in the slideshow gallery below). He also sat down with me for a 40-minute interview discussing life with Microsoft, how COVID-19 has affected him and the Double Fine team, whether or not he'd like to make any games using Microsoft-owned IPs (such as Banjo-Kazooie), and how Psychonauts 2 is going. He also sat down with me for a 40-minute interview discussing life with Microsoft, how COVID-19 has affected him and the Double Fine team, whether or not he'd like to make any games using Microsoft-owned IPs (such as Banjo-Kazooie), and how Psychonauts 2 is going. [widget path="global/article/imagegallery" parameters="albumSlug=psychonauts-2-concept-art-gallery&captions=true"] On that last point, Schafer said, "We mostly have everything now in the game" and "we're mostly moving on to polishing stuff that's in the game already." He noted, unsurprisingly, that due to COVID-19 and the transition to the entire team working from home, that "2020 definitely did not help speed up development." In reflecting on development up to this point, Schafer said, "Just like the first time [with Psychonauts 1], it took a while to find the levels. And now I feel really good about where they ended up." He also teased, "There's something that happens at the end of Psychonauts 2 that I set up years and years ago." [ignvideo url="https://www.ign.com/videos/2020/12/22/1-on-1-with-double-fines-tim-schafer-psychonauts-2-being-acquired-by-microsoft-and-more-unlocked-475"] Take a look at the full 40-minute interview with Schafer in the video above. Psychonauts 2 should be released in 2021.
Author
Ryan McCaffrey

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Super Nintendo World's Area Map, Merchandise, and Cafe Items Revealed

3 years 4 months ago

Universal Studios Japan has released an area map for its forthcoming Super Nintendo World area, themed around characters from the Mario games and their universe of spinoffs. Starting today, the park has been inviting selected Club Universal members and annual pass holders to experience the new area firsthand ahead of its February 4 2021 opening.

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Super Nintendo World is the most complex area at USJ to date. We had already seen glimpses of the Mario Kart: Koopa’s Challenge and Yoshi's Adventure rides (and IGN Japan previously published a video showing the inside of Bowser’s Castle); now USJ has shared some details of the menu at the Kinopio Cafe (Kinopio is the Japanese name for Toad), which includes a Bacon & Cheese Mario Burger, Piranha Plant Caprese and Question Block Tiramisu. Merchandise to be sold at the 1Up Factory Shop includes Mario themed hoodies, moustachioed glasses and gloves, as well as the cute Tokotoko Mario toy shown off by Nintendo’s Shigeru Miyamoto during his video tour of the park released last weekend. Check out images of some of the food dishes and merchandise below.

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* Images provided by Universal Studios Japan, ©Nintendo

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Daniel Robson

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Silent Hill Creator's New Project Will Be a Horror Action-Adventure Game, Aiming for 2023

3 years 4 months ago

Silent Hill and Gravity Rush creator Keiichiro Toyama has shared some details of the upcoming debut game from his new studio, which will be a horror-themed action-adventure, aiming for a 2023 release, that will appeal to Toyama's fans.

Toyama's Bokeh Game Studio was founded on August 13 and announced publicly in December. Speaking with IGN Japan, the acclaimed developer explained that he is working on “an action-adventure game that will appeal to fans of my previous work”. He explained that the game will include “battles and story elements” in the kind of richly authored worlds you might recognize from his games at Sony’s Japan Studio and Konami.

When pressed on whether this new title will lean more toward the horror themes of Silent Hill and Siren or the cuter anime-styled paranormal setting of Gravity Rush, he explained, “If anything, this will be more of a horror-oriented game. But we will focus on making this a broader entertainment experience, rather than a hardcore horror game.”

While Toyama has been a first-party Sony developer for the past 20 years or so, he said that this new game will be a multi-platform release. “We are developing with PC as the lead platform, but we hope to release the game on as many console platforms as possible,” he said.

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Daniel Robson

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Watch Dogs Legion Complete Walkthrough

3 years 4 months ago
From title screen to final credits, let IGN guide you through every chapter and secret collectible that can be found in Watch Dogs Legion.
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Angie Harvey

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The 4K, 240FPS KFConsole Is Real... And It Will Keep Your Chicken Warm

3 years 4 months ago
Move over PlayStation 5 and Xbox Series X, Kentucky Fried Chicken has announced its KFConsole - a VR-ready, Intel-powered PC capable of 4K, Raytracing, gameplay up to 240fps, and a Chicken Chamber that will keep you chicken warm as you game. No, we aren't kidding. This KFConsole was technically first unveiled a day after the PlayStation 5 reveal event, and although many thought it may just be a fun marketing joke by KFC, the KFConsole is very real.
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Adam Bankhurst

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UK Retailer Selling Mario Perfume That Makes You Smell Like... a Plumber?

3 years 4 months ago

If you’ve ever wondered what Mario’s goomba-covered overalls smell like, UK retailer GAME says it has an answer.

GAME announced it’s getting into the video game-themed perfume business with two new unisex scents: “Eau de Plumber” and “FPS” (or First-Person Scent).

According to the product description, Eau de Plumber (which is careful to avoid any actual Mario branding) features “deep earthy notes of toadstool, balanced with high notes of peach and daisy, and mid-tones of grass lands.”

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“This brand-new unisex fragrance is lovingly crafted for the busy gamer on the go. Significant other kidnapped by giant reptilian tyrant? Rushing from one side of town to the other with a strict time limit of 300 seconds? Eau De Plumber has you covered and brings a whole new meaning to words ‘toilet water’.”

[ignvideo url="https://www.ign.com/videos/2020/11/02/the-best-nintendo-gifts-holiday-gift-guide-2020"]

FPS, shaped like a grenade, is an obvious ode to the first-person shooter genre. GAME describes it as “best appreciated from thirty feet away and slightly gunpowdery and is a celebration of the nation’s love of popular FPS games,” which is certainly a way to sell cologne.

FPS_HRF (1)

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Joseph Knoop

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1-on-1 With Double Fine's Tim Schafer: Psychonauts 2, Being Acquired by Microsoft, and More!

3 years 4 months ago
Our final episode of 2020 is a special one! Ryan welcomes Tim Schafer, the head of Double Fine (aka one of the newest Xbox Game Studios), for a 40-minute conversation about life since being acquired by Microsoft. But don't fret – that very much includes an update on Psychonauts 2 as well! P.S. We're off next week but we'll be back with new episodes of Unlocked starting January 5. Happy holidays and Happy New Year! Subscribe on any of your favorite podcast feeds, or grab an MP3 download of this week's episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring an interview with Brian Raffel, the cofounder of Raven Software – the studio behind Star Wars Jedi Knight II Jedi Outcast, Soldier of Fortune, Heretic, Hexen, Star Trek Voyager Elite Force, Marvel Ultimate Alliance, X-Men Origins Wolverine, and this year's Call of Duty Black Ops Cold War, among many others: [ignvideo url="https://www.ign.com/videos/2020/10/27/working-on-call-of-duty-star-wars-star-trek-and-more-stories-from-raven-softwares-cofounder-ign-unfiltered-54"] It's already been an incredibly fun year of Xbox coverage, and the best is yet to come. Join us!
Author
Ryan McCaffrey

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Cyberpunk 2077 Sold Over 13 Million Copies As of December 20, Despite Refunds

3 years 4 months ago
CD Projekt Red has confirmed that it has sold-through over 13 million copies of Cyberpunk 2077 as of December 20, even with most refund requests factored in. Announced by CD Projekt Red, this number included all retail and digital sales across all hardware platforms, and has accounted for all refunds submitted by both brick-and-mortar stores and digital storefronts, except for those submitted directly to CD Projekt Red. [ignvideo url="https://www.ign.com/videos/2020/12/10/cyberpunk-2077-pc-review"] "This figure represents the estimated volume of retail sales across all hardware platforms (factoring in returns submitted by retail clients in brick-and-mortar as well as digital storefronts), i.e.
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Adam Bankhurst

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Xbox Games With Gold for January 2021 Announced

3 years 4 months ago
2021's first batch of Xbox Games with Gold includes Little Nightmares, the remastered version of Dead Rising, King of Fighters XIII, and Breakdown. As detailed on Xbox Wire, here's when Xbox Live Gold and Xbox Game Pass Ultimate subscribers will be able to download January's free games:
  • Little Nightmares – January 1–31
  • Dead Rising – January 16–February 15
  • King of Fighters XIII – January 1–15
  • Breakdown – January 16–31
[ignvideo url="https://www.ign.com/videos/2020/12/22/xbox-january-2021-games-with-gold-trailer"] IGN's Little Nightmares review called it "gleefully strange, unceasingly grim, and quietly smart." A sequel is coming to both Xbox Series X|S and Xbox One on February 11, 2021. The Dead Rising remaster provides visual and performance enhancements to the 2006 original, bringing the resolution and frame rate up to 1080p and 60fps, respectively. As for the game itself, IGN's Dead Rising review awarded it an 8.3. King of Fighters XIII and Breakdown will both be available through backwards compatibility on Xbox. King of Fighters XIII is an Xbox 360-era arcade fighter, while Breakdown is a first-person, sci-fi action game released exclusively for the original Xbox.
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Jordan Sirani

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PS5s Will Now Show a Warning If You Start a PS4 Version of a Cross-Gen Game

3 years 4 months ago
Some players have accidentally been playing PS4 versions of cross-gen games on their PS5, and now Sony has added a warning that will help make sure that doesn't happen. As spotted by @Tidux on Twitter, if you try to start, for example, Assassin's Creed Valhalla, you will now be asked to confirm your game version. It will say "You're about to play the PS4 version of this game. Do you want to switch to the PS5 version?" It then offers you an option to download/play the PS4 version if you choose to or to switch to the PS5 version. Screenshot_2020-12-22 Tidux on Twitter This issue was noticed by many who were accidentally playing the PS4 version of Call of Duty: Black Ops Cold War on their brand new PS5s. This impacted mainly those who purchased and downloaded either the Cross-Gen bundle or the Ultimate Edition of Call of Duty: Black Ops Cold War, which included both versions. While this is a much better solution, it is still a bit more complicated than how it is handled on the Xbox Series X/S with Smart Delivery. In your library on Microsoft's next-gen consoles, games that have been optimized for Xbox Series X/S will feature a badge signifying so.
Author
Adam Bankhurst

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Among Us Review

3 years 4 months ago

It may have originally come out in 2018, but Among Us took 2020 by storm, and it's deserving of that spotlight. Innersloth has made the tense, multiplayer fun of in-person cloak and dagger games like Mafia and Werewolf work on PC, mobile, and consoles with a flourish. And the great times I've had slaying, lying, and sleuthing my way through its charming sci-fi world got me wondering why it took so long for this sort of game to catch on. There are still a few technical hitches to be worked out, just like the fussy engines on the Skeld, but that hasn't kept me from coming back to it again and again in my down time.

Author
Leana Hafer

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Xbox Broke a World Record By Making Destiny Playable on the Side of a Mountain

3 years 4 months ago
Xbox and Bungie teamed up with professional snowboarder Grant Giller to break the Guinness World Record title for the Largest Projected Game Display. Inspired by the icy slopes and craters of Europa in Destiny 2: Beyond Light, Xbox projected Beyond Light onto a 180 x 105-foot-wide screen on the side of a mountain in Colorado. An Xbox Series X was used by Giller to play Beyond Light on the skyline of a 10-mile mountain range in the state at an elevation of over 11,000 feet, making it one of the highest elevation video game projects ever produced, according to Xbox. Grant Giller Destiny 2 Mountain "Despite the extreme cold conditions, all the necessary equipment used to make this world record possible upheld throughout scattered snowstorms during shooting, experiencing zero system failures," an Xbox news release reads.
Author
Wesley LeBlanc

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How to Get Every Ending in Cyberpunk 2077

3 years 4 months ago
With up to five different endings to choose from, let IGN guide you through every correct dialogue option and Side Job as we explain how to unlock every ending in Cyberpunk 2077.
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Angie Harvey

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Black Panther, Captain Marvel, and Taskmaster Join Fortnite

3 years 4 months ago
Black Panther, Captain Marvel, and Taskmaster are now available in Fortnite as part of the Marvel Royalty & Warriors Pack. This pack was announced by Fortnite alongside a new video that shows Storm, Wolverine, Iron Man, Captain America, and new characters Captain Marvel and Taskmaster all doing the "Wakanda Forever" salute to Black Panther himself.
Author
Adam Bankhurst

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JINS Eyewear Has Announced Official Pokemon-Themed Glasses

3 years 4 months ago
JINS Eyewear and The Pokemon Company are collaborating to offer Pokemon-themed glasses inspired by Pikachu, Bulbasaur, Charmander, Squirtle, Mew, Lugia, Ho-Oh, and more. The JINS Pokemon Model will go on sale beginning today, December 21, at the JINS Online Store and will offer four different models - Flagship, Kanto, Johto, and Kids. [widget path="global/article/imagegallery" parameters="albumSlug=jins-officially-licensed-pokemon-themed-glasses&captions=true"] The Flagship models are inspired by the "unique characteristics of Pikachu, Eevee, Snorlax, and Mew." They cost $140 USD and feature pixel art of the Pokemon you choose. Additionally, the characteristics of the Pokemon are incorporated into the temple end, and the silhouette and logo of the POkemon are placed inside the temple. The Kanto Region Model will cost $120 USD and features Pikachu, Bulbasaur, Charmander, and Squirtle embossed on the glasses. One the opposite side, Pikachu is outside of his Poke Ball while the other three are still inside, much like he has been seen in Pokemon Yellow and other Pokemon media. The Johto Region model is also $120 USD and are inspired by Chikorita, Cyndaquil, Totodile, Lugia, and Ho-Oh. [ignvideo url="https://www.ign.com/videos/2020/10/29/pokmon-sword-and-shield-the-crown-tundra-dlc-review"] The Kids model is $100 USD and features multiple frames inspired by the Pokemon animated TV series.
Author
Adam Bankhurst

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IGN's 2020 Game of the Year Winner

3 years 4 months ago
Whether we were gathering cherry blossoms and catching bugs or pillaging medieval England, 2020 kicked off the new decade with some truly exceptional gaming experiences. While the year gave us massive years-in-the-making epics and stunning visions of history, this was our ultimate pick for the best game of 2020:

IGN's Game of the Year 2020: Hades

Hades is a one-of-a-kind rogue-lite that sets the bar for creatively combining wildly different genres and using their strengths to complement each other in unexpected ways. Satisfying, twitch-based combat combined with the Rogue-lite potential of breaking the game through a lucky pull of boons and power-ups leave you feeling like a god. Above all that, though is how Hades ties narrative progression to its gameplay loop. Failed runs, player choice, and built up relationships are authored moments that feel unique to your playthrough in a way that no game before it has even attempted to come close.

[ignvideo url="https://www.ign.com/videos/2020/09/17/hades-review"]

A cast of ancient, storied characters recontextualized through a modern lens makes the Greek pantheon feel new. And that coat of paint extends to the literary device of Greek Tragedy. Transforming this tale destined for a tragedy into a fairy tale that promises to stay with you for all time. Hades is everything that video games should strive to be, all rolled into a tightly-woven package for your enjoyment.

Hades was also our pick for the best action game of the year! Check out the Supergiant dev team's reaction to winning below, or more, check out our full Hades review here.

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IGN Staff

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Noteworthy Advancement in Accessibility for 2020 Winner

3 years 4 months ago

Whether it's welcome additions to navigation in next-gen consoles or impressive suites of accessibility options in AAA video games, improvements in video game and hardware accessibility have been particularly evident in 2020.

This is our winner for the most noteworthy advancement in accessibility this year.

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Winner: The Last of Us Part 2

The Last of Us Part 2 launched with an astounding 60+ accessibility options, allowing disabled players an unprecedented level of customization to design a play experience that best suits them. Pioneering features for blind players like High Contrast Modes, Zoom, full Text-To-Speech narration, navigational assistance truly makes this so any blind player can play and complete this game. It also innovated for deaf/hard of hearing and motor disabled players with fully custom subtitle options, dodge prompts, controller remapping, auto pickup, auto-aim, and more. For more, check out our full The Last of Us Part 2 review here! 

The panel of judges who voted in this category are Steve Saylor, Courtney Craven, Grant Stoner, Ian Hamilton, Stacey Jenkins, and Greg Haynes. Check out their work at Can I Play That? and Blind Gamer with Steve Saylor

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Steve Saylor

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The Best Nintendo Console Exclusive of 2020

3 years 4 months ago

From the return of a cult favorite Mario series and some exceptional indie action, 2020 has been a great year for Switch owners.

One game, however, became a legitimate social phenomenon – this is our pick for the best Nintendo console exclusive* of 2020.

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Winner: Animal Crossing: New Horizons

Not only was it exactly the kind of game everyone needed at the onset of an isolating pandemic, Animal Crossing: New Horizons took the laid back and comfortable town building simulator to the next degree with a level of customization unlike any that had come before it. New Horizons allowed players to shape their island getaway down to every last square inch, whether you wanted a bustling town filled with hand-crafted roads and parks, or a laid back island paradise full of waterfalls and bamboo forests.

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The new crafting and customization system let players not only decorate their dream house, but also welcome new villager friends to perfectly placed homes with as dazzling a front yard as you could dream up. And even though time spent at the airport will never not be a hassle, New Horizons' ability to accommodate groups of players made for the perfect showcase of your hard work of making the perfect island community.

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IGN Staff

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This Is the Best Xbox Console Exclusive of 2020

3 years 4 months ago
Despite not having a major flagship exclusive to pair with the launch of the Xbox Series X|S, there was still cause for celebration on Microsoft's console platform this year. This is our pick for the best Xbox console exclusive* of 2020. IGN-BO-2020-Best-Xbox-Game-Call-Of-The-Sea-WINNER-Thumbnail

Winner: Call of the Sea

Call of the Sea harkens back to mystery tales of old, telling the story of a mysterious island, a missing husband, a cursed disease, and a woman on a quest to connect them all together. Not only is the tale compelling from start to finish, Call of the Sea's logic puzzles are JUST tough enough to solve without beating your head against a wall, but still feel immensely satisfying – at the end of most of them, you feel like a bonafide genius, but it's all in the game's sly design. By the time you've finished this compact (but compelling) journey, you'll just want to start it all over again, hoping something of its ilk comes to fill the void before the black ooze takes over.

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Call of the Sea also won IGN's People's Choice for the best Xbox console-exclusive game of the year! For more, check out our full Call of the Sea review here!

[ignvideo url="https://www.ign.com/videos/2020/12/21/call-of-the-sea-team-reacts-to-xbox-game-of-the-year-win"]

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IGN Staff

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The Best PC-Exclusive Game of 2020

3 years 4 months ago

From strategy to VR and even a highly-detailed flight simulator, there was a wide range to choose from on PC this year.

We saw a diverse crop on PC this year, but one stood head(set) and shoulders above the rest. This is our pick for the Best PC-Exclusive Game of 2020.

BO2020_PCexclusiveWin_Alyx

Half-Life Alyx

Despite hopeful trends and breakthrough products like the Oculus Quest 2 bringing down the price-point, VR remains a “sometimes food” for most gamers. To us, that makes what the Half-Life: Alyx team did even more impressive. Beyond being a stellar gaming experience, Alyx represents a vote in the future of Virtual Reality on the PC, and a high watermark for the form. We can only hope that more exciting, engaging, terrifying games like Alyx make their way to PC in the near future, and likewise that the player base for such experiences continues to broaden. Alyx is one of the rare VR games that stands on its own as a great game, regardless of immersion level. It’s not an exercise in new tech, it’s a masterclass in game design, and demands the most from our PCs. With beautiful environments and models, top-tier voice-acting and crisp gameplay mechanics all rendered in the virtual space, Alyx deserves all the credit for pushing our PCs to perform new and astounding tricks for our amusement.

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IGN Staff

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The Best VR Game of 2020

3 years 4 months ago

VR always brings a different experience to the table with the realism of playing games in a 3D environment, and the lineup this year is nothing short of jaw-dropping.

From fighting among the stars to in-your-face survival horror and even being the Marvel star himself, there were some great VR games in 2020 - but only one could be the best.

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Half-Life: Alyx

Half-Life: Alyx feels, in many ways, like a state-of-VR demonstration. It took what shined about physics-based combat engines like Boneworks, the stellar storytelling and atmospheric abilities of the Valve creative team, and the learnings of countless VR experiments in traversal and engagement and seamed it all together into what feels like the most complete and truly AAA VR gaming experience to date. Terror, tension, humor, scale, spectacle, character – Alyx has all the hallmarks of a full-on interactive experience, with a combat system that feels challenging but fair and a variety of play styles required to persevere through each memorable segment. Very little in the VR realm has felt as satisfying as smoothly reloading a weapon in this game. Alyx’s wild ride through this dystopian future not only gave us a solid Half-Life game, it put real energy behind pushing VR technology forward in a way that only an outfit with the resources and pedigree of Valve can muster.

[ignvideo url="https://www.ign.com/videos/2020/03/23/the-first-17-minutes-of-half-life-alyx"]

For more, check out our full Half-Life: Alyx review!

See Half-Life: Alyx on Steam

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IGN Staff

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This Was the Best PlayStation Game of 2020

3 years 4 months ago

Whether reliving classic adventures or exploring bold new landscapes, it's been a great year for PlayStation fans.

From long-anticipated game releases and the launch of the PS5, this is our pick for the best PlayStation exclusive of 2020.

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Winner: The Last of Us Part 2

Debuting early in a year of fantastic PlayStation exclusives, The Last of Us Part II remains a standout blend of rich storytelling and insanely satisfying gameplay. The level of polish here is incredible; every frame of every cutscene and each gameplay encounter have been so meticulously crafted that it's impossible not to appreciate the level of care put in by Naughty Dog. From the small-but-important details - like the near-flawless blending of character animations – to the marvelously open-ended stealth and combat encounters, to its brilliant story that constantly forces characters to reckon with the consequences of their actions, every moment of this long-awaited sequel is striking. The Last of Us Part II is easily one of the best games the PS4 has to offer – not just of 2020, but of the entire generation.

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The Last of Us Part 2 was also IGN's People's Choice pick for this year's best PlayStation exclusive! Listen to Neil Druckmann's reation to winning, and for more, check out our full Last of Us 2 review here!

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IGN Staff

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99 Gorgeous Shots from 2020's Amazing Game Photo Modes

3 years 4 months ago
Video games allow us to travel to new places each time we play them. In a year where many of us have been constrained to our homes, that ability has become more valuable than ever. Recently I’ve found myself getting lost in many open-world games, and whether they’ve transported me to a different era of time, a part of the world I’ve yet to see or a fictional near-future mega city, I’ve been to able to partially satiate my hunger for travel this lockdown-laden year has left me yearning for. [ignvideo url="https://www.ign.com/videos/cyberpunk-2077-photo-mode-trailer"] In particular, Ghost of Tsushima, Assassin’s Creed Valhalla and Cyberpunk 2077 have drawn me in, not only by being fantastic games in their own right, but by having excellent photo modes to chronicle my time in them with. Not only does pausing the game every 10 minutes to conduct a photoshoot make these games last hours longer than they usually would, but it’s allowed me to really take in and appreciate these new places and the people I’ve met along the way. It’s something that has been ripped away from us this year in the real world, but in these games I’ve managed to claw at least a little of that back and for that I’m grateful to the developers who made them and the escapism they’ve provided me and countless others in an endlessly trying year. So in celebration of that and my obsession with photo mode I’ve compiled some of my favourite shots I’ve taken from some of my favourite games this year, and how each inspired me to use photo mode in different ways. I hope you enjoy them and let’s hope next year we start seeing more of the world and dust our actual cameras off again.

Ghost of Tsushima

[widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-gallery&captions=true"] The island of Tsushima is unquestionably beautiful and combining it with the best photo mode I’ve ever used was a match made in heaven.
Author
Simon Cardy

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Shigeru Miyamoto Talks His Career and 'Creating a Kinder World'

3 years 4 months ago
Nintendo's Shigeru Miyamoto, who is best-known for his work in creating beloved series like Mario, The Legend of Zelda, and Donkey Kong, was recently interviewed and discussed his career at Nintendo, how people view him as a boss, how he wants to "create a kinder world," and how his kids playing SEGA games inspired him to be better. Speaking to The New Yorker, Miyamoto touched on many aspects of his life since joining Nintendo as a 24-year-old in 1977. When he joined, Nintendo wanted to capture the success Atari was experiencing and hoped to expand in to the world of video games. Miyamoto and the team took on the challenge and, in 1981, Donkey Kong was the result. Since then, Miyamoto and Nintendo have sold hundreds of millions of games and hardware and, with the Switch currently leading the way, they show no sign of stopping.

My Dad Works At Nintendo!

He began by talking about how Nintendo's headquarters is not quite as extravagant as some might imagine. He explained how the outside is very "simple and clean" and some people have "likened the reception area to a hospital waiting room.
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Adam Bankhurst

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Cyberpunk 2077: CD Projekt Red Could Face Lawsuit Over 'Misrepresentation'

3 years 4 months ago
Amidst all of Cyberpunk 2077's launch issues, CD Projekt Red could be the target of a class-action lawsuit that accuses the developer of "misrepresentation in order to receive financial benefits." As reported by The New York Times, lawyers and investors in Warsaw, Poland - where CD Projekt Red is located - are "circling the situation" and are contemplating whether or not they should take action. The controversy began when the first embargo for Cyberpunk 2077 reviews lifted. Outlets, including IGN, only received the PC version of the game and weren't allowed to initially show footage captured during the review process. [ignvideo url="https://www.ign.com/videos/2020/12/15/cyberpunk-2077-for-xbox-one-and-playstation-4-review"] Following the game's release on December 10, 2020, major problems were reported by those playing Cyberpunk 2077 on base PS4 and Xbox One units and warnings were issued for a possible seizure-inducing sequence. CD Projekt Red apologized for not showing the base PS4 and Xbox One versions of Cyberpunk 2077 and told those who were unhappy with the game that they would be able to get a refund if th
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Adam Bankhurst

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Cyberpunk 2077 Devs Reportedly Confront CDPR Leadership Over Launch Issues

3 years 4 months ago
CD Projekt Red developers who have worked on Cyberpunk 2077 have allegedly confronted the leadership team over issues that include crunch and the game's rocky launch. As reported by Bloomberg, "frustrated and angry staff" questioned CD Projekt Red management during a recent internal video meeting and asked questions related to unrealistic deadlines, the mandatory crunch, and much more. This meeting took place before Sony's announcement that it would be not only offering refunds for those unhappy with Cyberpunk 2077's performance, but that it would also be removing the game from the PS Store indefinitely. [ignvideo url="https://www.ign.com/videos/2020/12/18/cyberpunk-2077-being-removed-from-playstation-store"] When asked about crunch, the directors said that they were planning on improving production practices, but didn't go into detail on the steps they would take to make it happen. Also brought up was CD Projekt Red's comments back in January 2020 that Cyberpunk 2077 was "complete and playable," despite the game's delay. The board answered that "it would take responsibility." Another developer asked if CDPR's directors "felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime.
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Adam Bankhurst

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