Resident Evil Resistance Made Me Realize I’m Actually Evil Inside
Resident Evil Resistance is Capcom’s solution to Resident Evil 3 Remake’s short length. By bundling the 4v1 multiplayer experience with the campaign, customers get a bunch of extra replayability for their $60. It’s a sound strategy in theory, but one that’s been a little divisive. As we noted in our review of the game, most players would likely have preferred a meatier story.
And up until recently, I was firmly in the same camp. While I initially had very little interest, I have to say it’s since gripped my attention in a big way. Indeed, it turns out that this multiplayer companion is surprisingly enjoyable, entertaining, and satisfying, while also making me realize that I’m an evil person.
For the uninitiated, here’s how it works: you can choose to play either as the Mastermind or as a survivor character in Resident Evil Resistance. The survivor characters work together as a group of four and each one has a distinct skill that separates them from the rest.
Valerie, for example, can heal your teammates and can pick out nearby items and monsters to reveal to her teammates. She’s basically a support character and the others are your typical class tropes; you got a tank, a person who excels in gunplay, and another that can disable traps faster than others.
Together, the four of them have to complete specific tasks in a closed-off map with several rooms while a terrifying clock is ticking. Meanwhile, the one person who is playing as the Mastermind is overlooking all of the cameras on the map and can place zombies, traps, dogs, and several other traps and tricks to stop the group from progressing.