2 years 11 months ago
Sniper Ghost Warrior Contracts 2 is a sniper simulation that makes all the very complicated factors of hitting a target 1000m away with a long gun feel as easy as using the right gear for the job, and making good decisions when it counts. In my time playing the demo, I found that the mix of tried and true military shooter mechanics and open-ended assassination goals that test your creativity and timing, a la Hitman, made a solid first impression.
Contracts 2 picks up where the first left off, putting you in the shoes of stoic operator Raven and dropping you into exotic locations with a list of names to cross off, one shot at a time. The sequel spices up the formula a bit, emphasizing the “long” in long range by creating huge maps specifically designed for making tough shots from great lengths. In my hands-on, I got to get down and dirty in the desert region of Zindah Province, where three bad guys needed to be terminated with extreme prejudice.
My journey through Zindah had a reliable rhythm. First, I had to navigate through mountain paths and past guard patrols to get to the sniping position. This largely meant I was crouch-walking from bush to bush, looking for high cliffs and perches to get a proper lay of the land between me and my destination. Using the binoculars, you can scan points of interest like enemy soldiers, exploding barrels, or fuse boxes. Marking them not only puts their position in your HUD, but it also gives you their relative distance and enemy type, if applicable.
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From there, you have two options: attempt to stealthily circumvent the road blockades or bases that spot the mountain range, or tear through them. The long way is often the safer way, but there are plenty of benefits to poking around these outposts. Potential intel about the target ahead can be just a laptop hack away.