Kojima Struggled to Get Live-Action Clips in Metal Gear Solid
When not holding forth about films, music, anime, and teasing future projects, Metal Gear and Death Stranding creator Hideo Kojima uses his Twitter account to talk about his past work. On September 3, 2022 the original Metal Gear Solid turned 24 years old. To commemorate the occasion, Kojima talked about his struggles getting live-action footage into the game. Rather than purely technical challenges, one major obstacle to the attempt was the fact that he did not have the connections that he does today (which were in part built by the success of MGS).
https://twitter.com/Kojima_Hideo/status/1565907462506815491?s=20&t=LD3XQ7W2jXp3X2EJttw4dw
The original PlayStation was able to play condensed movie files. Thus from a technological standpoint, it was not difficult to insert live-action footage. Because Kojima grew up watching documentaries and scientific shows, he wanted to insert historical footage and similar clips to bolster his fiction. However, at the time, he had difficulty even finding the material because he was not familiar with the video game industry. He even went to Japan's public broadcaster, NHK, to request the footage, but the negotiations went far more slowly than anticipated.