Here's our first real look at League of Legends: Wild Rift
Riot Games is on a roll.
As we've talked about many times before, their host of new projects are finally coming to fruition. "Code names" no more, Valorant is poised to be released soon and make a splash in the esports scene, with Runeterra freshly launched, having already made an impact on the digital card game genre. So what's next? Well they have their fighter on the horizon, and Wild Rift: a mobile and console-ized version of League of Legends proper.
Thanks to a gameplay reveal this morning from the Summer Game Fest event, we now have a better idea of how Wild Rift will play. As a bit of background, Wild Rift was originally revealed last October, and is still slated for a "2020" release. The gist is to bring a more compact version of the MOBA to alternative platforms outside of PC, with "15-20 minute matches." That's down from the average length of a regular League match, which is roughly 30 minutes according to some data-gathering sites.
The main goal, Riot says, is to make Wild Rift accessible to everyone, to the point where folks get their friends to play it when they otherwise would have felt alienated by the original. It'll also be "free of cheats and cheaters and lag-free," feature a slightly smaller map and a pared-down (for now) "alpha roster" of characters with "lots more coming in the near future."