With Loop Hero on Switch, I Have Finally Achieved Peak Couch Comfiness
I reviewed Loop Hero when it first released on PC earlier this year, and it quickly became a major GOTY contender for me. There’s just nothing quite like it: it’s a deck-building game with RPG elements, all rolled up into a neat little idle game package. It’s absolutely dripping with style and humor, and yes, as the name implies, the gameplay loop is utterly compelling and dangerously addictive.
I won’t go into detail about what the game does well as I’ve sung enough of its praises in my initial review, but getting to revisit it again on Switch was a great reminder of why Loop Hero was so unique, and how I lost countless hours of sleep each night telling myself, “just one more loop.”
Loop Hero plays exactly as you’d expect it to on Switch, but I had one major concern going into it: how was the game going to play with a traditional control scheme? Part of the game’s original appeal on PC was that it was incredibly simple to control; just click and drag things around with your mouse, and pause the game with a tap of the button. You needed free control of the cursor as you’d spend most of your time hovering over cards and equipment, reading tool tips, and dragging them to where you needed them to go.
Playing on a gamepad presented some complications, and it’s significantly more cumbersome than its PC counterpart.
You can pause the game by hitting the Y button, and you can cycle through your hand by holding down ZL and using the d-pad or left stick to scroll left and right. You can also hold the ZR button and use the d-pad and left stick to scroll through your inventory and move the cursor around freely to check individual tiles.