Crucible Review
Crucible plucks popular staples from all over esports, attempting to forge a greater whole through the fires of interstellar warfare. This sci-fi multiplayer third-person shooter is a battle royale at one moment, and the next it’s a back-and-forth team affair closer to a MOBA, topped off with a hero-shooter veneer. During my 20 hours with Crucible thus far I grew increasingly exhausted with its manic hat-juggling, culminating in lifeless wildlife hunts, lonely team fights, and excruciating slow matches. Too often, this gauntlet is a messy jumble of parts that don’t fit together.
While there's only one map in Crucible, the rules of engagement shift depending on which of its three modes are in play, and each one contains a smattering of PvE amidst the competitive PvP shootouts. There's Alpha Hunters, where eight teams of two duke it out to be the last duo standing; Harvester Command, an 8v8 conquest to suck up 100 resource points before the enemy team; and finally Heart of Hives, a 4v4 where teams have to topple insectoid hive structures and collect the gooey resources within. The last one is the star attraction, but that’s a low bar to clear. [ignvideo url="https://www.ign.com/videos/crucible-full-match-gameplay"]I catapulted into Heart of Hives first, eager to see what was awaiting my team and I as our drop pods flew through space and crashed on the planet's surface. The bay doors opened to a lush, neon hue-infused wilderness that stretched as far as the eye could see. Of the 10 playable hunter characters, Tosca, a humanoid rodent whose dry-wit is as corrosive as the acid rounds in her shotgun, was my pick for this excursion. With our boots on the ground, it was time to hunt down beasties and gain some levels.