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Pokemon Snap: How to Unlock Every Secret and Alternate Route
Mass Effect: Where to Find and Scan All Citadel Keepers
Why These Modders Are Taking Cyberpunk 2077 Into Their Own Hands
Rick, a 37-year old from Canada, wanted to fix Cyberpunk 2077's enemy netrunners (the ones who like to hack you in battle). He downloaded a decompiler that let him sift through CD Projekt Red's in-house scripting language, and took aim at some of the bugs lingering in the source code. Rick found a lot more than he bargained for. Apparently, there were a slew of enemy quickhack abilities that, seemingly, never made it into the retail disc.
They had names like “HackDeath” and “HackweaponMalfunction”. Rick tested each one out by modifying the game code to use the hack with the name he specified and found some of them worked and some of them didn’t. “For some of them the hack part worked fine but the status effect they applied did nothing,” he said. "In the case of something like HackWeaponMalfunction, there were four or five different status effects present in the game with names that were variations of JamWeapon, WeaponJamTier2, etc. and I tried them all until I found one that worked." [ignvideo width=610 height=374 url=https://www.ign.com/videos/2021/04/22/cyberpunk-2077-wall-running-returns-through-mod]Clearly, there was a time when some of the stronger enemies in Cyberpunk were intended to carry a much larger toolbox, full of dastardly feints and cracks that could overheat your firearms or cripple your movement, designed specifically to screw up V's battleplan in every corridor. Rick can understand why CD Projekt Red made the cut. For plenty of gamers, he says, getting constantly hacked by a platoon of giggling androids might be pretty frustrating. But he still wanted to witness Cyberpunk in all of its pre-alpha glory. "I made the mod for other players like me who would like a more challenging experience," says Rick. You can download it right now, on NexusMods. It's called, "AI Netrunners Enhanced.
Resident Evil Village: Treasure Locations Guide
Housemarque Found Out About Returnal's $70 Price Tag At the Same Time As Everyone Else
For some gamers, it’s been an interesting challenge adapting to the $70 price point for some next-gen games, and that includes the Returnal developers at Housemarque.
According to Axios, Housemarque found out that Returnal would be priced at $70 at the same time as the general public.
Housemarque’s marketing director Mikael Haveri shared how internal demos of Returnal continually impressed Sony, who were funding the game. After each demo the studio showed Sony, Haveri says Housemarque "got a little bit more availability to scope it out more and to grow the game."
[ignvideo url="https://www.ign.com/videos/2021/05/10/how-returnal-shows-the-ps5s-power-performance-review"]These positive impressions led to the scope of Returnal expanding, and subsequently, it became one of the first games in decades to be sold for more than $60. Housemarque’s team learned about Sony’s decision to price most next-gen games $70 “around the same time as the general public” back in September 2020.
Housemarque’s earlier titles, like Resogun or Nex Machina, tended to sell in the ballpark of $20 given their arcade, smaller-scale nature compared to the 3D Returnal.
Despite this lower-priced history, Housemarque was already focused on making Returnal a bigger game than its previous titles after proclaiming in 2017 that "arcade is dead." This was after lackluster sales for Nex Machina, which pushed Housemarque to start venturing into console-scale development.
Trover Saves the Universe Comic Coming from Skybound
Welcome to the ICJ—Important Cosmic Jobs—where employees are ranked by their boss, and at the end of each month, the worst employee literally gets the ax. It’s…not a great gig. But when ICJ’s top eyehole monster winds up dead, the company’s most inept (and rival) employees, Klover and Bo, are falsely accused of his murder and hunted by the Space Cops! Now they must clear their names and unravel a conspiracy that reaches the very top…that is, if they don’t kill each other first!“When Skybound mentioned they were interested in doing a Trover Saves the Universe comic with the help of Tess Stone, I knew it was going to be something of high quality," said Roiland in a statement. "Important cosmic jobs is such fertile soil for storytelling, and Tess has successfully expanded it beyond the game's DLC to create a whole new crazy adventure for Trover fans to follow.” "Working on this series has been such a wonderful opportunity in more ways than one. Not only do I get to play around in the wonderful setting of Justin Roiland and Squanch Games' Trover Saves the Universe, I was given the chance to build up and fall in love with characters of my own,” said Stone.
Here's 23 Things Returnal Doesn't Tell You
Resident Evil Village: Game Scoop Podcast Reacts
New Animal Crossing Glitch Is so Fun, Fans Want It to Stay
This glitch is my favorite thing ever #AnimalCrossingNewHorizons #ACNH :] pic.twitter.com/FqrkOkNHnn
NEO: The World Ends With You Hints at the Return of Another Old Friend
Xbox Series X and S Insiders Getting Dolby Vision HDR Soon
Get ready to transform your gaming experience with full-spectrum visuals! Rolling out to Xbox Insiders this week: Dolby Vision for gaming on Xbox Series X|S. pic.twitter.com/iU2RktHvPG
Move Over Lady Dimitrescu, the Resident Evil Community Loves the Duke Now
IGN UK Podcast #592: Mass Effect feat. Uncle Cherry
IGN UK Podcast #592: Mass Effect feat. Uncle Cherry
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[poilib element="accentDivider"]Disco Elysium's Australian Ban Has Been Overturned
Mass Effect: Every Important Choice and Consequence
Elsewhere Forest Course Guide: How to Unlock All Season Routes in Pokemon Snap
Mass Effect Complete Walkthrough, Tips, Romance Guides, and More
Nintendo Revealed the GameCube at E3 20 Years Ago - NVC 560
- 00:00:00 Welcome! 20 years since GameCube's introduction
- 00:41:27 News!
- 00:52:00 Games out this week
- 00:54:58 What we're playing
- 01:06:30 Question Block!
NVC is available on your preferred platform!
PSA: Mass Effect Legendary Edition Won't Be On Game Pass
If you hoped EA and Xbox’s recent partnership on Game Pass meant you might be able to play Mass Effect Legendary Edition on the subscription service, we have some bad news. An EA community manager has confirmed that the only subscription service it's available on is EA Play Pro.
If you’re a Game Pass Ultimate subscriber, you’ve instead automatically got a basic EA Play membership, which gets you a 10% discount on games in addition to access to the EA Play game library. You can of course still purchase Mass Effect Legendary Edition on the usual digital or retail storefronts.
[ignvideo url="https://www.ign.com/videos/2021/05/13/mass-effect-legendary-edition-the-10-biggest-changes"]
Keep in mind that EA Play Pro is also a PC-exclusive membership, so if you’ve only got consoles around the house, you’re similarly out of luck. EA Play Pro is available for $15 a month, which gets you access to all the latest EA PC games at launch.
Still, it’s possible that Mass Effect Legendary Edition may come to Game Pass in the future. FIFA 21 similarly debuted on EA Play Pro, but landed on Game Pass a mere six months later. That’ll depend entirely on EA’s plans for the remastered trilogy, though.
[ignvideo url="https://www.ign.com/videos/2021/05/13/mass-effect-legendary-edition-the-first-21-minutes-of-gameplay-4k-60fps"]
“[Mass Effect Legendary Edition coming to Game Pass is] certainly a possibility, though I'm not aware of any current plans or a timeframe for anything beyond EA Play Pro access at this point,” EA said.
Resident Evil Village: Animal Ingredient Locations
Returnal's Systems Are Hindering Auto-Save, Housemarque Says
Dave Bautista Says He Turned Down Fast and Furious to Pitch a Gears of War Movie
It’s no secret that actor Dave Bautista really, really wants to play Marcus Fenix in a Gears of War movie, but it may not be entirely clear just how bad he wants it. In an interview with Collider, Bautista says that he turned down an offer from Universal to play a role in a Fast & The Furious movie in order to promote a Gears of War adaptation.
"I don’t make any pretense about it,” Bautista said. “I had a chance to get a meeting at WB, they were talking to me about this and that and I said 'hey, let’s talk about Bane.' That happened to me one other time in my career. They wanted to talk to me about Fast and the Furious, and I said 'I’m not interested, let’s talk about [Gears of War character] Marcus Fenix.’”
[ignvideo url="https://www.ign.com/videos/2018/09/08/dave-bautista-responds-to-ign-comments"]Bautista later added that he thinks Universal was “a little put off,” but that he didn’t regret taking his shot.
“I don’t mean to offend anybody,” Bautista said. “I’m not putting down anything else, I’m just saying [Gears] is way more interesting to me. I don’t want to pretend like I’m actually interested in something I’m not when there’s something I’m actually really excited about that you guys have under control. ‘Would you consider me for that?’ I don’t think there’s any harm in that. I’m not trying to step on anybody else’s toes, I’m just saying like this is what I love and I’m seriously passionate about this. ‘I can do a good job for you guys on this.’”
Where's IGN's Mass Effect: Legendary Edition Review?
Koei Tecmo Would Love to Make Mario and Star Wars Musou Games
AC Valhalla Wrath of the Druids DLC: Where to Find the Last Snake in Ireland
Total War: Warhammer 3 - The First Hands-On Preview
Shadow Warrior 3: Meet Lo Wang and the Cast
Monster Hunter World Passes 17 Million Sales
Walmart and Target Suspend Sales of Pokemon Cards for Safety Reasons
Target is no longer selling Pokémon cards in stores “to ensure the safety of our guests and team members.” pic.twitter.com/lpV0pyw8oA
Black and Red PS5 DualSense Controller Editions Revealed
Nintendo Physically Can't Make Enough Switch Consoles Right Now
Sega Considering Reboots for Crazy Taxi, Jet Set Radio, and More
'Nothing Stopping' Insomniac Making Sunset Overdrive 2 for PlayStation
Resident Evil Village: How to Uncover House Beneviento's Treasure
inXile Entertainment Hints at 'FPS RPG' for Xbox
Hood: Outlaws & Legends Review
As game premises go, it’s really hard to beat Hood: Outlaws & Legends. A Robin Hood fantasy heist game where you and a crew of outlaws steal from the heavily guarded fortresses of the rich and give it to the poor? Sign me and all my friends the heck up! But where this breathtaking world of assassins and knights delivers some awesome moments, sadly, it seems designed to reward bullheaded brute-force attacks over cunning stealth and doesn’t have nearly enough content to sustain the interest of the greedy swindlers it aims to please.
The main idea is that you and three fellow burglars work to steal loot from the grossly incompetent powers-that-be in a three-stage process: first you steal a key to a vault, then break into said vault, and finally make off with the goods. Given that the AI-controlled defenders are a bunch of dunces, it should be easy… except that a rival gang of four occupies the same map and will do everything in their power to throw wrenches in your plans so that they can nab the loot first. So Hood is all about stealth and cooperation... and when that inevitably fails, frantically murdering NPCs and rival players alike until one team makes off with the treasure. [ignvideo url="https://www.ign.com/videos/hood-outlaws-and-legends-the-final-preview"]Each of the four characters on a team has a distinct role and set of abilities that can prove invaluable under the right circumstances (though you can use any team composition you like). Robin the Ranger, for example, is an archer class who can silently kill enemies from afar and open up new paths on the map via rope arrows that others can climb. On the opposite end of the spectrum is John the Brawler, a melee tank who can use his beefy lumberjack arms to open gates for his allies and is able to carry the treasure chest faster than any other class.
Destiny 2 Cross-Play Accidentally Enabled Months Ahead of Schedule
Destiny 2 fans have been eagerly awaiting for cross-play support, and it’s arrived months ahead of schedule... sort of.
Video Games Chronicle reports the arrival of cross-play support is actually a technical fluke. Bungie’s lead community manager Cozmo tweeted Wednesday telling players to partake until they disable the feature later this week.
“We are seeing reports that some players are able to get a sneak peek at Cross-play,” Cozmo said. “This isn't meant to be live yet and is not representative of the full experience. We will be implementing a fix to remove public access later this week, but in the meantime feel free to partake.”
Destiny 2’s Season of the Splicer kicked off this week as well, and data miners quickly discovered evidence of a potential cross-play beta in Destiny 2’s future, pointing at a new emblem awarded for competing cross-play Vanguard strikes, reports Eurogamer. [ignvideo url="https://www.ign.com/videos/2021/05/12/destiny-2-season-of-the-splicer-season-pass-trailer"]We are seeing reports that some players are able to get a sneak peek at Crossplay.
This isn't meant to be live yet and is not representative of the full experience. We will be implementing a fix to remove public access later this week, but in the meantime feel free to partake. https://t.co/CKOfg1Fpq6 — Cozmo (@Cozmo23) May 12, 2021
Destiny 2 assistant game director Joe Blackburn said back in February that Bungie is aiming to roll out cross-play sometime this fall.
The Great Ace Attorney Chronicles Is Up for Preorder on Switch
Preorder The Great Ace Attorney Chronicles
Switch
- Get it at Amazon - $39.99
- Get it at Best Buy - $39.99
- Get it at GameStop - $39.99
- Get it on Nintendo eShop (digital) - $39.99
PS4 (digital only)
- Get it at PS Store - $39.99
PC (digital only)
- Get it on Steam - $39.99
The Great Ace Attorney Chronicles Preorder Bonus
It's more of an "early order bonus" than a preorder bonus. But!Ubisoft Says It Will Focus Less on AAA Games: What Does That Mean?
Ubisoft just had its full year earnings call for the last fiscal year. Part of the goal of these calls is to tell the people who have invested large amounts of money in the company what said company plans to do in the coming year to make them even more money. In Ubisoft's case, that means explaining what kinds of big, money-making games they might want to release in the future.
But this year, news of Ubisoft's vague plans appears to have attracted a surprising amount of attention, making a few investors on the call a bit nervous and fans even more concerned:
"In line with the evolution of our high-quality line-up that is increasingly diverse, we are moving on from our prior comment regarding releasing three to four premium AAAs per year," said Frederick Duguet, Ubisoft's CFO, on the earnings call yesterday. "...Additionally, we are building our high-end free-to-play games to be trending toward AAA ambitions over the long-term."
This comment has many people upset, worried that Ubisoft is abandoning its tradition of massive console and PC releases like Assassin's Creed, Far Cry, and Watch Dogs in favor of the free-to-play, mobile model that makes piles of money but leaves a sour taste in the mouths of the more mainstream gaming populace.
But the actual meaning behind Duguet's statements yesterday is more complex, mostly less scary, and frankly a little bit boring. It's less a sea change in Ubisoft's portfolio strategy, and more the continuation of what Ubisoft's already been doing for years — a strategy that most major gaming companies are embracing too, whether we like it or not.
What did Ubisoft actually say, and what's a AAA?
Let's start by taking a look at what Duguet actually said on the call, in full. Here's that first quote again, but with more context surrounding it.