May 2021

The Community Spotlight 2021.05.29

2 years 11 months ago
FUCK E3! LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOO!
FUCK E3! LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Hello and welcome to the latest edition of the Giant Bomb Community Spotlight. I, @zombiepie, am once again honored to be your host as we look back at the wonderful things the community has been up to the past week.

Holy shit! It is finally starting to hit me that E3 is just two weeks away. I don't know about you, but I don't know if I am emotionally or physically ready for it. It's been a long year, and I know everyone is tired of hearing that, but even if E3 2021 will be all digital, I cannot help but think about everything that comes with the "E3 bundle" regardless of which version you are getting. Similar to last week, the staff and site are still shoring up their plans for the event. As you can hopefully tell from the screencap above, it will be an interesting affair for all involved. With that in mind, let's jump into the site-related housekeeping!

Author
Marino - Brad Lynch

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Little Nightmares is free to keep if you grab it now

2 years 11 months ago

Quick! You don't even really have time to read this post, depending on how fast a reader you are. Little Nightmares, classic creepy horror game, is free to keep if you grab it from Steam before 6pm on Sunday May 30th.

You can rush to the game's Steam page now to set it downloading, or you can read on first if you think you can finish this post within the next 20 hours.

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Author
Graham Smith

Why Virtua Fighter is chess to other fighting game's chequers

2 years 11 months ago

Editor's note: After an outrageously long hiatus, Sega's Virtua Fighter is back with the release of Ultimate Showdown on PlayStation this coming week. To celebrate, we're republishing some older pieces on the series, starting with this Virtua Fighter 4 retrospective from 2013.

I was once told a great urban myth about Sega's greatest visionary, Yu Suzuki, and one of his greatest games, Virtua Fighter. When Tomonobu Itagaki was designing the first Dead or Alive (which ran on Sega's Model 2 hardware), he got Yu Suzuki drunk in an attempt to extract the secrets that made Virtua Fighter so glorious. The legend goes that the AM2 boss spilled the beans, but only half of them. Suzuki kept the most important info to himself and Dead or Alive's fighting system was doomed to an eternal fourth-tier status below Sega and Namco's 3D fighters, despite adhering to the three-button control mandate and a rock/paper/scissors structure that seemed to be Virtua Fighter's key to excellence.

It's clear that Virtua Fighter's magic was always far more than eight directions, three buttons and an age-old tripartite rule structure. There's magic in the distinctive, individual rhythms of its characters and the complexity that emerges when players are trying to commandeer the tempo of a fight. It's in the lack of pyrotechnics and hyperbolic specials and the clarity of feedback this absence provides. It's in the physicality of the models and the specific dynamics of Suzuki's Virtua violence - and it's all very much in the Yu Suzuki mould, where the term 'Virtua' has as much to do with creative virtuosity as it does virtual reality.

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A Hades Zagreus figurine is "coming soon"

2 years 11 months ago

Hades' Zagreus is being immortalised as a figurine.

Developer Supergiant made the announcement over the weekend, confirming that its partnering with Good Smile, which has previously crafted fan-favourite figures from games like Persona.

"We're really looking forward to seeing Zagreus brought to life in figurine form, especially knowing he'll be in the capable hands of Good Smile, who've crafted so many of our favorite figures!! Stay tuned for more details on this project down the line," the developer said via a tweet on the company's official Twitter account.

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You can now play the cancelled Fallout 2 sequel Van Buren in Fallout: New Vegas with this mod

2 years 11 months ago

A cancelled Fallout 2 sequel by Black Isle studios is now available to play in Fallout New Vegas courtesy of a new PC mod.

The game - which at the time had been codenamed Van Buren - takes place in 2253 and had been set in the great Midwest Commonwealth over four states. Sadly, it was cancelled in 2003, and while New Vegas inherited some aspects from the game, the Revelation Blue mod doesn't "treat [Fallout: New Vegas] as cannon [sic] in any way".

"The project's goal is to remake Van Buren for Fallout New Vegas," explains the mod creator (thanks, PC Gamer).

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Sunday Comics: Meanwhile...

2 years 11 months ago

Hello! It’s time for Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.

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Author
Zack Zwiezen

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Resident Evil Village producer Peter Fabiano leaves Capcom after 13 years

2 years 11 months ago

Resident Evil Village producer and Global Production at Capcom, Japan founder Peter Fabiano has left the company after 13 years.

"Hard to write this best so I've decided to keep it simple: Thank you everyone at Capcom for allowing me to grow together with you over the past 13 years," they explained in a tweet over the weekend. "I'm thankful and will cherish the experience forever.

"Thanks to everyone both in and outside the studio that have supported me over the years."

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Genshin Impact's 1.6 update brings summery fun next month

2 years 11 months ago

Genshin Impact's next sunshine-packed update, 1.6, will drop on 9th June.

Entitled Midsummer Island Adventure, this latest patch will include premium summer-themed alternate outfits for Jean and Barbara - the latter of which can also be obtained through in-game activities - as well as a number of new events and mini-games.

Take a peek for yourself in the trailer below:

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Quake revisited: the game, the technology, the ports, the legacy

2 years 11 months ago

Exactly five years ago, Digital Foundry Retro was born! At the time, it was an experiment more than anything else, focusing on just one version of id software's Quake - the astonishing Sega Saturn version, built from scratch by Lobotomy Software. It was the port that John Carmack reckoned couldn't exist, but somehow a talented team found a way. A half-decade on from the release of that video, DF Retro returns to Quake, this time covering it in its entirety: the game, the technology, the ports and the legacy.

Quake itself began as nothing more than a mention in some text blurb in Commander Keen, but even then, there were hints of a game that exceeded the technological limits of the hardware of the time. Building on the mega success of Doom, the first time gamers got to experience Quake was in the release of QTest in early 1996 - a Deathmatch test with three supplied maps. What was obvious was how demanding the game was. Id Software debuted with a software renderer that tapped into the strengths of Intel Pentium processors, running like a slideshow on older 486s and non-Intel processors.

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The Humble Heal: COVID-19 Bundle has raised over 1 million dollars for charity

2 years 11 months ago

The COVID-19 relief Humble Bundle has raised $1,170,824 (£825,000).

Humble launched the Heal COVID-19 Bundle a couple of weeks back to support a number of charities aiding the hardest-hit countries such as Brazil and India, as well as the global medical effort to save lives. It's gone on to sell 54,374 bundles and raise aid for the humanitarian efforts of Direct Relief, Doctors Without Borders/Médecins Sans Frontières (MSF), International Medical Corps, and GiveIndia.

"Direct Relief is tremendously grateful to Humble Bundle and its community of passionate and generous people," Direct Relief said in a statement on the official website (thanks, The Gamer). "Their collective efforts will translate to critically-needed medicines, supplies, and other resources to the hardest-hit communities in India and Brazil as they continue to battle rising cases of COVID-19.

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15 Years Ago This Month, Valve Announced Half-Life 2: Episode 3

2 years 11 months ago

It seems like just yesterday when Valve announced a trilogy of expansions for their super-popular PC game, 2004's Half-Life 2. But it’s actually been 15 years since Episode 3 was announced. And while Valve has since released a new Half-Life game, it wasn’t the one the developer announced back in 2006.

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Author
Zack Zwiezen

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Konami's Time Pilot '84 is this week's Arcade Archives release

2 years 11 months ago

Another week, another classic shmup from Hamster's Arcade Archives, bringing the quarter-munchers of yesteryear onto today's platforms. This week sees the return of Konami's space shootin' sequel Time Pilot '84, now available to download on PS4 and Nintendo Switch.

Released on the arcade scene in — unsurprisingly — 1984, Time Pilot '84: Further into Unknown Worlds is the sequel to Konami's own Time Pilot, but chooses to switch out the timezone-hopping, jet-fighter gameplay of the original for a free-roaming perspective, a spaceship, and a more structured "futuristic" setting.

Players guide the vessel as it fends off hordes of enemies attacking from all directions. A deft hand for evasion and pixel-perfect aiming are required if the player wishes to stay alive, destroy the baddies, and combat each stage's Silver Space Boss. Honestly, the game bears little to no relation to its predecessor, suggesting that this was a separate project adapted to capitalize on the original's success.

Time Pilot '84 is available to download now on PS4 and Nintendo Switch, priced at around $8. Check out the action in the video below, courtesy of YouTuber Old Classic Retro Gaming.

Konami's Time Pilot '84 is this week's Arcade Archives release screenshot

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Author
Chris Moyse

Why did I wait so long to play Undertale?

2 years 11 months ago

Have you ever been too intimidated to play a video game? I think I’m mature enough to say that I have been on multiple occasions. Usually, it’s with a survival horror title. I’m a sucker for the stories of those games, but a massive coward when it comes to the actual scares. To give you an idea of how easily I frighten, I barely made it through Gone Home. I’m sure there are many great games and narratives I’ve missed over the years because the expectation of jump scares and pure dread intimidated me too much to actually give it a go.

Undertale was another title that intimidated me. Not because of its content, of course. I’ve known since before it released it was an RPG inspired by the likes of Earthbound and Moon: Remix RPG Adventure, which are both right up my alley. But every time I approached the possibility of popping the game into my Switch, I’d have people giving me a reason not to. Namely, the fanbase.

We are long past the point when Undertale was at the center of the gaming zeitgeist, but at the height of its popularity, some fans on the internet took their obsession with it way too far. A cursory Google search of “Undertale fans toxic” will bring up a wide variety of articles and videos on the problem. I was warned that I shouldn’t talk about the game on Twitter if I wasn’t doing a pacifist run, lest I invoke the wrath of strangers with an internet connection and way too much time on their hands.

Author
CJ Andriessen

World's End Club review - a delightfully nonsensical trip across Japan

2 years 11 months ago

It's time to stop making excuses for myself - I care a lot about the rules of narrative, right until I obviously don't. Otherwise there's no way to explain my fascination with World's End Club and the many convenient excuses it makes for itself. While this is the first Too Kyo game both Zero Escape director Kotaro Uchikoshi and Danganronpa creator Kazutaka Kodaka have worked on together, Uchikoshi designed the scenario, and the story at least seems to bear his handwriting. World's End Club is reminiscent of Uchokoshi's approach to storytelling - he famously admitted to wanting to tell a story people remember, whether it's good or not.

Meet The Go-Getters Club, a grade school class of 11 children who are on their way to Kamakura near Tokyo for a school trip when a meteor strikes nearby. When they come to, the children leave pods (!) and find themselves in a theme park (!!!) underwater (!!!!) where a flying mascot called Pielope tells them they have to play a death game to make it out alive.

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Oh look, it's a Switch Pro Amazon listing, amid more rumors of its imminent announcement

2 years 11 months ago

Switch Pro rumors are on overdrive.

I mean...Nintendo rumor mongering is kinda always hyperactive. But with outlets like Bloomberg getting on the train this year, it's been a little more interesting than just random Twitter insiders saying "it's coming" every month and then correctly "predicting" a first-party game announcement.

Amid several rumors from the game writing circle that Nintendo plans to announce the Switch Pro soonish (even before E3!), Bloomberg reports that the Switch Pro could come "as soon as September." The newest info alleges that the Pro unit will actually "replace" the original (with it being "phased out over time"), and that Nintendo intends to sell it above the typical $299.99 asking price.

Allegedly, Nintendo has secured the semiconductors needed for this massive rollout, and assembly will "begin" in July. Thanks to Twitter account Nintendeal we now have a more active lead, as Amazon Mexico listed a "New Nintendo Switch Pro" model on the site: the listing has since been taken down.

No one knows why Nintendo announces things on the days and random mornings they do: it's their way. I've heard numerous stories of the publisher intending to reveal something at X time, only to move it to Y, which might be the next day or weeks/months away.

Author
Chris Carter