Why The Last Ronin Is Perfect for a TMNT Game
The Teenage Mutant Ninja Turtles franchise is on a real upswing lately, from the continued success of IDW’s TMNT comics to the recent release of Netflix’s animated Mutant Mayhem movie. And now we know another TMNT game is in the works, with publisher THQ Nordic and developer Black Forest Games tackling an adaptation of the 2020 comic book series Teenage Mutant Ninja Turtles: The Last Ronin.
This might just be the best news yet. The Last Ronin is a great choice of source material on which to build a game, especially if the project succeeds in capturing what makes other AAA action titles like God of War work so well. But if you’re unfamiliar with The Last Ronin, now is a good time to break down the comic and why it could translate perfectly to this new medium.
What Is TMNT: The Last Ronin?
The Last Ronin is perhaps best described as the TMNT franchise’s answer to Batman: The Dark Knight Returns. The original comic is the first collaboration in many years between TMNT creators Kevin Eastman and Peter Laird. The duo actually drew on unused story plans they originally developed in the 1980s, during the original explosion of Turtle Mania.
Like The Dark Knight Returns, The Last Ronin is set in a futuristic world far darker and grimmer than most TMNT stories. In this world, all but one of the four Turtles has been killed fighting the Foot Clan, along with Master Splinter too. Only one Turtle remains to carry the torch and finish the fight against Shredder’s grandson, Oroku Hiroto.