September 2023

The Unlikely Development Of The First Splinter Cell

8 months ago

Splinter Cell’s star has faded. In the years since Sam Fisher’s last outing, 2013’s Splinter Cell: Blacklist, he’s made a handful of cameo appearances and even shown his battle-worn visage at a conference or two. And there is a remake on the way – of which we’ve only seen concept art. But by most measures, the franchise has been dormant for a decade.

Nonetheless, Fisher was once the lead of a game momentous enough to compete for sales with Halo, have Hideo Kojima’s Metal Gear Solid team taking notes, and find itself referenced as the graphical and technical benchmark of the early Xbox years. With two decades of distance, it’s hard to see the defacto mascot of novelist Tom Clancy’s video game offshoot brand as anything other than the embodiment of its ethos; the avatar of Clancy’s own stable of globe-trotting, no-nonsense, flag-waving heroes. But in fact, his wry, ironic wit and detached sarcasm point to more than just the tropes informing his character – they betray the fact that his creators couldn’t be further from Clancy’s type.

Author
Nolan Good

Impressive Baldur’s Gate 3 Mod Adds 54 Fantastical Races to the Game

8 months ago

If you’re playing Baldur’s Gate 3 and feel like it could do with some Final Fantasy races, there’s a mod for that.

Dungeons and Souls’ Fantastical Multiverse 1.0, which just launched in full release form, adds 54 fantastical races to Larian’s Dungeons & Dragons-themed role-playing game, including some from Final Fantasy 14.

Races added with the mod are lifted from lands outside the game setting of Faerûn, such as D&D’s Eberron, Etharis (the official world for the Grim Hollow setting), and Final Fantasy 14’s Eorzea. This means Changeling, Kobold, Goliath, Goblins, Dhampir, Aasimar, Laneshi, Yuan-ti, and many more are included. The Final Fantasy 14 races added are the Hyur, Elezen, Roegadyn, and Garlean.

The mod even makes Ogresh (like giant humans) from Grim Hollow playable.

Author
Wesley Yin-Poole

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Starfield Already Beaten in Less Than 3 Hours

8 months ago

Starfield's proper launch is not be until September 6, but one speedrunner with early access to the Bethesda space epic has already beaten it in less than three hours.

As reported by VG247, YouTuber Micrologist posted a run that clocked in at exactly two hours, 52 minutes, and 42 seconds.

Starfield is massive, of course, with runs easily surpassing 100 hours. As was the case with other Bethesda role-playing games like The Elder Scrolls 5: Skyrim and Fallout 4, however, players quickly found ways to cut the fat.

Micrologist's video, which obviously contains Starfield spoilers so watch at your own risk, shows glimpses of the game's main story but skips a lot too given Bethesda game director Todd Howard estimated it takes between 30 and 40 hours to complete normally.

The roughly three hour speedrun will no doubt be broken again and again going forward, especially once Starfield launches proper. Skryim, for example, has a speedrun record of 29 minutes and 42 seconds, while Fallout 4 sits at 53 minutes and 40 seconds.

Author
Ryan Dinsdale

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Shiro Mouri and Takashi Tezuka Answer All of Our Super Mario Wonder Questions

8 months ago

How do you top a new theme park and a billion dollar animated movie? Nintendo will try to answer that question with Super Mario Wonder, its new game that can appropriately be called the Year of Mario.

We recently got a chance to go hands-on with Super Mario Wonder, and as part of that opportunity we were able to talk to two remarkable Nintendo developers: director Shiro Mouri and producer Takashi Tezuka. Tezuka needs no introduction for Nintendo fans. A Nintendo stalwart since the 1980s, Tezuka is an instrumental part of Mario history. Mouri, meanwhile, has worked on everything from Super Mario Sunshine to New Super Mario Bros. U.

Together the pair are trying to put forward anew vision for Mario; one that's wilder and more imaginative than ever. Read on for our complete interview!

Mouri-san, you have a lot of experience working on 2D Zelda games in addition to 2D Mario games. Has that Zelda experience influenced Super Mario Bros. Wonder at all? Can lessons from one apply to the other, or are Mario and Zelda so different that you must think of them completely independently?

Shiro Mouri, Director: It’s not completely different and there are connections between those two. When we were developing this new 2D Mario we really wanted the idea of the player being able to freely choose to be a strong concept that we really wanted to include. And so what we did this time was include features like being able to choose a character or choose the abilities of a character through the Badge system or being able to freely choose the course you want to take on. And I feel like I’ve really been able to leverage my experience working on 2D Zelda games in that capacity.

Author
Kat Bailey

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‘Starfield Saved Me and My Family’s Life,’ Says Man Who Escaped Fire

8 months ago

A California man has credited Starfield with saving his family’s life after a fire ripped through his apartment block during a late-night gaming binge.

Redditor “tidyckilla” said “Starfield saved me and my family’s life” in a post that described how an all-night gaming session on August 31, the day Starfield early access began, meant he was awake and alert to respond to a fire that local news reports say killed a person.

“I have waited for this game since the trademark rumors of 2015-2016 (don’t remember when exactly),” tidyckilla said.

“In anticipation I preordered the premium edition waiting to play this game. On the night of August 31 I decided to stay up and play as long as possible to experience this new universe. At 2:26 in the morning, while playing the game, I heard an explosion from my downstairs neighbour's apartment.

“I paused my game to see what was happening. When I opened the door I saw flames rising up our stairwell to our apartment. I immediately got my wife and cat, rushing us to safety with only minor burns. If I hadn’t been up bingeing Starfield I would have been asleep and we would have all died to smoke inhalation. I want to thank this game for saving my family and me from a horrible fate."

Author
Wesley Yin-Poole

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Why Nintendo Switch Is Still in High Demand Six-and-a-Half Years Later, According to Doug Bowser

8 months ago

As the Nintendo Switch nears its seventh year on sale, and with Switch 2 rumours growing ever louder, Nintendo of America boss Doug Bowser has spoken about why the console has maintained demand for so long and even enjoyed a boost in sales this year.

Nintendo sold 3.91 million Switch consoles in the June quarter, up 13.9% on the year. While Switch’s sales peak has clearly passed, this recent rise, boosted by the phenomenal success of the Super Mario Bros. Movie and The Legend of Zelda: Tears of the Kingdom, has shown Nintendo has maintained demand for its six-and-a-half year old console.

In an interview with IGN at the recent Nintendo Live event in Seattle, Bowser said he’d “stopped counting years” when it comes to the life of the Switch. “And the reason is, first of all, we talked about this when we launched Nintendo Switch,” he said, “we really did believe this was a very, very differentiated model and device that people could play at home, like a home console, take on the go, like a handheld, and there's a variety of different gameplay experiences somewhere in between. And so it's maintained that point of differentiation, quite honestly, over the years quite nicely.

“The other way I look at this is every year there are millions of households that have children reaching the age of six or seven or eight, and they're making choices about how they want to engage their family in gaming and what platform they want to bring their family in with. And I really believe Nintendo positions itself very well because of that versatility of the device and of equal importance.”

Author
Wesley Yin-Poole

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2023 a ‘Unique’ and ‘Banner Year for Nintendo’, Nintendo of America Boss Doug Bowser Says

8 months ago

The boss of Nintendo of America has described 2023 as a “unique” year for the company, but insisted it’s also a “banner year” for Nintendo.

Speaking to IGN at the Nintendo Live event in Seattle, Bowser pointed to various initiatives outside of video games that have proven hugely successful for Nintendo this year. These include the opening of Super Nintendo World at Universal Studios in Hollywood as well as the astonishing success of The Super Mario Bros. Movie.

"And if I think about folding [Nintendo Live] into the bigger strategy, this year has really been a very unique, and I dare say banner year for Nintendo in a lot of ways," Bowser said.

"It started with the opening of Super Nintendo World at Universal Studios in Hollywood, which follows the opening of the park two years ago in Osaka.

"We launched The Super Mario Bros. Movie, which very quickly became the second-largest box office grossing animated film of all time at $1.3 billion. We launched The Legend of Zelda: Tears of the Kingdom, which, 18 million units later after a very brief period of time, it's one of our fastest launch titles ever, and then the event today.

“So it's really this drumbeat of activities, entertainment-based activities where we're trying to find ways to continue to introduce more and more people, not just players, but people to Nintendo IP... So that's what we're excited about."

Author
Wesley Yin-Poole

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Nintendo Live Interview: Doug Bowser Talks Switch Demand, Charles Martinet, and More

8 months ago

The Nintendo Switch is six-and-a-half years old, but don't mention it to Doug Bowser. "I've stopped counting years," the Nintendo of America President says when asked if he's surprised about the ongoing demand for the aging hybrid console.

Instead of making judgments based on the console's age, Bowser points to Nintendo's strong first quarter where Nintendo Switch sold 3.91 million units, propelled by the huge success of The Super Mario Bros. Movie and The Legend of Zelda: Tears of the Kingdom. Times are good at Nintendo right now, as the company is continuing to release a steady cadence of first-party software while also giving more attention than ever before to entertainment experiences beyond its video game business.

Even with a global box office hit and a theme park grand opening in the books, Nintendo is still not done pushing into new entertainment spaces in 2023. On the first day of the company's Nintendo Live fan event in Seattle, Washington, IGN sat down with Bowser to talk about the mission behind bringing Nintendo Live to the United States, the decision to make longtime Mario voice actor Charles Martinet a new Nintendo ambassador, and the continued focus on making Nintendo's brand approachable to everyone — even folks who haven't picked up the controller yet.

Author
Logan Plant

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Arcane season two release likely still a year away

8 months ago

The brilliant Arcane looks set to return for its second season on Netflix in winter 2024.

That launch window was revealed on-stage over the weekend at the Video V Vision Conference, held by League of Legends developer Riot Games' parent company Tencent (thanks, League of Geeks / Kotaku).

Q4 2024 means we'll see season two debut sometime between October and December next year. As a reminder, the initial season dropped in November 2021 - making for a three-year gap between episodes.

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Author
Tom Phillips

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Blooming heck, Pikmin Finder lets you hunt creatures in your house

8 months ago

Nintendo has launched Pikmin Finder, a charming but simple mobile browser-based AR game.

Its concept is as you would expect, given the name of the game. You can move around your home, or surrounding area, and find Nintendo's unassuming but rather lovely plant-animal hybrid creatures hiding away.

Once found and plucked with a simple swipe up of the finger, these flower-topped friendlies then proceed to find treasure you never knew you had hidden in your house. It is all rather delightful.

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Author
Victoria Kennedy

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DF Weekly: Is FSR 3 frame generation viable for console games?

8 months ago

Inevitably, the latest DF Direct Weekly arrives today, with plenty of discussion about Starfield in the wake of the review embargo, while we also talk about the compromises required to get Baldur's Gate 3 out this year on Xbox Series consoles. Series S loses the challenging split-screen feature, with its addition planned for some point in the future. However, I want to spend the lion's share of this blog discussing the reaction to AMD's FSR 3 frame generation technology and potential integrations on current-gen consoles, because we can't help but feel that a certain level of expectation management is required.

It seems that people are very excited about the possibilities here and to be fair, I get it. Myself, John and Alex experienced FSR 3 on PC versions of Forspoken and Immortals of Aveum, and in terms of image quality and frame-rate increases, it's clear that the technology is legit and it's definitely comparable to DLSS 3. And yes, it's also going to be open source, meaning that it can be deployed on practically any graphics hardware including the current generation of consoles.

However, it's also fair to say that expectations for the console implementation are sky high and perhaps unrealistic based on what we know of it so far. Of course, Digital Foundry will be reviewing FSR 3 in due course and we should have a much tighter grip on what the technology is capable of then, but right now, a number of caveats should be slapped on to possible console implementations.

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Author
Richard Leadbetter

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Persona 5 Tactica is a simplified, cute extension of Atlus' best

8 months ago

It's testament to Persona 5's critical success and popularity that, rather than give us the sixth entry in the series, Atlus seems intent on giving us another spin-off. Persona 5 Strikers already extended the narrative of the Phantom Thieves; now Tactica is giving us even more. But does this all leave the Persona 5 story now stretched too thin?

At the very least, Atlus is mixing up the series' traditional gameplay with each release. Strikers turned the classic turn-based combat into Warriors-style Musou battles. With Tactica - as the name implies - it's a grid-based tactics title.

This tactics combat was the focus of the demo I recently played at Gamescom. Indeed, even after playing it's still unclear to me what social sim aspects Tactica will include in addition to its battles. After all, relationships and time management - balancing efforts in the real and demon worlds - are what make Persona, Persona.

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Author
Ed Nightingale

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Starfield Doesn't Require Fast Travel After All...Sort Of

8 months ago

Pluto isn’t a planet. That really shouldn’t be a controversial statement any more, but it regains new contentiousness with the release of epic space RPG, Starfield. Developer and streamer Alanah Pearce wanted to find out if Bethesda’s epic space RPG really does require fast travel for all interplanetary travel, by…

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Author
John Walker

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Void Stranger, out now, looks like a wonderful Game Boy nightmare

8 months ago

I don't have any firsthand insight to share on Void Stranger, which surprise-released on Friday, but when I read words like "forgotten labyrinth" and "traps that defy reason", I find myself reaching for my pen and inkwell, and when I encounter visuals that remind me of the nastier Zelda dungeons on Game Boy, I start vibrating gently in my chair, and when I see monochrome anime story scenes set to howling guitar and fuzzy chip tunes - well, here we are.

Void Stranger is the work of Finnish indie System Erasure, whose vertically scrolling shmup/mystery game ZeroRanger was one of Dominic Tarason's (RPS in peace) best games of 2018. The new title is a sokoban-style puzzle game, which is to say, it's broadly about shoving crates around, but as the name suggests, Void Stranger has bigger ambitions than helping you while away five minutes over lunch. It's a game of faith, amnesia and devilry, which reportedly portions out its secrets across multiple playthroughs. Here's a trailer.

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Author
Edwin Evans-Thirlwell

I loved being turned into a cheese in Baldur's Gate 3

8 months ago

People have talked about Baldur's Gate 3 going a bit wonk in the final chapter when you reach the titular big city. It was actually my favourite act of the whole game - not that I doubt other people saw things going on the wonk a lot, but I did, thankfully, escape more or less unscathed (apart from one instance where, for some reason, Gale the smug sex wizard had a conversation with me, and then immediately repeated the exact same conversation). For me, the final act of BG3 is the act when all my nonsensing in the rest of the game paid off. The part where it turned out it did matter that I spent a painstaking hour separating and killing a bunch of guards in a mine, so I could save the gnomes trapped in a cave-in. It was also where a genie turned me into cheese.

Spoilers, obvs, if you're that way inclined.

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Author
Alice Bell

The RPS Game Club pick for September is Hypnospace Outlaw!

8 months ago

Now that we've all emerged from the subterrean labs of Aperture Science and popped our Steam Decks back into their cases, it's time to crawl into bed and dream of the internet superhighway. That's right, this month's RPS Game Club pick is the alternate-reality detective adventure Hypnospace Outlaw!

Released in 2018 and developed by Tendershoot, Hypnospace Outlaw takes place in a warped version of 1999 where accessing the internet is done via a headband you wear while you sleep. You play as an enforcer - a moderator of sorts - tasked with keeping the users of Hypnospace in check by reporting any violations you discover on their personal web pages.

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Author
Liam Richardson

Visiting every Starfield planet: a diary with Turbo Eclipse

8 months ago

I am currently juggling two playthroughs of Starfield with very different aims. While Sayer the Space Scoundrel is having trouble getting around as they engage with the main story, I have started another character to engage in some nonsense (to the extent that there is any in Starfield) - the first of such I've detailed here.

I've said it before, but you're my very best friend, so we're going to play Starfield together. Join me as we step, wobbly and uncertain like Bambi on ice, into Bethesda's huge and partially procedurally generated space RPG universe for the adventures of Turbo Eclipse (I used an astronaut name generator intended for a child's party), a spacefaring nerd who longs only for the thrill of science. Yes, we're going to visit every planet in Starfield. Or at least as many as possible before I lose every single one of my marbles. And hey, planets look kinda like marbles! Strap in, spacefarers. Let's put this proc gen through its paces.

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Author
Alice Bell

Mortal Kombat 1's slick story mode instantly shows up its new seasonal challenge mode

8 months ago

As someone with a general aversion to online competitive modes in games, I'm always grateful when someone, for once, especially in this age of endlessly bland multiplayer experiments, thinks of the solitary solo player. I'm especially grateful when us single player preferers get a knowing nod of acknowledgement in fighting games, too, which are so naturally geared toward pitting your skills against other human beings that anything involving playing against the AI is often either an afterthought or so threadbare that you can't help but feel like you're missing the point.

But that's still, for my sins, how I like to consume fighting games when I occasionally play them - which isn't often, I'll admit, for exactly the reasons described above - and so when I sat down for my Mortal Kombat 1 demo session at Gamescom this year, I was pleased to see not just a very slick story mode in attendance, but also a new single player challenge mode called Invasions that publishers Warner Bros described as "a giant interactive board game" that "lent into action RPG" territory. Its numerous node-based missions looked substantial based on what I played, and the idea of applying a seasonal service model to it, endlessly rotating in new locations and missions every so often - a whole different Invasion, so to speak - is actually something I'd be very much behind. It, that is, I was a) good at Mortal Kombat, and b) the missions I played during my demo weren't quite so… err… boring.

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Author
Katharine Castle

I wouldn't buy The Bookwalker in hardcover but it's worth flicking through in the Game Pass library

8 months ago

Towards the end of The Bookwalker: Thief Of Tales, I just wanted it to end. The adventure game's strong premise of a writer magically entering books to steal treasures wore thin across uninteresting puzzles, repetitive crafting, bland combat, and—worst of all for a game about the wonder of words—iffy writing. But once the credits rolled, I realised I had been fooled by its polished looks, and its core development was team was tiny (with a squad of external contributors), leaving me feeling a lot more forgiving. So, it's a good game to check out on Game Pass, or at least flick through the opening chapters.

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Author
Alice O'Connor

Starfield’s DLSS mod is a worthwhile tweak mired in tedious DRM discourse

8 months ago

"Modders will fix it" is a cliché, but the thing about clichés is they’re rooted in fact. So it is with Starfield, which already has a DLSS mod ready to patch in the class-leading Nvidia upscaler that Bethesda left out in favour of AMD FSR 2.

It’s the work of seasoned modder PureDark, previously seen hammering both DLSS and FSR into Skyrim. I’ve tried the Starfield mod and it works rather nicely, granting a visible quality boost on RTX graphics cards while equalling FSR’s ability to smooth out Starfield’s sometimes-tricky performance. Unfortunately (and largely by association), it’s also been dragged into a spot of nasty business, one involving a separate mod for DLSS 3 frame generation and PureDark’s application of DRM.

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Author
James Archer

Review: Anonymous;Code Is a Thrilling Masterpiece

8 months ago

anonymous;code review

After multiple delays, Anonymous;Code came out in July 2022 in Japan and finally, a little over a year later, Spike Chunsoft is bringing the game to the West. With a strong localization, fun cast, and engaging story, I was almost constantly on the edge of my seat. This is probably my contender for Game of the Year. That’s how good I think Anonymous;Code is.

Pollon Takaoka and Cross Yumikawa are members of Nakano Symphonies, which is a group that takes on hacking-related jobs in order to make money and help others. After Pollon brashly exclaims that he has a girlfriend named Momo Aizaki, his friends insist on seeing her. To their surprise, a girl calling herself Momo Aizaki actually shows up. However, it turns out that she’s on the run from the military. While helping her escape, Pollon awakens to a strange ability to Save & Load, which essentially lets him time travel to a point in time when he “Saved." Soon after, Cicada 3301 (a separate Cicada 3301 from the one in real life) starts issuing terrorist Quests to search for a “highly intelligent individual.” Pollon, with the help of Nakano Symphonies, attempts to solve these Quests using his new power.

Author
Stephanie Liu

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Tokyo Game Show 2023 Official Stream Schedule Published

8 months ago

Tokyo Game Show 2023 official stream schedule

The Computer Entertainment Supplier's Association (CESA) published the official Tokyo Game Show 2023 live stream schedule. It will show the streams on the Tokyo Game Show channel on YouTube and Steam on September 21-24, 2023.

The official TGS 2023 stream schedule is available right below. Note that all times listed here are in Japan Standard Time (UTC+9) with a 24-hour format.

Author
Kite Stenbuck

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Molding Breakers: An Inside Look At Hyper Light Breaker

8 months ago

Early in my interview with Alx Preston, founder and creative director at Heart Machine, he corrects me on an important detail about Hyper Light Breaker. I’d spent the first few minutes referring to it as a sequel, but he clarifies, "It’s not Hyper Light Drifter 2. It’s a follow-up, meaning that it’s an installment in the franchise of Hyper Light. So it’s a different game, different protagonists, different gameplay." After getting the chance to learn more about the game and see it in action, this distinction makes a lot of sense. For me to call it a sequel was misleading, given how different the games look and play.

Breaker is a 3D rogue-lite with a strong emphasis on multiplayer. Players explore an area called the Overgrowth, collect weapons and gear, and fight off monsters. And though the first Hyper Light game had a fixed protagonist with a focused narrative, Breaker allows players to create and customize their own warrior, known in this world as Breakers. It’s a completely new direction – one the team is clearly excited about.

Author
Charles Harte

The Coolest Games We Played At PAX West 2023

8 months ago

Dungeons of Hinterberg

It's been a few years since Game Informer has had a presence at PAX West, but 2023 marks the grand return of the outlet at the fan-favorite expo. Each year over Labor Day Weekend, thousands upon thousands of enthusiastic gamers descend upon Seattle, Washington, in order to witness the spectacle of the fun booths, grab some amazing merchandise, meet some like-minded friends, and, perhaps paramount to all of that, play some of the hottest upcoming releases. 

As you might imagine, any time members of the Game Informer staff attend an event, we strive to play as many games at these events as possible. As a result, we get a decent view of the show and beyond. In addition to PAX West's actual showfloors, we've been attending offsite meetings and heading into Nintendo Live, the Nintendo-hosted fan fest that is happening in the same building. Check out the coolest games we got our hands on during PAX West, Nintendo Live, and our private meetings below.

Author
Brian Shea

Baldur’s Gate 3 Dev Says Aggressively Horny Companions Were a Bug

8 months ago

If you are wondering why Baldur’s Gate 3’s companions were extremely… forward, it turns out it was the result of a bug.

Developer Larian told TheGamer Baldur’s Gate 3 came out with a bug that meant the companions were too horny too soon into the player’s relationship with them.

Explosive wizard Gale is perhaps the most aggressively horny of Baldur’s Gate 3’s companions. He’s very much up for a fun night at camp pretty much as soon as you pull him out of his magic hole. But red hot Tiefling Barbarian Karlach isn’t far behind. She had a burning desire for my half-elf before we’d even exchanged numbers.

Larian boss Swen Vincke told TheGamer the companions’ “approval thresholds” were set too low, which brought forward their interest in sex. “That’s why they were so horny in the beginning,” explained Vincke.

Apparently Larian has fixed this bug for some, but not all the game’s companions, which shows Larian’s intention when it comes to the relationships in the game. Baldur’s Gate 3 isn’t supposed to be this horny, basically. It wouldn’t be right in real life, Vincke said. "There were a lot of people that enjoyed it. But it was too fast," Vincke said. "It was supposed to simulate how real relationships are." Acting this way in real life would be "problematic", Vincke added.

In the meantime, if everything’s moving too fast for you, you can always select the dialogue that tells your determined companions to calm down.

Author
Wesley Yin-Poole

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Starfield Tops Sales Charts Even Before Launch as Fans Pay to Play Early

8 months ago

Starfield is currently performing very well for a game that isn't officially out yet, topping Xbox sales charts and drawing in thousands of users on Steam.

As reported by VG247, Game Pass members are currently flocking to the Xbox Store to hand over an extra $31.49 simply to play Starfield a few days early. The Premium Edition upgrade, which comes with some extra bits but is headlined by the chance to play ahead of September 6, is currently the best-selling item across the U.S. and UK Microsoft Stores.

The early access tactic administered by Microsoft is a neat way of gaining back some sales revenue lost by putting Starfield and other exclusives on Game Pass day-one, seemingly letting the company have its cake and eat it.

Steam users are also getting involved, even though the only opportunity to play early there is to buy the full Premium Edition at $100. According to data on SteamDB, Starfield hit a concurrent peak of over 245,000 players, with the daily peak rising between September 1 and 3 despite the package slowly growing less valuable.

Author
Ryan Dinsdale

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Witcher TTRPG Going on 'Disappointing' Hiatus During The Witcher 4 Development

8 months ago

The Witcher tabletop RPG has been placed on a "disappointing" hiatus while CD Projekt Red works on The Witcher 4, codenamed Polaris.

Tabletop developer R. Talsorian Games announced the hiatus in August but has now told IGN it doesn't know when it can continue work on the game.

"We're doing alright over here at Talsorian though the news is disappointing to say the least," line manager and lead developer Cody Pondsmith told IGN. "We don't have a time frame yet as many things are still up in the air with [CD Projekt Red]."

We're doing alright over here at Talsorian though the news is disappointing to say the least.

Polaris isn't launching until 2025 at the earliest so the hiatus could be lengthy. Though grander story details are likely to be locked in earlier on in development, content could be cut for several reasons later on, leaving it unclear what stories actually make it into the main game.

Pondsmith said its story — which takes place between The Witcher 2: Assassin of Kings and The Witcher 3: Wild Hunt — isn't directly related to Polaris, but Talsorian and CD Projekt Red work closely together to ensure its Witcher canon remains consistent.

"The new content we have planned isn't directly related to The Witcher 4 but it touches on a lot of parts of the lore of The Witcher that are integral to the entire canon," he said.

Pondsmith delved into this further in the initial announcement: "As CD Projekt Red begins work on the fourth Witcher video game we’ve been collaborating to make sure that the information between our two products stays as connected as possible.

Author
Ryan Dinsdale

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Why Aren’t There More Space RPGs Like Starfield?

8 months ago

Long before Starfield, there was Starflight.

Designed by Greg Johnson and published by Electronic Arts, Starflight imagined a fully-explorable galaxy with an astonishing scale. It did all of this on the Amiga and Commodore 64 – machines with less than one percent of the power of modern PCs.

“The sense of immense scale was absolutely mind-blowing and unlike anything I’d ever thought games could do,” one developer who was inspired by Starlight told me. “Like, in the same year that I was playing NES Mario games, it was a game that felt limitlessly large.”

Despite%20the%20limitations%20of%20the%20hardware%2C%20Starlight%20was%20hugely%20ambitious.

Starflight’s scope inspired a generation of developers, including a young Todd Howard. But a survey of the modern RPG landscape reveals comparatively few games like it. The list of the most popular RPGs are dominated by fantasy settings, from Ultima and Dragon Quest to Baldur’s Gate 3 and The Witcher. Even games that bill themselves as sci-fi RPGs, like Phantasy Star, have a little bit of that swords and sorcery flavor to them.

Author
Alex Simmons

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Welcome to Space Week @ IGN

8 months ago

Whether it’s the final frontier or a galaxy far, far away, space has been a mainstay in pop culture for a very long time. Our fascination with what’s beyond our skies has led to some of the most memorable moments in entertainment, from the ominous sound of an ever-advancing alien attack in 1978’s Space Invaders or 2001: A Space Odyssey’s psychedelic stargate sequence, to when Spock makes the ultimate sacrifice in Star Trek II: The Wrath of Khan, because “the needs of the many outweigh the needs of the few.”

With Starfield opening up a universe of new possibilities, we wanted to celebrate the very best in sci-fi: the space games, TV shows, and movies that captured our hearts and our imaginations, and how the past has influenced the future.

Today, on the eve of Starfield’s launch – perhaps the most ambitious space game ever made – we look at why there aren’t more games in the space RPG genre when the traditional fantasy role-playing scene continues to grow. We also invite you to vote for the best space game of all time and will reveal your winners later in the week.

Our fascination with what’s beyond our skies has led to some of the most memorable moments in entertainment, from 1978’s Space Invaders to 2001: A Space Odyssey’s psychedelic stargate sequence

Of course, Starfield isn’t just the latest in the long line of sci-fi blockbusters, and it likely wouldn’t exist if it wasn’t for the games that have continued to push boundaries for the last four decades. These include role-playing games from Bethesda itself, which have defined the genre since Elder Scrolls III: Morrowind was released over 20 years ago and we’ll be taking a look at the studio’s history.

Author
Alex Simmons

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Some of Starfield’s planets are meant to be empty by design - but that’s not boring, Bethesda insists

8 months ago

Bethesda has rallied behind their decision to deliberately include vast planets full of nothing in Starfield, insisting that it’s all by design. The effect is to make the player appreciate the vastness of the galaxy they’re in and experience the loneliness of space, apparently - and it’s not boring, honest.

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Author
Matt Jarvis

Level-5 TGS 2023 Booth Will Feature Inazuma Eleven and Decapolice

8 months ago

Level-5 at TGS 2023

Level-5 will return to Tokyo Game Show 2023 with a larger roster of titles. The company has published a new webpage detailing its appearance at the event. The Level-5 TGS 2023 webpage is also available in English in addition to the original Japanese.

The company will set up a physical booth between Halls 7-8 at Makuhari Messe. It will feature playable demos of Inazuma Eleven: Victory RoadDecapolice, and Fantasy Life i: The Girl Who Steals Time.

Level-5 will also stream a live broadcast on Thursday, September 21, 2023, at 9 PM JST / 1 PM BST / 8 AM ET / 5 AM ET. The stream will contain new information on Megaton Musashi: Wired and Professor Layton and the New World of Steam in addition to the above three games.

Everyone who visits the physical Level-5 booth at TGS 2023 will receive a pamphlet containing a catalog of titles that the company has released over the past 25 years, ever since Akihiro Hino established it in 1998. Each of the demos in the booth will also have a set of free badges for those who have played them.

Author
Kite Stenbuck

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Sega Atlus TGS 2023 Booth Will Show Like a Dragon Gaiden and Persona

8 months ago

Like a Dragon Gaiden and Persona 3 Reload at Sega Atlus TGS 2023

Sega and Atlus updated their TGS 2023 website with a list of titles that will appear on their booth. Like a Dragon Gaiden, Persona 3 Reload, and Persona 5 Tactica will be some of the games that have playable demos at the Makuhari Messe venue. The booth will also include demos of titles from other partner companies, such as EA Sports FC 24 and Pathea Games' My Time at Sandrock.

When Sega and Atlus first opened their website for Tokyo Game Show 2023 in August, the page barely contained any information other than the booth map. The companies gradually added more details in the following days. Sega later confirmed that it will hold a Sega NEW Special showcase stream on Thursday, September 21, 2023, at 8 PM JST / 12 PM BST / 7 AM ET / 4 AM PT.

Here is the full list of titles that will appear at Sega and Atlus' booth in TGS 2023 as of September 4, 2023. Unless specified otherwise, almost all of them will have playable demos.

Author
Kite Stenbuck

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Patapon spiritual successor Ratatan wraps up Kickstarter campaign with over £1m in funding

8 months ago

Ratatan, the spiritual successor to Sony Japan Studio's beloved PlayStation Portable rhythm adventure Patapon, has wrapped up its Kickstarter crowdfunding campaign, successfully amassing well over £1m - substantially above its £100,000 target - along the way.

Ratatan, if you're unaware, is a collaboration between Ratata Arts, Tokyo Virtual Theory, and pH Studio, with Patapon creator Hiroyuki Kotani at the helm and original Patapon musician Kemmei Adach also returning. It's described as roguelike blend of rhythm and side-scroller action in which players, either battling alone or with friends, build an army of 100 Cobun to take on foes as their march across the world of Redo continues.

Its crowdfunding campaign launched onto Kickstarter on 31st July, with the goal of raising ¥20,000,000 (approximately £109,000), but a little over a month later, it's now wrapped up with ¥219,314,335 (around £1.2m) in the bank after contributions from 14,598 backers - apparently making it the 36th most funded video game Kickstarter of all time.

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Author
Matt Wales

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Shenmue Is A Beautiful Grief Simulator

8 months ago

Content warning for discussion of death and the loss of a child.

In the 22 years since Shenmue’s debut, I’ve played the game 23 times. Twenty-three times I’ve lived the life of protagonist Ryo Hazuki, watched his father die, and navigated his world and experiences. Each time I’ve realized something new about the game, the people who made it, or something new about myself.

Playthrough 23 was the most poignant of them all. I saw, noticed, and felt things I hadn’t in any other, and it’s given me a new appreciation for Yu Suzuki and Sega’s AM2 development team.

More than anything else, Shenmue is a video game about how a real person in a real world inhabited by other real people experiences the death of a loved one and the loneliness that follows.

In the fall of 2020, my wife and I lost a baby. He was named Henry, and he died before taking his first breath. It was no one’s fault; just bad luck or some undetectable condition. No one knows. But my son was gone, and his death was devastating for my wife and I.

To be confronted by the death of someone so young and innocent was disorienting in ways I could never have predicted. I’d lost something irreplaceable and wasn’t ready for what came next.

Author
James Tocchio

Space Week Face-Off: Which Game Set in the Stars Above Is the Best?

8 months ago

It may be hard to believe, but Starfield has finally arrived (in early access!). While we are just as excited as you to fly off into the great beyond and make a name for ourselves among the stars, we also think it's the perfect time to look back at the history of games set in space to decide which game is the best. However, we can't do this alone and we're going to need your help.

Do you think Mass Effect 2 deserves the top spot? Or does Star Wars: Knights of the Old Republic or EVE Online take number one? We've selected 93 of the best games where space is integral to the game to "Face-Off" against each other two at a time. The choice is yours...

Oh, and we've decided to include Starfield in this Face-Off as we know many of you have already started playing this space epic. If you have yet to start your journey in Bethesda's latest RPG, feel free to hit "skip" at the bottom of the page! You can also do that for any game you aren't familiar with!

Click here to start voting in the best space game Face-Off!

Author
Adam Bankhurst

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The 9 Least Essential Starfield Mods You Can Install Right Now

8 months ago

As is all-too-often the case, Bethesda releases its games with half-baked UIs, dodgy animations, and painfully slow menus, knowing that its community will clean it all up for them via mods. So as expected, over the weekend all manner of essential mods for Starfield have appeared that will clear up the game’s most…

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Author
John Walker

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