The Unlikely Development Of The First Splinter Cell
Splinter Cell’s star has faded. In the years since Sam Fisher’s last outing, 2013’s Splinter Cell: Blacklist, he’s made a handful of cameo appearances and even shown his battle-worn visage at a conference or two. And there is a remake on the way – of which we’ve only seen concept art. But by most measures, the franchise has been dormant for a decade.
Nonetheless, Fisher was once the lead of a game momentous enough to compete for sales with Halo, have Hideo Kojima’s Metal Gear Solid team taking notes, and find itself referenced as the graphical and technical benchmark of the early Xbox years. With two decades of distance, it’s hard to see the defacto mascot of novelist Tom Clancy’s video game offshoot brand as anything other than the embodiment of its ethos; the avatar of Clancy’s own stable of globe-trotting, no-nonsense, flag-waving heroes. But in fact, his wry, ironic wit and detached sarcasm point to more than just the tropes informing his character – they betray the fact that his creators couldn’t be further from Clancy’s type.