In Summerhouse, every home hides a story
This deceptively simple house-building game from Friedemann is surprisingly good at prompting stories. Once you enter a world, you are left alone to create homes or buildings with a fair amount of resources and very little restriction. It’s a lot of fun by itself, but over time the ease of placing things led to me creating deep backstories for everything I was making. Summerhouse simply lets you be. Your imagination is allowed to wander wherever it desires in that moment.
Soon after starting the demo, I found that I was asking myself, ‘Who lives here? What do they do?’ I would start asking these questions with one building, and often that would prompt the beginning of a story that would span the rest of the street. It helps that, although there isn’t an endless amount of choice, each item you can add to a building ignites its own spark of inspiration. I built a cafe then questioned if it was any good. My answer was, ‘No,’ so I placed several overflowing bins outside it. If the Cafe is bad then perhaps the local restaurant is popular - so much so that it needs renovating to keep up with demand? So then I’d put a construction-like block next to it with a stop sign outside. Naturally, traffic cannot pass through a construction site!