Hitman 3’s Developers Share What Makes Its Berlin Level Special
Agent 47 may be the playable avatar and box-art star of the Hitman series, but I’d argue that he’s not the main draw. That distinction has to go to the meticulously crafted levels that IO Interactive has delivered for years. They’re sandboxes in the best sense of the term, providing interesting, beautiful, and varied backdrops for players to ply their grim trade. Each level is purposely built for replayability, rewarding players who fully explore each setting with not only unlocks but a greater vision of the myriad little stories that populate each place. One of Hitman 3’s standout locations is its Berlin mission, which severs Agent 47 from the resources that he’s relied on up until this point in the trilogy. It’s a disconcerting change of pace, and there are some interesting stories behind its development.
We spoke to several members of the development team during our Hitman 3 cover story, and we were able to play our way through the game’s first three missions. We wrote at length about the Dubai and Dartmoor levels, but much about Berlin was off-limits for our pre-launch coverage. Now that the game is out, we’re ready to share some of the behind-the-scenes insights about the mission.