2 years 10 months ago
Death’s Door is straight-up strange. During my circa-three-hour stint with a preview build of the game, I got to explore the stunning sights of its dark and desperate world, met a character called Pothead, and reaped countless souls with my new Crow buddy.
In Death’s Door, you’ll team up with a soul-reaping Crow to track down the bird’s stolen target. Your target is a thief, and they’ve slipped into a realm untouched by death and teeming with tough, towering creatures that dwarf your winged warrior.
It’s a simple premise, and it’s all the game really needs to get started. The further you dive in, though, the more the game unveils just how weird and wonderful its world is. In the first hour, I met Steadhone the gravekeeper who, as you’ve probably guessed by his name, has a headstone for a head and desperately wants me to try and kill him whenever I get a chance (or a new ability). Then there was the aforementioned Pothead, not because he has a penchant for the pongy plant, but because he has a literal pot for a head.
It’s rather on-the-nose, silly stuff, but in a game where you’re playing a soul-reaping crow, are you really here for the deeply intellectual giggles? No, I thought not.
Death’s Door feels like a clear evolution of developer Acid Nerve’s Titan Souls. Where Titan Souls was almost solely focused on the boss battles, Death’s Door provides a fascinating, sprawling world of a desolate wasteland, gloomy graveyards, and musty mansions as you embark on the adventure. Each one has been wonderfully designed with hidden paths leading to power-ups and other secrets to help you along the way.