UFL, the football game looking to take on the genre dominance of FIFA, has revealed its first gameplay exclusively with IGN. The game will arrive "when it's ready" in 2022 after 6 years of development, and has made a major statement of intent by signing on superstar Cristiano Ronaldo as its cover star.
The new gameplay trailer (below) shows off its Unreal Engine looks, player likenesses, in-game menus, customisation options, and a confirmation that UFL will arrive this year for Xbox Series X/S, Xbox One, PS5, and PS4. The game is in it "final stage of development", so it hopefully won't be too far away.
During a reveal event, Strikerz revealed that UFL will include ranked and unranked modes, and allow for offline play, with 2v2 and 3v3 matches supported, as well as unspecified "special events". However, the game will be built primarily around a flagship mode, UFL's global online football league. Here, players will create their own team and play within "a fair, division-based matchmaking system." Divisions will be linked by promotions and seasons will take place over a full year – at the end of that year, a single player will be crowned UFL Champion.
Strikerz promises that matchmaking will be built entirely around putting players and teams together that are a match on skill, with no handicaps involved. Progressing high enough up the divisions will get you to UFL's Premier Division, which offers spots in pro tournaments among other rewards. There will be a separate team ranking too, allowing you to play competitively with friends.