3 years 9 months ago
Action RPGs have always been based on a fairly simple foundation: Click the monsters until they die, collect some sweet new gear, repeat. Grinding Gear Games has spent the last several years looking for new ways to change this loop up and keep it fresh with their seasonal content in Path of Exile, and Heist is looking to be the most novel and unique crack at it yet. In the new hub town of Rogue Harbour, you’re going to be putting a team together to plan out and execute some daring break-ins that will encourage research, stealth, and careful planning.
Heists are instanced areas that differ from your average Path of Exile map due to an alert level that measures how… unsubtle you’re being. Alerting enemies to your presence or going out of your way to ransack optional loot rooms will raise the alert. If it reaches maximum, the whole place goes on red alert and you’ll find yourself swarmed with powerful enemies and your best bet is to make a run for it. This will also happen once you grab the artifact – the big prize you came here for, which will be some kind of potent rare item. Then, you have to get back out. Any loot you picked up in a heist will be lost forever if you die before reaching the exit.
Smash and Grab
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This doesn’t mean they’re trying to turn Path of Exile into Splinter Cell. You’ll still do a fair bit of bashing, blasting, and zapping. But you’ll be making decisions throughout a heist about when to go in fireballs blazing and when to pursue a more subtle approach. And new avenues to overcome obstacles without simply slicing your way through them will be available thanks to your NPC crew.
Rogues bring AI-controlled companions to Path of Exile for the first time, though you’ll only be able to bring them along on Heists for now. There are 13 of them available, each with their own personalities, backstories, and abilities.