3 years 3 months ago
Over the course of almost four years, developer Experiment 101 has revealed slivers of information about Biomutant, its bonkers open-world adventure. Those tidbits of knowledge form a scattershot, incomplete picture of a freeform RPG that might be a bit Zelda-y. But, thanks to a recent chat with Experiment 101 studio head Stefan Ljungqvist, we now have a more comprehensive understanding of what Biomutant is.
“If you like Breath of the Wild, or that type of structure, I think you're really going to enjoy this game,” Ljungqvist tells me, confirming that Zelda suspicion. But as he continues to paint a picture of Biomutant, plenty more games come to mind; Far Cry, Mad Max, Monster Hunter, and even Fallout among them.
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Biomutant is built around three “facets”; a Tribe War, the world-sustaining Tree of Life, and your character’s backstory. A linear mission chain, designed specifically to provide some structure to the otherwise freeform world, forms the main storyline, and will guide players into these three facets. The open-world nature of the game, though, means you can interact with these aspects however you please, within reason.
“There's six tribes in the world,” says Ljungqvist, beginning his breakdown of these facets. “It's kind of a Shadow of Mordor-lite thing going on. I start by allying with one leader from a tribe.”
The world is filled with outposts, each owned by one of the six tribes. Conquer these for your chosen tribe, and you’ll begin to amass favour with your new allies. “You gradually become the tribe's champion,” Ljungqvist explains.