IGN

Someone Made a Bot That Turns Reddit Arguments Into Ace Attorney Courtroom Scenes

3 years 3 months ago
A code-savvy Redditor has created a bot that turns Reddit arguments into Ace Attorney courtroom scenes. As reported by Mashable, you can see the bot in action over on creator micah5's YouTube channel. The bot will read a section of provided Reddit thread, and insert the text into a courtroom debate between Miles Edgeworth and Phoenix Wright, emoting and objecting at each other's claims. Micah uses a neural network to check the tone of each comment, and if it is deemed 'negative' the bot will count it as an objection, while more positive comments will see the charcater sprites made happier. If more than two users are part of the debate, they're represented by tertiary Ace Attorney characters, chipping in as the two most prominent commenters duke it out. [ignvideo url="https://www.ign.com/videos/2019/04/09/phoenix-wright-ace-attorney-trilogy-launch-trailer"] You can try it for yourself by commenting !objectionbot in a comment thread on Reddit – the bot will apparently take about 10 minutes to create the video, and message you back with a link to the video (although Micah points out that it is still buggy). The bot's source code can also be found here if you want to dig into how it all works. Micah told Mashable that the bot took him three days to complete and that they plan to keep it running "for a couple months". In other Ace Attorney news, here's our review of the last-gen Phoenix Wright: Ace Attorney Trilogy collection, which launched in April 2019.
Author
Jordan Oloman

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Kingdoms of Amalur: Re-Reckoning Announced for Nintendo Switch

3 years 3 months ago
Kingdoms of Amalur: Re-Reckoning will be released on Nintendo Switch on March 16, 2021. Announced alongside a new trailer, Kingdoms of Amalur: Re-Reckoning is a remastered version of 2012's Kingdoms of Amalur that was released on PS4, Xbox One, and PC in 2020. [ignvideo url="https://www.ign.com/videos/2021/01/19/kingdoms-of-amalur-re-reckoning-nintendo-switch-announcement-trailer"] The remaster includes all the DLC, including Teeth of Naros and Legend of Dead Kel. Furthermore, there will also be a new DLC expansion - Fatesworn - that is scheduled to arrive later in 2021. In our review of Kingdoms of Amalur: Re-Reckoning, we said "On some levels, Kingdoms of Amalur: Re-Reckoning is still a worthwhile RPG to hack and slash your way through, even if this remaster doesn’t go above and beyond the bare minimum expectations. But while the ideas and mechanics that make games like Red Faction: Guerilla and Burnout feel special are still largely singularly unique to them, almost everything that made Amalur stand out in its day has become standard fare for just about any RPG to come out in the past decade." Kingdoms of Amalur was originally developed by 38 Studios and was published by EA.
Author
Adam Bankhurst

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Hitman 3 Is Out Tomorrow and on Sale for $10 Off

3 years 3 months ago
Hitman 3 is set to release for PS4, PS5, Xbox One, Xbox Series X|S, Stadia, PC, and Nintendo Switch on January 20. You can preorder most versions of the game right now (see it at Amazon). We have full details about what comes in each edition, where it's available, and how much it costs below. Hitman 3 is the conclusion to the World of Assassination trilogy, and it sounds like developer IO Interactive is going all out for the finale. You'll get a whole new set of sandbox-style locations for you to carry out assassinations in any way you see fit. You can see what we thought of the game in our Hitman 3 review. If you own Hitman and/or Hitman 2, you can import all locations from those games into Hitman 3 and play them all in one place. And on PlayStation, you can also play all levels from all three games in VR. Pretty neat.
Author
Chris Reed

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Hitman 3 Review

3 years 3 months ago
Agent 47’s unique brand of slow-paced stealth in an assortment of dense, deadly, and deeply varied murder playgrounds has reached a wonderful crescendo in Hitman 3. While it doesn’t stray from the killer chord combination developer IO Interactive crafted for 2016’s Hitman – and continued to use in 2018’s Hitman 2 – it’s abundantly clear here that the studio has well and truly mastered its act. With some of the most surprising and imaginative levels in the series so far, Hitman 3 may feel largely familiar to its two most-recent predecessors, but just thinking of the hours upon hours of chaos, carnage, and cruel comedy that each of its six outstanding new maps will produce makes me giddy. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2021/01/18/hitman-3-official-launch-trailer] This final chapter of IO’s ‘World of Assassination’ trilogy that began with 2016’s Hitman might be better thought of as an expansion than a sequel. If you’ve bounced off Hitman before – particularly in the last five years – know that there’s been no big reinvention of the bald bloke’s blueprint in Hitman 3. The interface and controls have remained consistent in their stiffness, and the range of uses for your weapons and items aren’t drastically different, either. The most notable new toy in Hitman 3 is a camera which can be used to hack or examine switches and items, which is handy but not really a game changer. [poilib element="quoteBox" parameters="excerpt=All%20six%20of%20Hitman%203%E2%80%99s%20beautiful%20and%20strikingly%20well-lit%20levels%20are%20amongst%20the%20strongest%20of%20the%20series%2C%20so%20much%20so%20that%20it%E2%80%99s%20hard%20to%20pick%20a%20standout%20favourite."]The true strength of Hitman 3, then, is found in its maps.
Author
Luke Reilly

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Cyberpunk 2077: Second Lawsuit Filed Against CD Projekt

3 years 3 months ago
A second class-action lawsuit has been filed against Cyberpunk 2077 developer and publisher, CD Projekt, submitted by a law firm representing the studio’s investors. CD Projekt itself states in a regulatory announcement that it has received the lawsuit, which has been filed in the US District Court for the Central District of California on behalf of investors. The content of the claim is said to be the same as the one filed against the studio at the end of last year. That first lawsuit claims that investors were misled about the performance of Cyberpunk 2077 on Xbox One and PlayStation 4 consoles. [ignvideo url="https://www.ign.com/videos/2020/12/14/cd-projekt-red-apologizes-for-cyberpunk-2077-performance-on-xbox-one-and-ps4-ign-news"] The announcement states that the complaint has not specified the quantity of damages sought, so it’s currently unknown how much the investors would like to claim. Regardless of what those eventual damages may amount to, CDP intends to “undertake vigorous action to defend itself against any such claims.” This is, once again, the same response the company had to the previous lawsuit submitted by New York-based Rosen Law Firm. Cyberpunk 2077’s launch has not been a smooth one, but the implications of its poor performance reach far beyond some unsatisfied players.
Author
Matt Purslow

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MOBA Spin-Off Auto Chess Is... Becoming Its Own MOBA

3 years 3 months ago
Drodo and Dragonest, the creators of  MOBA spin-off Auto Chess, has revealed it is creating a MOBA game of its own, similar to League of Legends and Dota 2. Announced in a tweet, Drodo's MOBA approach appears to be fairly conventional of the genre, but it will feature some refinements such as the ability to destroy objects such as trees on the map, adding an extra layer of micro-level tactics to the game.
Author
Jordan Oloman

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New PUBG Games Reportedly Coming in 2021 and 2022

3 years 3 months ago
More games within the PUBG universe are reportedly set to launch in 2021 and 2022. The news was revealed as part of a Bloomberg interview with Kim Chang-Han, the CEO of Krafton. Krafton is the holding company that oversees a number of development studios including PUBG Studio and Striking Distance, the team working on The Callisto Protocol. Chang-Han told Bloomberg about his desire to "not stay as a one-hit wonder," noting that there are plans to release two new PUBG games in 2021 and 2022. The game coming this year is reportedly a "new battle royale mobile title" set within the game's universe. 2022 will then see the launch of "another PUBG-related PC and console game" as well as the previously announced survival horror game The Callisto Protocol, which is being helmed by Dead Space alum Glen Schofield. [ignvideo url="https://www.ign.com/videos/2020/12/11/the-callisto-protocol-announcement-trailer"] The Callisto Protocol was revealed during The Game Awards 2020, and many were shocked to learn that the survival horror game was set in the PUBG universe in the hours following its announcement. If anything, this goes to show that we shouldn't pigeonhole these upcoming PUBG games.
Author
Jordan Oloman

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Cyberpunk 2077 Complete Walkthrough

3 years 3 months ago
IGN's Cyberpunk 2077 Wiki Guide and Walkthrough will lead you through every major choice and life path, along with every collectible location, boss encounter, and much more.
Author
Angie Harvey

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Ninja Theory's Project: Mara Is Set in a Single, Incredibly Realistic Apartment

3 years 3 months ago

Ninja Theory’s upcoming psychological horror game, dubbed “Project Mara,” will take place entirely in a single upscale apartment, with some serious technology being utilized to create incredibly realistic textures, lighting, and more.

mara 4

In a four-minute video, Ninja Theory chief creative director and co-founder Tameem Antoniades explained how the studio attempted to “capture reality obsessively.”

Ninja Theory’s art team utilized a real-world apartment (seen in the video), took numerous samples from walls, floors, and other objects, and photographed and scanned everything. With that reference, Ninja Theory then recreated the materials (such as a bit of leather) and generated procedural shaders and detail maps to make the materials as true to life as possible.

“A funny thing happens when you get that close to a material, when you get as close as a human eye can possibly see,” Antoniades said. “Things that seem flat from afar become 3D. You start to see details, you start to see edges, edgeware, you see lint, you see dirt. You see all kinds of stuff that is 3D geometry.”

To give you an idea of what Antoniades means, Ninja Theory shows off in-game renders of a carpet with countless individual bumps and curls in its threading, and hair and dust scattered along a wall. Side by side, the in-game renders certainly give the real world a run for their money.

Watch Ninja Theory's previous teaser trailer, which shows off some minor story details.

Author
Joseph Knoop

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Ninja Gaiden and Dead or Alive's Tomonobu Itagaki Has Started a New Studio

3 years 3 months ago
Ninja Gaiden and Dead or Alive director Tomonobu Itagaki has formed a new studio - Itagaki Games - and said "it would be an honor for me" to work with Microsoft again. Itagaki shared the news on Facebook and revealed that this announcement was supposed to be part of a recent Bloomberg article, but was omitted "due to its character limit." He discussed how, for the past four years since leaving Devil's Third's Valhalla Game Studios, which he co-founded, he's been teaching game development to a younger generation. However, he now feels that he wants to "make a game again and just established a company for that purpose." [ignvideo url="https://www.ign.com/videos/2018/01/12/ninja-gaiden-black-lets-play-worming-through-the-aqueducts-part-5-ign-plays"] He further explained that while Itagaki Games is not part of either Koei Tecmo or Valhalla Games Studios, he wouldn't be against working with Microsoft again. "I know Microsoft is still aggressive," Itagaki said. "If they reach out to me, it will be an honor for me." Multiple Ninja Gaiden and Dead or Alive titles under Itagaki were Xbox exclusive, so the established relationship is already there. [ignvideo url="https://www.ign.com/videos/2015/09/04/devils-third-review"] Itagaki resigned from Tecmo in 2008 following the release of Ninja Gaiden 2 and filed a lawsuit against the company and its president Yoshimi Yasuda over unpaid bonuses. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story?
Author
Adam Bankhurst

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Apex Legends: New Legend and Season 8 Release Date Revealed

3 years 3 months ago

Apex Legends season 8 starts on February 2, and will feature the battle royale’s 16th Legend: Fuse, developer Respawn Entertainment announced Monday.

With a theme of “Mayhem,” it appears Respawn is hoping to ramp up Apex’s action. On the official Apex Legends site, Respawn is teasing that Fuse’s arrival to the tournament has dramatically reshaped Kings Canyon. There’s no new screenshots to look at, though, but Respawn says it will show off more soon.

New Legend Fuse is a brash demolitions enthusiast and thief. You can watch his origin story trailer below. When Fuse and his friend discover a golden grenade in the hands of a dead soldier on their home planet, Salvo, it sparks a rivalry between the two that lasts throughout the years. With each friend continually stealing the golden grenade from the other, while Fuse builds up a career as a ring fighter, tensions eventually boil over as Salvo joins the Syndicate planets.

[ignvideo url="https://www.ign.com/videos/2021/01/18/apex-legends-stories-from-the-outlands-good-as-gold-trailer"]

Fuse ends up telling his friend that he’s leaving Salvo to join the Apex Games, and offers her a truce, giving her the grenade. Obviously not a fan of kind gestures, this sends her off the deep end. She grabs the grenade, pulls its pin out, and surprises Fuse by tossing it at him, blowing his entire arm off. Fuse can be seen in a picture on the Apex Legends site sporting a metal arm that’s bound to be jam-packed full of weaponry.

Data miners have already found out a few details about Fuse’s abilities. “Airburst Grenade” lets him launch, what else, a grenade from his arm. His ultimate ability is believed to be “The Motherlode,” which lets him launch a missile off his back and burn anything in its path.

Author
Joseph Knoop

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One of the Best Next-Gen Features Is One You Don’t Even Have to Think About

3 years 3 months ago

Over 10 years ago, Ubisoft had a dream to bring its players together and allow their saves, progress, rewards, and more to seamlessly travel with them no matter where they chose to play. While the journey to get there had its ups and down, Ubisoft Connect is now paving the way for how cross-save and cross-progression should be handled in this new generation of gaming. Even amid haptic feedback, SSDs and other console innovations, overcoming console barriers almost entirely (and quietly) feels like a true next-gen feature and a vision of more to come.

Ubisoft Connect launched alongside Watch Dogs: Legion in October and, in addition to allowing players to keep their progression with them on all their supported devices, it also tracks player’s stats, offers a new loyalty program with a ton of free rewards, and includes a Smart Intel feature that has similarities to the new game help functionality in the PS5 UI. However, the “magic” of Ubisoft Connect is perhaps best explained by an experience had by IGN’s Editor-In-Chief Tina Amini when she began her Viking journey in Assassin’s Creed Valhalla.

Author
Adam Bankhurst

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No, Rainbow Six Quarantine Isn't Coming Out in March

3 years 3 months ago
Tom Clancy's Rainbow Six Quarantine will not be released on March 21, despite Ubisoft's own Connect service listing that release date. Fans noticed that the Ubisoft Connect website had begun listing the game for PS4, Xbox One and PC release on March 21, 2021 (screenshot below). However, an Ubisoft spokesperson confirmed to IGN that this date is incorrect. It's not clear what has caused the error. 111 Rainbow Six Quarantine is currently slated only for a release in Ubisoft's 2021-22 financial year (from April 1, 2021 to March 31, 2022), after being formally delayed, along with Far Cry 6, in October last year. Some had taken the Ubisoft Connect date to mean that the game's release had been quietly pushed forward but, sadly, it's not to be. First announced at E3 2019, Quarantine is a spin-off from Rainbow Six Siege, and particularly its popular Outbreak limited-time event.
Author
Joe Skrebels

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Rockstar Developers Patent New NPC Tech, Potentially for GTA 6

3 years 3 months ago
A patent filed by Take-Two Interactive details a new Rockstar-developed system for managing NPC navigation, with details explicitly referring to vehicle road routes and behaviour. The patent application, entitled ‘System And Method For Virtual Navigation In A Gaming Environment’, was filed by Rockstar’s parent company, Take-Two, in April 2019, and was recently discovered by Reddit users after it was published in October last year. The system described within it was developed by Rockstar’s lead AI programmer, Simon Parr, and David Hynd, Rockstar’s associate director of technology. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-rockstar-game-review-ever&captions=true"] This new system is designed to create “a realistic virtual world that is not limited by hardware and software limitations,” which is a response to conventional systems that are unable to produce the kind of NPC behaviours players expect within the limits of current processor and memory bandwidth. This is specifically in relation to traffic behaviour; the patent details boats, cars, and drivers throughout. The system outlined would result in a more realistic and immersive simulation of traffic. Of particular note is that the system means “each NPC can define its own specific characteristics for traversing the road nodes.” These characteristics include understanding acceleration, breaking time and distances, top speeds, and cornering speeds.
Author
Matt Purslow

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Sony’s New San Diego Team Is Working on ‘Existing Franchises’

3 years 3 months ago
PlayStation’s new San Diego-based studio is working to “expand upon existing franchises”, according to the LinkedIn profile of the studio’s former head. Michael Mumbauer worked at PlayStation as Studio Head until November 2020. In the segment of his profile detailing his work with the new San Diego team, Mumbauer writes: “His latest achievement is having built a brand new, all-star, AAA Action/Adventure development team for Playstation. Based in San Diego and utilizing proprietary engine technology, this team was assembled to expand upon existing franchises and craft all new stories for the next generation of gamers.” [ignvideo url="https://www.ign.com/videos/2016/05/31/uncharted-5-predictions-beyond"] As to what those existing franchises could be, there have been rumours for a while that PlayStation has been working on a partnership with Naughty Dog to continue the Uncharted series. Nothing official is available to confirm that this new development team is working on an Uncharted game, but there is an unusual and interesting wrinkle... In the ‘Featured’ section of Mumbauer’s LinkedIn profile, between videos of a keynote presentation and GDC talk from him, is a video from YouTuber RobinGaming about Sony “secretly” creating a studio to make Uncharted 5. The ‘Featured’ section of a LinkedIn profile is filled in by the profile owner themselves, and so this Uncharted 5 theory video has been purposefully placed there by Mumbauer.
Author
Matt Purslow

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STALKER 2 Features 4K and Ray Tracing Support

3 years 3 months ago
STALKER 2 developer GSC Game World has announced that its long awaited sequel will come to Xbox Game Pass on the day of launch, and will feature both ray tracing technology and 4K resolution support. In a new update on the Xbox Wire blog, GSC said "you can be confident the game will come to Xbox Game Pass on day one." Additionally, the studio detailed the current progress of the game. "We’re progressing smoothly, including Xbox Series X|S versions as well. The aim is to deliver the product of the highest quality possible on every platform it’s announced for. With fast SSD, RTX support (both Series X and S) and 4K-resolution (Series X), we’re pleased to see how S.T.A.L.K.E.R. 2 is shaping up to be the ultimate experience we’ve initially promised." [ignvideo url="https://www.ign.com/videos/2020/12/30/stalker-2-official-in-engine-gameplay-teaser"] Based on the in-engine trailer released in December last year, it seemed pretty much guaranteed that STALKER 2 would be pushing the graphical envelope. It's nice to now have a guarantee that ray tracing will be available on all formats, and 4K on both Xbox Series X and PC. Finally, the post also revealed that STALKER 2's protagonist has the codename Skif.
Author
Matt Purslow

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Hitman 2 PC Owners Will Be Able to Import Locations to Hitman 3 For Free

3 years 3 months ago
Those who own Hitman and Hitman 2 on PC will be able to import locations into Hitman 3 for free, although not at launch. IO Interactive announced the news on Twitter and revealed that, even though the import feature won't be available on January 20 when the PC version launches exclusively on the Epic Games Store, the Hitman 1 GOTY Access Pass will be free to all players who pre-purchase or purchase Hitman 3 in the first 10 days after release to help make up for it. IO Interactive assures that players will not need to repurchase these older games and that the import feature will be available in "the coming weeks." [widget path="global/article/imagegallery" parameters="albumSlug=hitman-3-all-locations-in-game&captions=true"] As of this writing, only Hitman and Hitman 3 are available for purchase/pre-purchase on the Epic Games Store, and there is currently no way to show that you purchased Hitman 2 from another store. As detailed in Hitman 3's pre-launch guide, players will be able to carryover their progression from Hitman 2 at launch through a web browser. While that process hasn't been detailed yet, it will require an IOI Account. For those who don't own a previous version of Hitman and wish to play previous levels in Hitman 3, Access Passes for both Hitman and Hitman 2 will be available for purchase.
Author
Adam Bankhurst

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Nintendo Switch Accounted for 87% of All Consoles Sold in Japan in 2020

3 years 3 months ago
With nearly 6 million units sold, Nintendo Switch consoles accounted for 87% of all console sales in Japan in 2020. According to Famitsu/KADOKAWA data (via GamesIndustry.biz), the normal Nintendo Switch sold 3.9 million units, while the Switch Lite sold over 2 million. There were 6.85 million consoles sold in Japan in 2020, and PS4 came in second place with around 543,000 units. PS5 sold over 255,000 units. [ignvideo url="https://www.ign.com/videos/2020/11/24/the-best-nintendo-switch-games-fall-2020-update"] Japan's game market brought in over $3.5 billion, which is up 12.5% year-over-year. Console hardware sales and boxed game sales saw increases year-over-year of 16.4% and 9%, respectively. Nintendo also accounted for almost 50% of all boxed game sales in 2020, with Animal Crossing: New Horizons being the best-selling boxed game of the year with nearly 6.4 million copies sold. Ring Fit Adventure came in second place with 1.5 million units sold, and Momotaro Dentetsu: Showa Heisei Reiwa mo Teiban! came in third place with 1.2 million copies sold. Nintendo Switch's success obviously extended beyond Japan, with it achieving the second-highest annual dollar sales in U.S. console history in 2020. The Switch has also been the best-selling console in the U.S.
Author
Adam Bankhurst

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Hitman 3 - Cloud Version Coming to Nintendo Switch This Month

3 years 3 months ago
Hitman 3 - Cloud Version for Nintendo Switch will be released on January 20, 2021 - the same day as PS5, PS4, Xbox Series X/S, Xbox One, PC, and Google Stadia. Announced on Twitter by IO Interactive, Hitman 3 - Cloud Version is the exact same version as the other platforms, but is a cloud-based version that requires a persistent internet connection to play. Hitman 3 - Cloud Version was revealed at the Nintendo Direct Mini in October 2020 and follows Control's Cloud Version that was released following that same Nintendo Direct Mini. [ignvideo url="https://www.ign.com/videos/2020/10/28/hitman-3-nintendo-switch-announcement"] Ahead of its release, we were able to get one final preview of Hitman 3, in which we said "Hitman 3’s sandbox is vast and filled with many toys. Sure, it still has some cheesy dialogue and voice acting, as well as some goofy animations, but overall I’m extremely impressed by what I’ve played so far." Hitman 3 is the end of the trilogy that began with the first Hitman in 2016.
Author
Adam Bankhurst

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Cyberpunk 2077: CD Projekt Responds to Report About Fake E3 Demo and More

3 years 3 months ago
Adam Badowski, the studio head of CD Projekt Red, has responded to a recent report regarding Cyberpunk 2077's alleged fake E3 demo and development issues. Badowski took to Twitter to respond to certain points of a report by Bloomberg's Jason Schreier about Cyberpunk 2077, and first addressed the claim that the E3 demo was "entirely fake." "It's hard for a trade show game demo not to be a test of vision or vertical slice two years before the game ships, but that doesn't mean it's fake," Badowski wrote. "Compare the demo with the game. Look at the Dumdum scene or car chase, or the many other things. What the people reading your article may not know is that games are not made in a linear fashion and start looking like the final product only a few months before launch. If you look at that demo now, it's different yes, but that's what the 'work in progress' watermark is for. Our final game looks and plays way better than what that demo ever was. [ignvideo url="https://www.ign.com/videos/cyberpunk-2077-cd-projekts-commitment-to-quality"] "As for 'missing' features, that's part of the creation process. Features come and go as we see if they work or not. Also, car ambushes exist in the final game almost verbatim to what we showed in the demo. And if we get a bit more granular about our release, the vision we presented in this demo evolved into something that got multiple 9/10s and 10/10s on PC from many renown gaming outlets in the world.
Author
Adam Bankhurst

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Cyberpunk 2077 Developers Did Not Believe It Was Ready for Launch in 2020

3 years 3 months ago
Cyberpunk 2077 was 2020’s hottest game, and it was shaping up to be a good enough launch when reviews for the PC version began trickling out a few days before its December 12 release date. But once players got their hands on Cyberpunk 2077, especially the PlayStation 4 and Xbox One versions, excitement turned into frustration as players encountered bugs, glitches, and more. In a report from Bloomberg’s Jason Schreier, developers at CD Projekt Red knew the game was not ready for launch in 2020. According to one developer, "they expected the game to be ready in 2022," based on the progress the team was making back in 2019. Beyond just bugs and glitches, Cyberpunk 2077’s overall performance and playability on consoles like the base PS4 and Xbox One have been reviled.
Author
Matt T.M. Kim

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John Wick Writer to Pen Dungeons & Dragons Live-Action Series

3 years 3 months ago
John Wick creator and writer, Derek Kolstad, is set to write and develop a pitch for a live-action Dungeons & Dragons series. This news comes by way of The Hollywood Reporter that states Kolstad is penning the series for Paramount and Hasbro's entertainment studio, eOne, which is the same studio developing a Dungeons & Dragons movie starring Chris Pine. Kolstad's series isn't the only series in the works as eONe is already working with and looking for more writers to pen multiple projects set in the Dungeons & Dragons universe, according to the report. [widget path="global/article/imagegallery" parameters="albumSlug=whats-in-beadle-grimms-legendary-edition-of-curse-of-strahd&captions=true"] No plot details were given for this series, but it will be live-action and it will be the first official Dungeons & Dragons TV show since the animated television series, Dungeons & Dragons, which ran from 1983 to 1985. Kolstad not only created the character of John Wick, but he wrote the first John Wick movie and worked on the two sequels in the series. He's also a writer on Marvel's upcoming The Falcon and the Winter Soldier Disney Plus series.
Author
Wesley LeBlanc

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The Last of Us HBO TV Series Gets a New Director

3 years 3 months ago

HBO’s The Last of Us Series officially has a new director. The Oscar-nominated Beanpole director Kantemir Balagov will direct the adaptation of Naughty Dog’s hit post-apocalyptic adventure game, according to The Hollywood Reporter.

Beanpole, a drama focused on two women in post-WWII Leningrad, was selected as Russia’s entry for Best International Feature Film for the 92nd Academy Awards in 2019, but ultimately lost to South Korea’s Parasite. Beanpole earned Balagov the Cannes Film Festival’s best director award in 2019.

Balagov also directed 2017’s drama Closeness, a drama centering on a kidnapping of a young couple and the subsequent ransoming.

[ignvideo url="https://www.ign.com/videos/2020/02/14/tom-holland-says-uncharted-has-a-solution-to-the-video-game-movie-problem"]

Balagov’s somber aesthetic is likely a factor in HBO’s decision to hire him, likely ensuring a dark tone congruent with the original game’s harrowing tale, and likely pairs well with writer and executive producer Craig Mazin. Mazin’s Chernobyl series was similarly known for being visually and thematically somber.

It was originally reported that the project would reunite Mazin and Chernobyl director Johan Renck, at least for the first episode, but THR reports that he has dropped out due to a scheduling conflict.

Author
Joseph Knoop

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Rust Guide: How to Play With Friends Online

3 years 3 months ago
Like a lot of online games, Rust is much better with friends, but unlike a lot of online games, it’s not straightforward to find them. That said, there are a few ways to make sure you’ll always find your friends in the game.

How to Play Rust With Friends

First off, you need to make sure you’re all on the same server. To do this, one of you will need to join first, and let your friends know which server to search for. Once you’re all on the same server, you need to craft a sleeping bag. To do this, you’ll need to find hemp and/or kill animals until you have the 30 cloth required to craft it. Whoever gets the sleeping bag first should assign it to a friend by holding E on the bag, then choosing "Give To A Friend" in the menu that comes up. Either click on your friend’s name or type it in. The friend then needs to choose to "Respawn In Sleeping Bag", which will bring them close to you. If you have multiple friends playing, you just need to keep reassigning the sleeping bag until you’re all together. Failing that, there’s always the old fashioned way. Holding G will bring up the map, including your precise coordinates. You either need to tell your friends yours so they can come to you, ask for theirs so you can go to them, or decide on a set of coordinates to meet up at. If you begin the game too far away from each other, you can press F1 to respawn in a different biome. There are three in the game; Desert, Forest, and Snow. [poilib element="accentDivider"]
Author
Stacey Henley

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Xbox Canada Reveals One-of-a-Kind 'Canadian Tuxedo' Controller

3 years 3 months ago
If you've ever stopped yourself while using your Xbox Series X to wonder why your controller doesn't have more denim on it, Xbox Canada is making the controller for you. Xbox has created some unique controller designs like the Sea of Thieves Xbox One controller or the new Pulse Red Xbox Series X controller announced this week, but Xbox Canada's new one-of-a-kind Canadian Tuxedo variant is truly a sight to behold. Featuring belt buckles, two small pockets, and denim all over, this controller is perfect for that Canadian in your life who loves a denim jacket paired with some denim jeans. Or for Justin Timberlake in 2001.
Author
Wesley LeBlanc

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Box of Pokemon TCG Booster Packs Sells for $400,000 at Auction

3 years 3 months ago

An original Pokémon Trading Card Game Booster Box has sold at auction for a record-breaking $408,000.

The shrink-wrapped booster box, a First Edition Base Set from the original 1999 launch, sold at a Heritage Auctions event in Dallas, Texas this past Thursday. The box includes 102 base cards, including the similarly rare original Charizard card, copies of which have recently sold for anywhere between $150,000 to $220,000. The First Edition Base Set is increasingly rare thanks to its limited printing.

lf

The box also contains 36 booster packs, each with 11 cards, for a grand total of 396 cards, all of which are likely gem mint condition thanks to its shrinkwrap.

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Heritage Auctions also auctioned off a total of 16 Pokemon-related lots during its four-day Comics and Comic Art Auction, which runs through Sunday. Heritage Auctions’ Pokémon lots garnered a total of $1.3 million.

If for any reason you want to snag the booster box, its owner is currently considering offers starting at $468,000.

Heritage Auctions previously sold a similar Pokémon booster box in November last year for $360,000.

Author
Joseph Knoop

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Elden Ring Trailer Artist Posts Concept Art, Says There's No Hidden Meaning, Elden Ring Community Goes Wild Anyway

3 years 3 months ago
Update: The artist Gabriel Björk Stiernström has since deleted their Elden Ring concept art from their ArtStation account and removed the post on Reddit, though the comments can still be read. Björk Stiernström did not provide a reason for why they removed the artwork from their portfolio, but considering the hunger for any new Elden Ring information, Björk Stiernström's artwork created a sensation in the Elden Ring community. This is despite their disclaimer that they do not have any first-hand knowledge on the project. [poilib element="accentDivider"] Original Story: An artist that worked on the Elden Ring teaser trailer has posted concept art made for it – and made very clear that he has no intimate knowledge of the game. Of course, this being Elden Ring, the community has gone wild with delight nonetheless. It's been genuinely lovely. Posted on his Artstation account, Gabriel Björk Stiernström showed off several concept pieces, along with observations about why they weren't eventually used in the game's E3 announcement trailer. On the Elden Ring subreddit, Stiernström posted a statement to contextualise the work – and cool any speculation about potential new details hidden in the art.
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Joe Skrebels

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Persona 5 Strikers: Why We Love its New Combat System

3 years 3 months ago
Persona 5 Strikers may be the closest thing to a Persona 5-2 we will ever get, and though the Koei Tecmo co-developed follow-up eschews the turn-based battles of the acclaimed original RPG for something more akin to the Dynasty Warriors series, my experience with the opening hours of Strikers promises a worthy follow-up for the Phantom Thieves of Hearts. It’s one that retains all the style, character, and deep lore of the original that has this returning fan thrilled to see more adventures of Joker, Morgana, and the gang, even as I grapple with just how many new options the real-time action throws your way right from the start. [widget path="global/article/imagegallery" parameters="albumSlug=persona-5-strikers-screenshots&captions=true"] As a returning fan, so much of the thrill of Strikers is getting to experience an all-new story with the returning cast, so rather than focus on the story beats of the opening six or so hours I played in Shibuya, I’ll limit myself to saying P5S hits the ground running. You could technically jump into Strikers without playing P5, which many players may be doing given that Strikers is coming to the Nintendo Switch and PC in addition to the PS4. But to do so would mean missing out on so much backstory, lore, and a deeper understanding of the main ensemble’s relationships... plus a fantastic 100-plus hour RPG. It is technically possible with this story focused on a new set of problems within the same world, but I think it would be a disservice to try to make sense of everything as you go. And rather than offer much recap, Strikers wonderfully lets the entire main cast hang out and battle together from the jump, and it’s a joy to see their personalities intersect, alongside newcomers like the mysterious Sophie and the detective Zenkichi.
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Jonathon Dornbush

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Nintendo Switch: 2020 Sees the Second-Highest Annual Dollar Sales in US Console History

3 years 3 months ago
Nintendo Switch was the number one console in the US in 2020, for both units sold and dollars made – and had the second-best year for dollar sales in US console history, only trailing the Wii's spectacular 2008. The NPD's Mat Piscatella revealed the facts on Twitter, as part of a breakdown of December 2020 video game sales. During last month, spending across hardware, content and accessories hit $7.7 billion – a 25% rise, year-on-year – with $1.35 billion of that coming from hardware. Piscatella revealed that Switch was the best seller in both units sold and money made during that month, capping off an incredible year for the Nintendo handheld, which gives it the second-highest yearly dollar sales in US history.
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Joe Skrebels

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Battle.net Has Had a Major Overhaul for the First Time in 8 Years

3 years 3 months ago
Blizzard has given its game launcher, Battle.Net, a new visual design, marking its first major overhaul in eight years. It’s available now for some players in North America, and will be gradually rolled out to other users over the coming weeks. The new design repositions games from the left-hand sidebar to a row of icons across the top of the window, allowing for more space to be taken up by the game page, which features the latest news and updates on the relevant title. The friends and social bar has also been permanently affixed to the right hand side of the window, rather than being a separate app that opens akin to Steam’s friends list. Battle.net-2.0Interestingly, Blizzard’s screenshot of the new ‘Battle.net 2.0’ interface shows the blue Battle.net logo in the upper left corner of the window. Back in 2017, Blizzard renamed Battle.net to Blizzard App, and replaced the logo with the Blizzard logo. Just months later the company did a bit of a U-turn on the name and rebranded the launcher as Blizzard Battle.net, but never replaced the Blizzard logo with the old Battle.net one. It’s good to see it finally making a return to its rightful home in this 2.0 overhaul. As previously noted, the redesign is currently only available to some users in North America. Other territories will get the new launcher in the coming weeks. If you’re in NA and haven’t received the update, you can opt to use the beta version in the settings menu of Battle.net. [ignvideo url="https://www.ign.com/videos/2015/11/09/overwatch-official-gameplay-trailer-2"] Battle.net is, of course, the home of Blizzard’s stable of games, and will one day be updated with Overwatch 2, which will be at BlizzCon in February.
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Matt Purslow

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A Way Out's Josef Fares on Why He's Making Games in a Genre He Had to Invent

3 years 3 months ago

Amid the games industry’s constant push-pull between contained single-player stories and sprawling multiplayer experiences, Josef Fares and his studio Hazelight keep making things that sit somewhere in the middle. 2018’s A Way Out, and 2021’s It Takes Two are both well-presented, start-to-finish stories built around set protagonists, just like the titans of the single-player world. But they can also only be played in co-op (whether in-person or online), enforcing some of the competitive camaraderie of multiplayer onto that familiar structure, and adding new challenges and ideas that single player games simply can't.

Fares has, in effect, created a new genre of game to work within - narrative co-op adventures might be a suitable name. A Way Out was his first true tilt at the idea, but you can see the first sketches of that approach in Fares' first game, too – the wonderful Brothers: A Tale of Two Sons was effectively a co-op game designed to be played by a single person, or by two people on a single controller. Fares is clearly deeply interested in telling stories using multiple bodies, whether virtual or physical.

“There are so many unique and cool story experiences with a tailored co-op experience you can create,” Fares tells me when I ask him why he’s so drawn to this unusual style. “You can create this tension between the players, or this relation between the players through the game. There's definitely something that should be explored. That's something that we as a studio really want to push and become the best in the world at.”

He pauses momentarily, before adding. “We are the best in the world, because nobody else is doing it.”

[ignvideo url="https://www.ign.com/videos/2020/12/11/it-takes-two-gameplay-reveal-trailer"]

Author
Joe Skrebels

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