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How to Watch WizKids' Community Paint Night Event This Friday
WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream Start Time
The WizKids Dungeons & Dragons Red Slaad Paint Night Kit livestream will start on Friday, May 7 at 3pm PT, 6pm ET, 11pm BST. If you’re tuning in from Australia, that translates to Saturday, May 8 at 8am AEST.Where to Watch the WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream
If you’re interested in watching the upcoming WizKids Dungeons & Dragons Red Slaad Paint Night Kit livestream, we’ll be hosting the stream here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more.The Yakuza Series Will Remain a Turn-Based RPG Series Going Forward
Lost Judgment Officially Announced, Worldwide Release This September
Apple vs Epic Games was Always the Internet's Trial
We knew that Epic vs Apple, the ongoing battle for rights to in-app purchases, would be revealing. But we didn't expect it to be this entertaining.
Part of it has to do with where the trial is playing out. From speedy chatbars on YouTube to live commentary on Twitch, and all the tweets along the way, Epic vs Apple became the internet’s trial. The gaming industry is particularly protective, so hearing executives like Tim Sweeney air dirty laundry about the behind-the-scenes conversations and deals with executives at Microsoft, Sony, and Apple feels even juicier.
Epic vs Apple isn’t just a case with revealing testimonies and spilled secrets, though. Following Epic vs Apple on Twitch and YouTube works particularly well because it’s a trial that feels like it belongs to the internet. It may seem like this trial comes down to one multi-million dollar corporation wanting more of a cut from the other multi-million dollar corporation. But, removing that surface level fight, it also leaves players with iPhones without access to a beloved game (whether you agree that it should be beloved or not).
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At the heart of this lawsuit, one that pits Goliath against Goliath, is a growing malaise, a surging discontent, from Davids around the world: players.
Mass Effect: Dark Horse Direct to Rerelease Sold-Out Normandy Statue
Outriders Inventory Wipe Fix Is Being Deployed
Mass Effect Legendary Edition Will Let You Use Original Mako Handling
YouTube TV Arrives On PS5
Resident Evil Village DLC Reveals a Fan Favourite Character Was Cut
Resident Evil Village: 13 Essential Tips for Getting Started
All New Pokemon Snap Legendary Pokemon Locations
Nintendo's Record Breaking Year: Could Switch Become the Best Selling Console, Ever? - NVC 559
NVC is available on your preferred platform!
You can also Download NVC 559 Directly HereYou can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at nvc@ign.com and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We're all pretty active there and often pull Question Block questions and comments straight from the community.
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Opinion: Returnal Isn't Too Hard, It's Just Too Long
Last night I made it further than I've ever been able to progress in Returnal. With the help of an Astronaut Figure and some key health consumables, I was able to penetrate deep into the desert biome, fending off waves of difficult enemies in the process. I finally succumbed to the attacks of a teleporting alien, sending me all the way back to my ship while wiping away 90 minutes of progress.
As I watched the flaming wreck of the Helios dive through the atmosphere for the hundredth time to crash on the planet below, I took a deep sigh and put away my PS5 controller. At that moment I wondered if I would have the time and energy to finish Returnal. It's not that it's really hard, per se. I can deal with difficulty. Nor is it a bad game, as our positive review can attest. It’s more that, in my opinion, the expectations surrounding blockbuster games are an awkward fit for the traditionally lean, fast-paced roguelite genre. Or to put it more simply, I think runs in Returnal take too long to complete.
Returnal is being touted by some observers as one of the first ‘triple-A roguelites’ — a big budget version of the successful indie genre. It features many of the elements that have proven successful in Hades, Dead Cells and other games, particularly in the way that it makes dying over and over again into a storytelling conceit. Considering how popular roguelites have been over the past several years, it was inevitable that some major developer would eventually tackle the genre that has so effectively popularized challenge runs and permadeath.
World of Warcraft: Burning Crusade Classic Release Date Announced
Resident Evil Village Is Out Now: Here's What Comes in Each Edition
Ubisoft Announces Free-to-Play The Division: Heartland
GTA Online: Claim Triple Motor Wars Rewards, Triple Speed Bunker Research, and More
Alex Kidd in Miracle World DX Aims to Recapture the Platforming Magic of 1986
First Tribeca Games Official Selection Line-up Revealed
- Harold Halibut (Slow Bros.)
- Kena: Bridge of Spirits (Ember Lab)
- Lost in Random (Zoink Games / Electronic Arts)
- NORCO (Geography of Robots / Raw Fury)
- Sable (Shedworks / Raw Fury)
- Signalis (rose-engine / Humble Games)
- The Big Con (Mighty Yell)
- Twelve Minutes (Luis Antonio / Annapurna Interactive)
Sony Facing Lawsuit Over PlayStation Store Digital Sales Exclusivity
Baldur's Gate: Dark Alliance Re-Issued for New Consoles
Switch Sales Near 85m in Nintendo’s Most Profitable Year Ever
How Diablo 2 Is Changing on Its Path to Resurrection... While Staying True to Its Roots
Playing the recent Diablo II: Resurrected technical alpha was like a glimpse of a different time and place, filtered through a modern lens. The action-RPG classic still feels great to play, but it’s interesting to return to such a measured pace of combat, and to feel the weight of choices in inventory management and character progression once again. It’s very much the same game, but at the same time, the team is modernising it. The game’s impressive visual and aural makeover is perhaps the most obvious, but beyond that are some carefully evaluated quality of life changes to reduce friction while maintaining the core gameplay.
New Pokemon Snap: All Stars Volcarona Illumina Spot Guide
Ratchet and Clank: Rift Apart Looks Like a PS5 Showcase
Nintendo 's Game Builder Garage Looks Like Labo Meets Dreams
How to Get the Grappling Hook in Returnal
EA Buys Super Mega Baseball Developer Metalhead Software
EA has purchased Super Mega Baseball developer Metalhead Software. The two companies will combine to grow Metalhead’s Super Mega Baseball franchise, marking EA’s first venture back into the realm of Major League Baseball since losing the rights to 2K in 2005. EA last published MVP 07: NCAA Baseball in 2007.
[ignvideo url="https://www.ign.com/videos/2020/05/12/super-mega-baseball-3-review"]Terms of the acquisition have not been disclosed, so it remains to be seen how much money EA spent on the acquisition.
The Super Mega Baseball franchise began with 2014’s first game, garnering high praise for its easy to learn controls and difficulty options. Super Mega Baseball 3, released in May 2020, similarly features an unlicensed take on baseball that isn’t as deep as MLB The Show, but is nonetheless fun and interesting to play. Despite the cartoonish avatars of baseball players, the series is less NFL Blitz and more accessible simulation, but doesn't feature any actual licensed MLB teams or products.
EA has been busy acquiring multiple studios known for their work in sports games. EA acquired Dirt series developer Codemasters for $1.2 billion in early 2021, acknowledging plans to release a new racing game every year. Codemasters also owns the Project cars and GRID franchises. EA Sports previously announced its return to developing officially licensed NCAA football games for the first time since 2013.
Returnal Patch 1.3.3 Taken Down After Critical Save File Error Discovered
Patch 1.3.3 has been pulled and we are reverting back to 1.3.1 until it's fixed.
Mass Effect Legendary Edition Confirms 120fps on Xbox Series X and 60fps on PS5
Xbox Has Never Turned a Profit On Any Of Its Devices
Stuck in New Pokemon Snap? Here's How to Unlock All Levels
How D&D is Going Full 'Zombie Apocalypse' Mode in Van Richten's Guide to Ravenloft
Sumo Digital Working on Major Game Based On a Well-Known and Beloved Fantasy Series
THAT'S ME, THAT IS pic.twitter.com/aCw1Wm9ScM