As you may have noticed from our coverage, the release of Microsoft Flight Simulator kicked the third-party add-on industry into overdrive.
It has always been lively during the past few years, but a new simulator with mass-market potential certainly caused an acceleration.
Among the third-party developers and publishers on the market, Orbx Simulation Systems is certainly prominent. Not only the company produces many add-ons on its own, but it also distributes more by partner studios from all over the world via its handy Orbx Central client.
Twinfinite talked with CEO Dr. Anna Cicognani In order to learn more about Orbx’s plans and get more insight on Microsoft Flight Simulator’s impact on the industry from an insider’s perspective.
Giuseppe: First of all, what’s your general opinion of Microsoft Flight Simulator now that it has been on the market for about five months?
Anna Cicognani: There are some incredible features in Microsoft Flight Simulator (MSFS) – lighting, weather, rendering, area coverage. The sim creates amazing visuals. For us in scenery development, this is quintessential, and a very big attraction for new and old simmers.
I think that MSFS can very well become “the” simulator, where a lot of other items can be added to the “digital twin” in the coming years.
The great advantage of MSFS is the in-sim marketplace, which allows a community of creators to push the boundaries of what is possible. Microsoft got that model right.
It would be great to see other sim developers following this example and opening up their platforms to the community to create content. I think everyone wins that way – the sim developer, the creators of add-ons, and ultimately the users.