3 years 4 months ago
When it comes to Hitman VR, IO Interactive owes a lot to the game Firewall: Zero Hour, the PlayStation VR game from First Contact Entertainment.
As Eksil Møhl, a senior game designer at IO, tells it, the studio's interest in VR started two years ago with his coworker Oliver Winding, a senior writer at the company. One day, Winding approached Møhl, asking him to come over. He wanted Møhl to try out his new PlayStation VR. Møhl was taken with the system, going out and buying his own as a Christmas present to himself. And that's when he played Firewall. Like Winding, Møhl wanted to show off the PlayStation VR headset. He took it to the IO office, showing his coworkers, and having them play Firewall. As luck would have it, people at IO Interactive shared his enthusiasm, including lead game designer Sidsel Hermansen, who recalls that people at the office "couldn’t stop playing."
"We just had to play, play, play," Hermansen says.
This past August, IO announced it was bringing the World of Assassination trilogy to the PlayStation VR, updating the first two games, Hitman 1 and 2, to support the technology, as well as developing the upcoming Hitman 3 with VR in mind. According to Møhl and Hermansen, it was the excitement the studio had over games like Firewall that led the team to making its own VR mode for Hitman.