Pokémon Go cans plans to revamp free premium currency system

22 hours 43 minutes ago

Pokémon Go maker Niantic has abandoned its plans to change how players earn the game's premium PokéCoin currency, after nearly six months of tinkering.

Australian fans were treated as guinea pigs for the trial, begun back in May this year, which replaced a portion of the PokéCoins earned in-game through gym control with tasks for completing other in-game activities.

The rejig was meant to offer alternative routes to gaining the game's coveted daily helping of coins (which otherwise need to be bought with real-world money), potentially benefiting players without regularly turned over gyms nearby.

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Genshin Impact developers answer fan questions, will address shortcomings like lack of custom keybindings

22 hours 55 minutes ago

Genshin Impact has only been out for a month or so and developer miHoYo has already shared some big things in store for this already big game. But just recently they also held a "developer discussion" Q&A on their official website, discussing several popular issues; some of which have already been addressed.

Resin is a big point of contention, which allows players to engage in activities on a daily basis (or pay to increase it). It's not a necessary resource to manage if you're a casual fan, but hardcore folks might be interested in how miHoYo plans on changing it. Well, update 1.1 decreased the resin requirement from 1,600 to 1,200 for weekly battle pass missions, plus you can store up to 160 now by default (up from 120). Expect more resin tweaks in the future, as this is one of the more finicky elements of Genshin Impact.

Then there's the quality of life concerns. The inability to bind custom keys was a big omission (particularly for the PC edition) and the studio is rectifying that mistake. Update 1.1 also has key bindings and controller setup baked in. You'll also be able to filter artifacts by attribute in that same patch, plus wield a new item that lets you "set your own teleport waypoints." The best news though? Now it'll show which character has an item equipped with their own avatar rather than just a generic marker. As a reminder, 1.1 is coming on November 11.

There's also some inside baseball to read up on if you're a hardcore player: miHoYo gets into the nitty gritty of how multi-shield damage is calculated, as well as other elemental combat breakdowns. The upcoming update sounds on point with a good mix of gameplay and mechanical changes.

Author
Chris Carter

Devil May Cry 5's Vergil arrives on PC, PS4, Xbox One a couple weeks after next-gen

23 hours 24 minutes ago

Devil May Cry silver fox Vergil will arrive as DLC for PC, PlayStation 4 and Xbox One versions of DMC5 on 15th December, priced £4/€5/$5.

That's a couple of weeks after you'll be able to play as Vergil in the new Devil May Cry 5 Special Edition coming to PlayStation 5 and Xbox Series S/X.

Speaking of that next-gen version, Capcom has today confirmed details of what will differ between Xbox Series X and the dinkier Series S. Perhaps unsurprisingly, the latter won't have the 4K visuals or ray tracing available on the former, though both will run at "high frame rates up to 120fps".

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Persona 5 Scramble localization is curiously absent from Koei Tecmo's quarterly report

23 hours 25 minutes ago

Koei Tecmo has released its latest quarterly report, detailing its sales and projections for second quarter of 2020. However, conspicuous by its absence is any mention of the western localization of Persona 5 Scramble: The Phantom Strikers.

The hack 'n' slash spin-off from the phenomenally successful JRPG Persona 5 hit PS4 and Nintendo Switch in Japan back in the fall of 2019. Given the success of titles such as Persona 5, Persona Q2: New Cinema Labyrinth, Persona 3: Dancing in Moonlight, and the recent PC port of Persona 4 Golden, a western release for Scramble seems like an absolute shoo-in, making its absence from Koei Tecmo's report a genuine curiosity.

Author
Chris Moyse

Super Mario 3D All-Stars will get fan-requested camera controls

23 hours 44 minutes ago

Super Mario 3D All-Stars is getting a much-requested update next month to add in the option for inverted camera controls.

Nintendo's trilogy of classic 3D Mario platformers arrived on Switch last month to celebrate 35th anniversary of the original Super Mario Bros. to a mixed reception - with its stripped back presentation and time-limited availability drawing ire.

In particular, fans found its lack of inverted camera controls an odd omission - especially because the original version of Super Mario Sunshine insisted players use them back in the day.

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Nvidia GeForce RTX 3070: release time, where to buy, price and specs

23 hours 54 minutes ago

A photo showing the front of the RTX 3070

The Nvidia GeForce RTX 3070 comes out later this week on October 29th and it’s set to be one of the most anticipated graphics card launches of the year. Offering RTX 2080 Ti-level performance for a fraction of the cost, the RTX 3070 is likely to be in hot demand when it goes on sale at 6am PT / 1pm GMT, so here’s a quick reminder of everything you need to know about this new [cms-block] GPU, including its release time, price, specs and where you can buy one.

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Katharine Castle

Netflix to produce Assassin's Creed live-action series

1 day ago

Streaming service Netflix has entered into a collaboration with publisher Ubisoft to produce several media projects related to the latter's long-running adventure franchise, Assassin's Creed.

The first of these projects is expected to be a live-action series, set to premiere on the streaming service at some point in the future. While there are no plot details to speak of, Netflix promises Assassin's Creed will be an "epic, genre-bending adventure," and has begun its search for a showrunner and other production crew members.

"We're excited to partner with Ubisoft and bring to life the rich, multilayered storytelling that Assassin’s Creed is beloved for," said Netflix VP of Original Series, Peter Friedlander. "From its breathtaking historical worlds and massive global appeal as one of the best selling video game franchises of all time, we are committed to carefully crafting epic and thrilling entertainment based on this distinct IP and provide a deeper dive for fans and our members around the world to enjoy."

The live-action series is one of a number of projects that Netflix has on the books. The press release also hints at the possibilities of future "animated" and "anime" adventures set within the time-hopping franchise. Whether a live-action Assassin's Creed series receives the same level of global adoration as Netflix's The Witcher remains to be seen.

Netflix to produce Assassin's Creed live-action series screenshot

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Chris Moyse

Hadr is a game about a cloth and it made me feel like a serial killer

1 day ago

A screenshot of the cloth in Hadr covering a birdcage, except I have drawn a childish angry face on it with MS Paint

Hadr is an indie puzzle game that one would, I suppose, mostly describe as physics-based, if we were being very dry about it. You are a cloth, or several bits of cloth, depending on the level, and anything that you can cover up will vanish. A birdcage. A lamp. Most of a sofa. Whomph. Gone. I suspect is intended to be melancholic and floaty.

Except. Except. I found it incredibly sinister.

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Author
Alice Bell

After fan demand, Nintendo is adding inverted control options to Mario 3D All-Stars

1 day ago

Super Mario 3D All-Stars arrived back in September and it's kind of been sitting quietly ever since.

I mean, it is a "limited-time release" after all: patching it or adding new features is kind of a weird area if it's just going to be gone in a couple of months. Alas, Nintendo has listened to the countless cries for inverted controls and will acquiesce: soon.

According to a new tweet from the Mario 35th anniversary account, version 1.1.0 of 3D All-Stars is coming around the pike. It'll launch on November 17, at which point "you'll be able to change the camera operation [to inverted] for all three titles."

Hey, I didn't know Mario was a flight sim?! Wakka wakka.

For all of your inverted fiends out there, this should be pretty exciting news, especially if you put it down and have been holding out for a patch. It should impact Mario Sunshine more proportionally, if you were having trouble aiming the FLUDD.

Super Mario [Twitter]

After fan demand, Nintendo is adding inverted control options to Mario 3D All-Stars screenshot

Author
Chris Carter

Call of Duty: Black Ops Cold War prepares to get its hands dirty

1 day 1 hour ago

We are just a short fortnight away before once again loading up with the shadow dancers of Call of Duty: Black Ops. In Cold War, the latest entry in the bombastic spin-off series, our closed-door operators will again be tasked with performing morally grey and lawfully dubious objectives, with the fate of the free world hanging in the balance.

Activision has released a launch trailer for the new sequel, which will see CIA operatives Alex Mason, Frank Woods, and their fellow mercs hot on the trail of a Soviet spy known only as "Perseus." For a mission with only a single mark, it seems that much death and destruction will follow our point-team during their journey across the globe. And for a "Black Operation," the boys sure seem to be making a helluva lot of noise.

Call of Duty: Black Ops Cold War will feature a single-player story campaign, complete with multiple endings and a custom protagonist. The package will be rounded out with typical CoD multiplayer modes and the return of the beloved side-mode, Zombies. You can check out our thoughts on the recent multiplayer beta right here.

Call of Duty: Black Ops Cold War launches November 13 on PS4, PS5, Xbox One, Xbox Series X, and PC.

Call of Duty: Black Ops Cold War prepares to get its hands dirty screenshot

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Author
Chris Moyse

Frankenstein's Console: How the GameCube's handle made games truly social

1 day 1 hour ago

Which console features from yesteryear are you super fond of? Given that there are new machines out soon - and given that it's almost Halloween - we thought we would spend the week picking and choosing our favourite elements from our favourite consoles and stitching together our perfect Frankenstein's Console. Inevitably it's going to look a bit like that car Homer Simpson designed, and equally inevitably it's going to say Giga Power Pro-Gear Spec when you boot it up. Anyway - join us! And have a think about what your own Frankenstein's Console might look like. If you dare...

It's easy to forget, given how terrible the Switch's online service currently is, that Nintendo was once at the forefront of social innovations in its consoles. The original DS's Pictochat was a brilliant abstraction at a time when SMS was still the main way we communicated, forcing you to talk through the touchscreen, stylus and your own artistic skills. Or you could just send some sketchily pencilled grot to friends during dull lectures.

Later, we'd get Miiverse, which at times felt like Nintendo had reinvented the internet in its own curious way. It was a space that birthed a hundred memes and always had the warmth of community to it all - I always thought it was ahead of its time, and the PS5's in-game guides that are part of its flash new AI, this might be one of the rare occasions when I'm right.

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Have You Played… She Remembered Caterpillars?

1 day ago

A screenshot of a puzzle in She Remembered Caterpillars, with a red square spore, a blue circle one and a purple bucket shaped one at different points on a connected series of raised rocky cliff paths. They're connected by strange caterpillar bridges of the same colours.She Remembered Caterpillars

is a very good puzzle game that combines colours and logic and, yes, squishy caterpillars, with a sweet story about science and parenting. Also mushrooms, sort of.

My feelings about mushrooms as a concept are complicated and often fluctuate, so these days if I think about it too long She Remembered Caterpillars is close to being a horror game for me. So let’s not think about it too long.

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Author
Alice Bell

Amnesia: Rebirth Endings Guide

1 day 2 hours ago
Amnesia: Rebirth's endings depend on your choices. See what you can get with this complete Amnesia: Rebirth guide.
Author
Miranda Sanchez

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Vergil will be fashionably late to Devil May Cry 5 on PS4/Xbox One, Xbox Series S Special Edition will not feature ray-tracing

1 day 4 hours ago

If you're waiting to see bad boy Vergil make his debut in Capcom's Devil May Cry 5, then the publisher has a few dates for your calendar. While the stylish, silver-haired antagonist will as part of PS5 and Xbox Series X release Devil May Cry 5 Special Edition on launch day, he will be a little late to the party on PS4 and Xbox One, ultimately arriving on December 15.

In addition to this news, Capcom has also confirmed that the Xbox Series S version of Devil May Cry 5 Special Edition will not feature ray-tracing effects. Regardless, Capcom is assuring all Xbox players that both the Series X and Series S editions of the game will run at "high frame rates up to 120FPS."

Devil May Cry 5 Special Edition is a revamped version of 2019's highly acclaimed hack 'n' slash sequel. Special Edition will feature upgraded visuals, all previously released DLC, and two new battle-hardened challenges - Legendary Dark Knight Mode and Turbo Mode - in order to provide the definitive experience for the Triple S adventure.

Vergil will be fashionably late to Devil May Cry 5 on PS4/Xbox One, Xbox Series S Special Edition will not feature ray-tracing screenshot

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Author
Chris Moyse

Halo Infinite Dev Reacts To "Turtling Up" Criticism

1 day 5 hours ago

It's been a busy year for Halo Infinite, as Microsoft showed off the first look at the campaign mode in July before announcing in August that multiplayer element would be free. Another announcement came very recently when developer 343 Industries outlined the new "coatings" customization feature for the sci-fi shooter. But some part of the Halo playerbase was expecting to have seen and learned more about the game at this point.

Halo community manager John Junyszek has responded to a fan on Twitter who said Microsoft has been "turtling up" in regards to Halo Infinite. Junyszek said the news that Microsoft has shared so far about Halo Infinite might not be everyone's cup of tea, but he doesn't accept the idea that Microsoft is hiding Halo Infinite away.

"I would disagree on the turtling comment," Junyszek said. "We just explained what coatings are, showed off two new renders, and followed up with clarifications here on Twitter. Yes, this may be different news that you might have hoped for, but it certainly isn't turtling."

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Author
Eddie Makuch

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Devil May Cry 5: Special Edition Won't Support Ray Tracing on Xbox Series S

1 day 5 hours ago
While Devil May Cry 5 Special Edition will be enhanced in many ways on both Xbox Series X and Xbox Series S, only the Series X will support ray tracing. Announced by Capcom, both versions will still support high frame rates up to 120 fps, enhanced 3D audio, reduced loading times, the Legendary Dark Knight difficulty, Turbo Mode, and a playable Vergil. [ignvideo url="https://www.ign.com/videos/devil-may-cry-5-special-edition-ps5-gameplay-trailer"] Ray tracing, which is possible on the Xbox Series S, will be available for Devil May Cry 5 Special Edition on Xbox Series X as a downloadable title update, and even though it won't be supported on Series S, Capcom did leave a bit of hope for the future, stating that it is "just now scratching the surface of what they can do" and that it is "eager to continue exploring the full capabilities of Xbox Series X/S in the future." So, while Devil May Cry 5: Special Edition will be the same in most cases on the next-gen consoles, only the Xbox Series X and the PlayStation 5 will support 4K and ray tracing. Devil May Cry 5 Special Edition will be available at the launch of both Xbox Series X/S and PlayStation 5, and even though PS4 and Xbox One users won't get many of these upgrades, they will still be able to play as Vergil via paid DLC. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] [poilib element="accentDivider"] Have a tip for
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Adam Bankhurst

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Star Wars: Squadrons to Add Free DLC From The Mandalorian

1 day 6 hours ago
Star Wars: Squadrons is also celebrating the launch of season 2 of The Mandalorian this week with some free DLC that includes a dashboard decoration of Baby Yoda/The Child. Announced as part of Star Wars' Mando Mondays, The Mandalorian Supply Drop will arrive on October 28 and also includes Razor Crest Gunship and Beskar Ingot Hanging Flair, IG-Series Assassin Droid Dashboard Flair, and Blurrg and Bounty Holograms. Screenshot_2020-10-26 sws-mandalorian-drop-16x9-small jpg adapt crop16x9 1455w jpg (JPEG Image, 1455 × 818 pixels) - Scaled[...]The "Mysterious Creature," as Star Wars: Squadrons calls The Child, can only be used by a New Republic starfighter, but both factions will receive one hologram, one decal, one dashboard flair, and one hanging flair, giving players a total of eight new cosmetics to unlock. sws-child-cockpit-featured.jpg.adapt.crop16x9.1455wThis welcome move is a bit of a surprising one following EA Motive's previous statements about how, while also saying "never say never," that there are no plans for more content for Star Wars: Squadrons. However, that very well could mean we won't see any substantial, paid DLC in the future, but fans may be surprised with new, free cosmetics like these. The Mandalorian's second season will premiere on October
Author
Adam Bankhurst

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My Hero: One’s Justice 2 DLC Character Itsuka Kendo Springs Into Action in New Trailer

1 day 7 hours ago

Following today’s reveal of My Hero: One’s Justice 2 DLC character Itsuka Kendo, Bandai Namco released her first trailer showing her in action.

We get to see her intro and victory scenes, and quite a bit of gameplay in which she absolutely abuses Tenya Iida.

You can check her out in action below.

If you’re interested inknowing more of My Hero One’s Justice 2, don’t forget that you can also read our recent review.

My Hero One’s Justice 2 is currently available for PS4, Xbox One, Nintendo Switch, and PC.

If you’re unfamiliar with the game, here’s an official description directly from the developer.

“Play through the anime and experience memorable fights as you relive iconic scenes. Pick up after the finish of MY HERO ONE’S JUSTICE and see what happens to Deku and the class at UA.

Author
Giuseppe Nelva

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Ace Combat 7 Update Released; 25th Anniversary DLC Aircraft Get Release Date & New Trailer

1 day 7 hours ago

Today Bandai Namco rolled out a new update for Ace Combat 7: Skies Unknown, just in time for the new DLC aircraft.

The update adds the new Casual difficult mode that makes the campaign even easier for those who want to simply enjoy the story.

We also get an option to change the text color indicating targets in the HUD.

A new trailer reveals the release date of the 25th Anniversary DLC which will include three new aircraft and will come to PS4, Xbox One, and PC on Oct 28.

The new aircraft are the ASF-X Shinden II from Assault Horizon, the CFA-44 Nosferatu from Ace Combat 6, and the XFA-27 from Ace Combat 2. On top of those, we also get plenty of skins and emblems

You can check out the new trailer below and an older one if you want to see more.

If you’d like to know in detail why  Ace Combat 7: Skies Unknown is so good,  you can read my full review.

Author
Giuseppe Nelva

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Ghost Of Tsushima: Check Out This Gorgeous Concept Art With Words From The Artist

1 day 7 hours ago

Ghost of Tsushima is one of the best-looking games on the PS4, thanks to both the developers' full mastery of the PS4 and some absolutely beautiful art direction. Now, the game's lead concept artist has given fans a breakdown of some of the art behind the game, and how the team at Sucker Punch realized some of these concepts in-game.

In a post on the PlayStation Blog, lead concept artist Ian Jun Wei Chiew has shared many of the images created during the development of Ghost of Tsushima, and talked through its inspirations and how it translated into the game. "We began by exposing ourselves to as much research and content as we could on the Kamakura era, Japanese culture, old samurai films and the Invasion of Tsushima, which led to the final designs of our characters, outfits, landscape, architecture, etc.," he writes.

"A lot of the references we gathered were from museum exhibits and photos taken by teams that the studio sent out to Tsushima as well as the main island of JapanThe artist digs into the design processes around each character, too. For Jin, he writes, "we needed someone that can fulfill the fantasy of hiding in the shadows, but still having a look that feels like it was inspired by some of his samurai armor and aesthetic."

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Author
James O'Connor

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Rainbow Six Siege Sugar Fright Halloween Event Begins October 27

1 day 7 hours ago

The Sugar Fright Halloween event comes to Rainbow Six Siege tomorrow, Oct. 27 with a new mode, map, and cosmetic items to mark the upcoming holiday.

The event adds a new mode called Candy War, where eliminated players drop candy that must be picked up after the kill. Players can also pick up their fallen teammates’ dropped candy to deny points to the other team.

The mode features the ability to respawn for the first time in Rainbow Six Siege. The first team to score 50 candy or the most within the time limit wins the match.

In the new mode, players can only choose selected Operators that have been reimagined as puppets with Capitao, IQ, Nomad, Thermite, and Zofia on attack and Castle, Ela, Frost, Goyo, and Pulse for the defense side.

The puppets skins are on by default in Candy War, but can be unlocked through Sugar Fright packs earned by completing special Event Challenges or buy the packs themselves for 300 R6 Credits or 12,500 Renown each. Buying a specific exclusive Operator’s bundle will cost 1,680 R6 Credits each.

The Sugar Fright event begins in Rainbow Six Siege starting tomorrow, Oct. 27 until Nov. 10 on all platforms. Ubisoft reiterated today that the game will be coming to Xbox Series X and PlayStation 5 as a free upgrade for existing owners, alongside next-gen information regarding Ubisoft’s other properties.

Author
Tom Meyer

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Apex Legends' new hero is Horizon, a Scottish astrophysicist with a "mastery of gravity"

1 day 8 hours ago

Apex Legends' seventh season, also known as Ascension, will soon be upon us, and developer Respawn has now revealed a little more of what players can expect - including new playable character Horizon - when it launches on 4th November.

Over on its newly launched Season 7 page, Respawn describes Horizon as a "brilliant astrophysicist who escaped a black hole and aims to use her newfound mastery of gravity to keep a promise". There's rather more to her backstory than that, however, and the character is more thoroughly introduced in an accompanying four-minute animated lore trailer, full of space travel and betrayal, that ends up being a little more moving than you might expect.

Turning to more practical concerns, there's no word yet on how Horizon will function from a gameplay perspective - other than those vague allusions to her "mastery of gravity", of course - but expect Respawn to flesh out those details, as well as sharing more on Season 7's new Trident vehicle and Olympus map (a "beautiful, lush city in the clouds"), closer to launch.

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Devil May Cry 5: Special Edition Won't Have Ray Tracing On Xbox Series S

1 day 8 hours ago

Devil May Cry 5: Special Edition is coming to Xbox Series X/S and PS5 at launch, bringing with it a boosted framerate, 3D audio, some new modes, and Vergil as a playable character. The game will also now have ray tracing--but one next-gen system will miss out.

The Devil May Cry Twitter account has released an update about the Xbox Series X/S version of Special Edition, making it clear that the Series S will not, in fact, support ray tracing.

The Xbox Series X version of the game will come with Direct X Ray Tracing, which will be made available in a downloadable title update after launch. However, the Series S won't get the same feature, so players opting for the smaller, cheaper Xbox model will miss out.

Author
James O'Connor

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The Inspirations, Relationships, And Story Of Marvel's Spider-Man: Miles Morales

1 day 8 hours ago

Click here to watch embedded media

Whether it's Peter Parker, Gwen Stacy, or Miles Morales, what it means to be a family has always been a huge influence on the web-slingers of New York City. It is that deeply tied connection between characters that is a tradition Insomniac Games has no intention of breaking. Sitting down with Ben Arfmann, lead writer, and Evan Narcisse, narrative consultant, it becomes clear right away that these two understand how that narrative pillar molds Miles himself.

But it isn't just family that drives New York's newest wall-crawler, but one of the neighborhoods itself. Join us as we sit down with key members of the incredibly talented writing team from Insomniac to discuss the inspirations, relationships, and story of Marvel's Spider-Man: Miles Morales!

Author
Alex Stadnik

Kojima Productions confirms Development on Next Project in Job Listings

1 day 8 hours ago
This morning, Kojima Productions tweeted out that they are looking for “best-in-class talent” for their next project, as well as confirming that development has already started. This leaves a lot to the imagination. Since it is already in development, we know that Kojima already has a crazy concept in mind. If you take a look …

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The post https://thegamefanatics.com/kojima-productions-confirms-development-on-next-project-in-job-listings/ appeared first on The Game Fanatics,.
Author
Ethan Chen

Doom Eternal: The Ancient Gods Part 1 DLC Review

1 day 9 hours ago
Doom Eternal’s first story DLC, The Ancient Gods Part 1, reminds me a lot of one of the original Doom’s expansion episodes, Thy Flesh Consumed. Both are more intense and challenging versions of their base games. And technically, you can jump straight into The Ancient Gods, but my goodness would I not recommend it. If you try to go into this cold, they’ll end up scraping you off the walls. For the most part it’s more of the same but harder, which certainly scratches an itch. You’re going to need every weapon powerup, rune, and Praetor suit token you’ve earned in the main campaign – which all carry over to the DLC – in order to have any hope of surviving Doomguy’s latest assignment. The Ancient Gods wastes no time in stuffing you into the nearest locker, high school bully-style. You’ll have a Marauder thrown at you a mere 15 or 20 minutes into the first of these three long missions. And immediately after that, a tempting powerup at the end of a corridor “rewards” you by locking you in close quarters with a Cyberdemon. That sets the tone for what to expect from The Ancient Gods over its 3-6 hours. [widget path="global/article/imagegallery" parameters="albumSlug=10-best-id-software-weapons&captions=true"] The thing about Doom, though, is that its high-speed hijinks are a good kind of pain. I hadn’t played Doom Eternal since it was first released, and I got beaten up pretty hard while I warmed up and found my footing. Once I did, though, I found that same adrenaline rush that Doom has mastered so uniquely.
Author
Ryan McCaffrey

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