IGN

Resident Evil Village's 60 Minute Demo Timer Thwarted on PC

2 years 11 months ago
Capcom is promoting Resident Evil Village with a series of timed demos that left some fans scrambling to play it in time. However, PC players have seemingly bypassed the 60-minute time limit for the demo. Resident Evil Village is out later this week, but Capcom is giving fans a chance to check out some key locations early thanks to a time-limited demo. The 60-minute demo released for all platforms lets players explore the village and castle portions for exactly one hour. If you don't finish the demo in time, you'll be booted from the session and it leads to a trailer. Having played the demo it's actually quite easy to see all the content the demo has to offer within the time limit, but for PC players who might want to spend extra time luxuriating in Resident Evil's gothic setting, there is a quick way to get around the demo's 60-minute timer. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-village-the-evolution-of-lady-dimitrescu-and-her-daughters&captions=true"] The method is being shared on the Steam pages and really just involves deleting a few files. This will reset your progress and the timer, letting you do the 60-minute demo again from the start. It's not perfect and it won't unlock any content not already in the demo, but it's great for players who want to explore the environments further and study the details more closely. IGN covered Resident Evil Village extensively as part of IGN First.
Author
Matt T.M. Kim

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Returnal: How to Find and Use Reconstructors

2 years 11 months ago
Tired of restarting back at the ship? Why not utilize Reconstructors? This one-time use item is a complete game-changer as it allows you to respawn at a set location once during each run.
Author
Angie Harvey

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Xbox Series X|S Getting 74 More Games With FPS Boost

2 years 11 months ago
Microsoft is giving an FPS boost to 74 more games on Xbox Series X and Xbox Series S. They include fan-favorites like Yakuza 6, Alien: Isolation, and Metro: Last Light, which will jump as high as 120fps depending on the update. The new update brings the total number of games featuring an FPS boost on Xbox Series X|S to 97. Such enhancements have become a centerpiece of Xbox's overall strategy — a marked contrast to PlayStation 5, which currently features FPS boosts for previous releases including Ghost of Tsushima and Genshin Impact, but otherwise hasn't focused as much on major enhancements for older games. [ignvideo url="https://www.ign.com/videos/2021/03/18/bethesda-fps-boost-tested-fallout-skyrim-prey-dishonored-performance-review"] You can see the full list of FPS boost games right here. Many of the enhancements are only available if you have an Xbox Series X. If you have an Xbox Series S, some games, like Battlefield 1, don't get an FPS boost at all. In the meantime, Xbox Game Pass is set for another wave of releases in May. You can see the full list of games arriving and leaving on Xbox Game Pass right here. [poilib element="accentDivider"] Kat Bailey is a Senior News Editor at IGN
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Kat Bailey

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League of Legends Animated Netflix Series Arcane Gets a New Teaser Trailer

3 years ago
Alongside a short teaser video, Netflix has announced that the League of Legends animated series Arcane will debut in Fall 2021. While the teaser only lasts about 20 seconds, it features League of Legends' Vi and Jinx, as well as some unknown characters who can run on walls and use lightning powers.
Author
Adam Bankhurst

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Red Dead Online, FIFA 21, and More Arrive on Xbox Game Pass in May 2021

3 years ago
Xbox has announced that Red Dead Online, FIFA 21, Just Cause 4: Reloaded, Outlast, Psychonauts, Steep, Dragon Quest Builders 2, Final Fantasy X/X-2 HD Remaster, and Remnant: From the Ashes will all be joining Xbox Game Pass in May 2021. As detailed by Xbox Wire, Red Dead Online is the standalone version of the online game that was once only available to those who owned Red Dead Redemption 2. [ignvideo url="https://www.ign.com/videos/2020/12/02/red-dead-online-standalone-launch-trailer"] While Red Dead Redemption 2 was removed from Xbox Game Pass in September 2020, Red Dead Online will give players the opportunity to go back to the end of the Wild West with their friends.
Author
Adam Bankhurst

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Mass Effect Legendary Edition's First Patch Is Bigger Than Each Mass Effect

3 years ago
Mass Effect Legendary Edition is set to be released in just a couple weeks, and a possible day one patch has just appeared on PlayStation servers that is bigger than the individual file sizes of Mass Effect 1, 2, and 3. As reported by Twisted Voxel, this patch appeared on OrbisPatches.com and includes improvements to performance, stability, Ambient Occlusion (AO), and lighting (both visual and performance-related). It also fixes crashes and "miscellaneous content." [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-official-trailer"] At 11.8 GB, this patch is bigger than the base game of the original Mass Effect's 6.83 GB, Mass Effect 2's 9.25 GB and Mass Effect 3's 10.60 GB. It is not, however, bigger than Cyberpunk 2077's Day Zero and Day One patches that came in at 43 GB and 28 GB, respectively. Things have obviously changed since 2007 when the original Mass Effect was released, and the advancements in technology and resolution also come with a higher required file size.
Author
Adam Bankhurst

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Battlefield 6 Images Allegedly Leak Ahead of Official Reveal

3 years ago
Images from Battlefield 6 have allegedly been leaked ahead of the game's official reveal, and they showcase big storms, a rocket ship, helicopters, beaches, and more. As reported by VGC, these images, which you can see here and here as AI upscaled versions, were posted on social media and give a possible glimpse at the upcoming Battlefield title that has the biggest team in the series' history. [ignvideo url="https://www.ign.com/videos/2020/06/18/dragon-age-and-battlefield-tech-teaser-ea-play-2020"] Tom Henderson, who has published multiple Battlefield 6 reports in the past, has confirmed that these images are in fact real. Furthermore, they match with sketches Henderson drew of these scenes in April that were from a teaser trailer set be released at some point in the future. "I'm not going to RT or share for obvious reasons... But yes, the 2 #BATTLEFIELD images that have been leaked in the past hour are real," Henderson wrote. "I'm not sure why the leaker has decided to capture the exact same shots (although the heli shot is a few frames out) but the screen grabs where likely captured via zoom or something like that - Which explains the low quality.
Author
Adam Bankhurst

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Microsoft Documents Reveal a Plan to Increase Revenue Share by 18% for Xbox Devs

3 years ago
According to confidential documents, Microsoft was planning to reduce its 30% revenue share for Xbox Store games by 18%, moving the split between the developers and itself from 70/30 to 88/12. As reported by The Verge, these documents were filed for the upcoming Epic Games vs. Apple case in January 2021 and state that "all games will move to 88/12 in CY21." [ignvideo url="https://www.ign.com/videos/2019/10/08/valves-30-cut-is-actually-the-industry-standard"] Also stated on the same page is the already announced news that Microsoft will be increasing the revenue share of PC games on the Microsoft Store by the same 18% on August 1, 2021. This would be a significant move for the console games industry as Xbox, Nintendo, and Sony currently all have a revenue share split of 70/30. Microsoft's move on the PC side has put it in line with Epic Games' 88/12 split and moved it away from the 70/30 split that Steam still uses.
Author
Adam Bankhurst

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23 Things Returnal Doesn't Tell You

3 years ago
Returnal is a difficult game and has quite the learning curve that will often leave you scratching your head in confusion. To make your playthrough a little easier, here are 23 things that we think you should know that Returnal doesn't tell you!
Author
Angie Harvey

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New Pokemon Snap: How to Take Four Star Photos

3 years ago
Capturing all four-star photographs in New Pokemon Snap is no easy task, so we've broken down the best ways that you can trigger a 4-Star behavior or reaction to occur from a Pokemon.
Author
Angie Harvey

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Returnal: How to Get An Extra Life

3 years ago
Wish you had an extra life? Well, you're in luck as IGN's detailed guide explains everything you need to know about finding a special astronaut figurine to unlock a second life in Returnal.
Author
Angie Harvey

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Dragon Age 4 Concept Art Teases the Return of the Grey Wardens

3 years ago
New concept art for Dragon Age 4 has teased the return of the Grey Wardens - the order of warriors responsible for fighting back the darkspawn throughout Thedas. Dragon Age 4 executive producer Christian Dailey shared this latest piece of concept art on Twitter, and it follows a couple others from Dailey that showed off a mage in a rain-drenched alley in Minrathous and a helmeted archer in a fractured world. [caption id="attachment_250825" align="aligncenter" width="720"]E0QX6FeWUAAsdnP Image Credit: Christian Dailey[/caption] While its unclear if these are teases for characters we may encounter or play as in Dragon Age 4 or just a peek into its creation, it's always exciting to see something new related to this much-anticipated game. For those unfamiliar, Grey Wardens are an order of elite fighters that work to defeat the Archdemon and save the world from the Blight. Players became one of these Grey Wardens in Dragon Age: Origins and Anders from Dragon Age 2 has connections to them as well.
Author
Adam Bankhurst

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Doom Eternal Adds More Paid Cosmetic DLC After Assurances It Wouldn't

3 years ago
Despite assurances that Doom Eternal would not add paid cosmetic DLC, two more packs have now been made available for purchase. As reported by VGC, these two packs - the DOOMicorn Master Collection Cosmetic Pack and the Series One Cosmetic Pack - are now available for PC, Xbox, and PlayStation and cost $4.99 and $8.99, respectively. Prior to Doom Eternal's launch, creative director Hugo Martin responded to a Facebook comment confirming the game would have "no store." [ignvideo url="https://www.ign.com/videos/2020/01/28/doom-eternal-will-not-have-microtransactions"] "No store," Martin wrote. "Nothing u can unlock in eternal with XP has anything to do with player abilities or content that would impact your game in anyway. The only thing u can unlock with XP is COSMETICS. These cosmetics have no impact on how u play, they just look cool. "Eternal is a $60 game, not a free to play game or a mobile game - we are giving u a complete experience with no store just like you'd expect. Unlocking skins with XP is a part of the experience if you care about that stuff or u can completely ignore it and it will have no impact on your experience AT ALL and it's all free." These two packs also aren't the first pieces of cosmetic DLC to be made available, as the Rip 'N Tear pack was released a couple months after launch.
Author
Adam Bankhurst

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Titanfall 2 Complete Walkthrough

3 years ago
Playing Titanfall 2 for the very first time during Steam's free weekend? Thankfully, IGN has you covered with a step-by-step walkthrough guide that includes collectible locations and combat tips.
Author
Angie Harvey

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Returnal: A Complete Guide to Beating All Bosses

3 years ago
Whether you're stuck on Phrike or need a helping hand with Hyperion, IGN's Returnal boss guides include a complete step-by-step walkthrough, along with helpful tips and tricks that will make surviving the world of Atropos just that much easier.
Author
Angie Harvey

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Here's How Long It Took IGN Staffers to Finish New Pokémon Snap

3 years ago
New Pokémon Snap brings the popular spinoff back after more than 20 years on hiatus, but just how long does it take to finish this brand new Nintendo Switch exclusive? Now that our New Pokémon Snap review is live, we can talk a bit about how long it took to complete. Here are the story completion times in two separate playthroughs. [ignvideo url="https://www.ign.com/videos/2021/04/28/new-pokemon-snap-review"] [poilib element="accentDivider"]

Rebekah Valentine, Reporter

Playing with a relative balance between revisiting courses to try for more interesting shots while also progressing the story, I finished New Pokémon Snap's campaign in about 15 hours. Had I not been reviewing the game, I probably would have taken a bit more time than that, as the continually rising Research Levels had me constantly curious what was changing on each course, but with a deadline looming I had to make sure I finished the game proper before I got too in the weeds. Having rolled the credits, there are still tons of Photodex slots I need to fill, and several Pokémon that only appear in the post-game that I'm still looking for, so I anticipate I'll get several more hours out of New Pokémon Snap before I'm ready to put it away.

Casey Defreitas, Guides Editor

I would usually take my time with a game like New Pokémon Snap, but since I was working on the walkthrough and guides content, I tried to “beat the game” pretty quickly. It took me about 12 hours to reach the credits, and that includes about two hours of repeating courses I didn’t need, since I didn’t know how to progress at a certain point! There was still so much I hadn’t done.
Author
IGN Staff

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Terry Crews Demanding the Localization of Mother 3 is Your Friday Mood

3 years ago
It's Friday, which means it's another week gone by with no news of Mother 3 coming to the West. It's been 15 years and 10 days since the game launched in Japan, and ideas of a localization have long felt like a pipe dream. Well, Terry Crews is trying to change that. On Twitter, Crews left a simple and clear message for Nintendo, saying nothing besides, "LOCALIZE MOTHER 3!" While Crews' wishes certainly won't sway Nintendo one way or another, it's already adding fuel to the hype train, with dozens of folks voicing their approval of Crews' demands.
Author
Logan Plant

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Witness the Bizarre Creativity of Miitopia's Community

3 years ago
With the heyday of Nintendo's goofy avatar creation system long past, Miis have been enjoying a quiet retirement, the Miis have recently been enjoying a quiet retirement as a buried, unused feature on the Nintendo Switch. Until recently, when their goofy creative antics to light again by a demo of a port of a four-year-old 3DS game: Miitopia. [ignvideo url="https://www.ign.com/videos/2021/04/29/miitopia-miitopia-makes-over-mii-characters-trailer"]

In its prior incarnation, Miitopia was an RPG where all the characters were Miis, and not just any Miis. In the 3DS version players were able to assign their friend’s Miis as party members or critical NPCs, while smaller roles were cast automatically from a pool of random Miis, meaning you got weird combinations like a romance between Princess Birdo and Nigel Thornberry, or Dr. Mario guarding the royal King Dr. Zoidberg. These assignments were played out to hilarious effect as the characters had both scripted and random interactions throughout your journey.

Now, it's being ported to the Nintendo Switch, but without the same robust Mii sharing features that the 3DS had, it’s taking a different approach by introducing more robust Mii creation tools. This has inspired the Nintendo community, who are using the surprisingly detailed wig and makeup tools in the demo to get real wild with their creations.

Author
Kat Bailey

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Returnal Director Says Difficulty is 'Integral Part' of Housemarque's Philosophy

3 years ago

Housemarque's ambitious PS5-exclusive roguelike shooter Returnal is out today, and while it's received plenty of praise (including from us) for its haunting atmosphere, clever story, and shooter action, it's also sparking discussion about its considerable difficulty. And now, the game's director has weighed in too.

On Next-Gen Console Watch, game director Harry Krueger and marketing and business development director Mikael Haveri both affirmed that Returnal's challenge stems from Housemarque's "arcade roots." Housemarque has historically incorporated arcade systems and styles in its games since its origins in the 90s, and while it declared years ago after Nex Machina that "arcade is dead," Housemarque clearly isn't abandoning that spirit in its newer titles.

[ignvideo url="https://www.ign.com/videos/2021/04/30/returnal-is-a-showcase-for-the-ps5s-power-next-gen-console-watch"]

"We started development four years ago, and I don't think the vision has changed that much. Housemarque games are known for their, let's say... challenge... there's usually a difficulty to them," Haveri said. "Nex Machina for example, you can go through the game on Easy, but you'll never get to the last level, and then there's other unlockables, and so on. So there's an 'easy to learn, but hard to master' mentality at work there."

Krueger agreed. "Without a challenge we don't feel like you can have that strong sense of accomplishment, you know? The closer to the verge of frustration you get, the bigger the feeling of triumph when you do eventually prevail."

Author
Rebekah Valentine

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Against All Odds, PS5 Is Outselling PS4

3 years ago
Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Mark Medina -- are discussing topics like the PS5 outselling the PS4, Ratchet & Clank: Rift Apart, the 9.9s of IGN, how we chose games before reviews, and more. And, of course, they play Video Game 20 Questions. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher   Find previous episodes here!
Author
Daemon Hatfield

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Titanfall 2 Will be Free to Play This Weekend As Interest Soars

3 years ago
Respawn's beloved shooter, Titanfall 2, will be free-to-play on Steam this weekend. After a resurgence of popularity for Titanfall 2, which recently hit new player count highs on Steam, Respawn has decided to open up the pilot fun to anyone on PC. Simply head to the Titanfall 2 Steam page and download the game. It's important to note that the game is not being given out for free, but rather, it's receiving the free weekend treatment that many other titles have received in years past.
Author
Wesley LeBlanc

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20 Things You Should Do First in Returnal

3 years ago
It's no secret that Returnal can be a little challenging, so if you're just starting out, here are 20 things that you should consider doing first.
Author
Angie Harvey

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How Pokemon Snap Inspired a Generation of Photographers and Game Developers

3 years ago
Rachel "Seltzer" Quirico still hears Professor Oak's voice in her mind every time she snaps a photo in real life. The kindly researcher of Pokémon’s Kanto region serves as the judge, jury, and executioner of the beloved 1999 photography game Pokémon Snap. At the end of every virtual safari, he carefully analyzes the framing and fidelity of each of your candid portraits. Did you capture a grinning Slowking who's slightly off-center? Expect to see your points docked. Catch a Gyrados perfectly peeking out of the water? Enjoy Oak's high praises. Oak could be demanding in his pursuit of perfection, and as a young, bright-eyed Pokémon kid, Seltzer fully internalized his perspective on the arts. "Even though I only do hobby photography I can hear Oak saying, 'Wonderful!' even now.'" Seltzer said in an interview with IGN. "His voice is iconic. It's the voice of photography critique to me." [ignvideo url="https://www.ign.com/videos/new-pokemon-snap-review"] Seltzer’s Pokemon love runs deep, as a proud owner of a plush Pikachu equipped with a bonesaw, and as a trainer who once trekked across the earth with the Pokémon Go team for the Global Catch Challenge. She, like many others in the community, hoped for a Pokémon Snap sequel for years. At the height of Pokemania, when it felt plausible that Squirtle, Charmander, and Bulbasaur could supplant Mickey Mouse and Bugs Bunny’s popularity, a bizarre, low-stakes photography game capitalizing on Pokémon popularity made its debut. It’s an odd leap from the core franchise’s battle mechanics and journey to be the best, (like no one ever was,) but for early Pokémon fans, it remains one of the most beloved offshoots. Pokémon Snap forever changed the way players experienced the universe. Pokemon could be found chilling in their natural environments with no Ash or Misty afoot to disturb their serenity. Suddenly, the Pokémon overworld seemed so much more complex.
Author
Luke Winkie

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Midautumn Is a Hades-esque Roguelike About Asian Diaspora

3 years ago
Late last year, when We Are the Caretakers designer Sherveen Uduwana approached LIONKILLER creator Sisi Jiang with a game idea, the concept for Midautumn was, in his own words, very vague: Asian diaspora, a midautumn festival, and...something about gentrification. Fortunately, Jiang ran with the concept, teeing up the game's transformation for its announcement today. With Jiang's writing, Uduwana's gameplay and leadership, and the talents of lead environment artist Kiana Mosser, lead character artist Mai Pham, and character portraits by Chi Ngo, the team is ready to show off their roguelike adventure set in a fictional Asian enclave in California, where the spirit world is beginning to encroach on the physical world in parallel with more grounded, real-world gentrification. [ignvideo url="https://www.ign.com/videos/2021/04/30/midautumn-announcement-trailer"] Speaking to IGN, Uduwana describes Midautumn's gameplay as similar to recent indie hit Hades, but with a very different premise. It takes place in the town of Nambo Quay, a fictional town founded by Chinese immigrants during the gold rush that is now reckoning with economic instability and frustration that will be familiar to most millennials and Gen Z-ers. The main character, Robin, discovers in the opening act that there's a gate to the spirit world beneath their grandmother's basement, and in exchange for rent, they must descend into its depths to keep the spirit world from wrecking the real one using their grandmother's magic staff.
Author
Rebekah Valentine

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Fall Guys Is Delayed on Switch and Xbox, but Will Now Have Crossplay

3 years ago
Fall Guys: Ultimate Knockout has been delayed on Switch and Xbox, but this extra time will let the team add features like crossplay. Mediatonic announced the news in a blog update, sharing that "with so many new opportunities now in our hands, we've realised that our previously announced Summer 2021 Switch and Xbox release schedule is unfortunately just too soon for us to include all of the tasty new features we're working on." [ignvideo url="https://www.ign.com/videos/2021/04/27/top-10-battle-royales"] The team promises the wait will be worth it, and that this delay will let them add features like crossplay, meaning that "when we add new platforms, players will be able to stumble in harmony with their pals, regardless of their platform of choice." In addition to the new platforms, Mediatonic continues its work on new Seasonal content releases, fresh Shows, Costumes, Rounds, and much more.
Author
Adam Bankhurst

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Call of Duty Warzone In-Game Event To Raise Money In Aid of Veteran Medics

3 years ago
The Call of Duty Endowment, the non-profit charity that helps military veterans, is holding an in-game event in Call of Duty: Warzone in order to raise money to support veteran medics and hospital corpsmen as part of Military Appreciation Month. Additionally, a new DLC pack for Warzone and Call of Duty: Black Ops Cold War is also being sold to raise funds for the cause. The event is The Revival Challenge. Starting today, April 30, and running to May 9, reviving five people in Warzone will unlock a new Call of Duty Endowment calling card. Should a million players unlock this card, a double-XP day will be held for all Warzone players. Additionally, for every Revival Challenge completed, Activision Blizzard has pledged to donate $1 to the charity, up to $1,000,000. [ignvideo url="https://www.ign.com/videos/2021/04/21/call-of-duty-warzone-destruction-of-verdansk-event-gameplay"] In the store for both Black Ops Cold War and Warzone will be the Call of Duty Endowment Battle Doc Pack, containing skins and medic-themed trinkets. These have been created in partnership with retired Army Veteran Combat Medic Timothy Hobbs Jr., and all net proceeds from the pack sales goes to the Endowment. The aim is to raise $2,000,000 from these packs. Finally, a new connecting screen for Warzone will be dedicated to the Endowment and Military Appreciation Month, and will display for the first ten days of May. CoD Medical Heroes For 2021, Call of Duty Endowment’s focus for Military Appreciation Month is veteran medics and corpsmen, who have difficulty finding civilian jobs in medical fields despite having experience and training from their time in the forces.
Author
Matt Purslow

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Ubisoft Hostage-Taking Hoax: Alleged Suspect Is a Rainbow Six Siege Cheater

3 years ago
A suspect behind the Ubisoft Montréal hostage-taking hoax last year is allegedly an aggrieved Rainbow Six Siege cheater – who reportedly called in multiple threats to the studio. La Presse reports that it has obtained court documents that point to a French citizen named Yanni Ouahioune, who has apparently been banned more than 80 times from Rainbow Six Siege for cheating. La Presse says Ouahioune is being investigated for making the hoax phone call that led to a police situation at Ubisoft Montréal. The individual involved apparently spoofed their phone number to make it appear as though the call came from within the studio, claimed hostages had been taken, and demanded a ransom. Per the report, the incident cost Ubisoft $1.7 million in lost productivity, as well as costs for subsequent psychological support for employees and material damage to the office.
Author
Joe Skrebels

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Resident Evil Village Started Development 6 Months Before Resident Evil 7 Came Out

3 years ago
Capcom asked its developers to start work on Resident Evil Village six months before Resident Evil 7 was due for release – which left the team unsure about the direction they wanted to take, before the first-ever first-person Resident Evil game saw a positive reception. Revealed in our IGN First feature about the making of and inspirations behind Village, director Morimasa Sato explains: “We were still busy developing Resident Evil 7, but my boss told me to start planning for the next entry in the series. At the time, we had no idea how users would react towards the new horror experience and characters of 7 yet.” [ignvideo url="https://www.ign.com/videos/resident-evil-village-the-mercenaries-mode-hands-on-ign-first"] It's not hugely unusual that a major series would see plans for a sequel put in place before the preceding game is released – but Resident Evil 7 was a major departure for the series, meaning Village's developers were left waiting to see the reaction to it before fully committing to a straight sequel, rather than another reinvention. “We had no idea how the change of perspective would be received, so at first we were quite worried. But when we released Resident Evil 7 about half a year after the development of Village started, it was received very well. This helped us decide to make Village a direct sequel,” Sato says. [ignvideo url="https://www.ign.com/videos/resident-evil-village-5-hour-ps5-hands-on-preview-ign-first"] That success meant Village moved forward as a first-person game and continued the story of RE7 protagonist Ethan Winters – but the team had already planned the addition of a village setting, inspired by Resident Evil 4.
Author
Joe Skrebels

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Resident Evil Village Could Have Skipped PS4 and Xbox One Altogether

3 years ago

Resident Evil Village could have skipped last-gen platforms entirely, with the developers waiting to make sure it ran well enough before committing to making a PS4 and Xbox one version.

Resident Evil Village is gorgeous on next-gen platforms and PC, but recent demos and IGN’s own hands-on time have indicated that the game also looks great and runs smoothly on last-gen platforms, the PS4 and Xbox One. However, according to producer Tsuyoshi Kanda, Capcom did not decide to release the game on last-gen platforms until after Village was announced in June last year.

“We developed Village as a game for next-gen hardware, but in order to make it accessible to more players, we went through a lot of trial and error to somehow provide a comparable experience on last-gen hardware,” Kanda told IGN. “In the end, we were able to deliver a high-quality product for last-gen hardware as well. That being said, if the quality hadn’t been sufficient, I don’t think we would have released it.”

[ignvideo url="https://www.ign.com/videos/resident-evil-village-first-ever-ps4-pro-gameplay-4k-ign-first"]

“If there was a big difference in graphical quality or framerate, it would not have been something we could deliver to players, so we did our best to make sure it would be satisfying on any platform,” added director Morimasa Sato.

Fans were pleasantly surprised with the quality of the PS4 Pro footage IGN exclusively revealed earlier this month, which was captured by us from a preview build of the full game. With the recent demos, players have been able to directly test a cut-down version of the game on their platform of preference.

Author
Esra Krabbe

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How Resident Evil Village Is a Direct Sequel to Resident Evil 7, but Heavily Inspired by Resident Evil 4

3 years ago
According to director Morimasa Sato, the development of Resident Evil Village started on August 8, 2016. For the 8th main entry in the series, that’s an interesting date for sure (8/8/16!), but the real surprise lies in the fact that this was almost six months BEFORE the release of Resident Evil 7. “We were still busy developing Resident Evil 7, but my boss told me to start planning for the next entry in the series,” recalls Sato, who was also the director for Resident Evil 7. “At the time, we had no idea how users would react towards the new horror experience and characters of 7 yet.” [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-village-the-evolution-of-lady-dimitrescu-and-her-daughters&captions=true"] Resident Evil 7 took the series back to its survival horror roots, but it was much more than a simple throwback. As the first mainline entry played from a first-person perspective, it was seen as a fresh start for the franchise. “We had no idea how the change of perspective would be received, so at first we were quite worried. But when we released Resident Evil 7 about half a year after the development of Village started, it was received very well. This helped us decide to make Village a direct sequel,” Sato says. After seeing the success of Resident Evil 7, Sato decided to have protagonist Ethan Winters make a return as the hero in Village, and kept the first-person perspective. [ignvideo url="https://www.ign.com/videos/2021/04/19/resident-evil-village-5-hour-ps5-hands-on-preview-ign-first"] “As the original creator of Ethan, Sato really wanted to bring this character’s story to completion,” says producer Tsuyoshi Kanda. “If you look back, you can see that Resident Evil’s systems have drastically changed after every three titles. In that sense, Resident Evil 7 was a title that came with some big changes,” says Kanda.
Author
Esra Krabbe

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IGN UK Podcast #590: The Big Boy Flapjack Squad

3 years ago
Greetings from The Big Boy Flapjack Squad. Cardy, Matt and Joe are back to unpack the gorgeous gameplay from the Ratchet and Clank: Rift Apart State of Play this week as well as indulging in the gory delights of Mortal Kombat. But the blood explosions don't stop there as early impressions of dino-blaster Second Extinction are shared alongside the ultra-violent Invincible. Excitement for Steven Spielberg's West Side Story is also shared as Cardy can't wait to bathe in the technicolour glory of it all. Plus, the return of Chain Brain and of course, your feedback. Remember, if you want to get in touch with the podcast, please do: ign_ukfeedback@ign.com.

IGN UK Podcast #590: The Big Boy Flapjack Squad

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Author
Simon Cardy

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CD Projekt Bosses Set To Receive Big Bonuses Despite Cyberpunk 2077 Launch Problems

3 years ago
The CEOs and other board members at CD Projekt are set to receive big, multi-million dollar bonuses this year, despite the difficult and problem-filled launch of Cyberpunk 2077. CD Projekt co-CEOs, Marcin Iwiński and Adam Kiciński, are each set to get an end-of-year bonus of 24 million zloty (approx. $6.3 million), according to the company’s annual report. Meanwhile CD Projekt board member and director of Cyberpunk 2077, Adam Badowski, is to be awarded $4.2 million in bonuses. [ignvideo url="https://www.ign.com/videos/2020/12/07/cyberpunk-2077-review"] As explained in a new Bloomberg report, these bonuses come via CD Projekt’s profit share system, in which 20% of the company’s annual earnings is split up and awarded to staff members. 10% of profit is shared among the board of directors, while the other 10% goes to employees. In a statement to Bloomberg, CD Projekt explained that 865 employees were part of this profit share system, with $29.8 million shared among them. Meanwhile, five board members will share $28 million. Talking to Bloomberg, some employees revealed that they were expected to receive between $5,000 and $9,000 in bonuses. More senior staff could get closer to $20,000. These do, naturally, pale in comparison to the multi-million dollar figures assigned to the board. These kinds of figures are to be expected from a corporation, but they are called into question in the wake of CD Projekt’s disastrous launch of Cyberpunk 2077. The game, in development for years and eagerly awaited by fans, launched in a buggy state that was considered near unplayable on PlayStation 4.
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Matt Purslow

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