As Spider-Man 2 swings onto PS5 in the third Insomniac game, the shackles are off on the technological baseline now that there’s no PS4 version to support. Traversal speed is more than twice the previous maximum, with you able to literally fly around New York like a spider bat. Miles and Peter can now catapult themselves, cannonball style, through the skies like Sonic, and yet it never causes issues on the PS5’s blistering memory and SSD speeds, allowing it to stream in even higher traffic, building, and pedestrian density. Water has been a key improvement over the prior games, with full geometric surface bodies now morphing and wrapping around boats and characters and playing a bigger role in the city interaction, your traversal, and even some key action scenes.Ray tracing is not only improved, with reflection quality and materials increased over the previous remasters, but they are also integral to the art design and are enabled in both performance and fidelity modes. Those same water bodies now use a mix of ray tracing and cube maps rather than the old SSR solution, amplifying water quality significantly. Many of the updates we saw in the remaster are here, such as the AI-generated muscle deformation system which significantly improves suit animations and provides more human shapes and tension; also, that’s a key aspect for Venom’s morphing powers. This remains a consistently impressive effect as it’s incorporated into combat skills throughout your play.