3 years 9 months ago
At this point it’s starting to feel like if you’ve played one survival/crafting game, you’ve played them all. The tone and art style are typically realistic with a gritty flair, the gameplay loop is almost always the same, and they’re usually not polished enough to feel completed. That was the case at least until now. Grounded is delivering a delightful new take on survival/crafting games with its inventive creativity and now Windbound is here to blow a breath of fresh air into the sails of a genre that started to feel like it was sinking.
Developed by 5 Lives Studios, Windbound (out August 28 for PC, PS4, Xbox One, Switch, and Stadia) is a single-player survival game with a stylized watercolor aesthetic reminiscent of The Legend of Zelda: Wind Waker. It features sailing, ancient voices humming in the background, and whimsical themes further establishing the charm. It’s a bit like Raft and Wind Waker had a baby with a single-player version of Rust. I recently got the chance to go hands-on with the gorgeous survival game, featuring gameplay from the very start of Windbound and a midway save file to show some typical progression. Overall, I came away impressed.
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Windbound begins much like many games of this type, but doesn’t take long to feel fresh and unique. You awaken in a deserted region of the idyllic Forbidden Islands as Kara, an abandoned warrior, surrounded by stormy seas. You’re hungry and ill-equipped to survive. The goal is to explore and adapt to the landscape around you and embark on perilous adventures. That’s not very original, but the execution is where it truly soars.
Rather than simply scrounging for materials, there is a heavy ambiance of mystery and discovery at the core of Windbound. Within the first few minutes I had found an ancient, stone altar that imbued my necklace with powerful, glowing blue energy.